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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Hazards
Subject: looks interesting

What I wrote up in 2004 is by no means canon and should be used for ideas only. Obviously, we didn't get far.

I am actually quite flattered that you have taken an interest in a idea I tossed around and if you want to run with it, feel free. I will read, follow and add my thoughts as I can.

Posted on 2012-10-03 at 19:40:55.

Topic: Hazards
Subject: Shipping wars

WE could become regulars on shipping wars. Jenna tower, from Toronto to Alabama, must stay intact.

Posted on 2012-10-03 at 17:32:37.

Topic: Hazards
Subject: haha

Is there an online jenga?

Posted on 2012-10-03 at 16:20:47.

Topic: Hazards
Subject: let me explain

My lack of skill at the time which was ... 2004. The lack of knowledge lead me to read up on chess but i am still learning the game. I got lucky against Olan and he won't play with me anymore.

He also won't play scrabble with me either. Bromern kicks my butt in scrabble regularly.

Posted on 2012-10-03 at 15:54:32.
Edited on 2012-10-03 at 15:57:25 by Alacrity

Topic: Hazards
Subject: Hey I have the file

This is all I have left of the work we did. I welcome you to use or discard whatever you wish.


The game of Hazards originated from the mythical kingdom of Pardinal, in the world of Audalis ( The game is a reflection of life in Pardinal, specifically the intrigue and manipulations of the Pardinal royalty and court.

The game is played upon a 16 by 16 matrix board. The first four rows of the board is called “The Court”. The middle section of 8 rows is called “The Field” but is also called “The Open” or “The Heart” by some players. One set of pieces is traditional black while another is white, although variations do exist in Pardinal. King Julhoun I has an exquisite set done in ruby red and sapphire blue, the house rule to that set is the red moves first.

The Setup: At the start of the game, the pieces are arranged by the players behind a wooden screen, usually part of the hazard board container, so opponents can not see how their adversary will setup their defense. Also, one piece is designated a spy by a tapered red disk inserted in the hollow bottom of the piece. The spy has no greater power than the piece would normally have, except that if it takes the queen, the game is over (See Object of Hazards).Once a spy piece is chosen, it can not be changed at any point in the game. The back row is set the same for both players, however the front row eight pieces can be placed anywhere within the court, as the player deems fit.

The Object of the Game: The Object of Hazards is to defeat the opponent in one of two ways. Take the king or have the spy piece take the queen. Focusing upon the queen is referred to as “The Queen Gambit”. The strategy of seeking only the King is called “The King’s Court”. To try play both ways is known as “Leo’s Folly” and very few players can play Leo well.

The Rules: Once both players have set up their pieces on the board, they remove their shields and the game commences. Players move their pieces across the board in alternating turns, first move going to the player that is playing the black pieces. Piece movement is shown in detail below, and only one piece may be moved per turn. A piece must be moved in every turn, the option to pass is not available in this game. The most important rule in Hazard to remember is that no piece can be taken until the line between the field and court is crossed. One can not move from court to court to take a piece, unless a piece has moved into the field. To be the first to enter the field is called “breaking of the Heart” or “first blood on the Field”.

Front row pieces (Bandit and Goblins) are considered the most expendable of pieces. However if a Bandit piece makes it to the back of the opponent’s court edge, it can be swapped for any piece taken, including a spy piece, known or otherwise. If a Goblin piece reaches the back edge of the court, then it becomes a ????.

Taking the Piece: One Hazard piece can take another one only by moving into the square of the opponent’s. When a piece is taken in the game, it may or may not be the spy piece. Among true Hazards players, it is considered “bad form” to turn the piece over and see if it is the spy without first asking the opponent. This is an unwritten rule of the game that reflects greatly upon the honour and nature of the player. This adds another layer to the game of how much you respect your opponent and how much you trust them. Of course, the player can check the piece with or without permission, but many players feel it that by not knowing, it adds a dimension to the game that is lost by revealing the pieces. When a piece is taken, the player should take the piece from the board and place it on the right of the field. He then gestures with his right hand to the piece, palm up and fingers held downwards. The opponent then either waves the piece away with his right hand or with his left. The right means permission is granted, the left means it is not. Players who check without permission are referred to as “Travers” players. Players who do not ask and they do not check are called “Furidan” players. To play in a style that where permission is granted sporadically in order to throw off the opponent, is referred to as the “Menbren” style.

The pieces on either side:

Back Row: Sa Ps Me Ri Gu La Pr Qu Kg Sj Ld Ct Rd Mg Fr Sa
King (1)
Moves 1-3 spaces any direction, Can not jump, can take Pieces

Queen (1)
Moves straight or diagonal unlimited any direction, Can not jump, can take Pieces

Prince (1)
Moves diagonally up to 4 spaces any direction, Can not jump, can take Pieces

Sanjan (1)
Moves 5 spaces any direction, can jump one piece, Can take pieces but can not take and jump in same move

Riders (2)
Moves straight unlimited, Can not jump, can take Pieces

Guard (1)
Moves straight 3 spaces, can jump one piece, can take Pieces

Courtier (1)
Moves up to five spaces total with one turn (90 degree), can jump any number of pieces, can take Pieces

Lord (1)
Can Swap spaces with any opponent piece up to 3 squares away, or moves 1 space any direction. Can not take any Pieces

Lady (1)
Can Swaps spaces with any of same side's piece up to 3 spaces away, or 1 space any direction. Can not take any Pieces

Sailor (2)
Moves diagonal unlimited, Can not jump, can take Pieces

Farmer (1)
Moves 2 spaces any direction, Can not jump, Can not take a Piece nor can it be taken

Priest (1)
Moves 1 spaces any direction, Can not jump, Can not take a Piece nor can it be taken

Mage (1)
Moves 1 square any direction or “Teleport” to any unoccupied spot within 3 spaces of own King, Can take pieces but cannot teleport and take in same move.

Merchant (1)
Moves Straight or diagonal for 4 spaces, Can not jump, can take Pieces

Front Row:
Bandit (4)
Can move Diagonal 1-2 spaces, can not jump, can take via a 1 space move only, forward only

Goblin (4)
Can move Straight 1-2 spaces, can not jump, can take via sidestep of 1 space only, forward only.

Posted on 2012-10-03 at 15:35:08.

Topic: Hazards
Subject: I did

I actually made the board and pieces at the time. A friend and I tried to play test it but it became complicated fast by my lack of skill in playing chess. I remember the corner pieces are an issue but do not remember why.

Posted on 2012-10-03 at 15:31:55.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ummm...yeah

I'll be in my bunk.

Posted on 2012-10-03 at 14:07:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: tonight! maybe

Hopefully Vanadia and I will be able to post today. Thank you all for the great posts. So much to do, so little leisure time to use.

Posted on 2012-10-03 at 12:14:10.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah

I wanted to post this weekend but we had a lot going on and I could not get around to it. Will try by Wed. I would love to see posts from Tann, Celeste and Vanadia before then.

Posted on 2012-10-01 at 12:35:28.
Edited on 2012-10-01 at 12:43:24 by Alacrity

Topic: man, I suck
Subject: don't make me sing

Hey Olan

Based on “Hey Mikey” by Toni Basil
Lyrics by Roger (Alacrity) Briant

(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind,, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan , hey Olan )
(Oh Olan , you´re so fine
Your website really blows my mind, hey Olan )

Hey Olan !
You´ve been away form usat and stayed away toolong,
You talk about the rules but I think you´ve got them wrong,
Why can´t you say goodnight so we can just go home, Olan
´Cause Zombies are cool, and Raven’s really Rad,
Celeste is really hot, Oh Eol don’t get mad,
Bromern is not around and I’m all alone, Olan!
Oh Olan, what a pity you don´t understand
When you update the site, we all think it’s really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan , do Olan
Update the site Olan!

Hey Olan !
Now when you take DM’s side – The players seem to know,
Every time we play, someone is gonna go,
There´s some magic we could use, so don´t say no, Olan
So come on and play with us any way you can,
Any old game you got, You know you are the man!
Oh please, Olan, please, don´t leave us in a jam, Olan
Oh Olan, have some pity you don´t understand
When you update the site, we all think it's really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan, do Olan
Update the site Olan!
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan , hey Olan)
(Oh Olan, you´re so fine
Your website really blows my mind, hey Olan)
Oh Olan, what a pity you don´t understand
When you update the site, we all think it's really grand,
Oh Olan, you´re so clever, don’t you understand?
It´s guys like you Olan
Oh, what you do Olan , do Olan
Update the site, Olan

I expect youtube versions people! Blow PSy off the charts.

"Olan Dungeon Style"

Posted on 2012-09-27 at 20:12:14.
Edited on 2012-09-27 at 20:14:29 by Alacrity

Topic: man, I suck
Subject: Boots of Butt Kicking Goodness!!!!

What are you talking about? *Shouts* You are Webmaster! My God...

[swatting Olan with a newspaper]

Pull-yourself-together! "How can I be active?" Is this a question? You will show us you remember that you are Mr. Webmaster, and you will remind us who *you* are. Well, you know where we are! Go, confront the problem. Fight! Win! Post Darling!

Posted on 2012-09-27 at 19:02:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: nor more character updates

Jessy is a "off ship" character so I will not be posting her. I will add SiFu when I have a free moment.

Posted on 2012-09-27 at 13:13:00.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: upcoming

I will post this weekend to move into the new adventure. I will be moving it along quickly to not get bogged down, but not to miss out on character interaction.

The next adventure will be very "action" filled but not all gunfights. You will be put into situations where you have to use skills and make decisions that will effect lives. Everyone will have a role to play as the game plays out. As always, feel free to ask questions if yo uare unsure of the tech or what options are open to your character. Sometimes I will PM you with a direct "as the X, you know that A is gonna happen so you will have to do B and C quickly" so look to you messages.

Looking forward to "Death in D minor".


Posted on 2012-09-27 at 12:50:39.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 9 of 9

Once Sifu comes on, I will be dealing with the same size as the TV series. 9 people. Wow.

Posted on 2012-09-27 at 12:41:17.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: update on updates

I believe that I have updated all the characters. Please check them over and let me know if I miss anything.

Posted on 2012-09-21 at 12:15:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Date

I have never put an official date up. I alway thought that the game started around the Shindig episode. Also, Brigitte would have been dumped on Triumph after her encounter with you guys. Working that backwards, I got a date.

Posted on 2012-09-20 at 21:14:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: date

If anyone is interested, I would put the date of the beginning next adventure as October 2517.

Posted on 2012-09-20 at 20:00:25.

Topic: Characters in Rocinante
Subject: Retired Character

Name: Samuel (Sam) Dash
Position: Pilot

Agility: d10
Strength: d6
Vitality: d8
Alertness: d8
Intelligence: d6
Willpower: d6

mid-bulk transports
Unarmed Combat
Planetary Vehicles
Technical Engineering

Assets (* Denotes might not be known to all):
Fightin’ Type – Sam is always ready for a tussle
Born behind a Wheel – there ain’t a ship that Sam can’t fly
*Cortex Spectre – Sam ain’t Sam and the Alliance doesn’t know it
Lightening Reflexes – Fast Draw, quick to react.

Twitchy – When Everyone is out to get you, it pays to be paranoid
Crude – Sam speaks his mind without filters
Credo – Sam won’t let innocent people get killed or hurt if he can help it
*Deadly Enemy – Sterling Phoenix, a former Browncoat wants Sam dead

Action Figure comes with:
Avenger (sound-suppressed rvlr w/ sight): D: d6w Mag: 8 R: 100ft Wt: 3 Rate:3 Cost: 37c
Neotech Derringer(x2): D:d6w Mag:2 R: 20ft Wt:.5 Rate:2 Cost 10c (20)
SPAS30 Cmbat Shotgun: D:d10w Mag:5 Range: 10ft Wt:8 Rate: 2 Cost: 45c
Combat Knife: D:d4w Wt: 2 Cost: 4c
Commando CM30 (LD Sniper Rifle): D:d8w Mag:5 R: 1000 Wt: 10 Rate: 1 Cost: 45c
Ballistic Mesh Vest: AR: 1W*Wt: 4 Cost: 46c
Gun Cleaning Kit: Cost:2c
grenade, flashbang (x10): Dmg: 2d6b, stun for 1 turn, dc15 survival Cost: 1c (10)
grenade, smoke (x10): Dmg: d4s, +8 attack difficulty Cost:1c (10)
grenade, frag (x10): Dmg:5d6w Cost:2c (20)
Chameleon Suit: AR:-1w Cost: 50c
Mags for Avenger (4) - 32 rds
Mags for deringers (2 ea) - 8 rds
Mags for Shotgun (4) - 20 rds
Mags for Sniper Rifle (4) - 20 rds
Back History

The whole damn planet ain’t much more than a garbage dump for the ‘Verse; gorram pathetic scrapheap of a rock. True enough, United Reclamation’s got their papers signed with the Alliance and owns big damn chunks of the place but, so long’s they can keep all the independent salvagers under thumb and get their cut of the scrappin’ to keep in the good with the purple bellies, they don’t pay too much attention to those as come here lookin’ fer work. Other’n sendin’ their trash here, though, the Alliance ain’t got much interest in the place an’, I reckon, it’d take nothin’ less’n a uprisin’ of drunken browncoats to even get a patrol sent out this way. So, all considered, Beylix was a little slice of Heaven fer a go neong yung duh jwei gai won se like me and, once I went on the dodge from the Alliance, it seemed like as good a place as any to kick off this new life of mine. Once upon a time, I flew (among other things) for the jing chai Alliance… not no more, though… not for quite a spell.

I ain’t who I used to be, get me? That’s right, pay no never mind that my speechifyin’ is more in keepin’ with folk out here on the Rim, the fella I used ta be was born an’ bred in the Core. I grew up on Londinum, see; come from a right respectable family (as them in the central planets tend to conjure, anyhow). I got my early schoolin’ in some of the best schools in the Core and, bein’ as I was brung up by my folks, them as tended to believe that life didn’t get no better’n what the Alliance was providin’, I turned out to be a plumb upright, uptight citizen, my own self. Hell, back in them days, I was such a buhn dahn as to politickin’ an’ sech that I joined up with the military right outta high school and, bein’ as I showed some skill at gettin’ ships and skiffs to do things they like wasn’t made to, I ended up bein’ one of the better pilots what ever took to the skies for ‘em. Anyhoo, the early bits of it ain’t really the all together of this little yarn, so I’ll spare ya the details. Let’s just say that life was as good as I thought it’d get back then; I was educated in flyin’ an’ fightin’ an’ sech, I made good pay, I saw the ‘Verse, an’ I had a shiny gorram rep. Far as I was concerned, when the Unification War dusted up, ya’ll out here on the fringe were shiang jing ping for not wantin’ to fall in under the Alliance – the high uppity-ups in Parliament an’ Mil Brass made it all sound so shiny, y’know? Who wouldn’t wanna live the kinda life we’d growed to love in the Core, right? So, at first, I didn’t have no tussle with doin’ what I were told to – I believed the bull mi tian gohn propaganda what got shoveled out by the muckity-mucks an’ did my job without nary a peep in protest – had my part in bombin’ the livin’ hell outta more’n a few cities (hell, entire planets) an’ did more’n my fair share of up-close an’ personals, to boot. Like I said, for a long stretch, I was a damn fine citizen an’ soldier and, as far as the politickin’ of the war went, it was all how as far as I reckoned.

Thing is, though, even ‘fore we got round to headin’ out to Athens, I’d started to conjure that things wasn’t exactly factual where them politics was concerned. Fact of it is, after I seen the “collateral damage” we was causin’ – whole settlements, towns, an’ cities leveled ‘cause they were thought to be shelterin’ a browncoat or two, thousands of innocents killed (some as even supported unification) for nothin’ more’n bein’ able to say the Alliance made an example of a coupla Independents playin’ hide-an’-go-hump-yerself – I started to figure that all the pretty words an’ ways what the gummint tossed about to convince us we was right weren’t much more’n Parliament tryin’ to g’en ho tze bi dio se. First time I seen a kid blown into itty bitties on account of a bomb what dropped from my boat, I got me this right sour knot in my gut an’, I reckon, it was just bout then I decided I was like on the wrong side of the fence, never mind what my superiors was talkin’ at.

Now, I reckon the “easy out” woulda been to eat the barrel of my own damn gun, but, raised as I was in a home where religiosity got it’s fair share of attention, I knowed that blowin’ off the back of my own head wouldn’t sit well with the fuzzy Lord (just like I knowed that tryin’ to resign weren’t gonna sit well with them as were in charge of me… an’ I didn’t cotton to the idea of them bein’ the ones what killed me, neither), so, by the time we comed into deep orbit about Athens, I had a jing chai plan in place to get me killed without bein’ killed for really real (even if ya spent yer whole gorram life in the Core, it don’t take ya long on the Border to ferret out who as can do what to lend a hand in things like that). Again, more with the details that I ain’t like to bore ya with as they’s not too all-fired relevant, no how, but for the generalities of it… Let’s just say that when they sent me out on that bombin’ run over Athens, I already knowed I weren’t comin’ back an’ neither was I gonna dump no more damn bombs. Soon’s my boat hit atmo an’ the squad started burnin’ full on for the target city, I started to go ghost. As far as any of the rest of my squad could figure, I got popped by a Browncoat auto-cannon on the burndown, crashed and burned well outside the hotzone and, I reckon, them as seen the explosion, figured I was like to be scrap an’ dust along with my boat… Truth of it is, there ain’t nobody ever got a good bead on a ship I flew an’ sure enough, not enough of one to blow me outta the sky… I killed myself that day so as I could start livin’ again… the “auto-cannon hit” to my stabilizer weren’t nothin’ more than a smoke grenade I done rigged, the hinky flyin’ wasn’t no damn chore, neither, an’ the explosion what convinced my unit I were killed? Nothin’ more’n one of them gorram thudders as was in my boat that I dropped just ‘fore I quit the fakin’ an’ burned ass out into the black. Weren’t too all-fired tricky to slip past the cruisers an’ sech either, seein’ as how they was all intent on poundin’ Athens to dust, an’ limpin’ my boat to that shady skyplex where she got stripped was a might less trouble’n I woulda conjured, too.

I weren’t long for that plex, neither. Stayed on just long enough for some resident, big damn guay tuh guay known to have me ghosted from the Cortex an’ tailored into Sam Dash (course the cost for all that biz was paid with my damn boat an’ whatever ordnance were left on ‘er, plus a nice foldin’ stack of credits) then, I copped a one-way, fill-in slot pilotin’ a scow bound for Beylix off the plex an’ never looked back.

I were on Beylix for a good spell an’ I took to findin’ work where I could in the salvage yards (most times I didn’t do more’n run mules an’, now an’ agin, took a run outta atmo fer them as got short o'drivers)… for a piece, I even forgot about my old life an’ it didn’t even filter into my brainpan that the purple bellies…er some grudge carryin’ ex- joo bah jeh Browncoat… might be lookin’ for me… until they started showin’ up, o’course.

Din't take long after that fer me ta hitch my wagon ta... ya ain't gonna believe this... another ex-Browncoat. Fella by the name o' Wyatt Sung. Lucked inta the captainin' of a Firefly called Rocinante jus' when I was needin' ta shin out most. He din't like me none too good at first - most folk don't... I'm whatcha might call an acquired taste - matter o' fact, we pert near kilt each other when first we met. That's a story fer another time, though, puhn yoh. Let's jus' leave it wit', these days, me an ol' Wyungsung're shiny wit' each other... Truth of it is, I reckon ol' Wyatt's the one wong bah duhn inna 'Verse I c'n say I trust. If he don' shoot me first (I tend ta get 'im inta a tiff ever' now an' agin), I'll be flyin' fer th' man till the Black ain't black no more, get me?

Sam vanished one day after seeing a face in a crowd that clearly spooked him.

Posted on 2012-09-20 at 18:36:45.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: characters and cortex

I have updated Wyatt, Asher and Wolf so far. Takes a lot more time than I thought.

A bit on the Cortex as it will come into play in the next game.The Cortex is a complex interplanetary computer network comprised of nodes and access points (think massive Internet). An IdentCard was typically required to use the Cortex, and all activities were monitored to some degree. A private link was available to the wealthy via a dedicated source box, and public access was available in a pay by the minute scheme. The Cortex could also be accessed by a ship's computer or by a personal encyclopedia.

People were also known to connect to the Cortex illegally, co-opting someone's account or hacking into a public terminal with false credentials or using a "black box" terminal.

It was possible to locate someone within a ship's orbit via node tracking—but from there, unless they were using landlines to connect, it was very difficult to pinpoint someone's location with only a Cortex trace.

Wave communication is done ia the cortex (like a giant Skype). Radio transmission from ship to ship or ship to planet without Cortex depends on power of antenna, receiver and transmission.

Posted on 2012-09-20 at 18:03:50.
Edited on 2012-09-20 at 18:48:19 by Alacrity

Topic: Avast, mateys!
Subject: rum


Posted on 2012-09-20 at 01:26:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Thanks for the reminder.

I may some some time tonight to do the characters sheets.

Posted on 2012-09-19 at 16:12:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hmm Upgrades

In my upcoming post, there will be a space of three months between the events of this mini adventure and the next one. In that time the Rocinante and crew will do a few jobs, but none are lucrative and they pay the bills mostly. If you want your character to do anything particular during that time, please let me know.

I will be "upgrading" Rocinante through my post. I want to increase the Intelligence of the ship through new sensors. This will come via a package to Tess from "Grace".

Posted on 2012-09-19 at 14:21:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Shucks

Glad you all liked it. I think it was a good chance to get the new people working with the original members. So post any additions to the scene, as always if I posted conversation you may change it to suit your character. I will do a wrap up post once you have all posted and move us into the next adventure. Hauling foodstuff to an orphanage - what could possibly go wrong?

Posted on 2012-09-19 at 13:21:30.
Edited on 2012-09-19 at 13:25:05 by Alacrity

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: It all comes together ....

Wyatt Sung was a very observant man, and he had an intuition about things that had served him well during the war. When Gator was buzzing over the valley, he had noticed that the sensors picked up a large house, many people, a large area that was very hot and another that was very cool. This was interesting to note because the locals he had talked to said this farmland was empty of people and was cultivated by robots.

Except farmers don't use robots unless they got money. Corn and Sunflowers ain't exactly cash crops around here, they just grow real high

Then the Angel shows up, hot to blow them out of the sky without a hello or get away from my property. Wyatt knew these weren't professional but they weren't afraid of killing. Everything in Wyatt's gut told him they'd somehow pissed off some local big shot with money, means and not much sense.

"Good show, people," Wyatt grimly acknowledged. "But I'm through playin' with this ben dan.John, see if you can't punch into the pilot's comm," Wyatt shifted his hat so that the brim rode low over his eyes. "Tess, keep on doin' what you're doin', only take us back toward that party Gator flew us over some time back. They got a nice heat signature as I remember."

"Captain-san," Willow called over the comm." It could be nothing, but there's smoke off the port side. Seems odd, all the way out here. Might have something to do with our, ah, predicament. "

Wyatt had seen the smoke too. It agreed silently with the theory he had formed, ""That angel ain't flyin' like a pro. Take him low, fast, an' straight to the fires o' hell. Hopefully he'll play right on our heels and when those missiles hit the flames he'll be too close behind t' pull out an' we'll be addin' one more pig t' the pit.

John finished hacking into the comm and put it on main speaker.

"You got them?"

"Umm Negative sir. "

"Well something just gorram blew up!"

"Umm Yeah, that was ... the missiles just lost power and dropped Sir. but we got them running now!"

"You idiots! You got a gorram interceptor that I paid good money for. I want them dead! Dead! they ruined my party, my guest have all left and took my whores with them! Dead! Dead ...."

Suddenly the power shut down on the co-pilot console. John hit a few buttons, swore and without a moment of hesitation, rolled under the console to start fiddling with the wiring.

Wyatt snatched up the mic for the onboard intercom system. "Wolf...I need that system back online. Be a good fellow an' see to it, won'tcha?"

In the engine room, Asher realized that he made a mistake. he was so anxious to help and be useful that he did exactly what he should do. “Wolf.. get the beacon off….. there’s a set of jumpers in the tool box to fix what I pulled.” The kid ran to the box and in short order returned with the clamp-ons. Wolf had already disconnected the beacon by pulling the wires out in the right sequence.

“Here .. this’ll bring the line back up... Kora believed in being ready… she’d showed me a lot work’n on the gear..guess I need some more time with wiring. “ Asher said.

Wolf looked up, "Go to it then. You need to reset the circuit as soon as you are done. Back panel, flip the switch with the orange showing. It a safety precaution, so it don't fry you inside out." The mechanic worked as fast as he could to move power into the engines and the flight controls for the new pilot. He could not do two things at once and he knew that Asher needed to fix the mistake in save face in his own mind.

In the cockpit, Tess was flying hard and fast but never lost her cool. She pulled a quick bank maneuver and then pulled back the controls to switch around the ship in midflight. The missile corrected course but turned a wide turn as they reacquired the target. The ASREV was way too close behind, stupid pilot didn't know enough to stay away.

“Ain’t outta these woods yet,” she agreed, “’Suppose’n we can’t fool these boys with that trick again, seeing as how we’re fresh out of pulse beacons.” Tess said.

"John, once those systems are operatin' I want t' know everything there is t' know 'bout that property, who owns these here fields, an' what paper he wipes with." Wyatt asked calmly. Folding his arms across his chest, Wyatt's cold tone and expression didn't change as he added, "Welcome to Rocinante you two. You each get one share o' the haul, room, board, an' all this here entertainment as icing on the cake."

Tess grinned as she continued to duck and dodge, “Sounds shiny, Capt’n. Always did like a little bit of engagin’ entertainment with my grub. Let’s see about gittin’ through this before I shake your hand and start movin’ into that room.

Asher finished putting the wiring back into place and rigged the jumper cables. He ran over the circuit box and opened it up. Sure enough, there was the orange next to the circuit breakers, except there were four. He called out to Wolf but the big man was engrossed in his own work so Asher reached up and flipped them all.

Tess voice suddenly rang out on the comm to engineering, “Alright boys, it’s lookin’ like we’re gittin’ to try that Immelmann after all. I’m following her up with split-s, so make sure to watch our hydraulics and stabilizers so we ain’t going up in a purty show of fire and shinies.”

No sooner than Tess had called out to the engine room, her power levels spiked up and her flight control became that much more responsive. Next to her, the co-pilot station lit up again. John leapt up from the floor and immediately tapped into the cortex.

Rocinante lifted up as if going into a climb and them twisted around in midair to fly back over the ASREV as the missiles corrected course again. Within the cockpit of the Rocinante, the open channel still was there.

"The gorram pilot won't stay still!"

"Look out!"

The ASREV exploded into a fireball in the wake of Rocinante as one of the missiles found it a more acceptable target. The other stayed on its original target. Tess leveled out and headed towards the valley. She pushed the engine into the red even with the boost of power - the last missile closing in.

John called out as he got information, (Yardiff Bey, landowner, long rap sheet, mostly drugs, spends a lot on toys & women, on the fed's watch list but obviously not big enough fish to bother with. )

The missile was close enough to reach out and touch as Tess brought the ship over the valley. She cut the burn on the main engines and then did the impossible. She pulled back and rose into a climb, then shut off all power to force Rocinante to fall as gravity reclaimed its hold. Then she pulled the power back on and reversed the ship's position to soar over the last missile as it lost its heat signature.

And pick up another.

Yardiff watched the display of wild avionics and then realized what was happening. As the missile flew directly at his open pit bbq that he was so proud of, he screamed out to the heaven, "But this was supposed to be my day!!!"


The missile exploded with a fiery display that tore up the ground and lit up the sky. The shockwave destroyed all the glass of the house moving out and then the second wave destroyed the house completely. Rocinante flew away from the explosion unscathed and once again with a pilot that would love her well.

Posted on 2012-09-19 at 03:06:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well


Posted on 2012-09-17 at 18:57:28.


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