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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: celibacy


Depends on the order and the structure of the faith. Not all monks are celibate as not all priests, depending on the faith.

I would think after two hundred years trapped in a ark-ship the celibacy rule of any faith might have been tossed.

If they were celibate, I wonder if Love-bots count?

Posted on 2012-10-09 at 15:47:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Characters


I have posted Sifu and Jessy to the character list. Jessy will appear soon, trust me.

BTW - In the characters section, I am not going to reformat the page everytime I add a character so I may moved the retired characters to another thread.

Posted on 2012-10-09 at 15:12:54.
Edited on 2012-10-09 at 15:14:07 by Alacrity

Topic: Characters in Rocinante
Subject: The Woman of Mystery


 photo c8c6afff-9235-4e87-8ec6-909d1f6d4d00_zps20fac2f1.jpg

Character Name: Jessica “Jessy” Fallon

Gender: Female
Race: Human
Born on: Ariel
Age: 24
Hair: Brunette - Shoulder length
Eyes: Brown
Build: Athletic
Height: 5’
Weight: None of your business

Physical
Agility – d12
Strength – d6
Vitality – d8

Mental
Alertness – d10
Intelligence – d8
Willpower – d8

Assets-
Friends in Low Places (minor)
Nose for Trouble (minor)

Complications-
Filcher (minor)
Forked Tongue (minor)
Greedy (minor)
Things Don’t Go Smooth (minor)
Twitchy (minor)

Skills:
Athletics d6
- Contortion d8, Dodge d8

Covert d6
- Disable Devices d8, Forgery d8, Disguise d8, Hide in shadows d8, Streetwise d8, Open locks d8

Guns – d6

Melee Combat Weapons d6
- Knives d10

Perception d6
-Gambling d10

Ranged weapons d6
- Knives d10

Unarmed combat d6
- Judo d10

Gear:
-Normal clothes, dark with hooded jacket.
-Throwing knives (4) - various places on person.
-Thief toolkit

Background:
It's a mystery.

Posted on 2012-10-09 at 15:11:07.
Edited on 2013-07-27 at 13:12:27 by Alacrity

Topic: Characters in Rocinante
Subject: The Ship


Name: Rocinante
Type: Firefly Class Mid-Size Transport (03-K64)


Photobucket

Agility: d10
Strength: d6
Vitality: d8
Alertness: d4
Intelligence: d4
Willpower: d2

Dimensions: 191x128x53 ft.
Tonnage: 2472 tns.
Speed Class: 4 cruise/6 hard burn
Fuel Cap.: 60 tns (600hrs)
Cargo/Deck: 328/388 tn.
Infirmary Bay Added into Hold #2
Maintenance: 4944 yearly or 412 per month
Complexity: Average
Original Price: 96,000 credits

Quirk: Whenever the Rocinante starts hard burn the ship makes a noise throughout the decks that sounds as though a horse were galloping through the halls. It lasts less than a minute and no amount of tinkering will make the sound go away.

Assets:
Healthy as a Horse – She manages to fly under adverse conditions.
Loved – She’ll keep flying as long as the crew doesn’t give up on her.
Complications
Everyone has One – Everyone knows all the hidden flaws and weaknesses

Skills:
Aerial Transport Op/Transport d2
Space Transport Op/Transport d2

Action Figure Comes With:
Large Hover Mule - P d6, M --, Seats: 4. Speed: 60mph. Weight: 1,000lbs. Capacity: 1,000lbs.
Garden Bunk - 45 lbs. (shipboard mini-garden).
Foodstuffs, Protein Packs (1 week for 5 people)
10 NBC Masks (placed in strategic places about Rocinante)
6 Vacuum Suits (in Hold #1).
2 Basic First Aid Kits (Infirmary and Hold #1)
Medcomp - Vital-status diagnostic computer (Infirmary).
3 tons (3 pts) Stun Armor (72 tons worth; 72 tons of volume, 3,000c spent).
2 Short Range 100lbs decoy missiles (in Cargo Bay #1; 1,000c total spent).

Spare Part List
1 Catalyzer for the compression coil
200 feet of Fiber optic cables
1 Fuel injection manifold for reactor
1 Emergency Kill Switch for reactor
4 Intake valve for Thruster pods
6 Nozzles for Thrusters (for fuel or air)
2 Hydraulic arms for bomb bay doors
4 “rejeuv” Algae packs (used to create oxygen, these are dried preserved Algae that will flourish in the tank)

Upgrades
Newtech Sensor array and control dashboard increases intelligence to d4.

Back History

“Why Rocinante? Let me tell you about this man back on Earth that was. Went by the name of Don Quixote and he wasn’t a lord or mayor or a man of standing; he was just folk like you and me. Lived in a place called Las Mancha, which I think was in Texas back on Earth. Anyways, the man had a love of reading though, and took to books like a fish to water. So much so that them folks in his town started to think he had a leaky brainpan due to all that reading. You know how them backwater folks can get them strange notions in their heads.

Anyways, this Quixote fella, he took disagreement with the local uppity-ups. Real giants of industry that held the area in a tight grip on the account that they owned all the wind-mill power generators. Since they had the power and the money, they basically took control of the area and made their ways known to the folks. Not completely different from some places in the Verse now, come to think of it. But Don wouldn’t stand for it. He took up arms against that sea of troubles, even though he was just one man.

Now Don had a horse - wasn’t a pretty horse or a fast horse or even a young spirited one. It was an old nag workhorse, much like any of us have rode or used on the farms. But Don didn’t see the horse as old and useless; he saw the horse as a faithful steed upon which to ride out and undo the wrongs of the world. So he called her Rocinante, which was Spaniard for “not a work horse”.

Now I’d like to tell you that Mr. Quixote went out and did great things and became a big damn hero. But, sure as shooting, one man against giants doesn’t have much of a chance. However, no matter how often he went out and got beaten, bruised and generally messed up – Rocinante always got him home again. The folks tried to get Don to stop, being scared of them lords and their power, but he kept right on trying, and Rocinante keep bringing him back for mending.

Soon enough though, an old man can’t take the beatings anymore and he died a broken man. But once he was gone, the folks suddenly realized they had lost something. They felt it in their hearts and it made them mourn something awful. Then they rose up against those giants of industry and cast off their shackles. Wasn’t for Quixote though, they wouldn’t have say boo. Isn’t that the way though? Folks don’t know what they got until its plum gone.

So I named her Rocinante, cause she was once a work horse, but she ain’t to me. She’s much more than that, and if I love her and take care of her; she’ll always bring me home. No matter if I succeed in my ventures or I am running bruised and bleeding – she’ll get me home again. She’ll do the same for you too.”



Posted on 2012-10-09 at 15:03:23.
Edited on 2013-07-19 at 18:51:02 by Alacrity

Topic: Characters in Rocinante
Subject: The Passenger




“Sifu Cheung”
Character Name: Cheung Fu Sheng
Racial Descent: Chinese
Gender: Male
Height: 5’ 4”
Weight:140 lbs
Eyes: Brown
Hair: Black (shaved bald save for a long braided “queue”)
Age: 30-ish (Fu Sheng’s not 100% sure exactly how old he is, himself)
Homeworld: Shadow


Attributes
  • Agility: d12+d2
  • Strength: d8
  • Vitality: d8
  • Alertness: d10
  • Intelligence: d6
  • Willpower: d8


Initiative: d12+d2+d10
Life Points: 18

Traits (Assets/Complications)
  • Reader (minor) - Fu Sheng has a weird almost creepifying way of picking up on the thoughts and emotions of people around him.
    • Can’t Sort the Signal (related complication, minor) - In groups or crowds of 12+ people, the thoughts/emotions Fu Sheng experiences may become muddled and leave him uncertain as to which thoughts belong to whom.

  • Religiosity (Buddhist) (minor) - Fu Sheng is a practicing Buddhist
  • Talented (Unarmed Combat/Kung Fu) (minor) - Just because the curious little shepherd doesn’t believe in fighting doesn’t mean that he can’t fight.
  • Tough as Nails (minor): For a little guy, Fu Sheng can sure soak up the damage. It takes a lot to knock him down and keep him there.
  • Credo (minor): Fu Sheng lives by the principals established by his order (i.e. “The Eight Fold Path” of Buddhism). Cheung spent so many of his earlier years being forced to fight that, unless it’s absolutely necessary, he’ll do all he can to avoid physical violence.
  • Loyal (minor): Unconditionally devoted to his faith (and/or to the orphanage where his wandering have led him and the protection of the people there).
  • Good Samaritan (minor): Fu Sheng, oftimes, can’t help but offer a hand to the “downtrodden”. It’s a noble enough trait but it does tend to get the little monk into trouble he wasn’t looking for as often as it doesn’t.


Skills
  • Athletics d6
    • Dodge d10
    • Gymnastics d10

  • Covert d6
    • Stealth d8
    • Streetwise d10

  • Discipline d6
    • Concentration d8

  • Knowledge d6
    • Philosophy d10
    • Religion d8

  • Medical Expertise d4
  • Melee Weapon Combat d6
    • Clubs d8
    • Improvised Weapons d8

  • Unarmed Combat d6
    • Kung Fu d12+d6


Action Figure Comes with:
  • Monk’s Spade
  • Rope Dart
  • Escrima Sticks (Clubs) (x2)
  • Buddhist Prayer Beads
  • Basic Outfit (Traditional Chinese style clothing –jacket, pants, shirt… typical kung fu/wushu “uniforms”… (x4 – black, white, grey, orange))
  • Long coat (traditional Chinese style changshan (x3 – orange, grey, white))
  • Zip ties (6 bundles, 25 ties per bundle)
  • Lock picks
  • Book (”The Wisdom of No Escape”)
  • Acupuncture needles
  • Small supply of liniments/ointments
  • Various “personals” (toiletries, incense, etc)


    Background
    Slavery?! Lemme tell ya somethin’ ‘bout slavery, greenhorn…

    Officially, slavery is outlawed by the Alliance government, but most folk - them as have at least a passin’ knowledge of how things in the ‘Verse really are – most folk’d be quick to tell ya that just cuz it’s illegal don’t mean it ain’t common-place, dohn mah? Hell, ya show me a terraformin’ company, minin’ outfit, or some high-falutin’ big-wig out on the Rim that ain’t got slaves an’ I’ll show ya my shiny hat right now, cuz I’m the gorram King of Shinon, puhn yoh.

    Now, when I say “slave” what kinda picture does that conjure up in yer brainpan? Some pathetic, beaten, broken down wretch of a fella, maybe – breakin’ his back all day an’ half the night in some hole in the ground er a mud pit out on Higgins Moon? Or maybe yer conjurin’ some kinda house maid er butler or some other kinda ‘indentured servant’ as they like ta call ‘em on the Border worlds (call it what ya want, it is what it is). Which ever one of ‘em as ya choose ta look at don’t matter none; most likely yer thinkin’ about some poor soul as ain’t got a hope in the ‘Verse of bein nothin’ more’n property of other folk. Well, pardner, in maybe eighty or even ninety percent o’ cases ya’d prob’ly be right, but there are them folk as started out bein’ slaves an’, contrary ta whatever rotten hand Fate dealt ‘em, turned up to be somethin’ more’n what anybody might’ve figgered. Take that little Chinese fella, yonder.

    Yeah. The barefoot, little guy over there as looks like he stepped outta some chop-saki broadwave with the smile on his face as tells ya that he knows somethin’ you don’t. Yeah, yeah with the queue! Story is he started out a slave. He don’t really look like much from here, does he? But listen…

    Some folk call him Sphinx cuz he ain’t too very conversational-like and, when he does talk, his words are all wrapped up in a bunch of philosophical mi tian gohn as ta make a body wonder whether or not he actually said anythin’ at all… Most of them kids out at the Orphanage just call him Sifu Cheung and them as don’t call him Fu Sheng… His real name’s Cheung Fu Sheng er somesuch, I reckon... Anyway, these days, he’s some kinda Shepherd or monk or somethin’ out there at the Orphanage (educates them kids on religiosity and such, I reckon) but the story goes that, early on, he was a slave – an’ not one of the lucky ones like them as worked the mines an’ whorehouses an’ such, neither. Nope, ol’ Sphinx s’posedly belonged ta some well-heeled Ser Toh, name o’ Chap Hoskins, on Persephone. Rumor is that Chap ‘acquired’ Sphinx during a slave raid he’d set up on Shadow. The raid went off without as much as a sneeze, of course – Shadow’s way out on the Rim, they’re lucky they get atmo, let alone attention, right? – an’ ol’ Chap gets a right goodly amount o’ human cattle, dohn ma? Anyway, Chap sold off most o’ the folk straight away (ain’t good business ta keep all them folk alive an’ healthy on yer own dime, y’see… just ain’t economical…) except for this one snot-nosed little ankle-biter of a kid…

    He – Sphinx, that is – couldn’ve been more’n four or five years old, I don’ reckon.

    …Like I was sayin’; this little scrap of a kid is screamin’ an’ fightin’ an’ just goin’ plumb loco, see? An’ I mean from the minute one o’ Hoskin’s boys laid a finger on him durin’ the raid an’ the whole way back ta Persephone! Every chance the kid got he was attackin’ Hoskins an’ his goons, tearin’ the mi tian gohn outta any machinery an’ gear he could get his hands on, an’ screamin’ bloody ruttin murder the whole gorram time, puhn yoh! Hoskins’ men woulda like ta kilt the brat, I reckon, an’ likely ol’ Chap did, ta boot. Never happened, though. Chap seen a fire in that screamin’ brat er somethin’, an’ right then an there, he had a plan conjured up fer our boy Sphinx, there. They did beat an’ drug an’ otherwise keep him laid low as they could, but they never did kill him. By the time Chap’s boat docked back in Eavesdown, though, the kid was so beat numb an’ doped stupid, that he prob’ly didn’t even feel it when Chap’s boat settled onto the pad.

    The way I heard it is that Chap saw the potential to make a nice pile o’ credits off the kid’s anger, y’see? So, after some “creative re-education” designed to settle the boy down, he got right into gettin’ the kid educated proper in the way of hurtin’ folk. Had him schooled, serious, hardcore like, by some of the best martial artists in the ‘Verse an’, the minute Chap figgered the kid could hold his own in the pits, Sphinx showed up on the underground fight circuit. (That’s another thing what the Alliance claims ta be illegal, too, but them as know where to look can always find a match in the underbelly of this city or that, from the core to the rim). Anyway, like I was sayin’, the kid had his first “professional fight” prob’ly when he was no more’n ten or eleven – heard he was put up aginst one o’ Persephone’s best an’ took less’n seven seconds to put the guy down… for a looooong time.

    So, how’d Sphinx get from bein’ a pit-fightin’ slave ta bringin’ religiosity ta th’ kids out yonder, yer askin’? Well, there’s a couple stories about that – some claim that Sphinx “earned” his freedom by fightin’ enough folks that he lined Chap’s pockets with more credits than ya can shake a stick at, other folks say that Chap put him up in a death match aginst five other fighters at once. If ya listen ta that version, ya’ll might hear that Sphinx not only killed all five o’ them poor bastards but went ahead an’ took out Chap an’ a goodly portion o’ them as showed up ta watch. Either way, ‘bout the time he was 18 – which weren’t too long ‘fore the Unification War started – he got hisself cut loose from under Chap’s wing an’ took to roamin’ the ‘Verse lookin’ fer his family. It ain’t rightly clear how or where he got the funds ta jander around from planet to planet the way he done, though I reckon he could’ve scraped up some platinum by fightin’ or, sneaky and silent as the rutter c’n be, he might’ve just stowed away… Either way by the time Sphinx (who folk was mostly callin’ Fu Sheng, at the time) finally maked his way back to Shadow, the Purple Bellies an’ the Browncoats’d done so much scrappin’ on an’ over the planet that it was plumb ruined and right unlivable.

    ‘Bout that time, Fu Sheng disappeared off the scanners an’ ain’t nobody too sure ‘bout what he was doin’ between the time he found his homeworld all wrecked, and when he showed up out there at the orphanage, but, from the looks of it, it wouldn’t be a far stretch ta figger he fell in with an order o’ Buddhist Shepherds who went an’ learned him how ta be all fuzzy an’ Zen-like. He showed up out at the orphanage a coupla years after th’ Unification War was finished… not sure if he chose ta go there his own self or if’n maybe his order sent ‘im… and, more or less, he’s been there since ‘ceptin’ fer the occasional hop off-world an’ back… Seems right happy where he is, too. Elsewise, why’s he always smilin’ like that?

    Yes sir, puhn yoh, fer a fella what started life as nothin’ more’n a trained attack dog, Fu Sheng the Sphinx’s (er… sorry… Sifu Cheung) come a long ruttin’ way. He don’t fight over much anymore, though… tends to shy away from the physical violence less there ain’t much choice left but to do otherwise. If ya wanna see yer life end real quick like an’ without bullets er blades bein’ involved, go ahead an’ mess with the Orphanage or them kids… Ya won’t see it comin’ but Sphinx’ll take either o’ them things as an open invite ta turn yer head around the wrong way an’ toss ya in a dumpster…

    Posted on 2012-10-09 at 15:02:05.
    Edited on 2012-10-09 at 15:02:29 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no problem


I wasn't to post this weekend anyway. So relax.

Just a brief word for those new and even not so new. Some times the posts in this game can be long, extensive and damn good reads. Sometimes that can be intimidating. you might think you need to recreate War and Peace before you can post.

Relax. Post what you can do and enjoy the story as if unfolds. Some of the best posts I ever read have been short and to the point. No one is judging forum posts on length or number of heartstrings pulled.



Posted on 2012-10-08 at 19:01:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Geeks bearing gifts


Reminds me of a time that a player (warrior) asked me for a vorpal weapon. I said sure, no problem. He was very happy for awhile then realized I had given a vorpal sword for no reason. Then he became really really twitchy. He gave a vorpal sword so that means everything is either immune to vorpal or everything needs one just to hit. And it is probably possessed and I am gonna kill the party ....

Relax. I promise no EMP in my next post.

Posted on 2012-10-08 at 01:22:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: dead weight


You are about to travel through the black for 15 days, I'd personally want to have as many spare parts as possible. You want to build robo-algae, well that is your call.



Posted on 2012-10-06 at 02:18:58.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: the list


Here are the spare parts sent to Tess fro mGrace. I will add them to the ship character sheet as a spare part list.

1 Catalyzer for the compression coil
200 feet of Fiber optic cables
1 Fuel injection manifold for reactor
1 Emergency Kill Switch for reactor
4 Intake valve for Thruster pods
6 Nozzles for Thrusters (for fuel or air)
2 Hydraulic arms for bomb bay doors
4 “rejeuv” Algae packs (used to create oxygen, these are dried preserved Algae that will flourish in the tank)


Posted on 2012-10-05 at 12:58:48.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: A very long Post


Rocinante, Common room, The Evening after the auditions

The cortex news feed flickers to life on the screen in the sitting area of the Rocinante all the crew gathers as John sets up the monitor so all can see. Ma has made her famous puffed rice balls with honey and nut clusters and everyone is enjoying the moment, getting to know the new crew members. On screen, a well dress man behind a desk appears with an EMAN symbol behind him. His smile is soothing, his manner professional, and his hair combed within an inch of its life.

“...and while the senator swore that he was not intoxicated, he could not explain his nudity. Back to you Diane.”

Camera switched to a woman in a business suit, blonde hair and a low cut top. Her smile is bright, cheerful and she has a laugh like silver bells.

“Ha ha ha. Well I guess he won’t be invited back next year Tom. Ha ha ha.” She sighs heavily and dramatically, “Our final story tonight is a tragic one. “ Diane face becomes somber and serious, “Successful farmer and local philanthropist, Yardiff Bey was killed today in a Barbeque accident.”

Scene appears behind her showing a smiling Man accepting a humanitarian award.

“Mr. Bey was entertaining guests at his home when a gas leak caused an explosion that killed at least four people including Mr. Bey. For more at the scene, we now send you to Alliance Reporter, Tricia Takanawa.

Camera changes to a scene of an asian woman reporter standing by a yellow tape, far behind her is a devastated house and the signs of a explosion. Uniformed men, local law enforcement, report in the background to an older man in a brown duster jacket wearing a gold star.

“Diane, the police are still trying to piece together what has happened here. The explosion was so devastating, so destructive that it looks like a bomb was dropped on the estate. We have four men confirmed dead Diane and this would have been much higher had it not been for Mr. Bey spending his last moments of life warning his guests and staff of the imminent danger. “

In the background, an alliance patrol led by a federal Marshall has appeared. The Marshall is pointing and gesturing at the sheriff and pushing a Pad-like device into his face. The sheriff takes the device and flings it over his shoulder into the fire.

“Bey’s success was hard won by his own hands as he bought land that was considered barren by most and turned it into a golden land of abundance. Although a highly successful entrepreneur, Bey never forgot his roots and was a big contributor to local charities and events.”

The Marshall is angry. The sheriff tries to walk away but the Marshall grabs him by the collar. The sheriff elbows the Marshall in the head and then turns to land a punch to the gut that doubles him over.

“With no family that we know of, the fate of the farming land will become a hotly debated topic in the Farmer’s Guild meeting. Bey bought the lands for next to nothing back in the days, but now it represents a 10 million credit business of corn and sunflowers.”
The alliance soldiers move to protect the Fed, the police move to protect their sheriff. Soon there is a pitched battle of fisticuffs going on behind the reporter with the older sheriff standing his ground well against younger men.

“No matter the outcome, Yardiff Bey’s presence will be sorely missed in this community. A tight knit community of men who work the land and toil for the food we eat. Back to you, Diane”

Screen changes to the newsroom, focus on lady anchor and her cleavage.

“Thank you Tricia. Truly a sad day for all of Beaumonde, and not just our hometown. Well that is news as we saw it tonight. For all of us at Eisley Moss Action News, we wish you well and may the good news be yours. Goodnight.”

Camera switches to male anchor.

“Stay tuned after the news for an all star cast in The Expendables 400. Goodnight.”

Eisley Moss Spaceport, the next day, late afternoon

There was a bang at the door, a strong hard bang of someone looking for the occupants. Wyatt and Willow were already in the cargo bay discussing future jobs so Wyatt hit the switch to open the cargo bay doors. Asher and Tess look on from the catwalk above, while Wolf, John and Tess turn on the camera in the common room that links to the CB feed. There stands the sheriff that they had seen on the news last night, same brown duster, very similar to the one that Wyatt wears, but sporting a black eye and a few facial bruises. Behind him are four men, farmers you’d guess by the dress. The men all seem rather thin and haggard, but they have a look in their eyes like they have been given hope after a long time without any.

Sheriff smiles a genuine smile as he looks at both Wyatt and Willow. “Good day sir, Ma’am.” He says, “I’m Sheriff Buford T. Justice. That’s right – justice. My Ma always said that with a name like justice, best be a lawman, so here I am, just like my daddy and his daddy before him. But I ain’t here for law business, not with you at least. Would you be looking for hire?”

(assuming an answer of yes)

“Good. Glad to hear. It ain’t a big job, the five of us to Higgin’s moon and then twice as many coming back with us. We can stomach hammocks if you must.”

(assuming some question of details)

“Well you see, there was a man around here named Yardiff Bey. He wasn’t a nice man although you will find folk around here who say differently. Back a few years ago, Bey wanted these men’s land and they wouldn’t sell. They knew a snake when they saw one so they refused despite the price. So Bey had their families taken. Yeah, you heard me right, take in the night and no trace of where. Just a threat that if they didn’t sell for half the price now, they’d never come back. They sold, did what he said and didn’t tell me. But Bey sold their families off as slaves, warning these men that if they stirred up trouble, then the families would meet with an unfortunate accident. You know, I have been a lawman for a long time and I am still always surprised at how men will treat other men for money. Anyway, Bey met with a ...” The sheriff drifts off as if searching for a word but his eyes flash mischievously, “an unfortunate accident the other day – you may have seen it on the news? Gas leak my Aunt Fanny! He messed with someone who could handle themselves. Wish I could shake their hand actually. Anyway. I got the paperwork here that tells me where the families are, and proving their unlawful in-den-ture-ment. If you could fly us there and back, I’m footing the bill and ...well I’d take it as a personal kindness. I know people who wished I owed them a favour, believe you me.”

(assuming a yes. Details are not really important as it is a narrative. The price is basic passengers and who knows, maybe you offered a discount)

Higgin’s Moon, a few days later

The whole crew stands on the gangway of the Rocinante and watch as the men are reunited with their families again, wives, daughters and sons. It is a very touching moment and the Sheriff seems right pleased as well. There was a tense moment not too long ago, where the magistrate had send his lawyer to talk with the sheriff and he was going on about due process and compensations and that kinda legal mumbo-jumbo. But his talk got rather rattled and stilled as Asher and Wolf brought out every single gun that they owned and began cleaning them slowly and carefully within sight of the overdressed mouthpiece. After that, things went rather smoothly.

“Good men you got there.” Sheriff says later to the captain as you are about to leave, “Don’t suppose you’d part with either of them? I could use a deputy.”

(assuming a definitive no from Wyatt)

Eisley Moss Spaceport, one month later

After the return of the farmers and their families, word seems to get out pretty quick and jobs start coming your way. Willow keeps in contact with the four farmers and the sheriff and serves as liaison to the jobs as they come in. They won’t make you rich, by any stretch of the imagination, but it keeps the bills paid. Willow was confident that the team was being scoped out by the farmers, and that a big job was on its way if trust could be established - more than trust really but an acceptance as one of similar minds perhaps. It gives the crew a time to work with each other and get to know as John, Tess and Wolf all learn their way around the boat. John’s medical background gives him a topic of discussion with Willow and his interest in flight suits and parachuting is interesting to some to say the least. Tess is easy to talk to and finds an emotional draw to Ma, as many do once they get past her scars.

After a while, Tess gets a notice from the local post office that a package has arrived for her. She, wolf and John go pick up a rather large box marked with high level security clearance emblems. Tess almost squeals with delight as she reads the message attached to box in an envelope labeled “For Tess and her new ship.”


Hello Quing Ting

Hope you are doing well. I'm fine, but can't say where I am. I heard about your new job so I'm sending you some tech that might help. Don't worry, most were gained legally so it won't cause problems. I got you a military grade Newtech 500's sensor array with dash board, a fusion core backup battery and some EMP protection tape.

These should help with Rocinante “intelligence” and keep your system from being fried. Also I heard your working with a firefly so I'm sending some spare parts.

-Grace



Like kids on Erastide morning, the box is open to reveal presents from Tess’ mechanic friend. Questions of how did she know where to send it? Or where did she get this? Or How did this get pass security? were all answered with a simple, “With Grace, you probably don’t want to know.”


The Dew Drop Inn. Beaumonde, Two months later

The Saloon was a farming guild establishment – managed and owned. It was where farmers went to have a few drinks, and it was where they went when they wanted to do business. The Dew Drop Inn was a “redneck looking” joint but there was no way for Alliance to get a ear or eye inside. Farmers knew farmers and the serving staff were all carefully screened and usually a family member to someone in the guild. Honest working folk didn’t need Feds around telling them what to do. The double D, as it was affectionately known, had numerous rooms, many without windows and well soundproofed. It was for the working ladies, the owners would say knowing if anyone asked, but if they did everyone would soon shut up around them because they didn’t belong here.

So it was that Willow and Wyatt were joined Tess, Sheriff Justice, and three farmers that Willow had spoken with before (Della, Dee-Lar, and Jake) but not for business. They were from out of town – way out of town – Deadwood to be exact. Another man joined them there that Willow had not met before – a small asian man, shaved head with a relaxed smile and a peaceful manner. Jake introduced him as Fu Sheng. Wyatt noticed the little man had a firm grip and his eyes moved like he missed nothing. Willow noticed that the small asian man walked like a great cat, gracefully but always ready to pounce.

Drinks were ordered and brought, small talk was made and then silence fell as you waited for the Farmers to state their purpose. After a few momet, Della cleared his throat and spoke up

“We have a cargo that we like to ship to Deadwood. I ummm well ...”

“Oh gorram it Della!” said Jake, “Just tell them! We’re all business men here.”

(assuming Willow says something soothing to calm the menfolk)

Della smiled, “Yeah. Right. We want to ship 5 tanks of liquid Avri-Grow to Deadwood. Now that’s illegal, by Alliance law that is.”

Sheriff snorted, “Don’t worry about me son. I take care of my people and town and that keeps me plenty busy without keep up with purple belly nonsense.”

“We can buy Avri-Grow, we can even use it on Deadwood but transport is strictly illegal.” Della explained

“Since it can be used as a mix for a explosive.”Del-Lar added, “I don’t have to tell you that you could get ten times the price for this than we can pay you to ship. From the Black market of course.”

“But that is why we turn to you Captain Wyatt and Miss Willow. You have done us rightly and we know you won’t play that way against us.” Jake said. “So you won’t get into trouble, we arranged to transport a bunch of foodstuffs to an orphanage nearby. Fu Sheng is here as a representative from the orphanage.”

(assuming short intro and talk from Fu Sheng about himself and his order)

“We will pack the food crates around the tanks, label the tanks as corn syrup – even put a false top on it in case someone wants a taste.” Della explains, “You take the long way around so there won’t be much traffic. In case you do get inspected, Fu Sheng here will come with you to assure the goods are legit.”

“We are offering 2,500 credits up front if you do this and another 5,000 when you land on Deadwood with goods intact.” Del-Lar pipes up. “Plus we will fuel you before you leave here and after when you on Deadwood. “

*******


Ending here to allow for talking, wheeling and dealing. As to the rest of the crew, Wolf and John might be installing the new equipment and testing it. Asher could be helping, or he might be on the roof of the building across from the saloon (another saloon but with more brothel than beer) keeping an eye out even if no one asked him too.

They are asking you to haul a liquid fertilizer that is stable on its own but if mixed with an accelerant, become a highly explosive substance. Transport is illegal because it is such a tempting target to any dust devil, ex-military, wacko nutbar militia or assassin that they will do anything to get it.

The long way from Beaumonde to Deadwood is 15 days (360 hours) of travel without hard burn. There will be times when you will be completely alone in the black, or as alone as anyone can be.

The newtech sensor array and dashboard will increase Rocinante’s intelligence scare by d2. The backup battery and EMP tape can be used to protect your vital systems from an EMP attack but wrapping all the systems in tape and adding the battery will be months of a labour of love and boredom.

Spare parts list I will provide later. I have to finish this and get going.

Posted on 2012-10-04 at 21:44:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: should be today


Later night than I thought but I have some time to kill at work tonight so I should be able to post then.

Once we start we are looking at a 9 person posting list so I would ask that people try to stay within a week posting, give or take. If we have to wait 3 weeks for everyone to post each time, this will get very slow very quick.

Posted on 2012-10-04 at 15:44:03.

Topic: Hazards
Subject: looks interesting


What I wrote up in 2004 is by no means canon and should be used for ideas only. Obviously, we didn't get far.

I am actually quite flattered that you have taken an interest in a idea I tossed around and if you want to run with it, feel free. I will read, follow and add my thoughts as I can.

Posted on 2012-10-03 at 19:40:55.

Topic: Hazards
Subject: Shipping wars


WE could become regulars on shipping wars. Jenna tower, from Toronto to Alabama, must stay intact.

Posted on 2012-10-03 at 17:32:37.

Topic: Hazards
Subject: haha


Is there an online jenga?

Posted on 2012-10-03 at 16:20:47.

Topic: Hazards
Subject: let me explain


My lack of skill at the time which was ... 2004. The lack of knowledge lead me to read up on chess but i am still learning the game. I got lucky against Olan and he won't play with me anymore.

He also won't play scrabble with me either. Bromern kicks my butt in scrabble regularly.

Posted on 2012-10-03 at 15:54:32.
Edited on 2012-10-03 at 15:57:25 by Alacrity

Topic: Hazards
Subject: Hey I have the file


This is all I have left of the work we did. I welcome you to use or discard whatever you wish.

Hazards

The game of Hazards originated from the mythical kingdom of Pardinal, in the world of Audalis (www.rdinn.com). The game is a reflection of life in Pardinal, specifically the intrigue and manipulations of the Pardinal royalty and court.

The game is played upon a 16 by 16 matrix board. The first four rows of the board is called “The Court”. The middle section of 8 rows is called “The Field” but is also called “The Open” or “The Heart” by some players. One set of pieces is traditional black while another is white, although variations do exist in Pardinal. King Julhoun I has an exquisite set done in ruby red and sapphire blue, the house rule to that set is the red moves first.

The Setup: At the start of the game, the pieces are arranged by the players behind a wooden screen, usually part of the hazard board container, so opponents can not see how their adversary will setup their defense. Also, one piece is designated a spy by a tapered red disk inserted in the hollow bottom of the piece. The spy has no greater power than the piece would normally have, except that if it takes the queen, the game is over (See Object of Hazards).Once a spy piece is chosen, it can not be changed at any point in the game. The back row is set the same for both players, however the front row eight pieces can be placed anywhere within the court, as the player deems fit.

The Object of the Game: The Object of Hazards is to defeat the opponent in one of two ways. Take the king or have the spy piece take the queen. Focusing upon the queen is referred to as “The Queen Gambit”. The strategy of seeking only the King is called “The King’s Court”. To try play both ways is known as “Leo’s Folly” and very few players can play Leo well.

The Rules: Once both players have set up their pieces on the board, they remove their shields and the game commences. Players move their pieces across the board in alternating turns, first move going to the player that is playing the black pieces. Piece movement is shown in detail below, and only one piece may be moved per turn. A piece must be moved in every turn, the option to pass is not available in this game. The most important rule in Hazard to remember is that no piece can be taken until the line between the field and court is crossed. One can not move from court to court to take a piece, unless a piece has moved into the field. To be the first to enter the field is called “breaking of the Heart” or “first blood on the Field”.

Front row pieces (Bandit and Goblins) are considered the most expendable of pieces. However if a Bandit piece makes it to the back of the opponent’s court edge, it can be swapped for any piece taken, including a spy piece, known or otherwise. If a Goblin piece reaches the back edge of the court, then it becomes a ????.

Taking the Piece: One Hazard piece can take another one only by moving into the square of the opponent’s. When a piece is taken in the game, it may or may not be the spy piece. Among true Hazards players, it is considered “bad form” to turn the piece over and see if it is the spy without first asking the opponent. This is an unwritten rule of the game that reflects greatly upon the honour and nature of the player. This adds another layer to the game of how much you respect your opponent and how much you trust them. Of course, the player can check the piece with or without permission, but many players feel it that by not knowing, it adds a dimension to the game that is lost by revealing the pieces. When a piece is taken, the player should take the piece from the board and place it on the right of the field. He then gestures with his right hand to the piece, palm up and fingers held downwards. The opponent then either waves the piece away with his right hand or with his left. The right means permission is granted, the left means it is not. Players who check without permission are referred to as “Travers” players. Players who do not ask and they do not check are called “Furidan” players. To play in a style that where permission is granted sporadically in order to throw off the opponent, is referred to as the “Menbren” style.

The pieces on either side:

Back Row: Sa Ps Me Ri Gu La Pr Qu Kg Sj Ld Ct Rd Mg Fr Sa
King (1)
Moves 1-3 spaces any direction, Can not jump, can take Pieces

Queen (1)
Moves straight or diagonal unlimited any direction, Can not jump, can take Pieces

Prince (1)
Moves diagonally up to 4 spaces any direction, Can not jump, can take Pieces

Sanjan (1)
Moves 5 spaces any direction, can jump one piece, Can take pieces but can not take and jump in same move

Riders (2)
Moves straight unlimited, Can not jump, can take Pieces

Guard (1)
Moves straight 3 spaces, can jump one piece, can take Pieces

Courtier (1)
Moves up to five spaces total with one turn (90 degree), can jump any number of pieces, can take Pieces

Lord (1)
Can Swap spaces with any opponent piece up to 3 squares away, or moves 1 space any direction. Can not take any Pieces

Lady (1)
Can Swaps spaces with any of same side's piece up to 3 spaces away, or 1 space any direction. Can not take any Pieces

Sailor (2)
Moves diagonal unlimited, Can not jump, can take Pieces

Farmer (1)
Moves 2 spaces any direction, Can not jump, Can not take a Piece nor can it be taken

Priest (1)
Moves 1 spaces any direction, Can not jump, Can not take a Piece nor can it be taken

Mage (1)
Moves 1 square any direction or “Teleport” to any unoccupied spot within 3 spaces of own King, Can take pieces but cannot teleport and take in same move.

Merchant (1)
Moves Straight or diagonal for 4 spaces, Can not jump, can take Pieces

Front Row:
Bandit (4)
Can move Diagonal 1-2 spaces, can not jump, can take via a 1 space move only, forward only

Goblin (4)
Can move Straight 1-2 spaces, can not jump, can take via sidestep of 1 space only, forward only.


Posted on 2012-10-03 at 15:35:08.

Topic: Hazards
Subject: I did


I actually made the board and pieces at the time. A friend and I tried to play test it but it became complicated fast by my lack of skill in playing chess. I remember the corner pieces are an issue but do not remember why.



Posted on 2012-10-03 at 15:31:55.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ummm...yeah


I'll be in my bunk.



Posted on 2012-10-03 at 14:07:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: tonight! maybe


Hopefully Vanadia and I will be able to post today. Thank you all for the great posts. So much to do, so little leisure time to use.


Posted on 2012-10-03 at 12:14:10.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah


I wanted to post this weekend but we had a lot going on and I could not get around to it. Will try by Wed. I would love to see posts from Tann, Celeste and Vanadia before then.

Posted on 2012-10-01 at 12:35:28.
Edited on 2012-10-01 at 12:43:24 by Alacrity

Topic: man, I suck
Subject: don't make me sing


Hey Olan

Based on “Hey Mikey” by Toni Basil
Lyrics by Roger (Alacrity) Briant

(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind,, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan )

Hey Olan !
You´ve been away form usat and stayed away toolong,
You talk about the rules but I think you´ve got them wrong,
Why can´t you say goodnight so we can just go home, Olan
´Cause Zombies are cool, and Raven’s really Rad,
Celeste is really hot, Oh Eol don’t get mad,
Bromern is not around and I’m all alone, Olan!
Oh Olan, what a pity you don´t understand
When you update the site, we all think it’s really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan , do Olan
Update the site Olan!

Hey Olan !
Now when you take DM’s side – The players seem to know,
Every time we play, someone is gonna go,
There´s some magic we could use, so don´t say no, Olan
So come on and play with us any way you can,
Any old game you got, You know you are the man!
Oh please, Olan, please, don´t leave us in a jam, Olan
Oh Olan, have some pity you don´t understand
When you update the site, we all think it's really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan, do Olan
Update the site Olan!
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan)
Oh Olan, what a pity you don´t understand
When you update the site, we all think it's really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan , do Olan
Update the site, Olan


I expect youtube versions people! Blow PSy off the charts.

"Olan Dungeon Style"

Posted on 2012-09-27 at 20:12:14.
Edited on 2012-09-27 at 20:14:29 by Alacrity

Topic: man, I suck
Subject: Boots of Butt Kicking Goodness!!!!


What are you talking about? *Shouts* You are Webmaster! My God...

[swatting Olan with a newspaper]

Pull-yourself-together! "How can I be active?" Is this a question? You will show us you remember that you are Mr. Webmaster, and you will remind us who *you* are. Well, you know where we are! Go, confront the problem. Fight! Win! Post Darling!


Posted on 2012-09-27 at 19:02:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: nor more character updates


Jessy is a "off ship" character so I will not be posting her. I will add SiFu when I have a free moment.

Posted on 2012-09-27 at 13:13:00.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: upcoming


I will post this weekend to move into the new adventure. I will be moving it along quickly to not get bogged down, but not to miss out on character interaction.

The next adventure will be very "action" filled but not all gunfights. You will be put into situations where you have to use skills and make decisions that will effect lives. Everyone will have a role to play as the game plays out. As always, feel free to ask questions if yo uare unsure of the tech or what options are open to your character. Sometimes I will PM you with a direct "as the X, you know that A is gonna happen so you will have to do B and C quickly" so look to you messages.

Looking forward to "Death in D minor".

Bwahaha!

Posted on 2012-09-27 at 12:50:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 9 of 9


Once Sifu comes on, I will be dealing with the same size as the TV series. 9 people. Wow.

Posted on 2012-09-27 at 12:41:17.

 


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