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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Star Trek: the Cassius Incident
Subject: Tier to the rescue

Stardate 2368.07.08
USS Discovery, Deck 10. turbolift 4 - 0319

Tier tapped his comm several times but got nothing but static and signals that the person he was trying to signal was engaged. He swore loudly and repeatedly and then tried something.

=/\\= Sheila! What is gokk-bonking happening?. =/\\=

"I'm sorry. I do not understand that inquiry."

"Arrrggh!" Tier moaned, feeling helpless.

=/\\="Chief, deploy Alpha team to deck eleven, Lt. Tier take the team, possible intruders." =/\\=

Intruders? On the ship?

Tier took off in a sprint for the nearest turbo lift, "Get out of my gokk-bonking way! Security coming to save the gokk-bonking day!" He got into the lift and commanded "Computer. Deck 11. As close to the invaders as possible." He checked both his phasers charges and moved up the power of both because it was unlikely the intruders were here to sell gokk-bonking cookies.

=/\\=Alpha Team, this is Lt. Tier. I am on route to deck 11 via turbolift 4. What is your position?"

The turbolift slowed down and Tier brought his phasers to ready. Gokk bonking invaders going to take my gokk bonking ship. I don't think so! Not on my gokk bonking watch. Not while I have gokk bonking breathe and a charge in my gokk bonking phasers.

OOC: I wasn't going to post as I have a lot going on right now but I couldn't resist.

Posted on 2012-10-29 at 02:32:06.
Edited on 2012-10-29 at 02:33:08 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: PP

One key aspect to this game is Plot Points. They are points your character gets for good roleplay, especially with playing on complications. You can use your plot poits to:

1. Add to your own rolls to improve chances.
2. To subtract from damage done in combat
3. Effect an outcome after the fact

Now I play them differently than the rules. If you use a plot point to enhance a roll 1 point gets you an extra d6. If you spent 2 points than you use d8, 3 = d10 etc. So if you really need to kill someone, you say in your post that you are adding a plot point and you get an extra d6 added to your roll.

If you get wounded in combat, you can get a die roll taken off your damage. So you have been shot for 12 points of damage (6 points of stun and 6 of wounds). You post you wish to decrease the damage with a plot point and I roll a 6. That would reduce the total damage to 6 so you would have 3 stun and 3 wound and I would post that the wound looks worst than it is.

If you choose after the fact to use a plot point, like after you missed hitting the rope that holds the wagon wheel over the bar, then you need to spent 2 points to get a d6 and 2 more for a d8. Expensive after the fact.

Now all players will start with 6 plot points. use them wisely.

Posted on 2012-10-28 at 19:44:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: stuff

You have to ask to use the plot points. I will not volunteer them on your behalf although I may suggest them. However if you botch a roll, plot points will not save you, but they can lessen the damage.

The shuttle idea is a good one - certainly couldn't hurt. My only hesitation would be would you have to run the engines to have life support. I would say no as they are short range vehicles and would nut have the spinning drive engines.

The life pods have there own system of propulsion that can not be overwritten or even controlled by inside people. The people in the life pods are safe and the beeps are sending signals to alliance. As soon as they get away from whatever is jamming you, they will summon help. So you are best to worry about the survivors you have rather than those in the pods.

You could move some of the passengers to the shuttles for room. You can also move people into your bunk area, kitchen and the engine room. But the more spread out, the less you can watch them and more likely someone will do something they are not suppose to (say, I need room service. Maybe one of these buttons will call a valet.)

Posted on 2012-10-28 at 19:40:05.

Topic: Star Trek: The Cassius Incident Q&A
Subject: Busy

For the love of gokk bonking hell, someone tell Tier there are invaders!!!!!

Posted on 2012-10-26 at 22:31:52.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: depends

Short posts can be very indepth in their brevity. It suits Sifu.

Posted on 2012-10-26 at 12:49:05.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: as I see it

Thank you to Bromern for the great post to tie everything together.

When the passengers are coming aboard:

Wolf and Asher will be in the Engine room

Willow, John, Sifu, Trish and Wyatt will be in the Cargo Bay

Tess will be in the cockpit.

Does that sound like a fair assessment? I do not think I will be posting this weekend as there is a lot on my mind right now but hopeful by next week the others will post so I can. (Willow, Loki, Sifu, Wolf, Asher)

Posted on 2012-10-26 at 12:02:36.

Topic: Star Trek: The Cassius Incident Q&A
Subject: WHAT???

I thought you said fire the lady and get you a brassiere!

Posted on 2012-10-25 at 20:52:11.

Topic: Star Trek: The Cassius Incident Q&A
Subject: yep

I think he said fire all phasers and get him a latte!

Posted on 2012-10-25 at 19:59:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yeah

I was afraid I lost everyone to Star Trek.

Posted on 2012-10-25 at 19:14:12.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Yay

Thanks for the great post Celeste.

Posted on 2012-10-25 at 19:05:00.

Topic: Star Trek: The Cassius Incident Q&A
Subject: UT

I see I will have to break out the universal translator for the Mac posts......

Posted on 2012-10-25 at 14:17:42.

Topic: Star Trek: the Cassius Incident
Subject: and Avanti

Stardate: 2368.07.08
USS Discovery, Ten Forward Lounge – 0300

Avanti sipped his drink and read the spec on a prototype ship that an associate had sent him for his thoughts and critique. The ship was designed for deep space exploration and was about to be presented to Starfleet for consideration before the end of the year. If approved, and Avanti had heard there was some interest in DS exploration on the council, it would be at least 5 years before it would be made. If he was an ambitious man, that would fit well into a plan to be its captain but the commander didn’t think in those terms. When he joined Starfleet, he would have been happy as an engineer for the rest of his career. But life had a way of changing plans and he found himself in command positions time and time again and here he was – first officer of a galaxy class starship.

There were obvious design flaws in the warp drive of this plan that only a seasoned engineer would spot and Avanti quickly noted them all. He also wrote a “short note” (7 pages) on the importance of harmonic resonance in the entire ship and not just the warp core. Too many engineers design the engines and then the ship and never think on how the two should work together. Balance was key, and he added another short note on the flow and ebbs of warp travel and the wear and tear on the engines. However he was very pleased with many of the other aspects of the design. It was a sleek ship, with nice lines and long legs and that red hair that came down to her ...

He shook his head and took another drink. He was thinking about Ensign Natasha Keebler again. He berated himself silently for letting her get back on his mind. Avanti had been in a relationship before that didn’t work out as he had wanted. Besides, as first officer he had a duty to the ship first and that fact that she was an ensign only complicated things. But still here he was thinking about her again.

Suddenly, Avanti was on the floor. The deck had pitched wildly and everyone in the room had been thrown asunder. Out of the corner of his eye he saw Lt. Teir on his feet with phasers out and Lt. N’Doog using his PADD to no doubt connect with the ship’s computer.

Shock was no a feeling that Avanti was used to felling. His sensitivity to harmonics always gave him a clue when there was something bad happening. But this time, her was completed unprepared. That stuck him to his soul but he didn’t have time for self-doubt and wonder right now. He got up and ran for the exit and the nearest turbo lift.

“Bridge!” he said as the doors closed. If it was an attack, why did I not feel something?

Posted on 2012-10-25 at 12:52:31.
Edited on 2012-10-25 at 12:54:43 by Alacrity

Topic: Star Trek: The Cassius Incident Q&A
Subject: Time stamp

Yep I copied and pasted but did not go back and edit. Will do that tomorrow.

Posted on 2012-10-25 at 03:40:06.

Topic: Star Trek: The Cassius Incident Q&A
Subject: gokk bonking and the dude

A post from two of my fave junior officers.

Posted on 2012-10-25 at 03:18:18.

Topic: Star Trek: the Cassius Incident
Subject: Two friends

Stardate: 2368.07.08
USS Discovery, Ten Forward - 0300

Night and day were mostly an artificial construct when you were abroad a space ship. No matter when you looked out the window, it seemed like night time. The time of day was an accepted constant that was agreed upon by Federation regulations so that most ships were following the same schedules.

So it was that at this time in the “morning”, Ten-Forward was mostly empty. A few tables were occupied by those races that did not work on long stretches of sleep, and the few late-nighters who were young enough to handle less than optimal sleep time.

Lt. Steward Tier was sitting across the table from Lt. “Bob” N’Doog. Steward was dressed in a security officer uniform and although not necessary when off shift, he worn two phasers on his belt, one on each side. Bob - a yellow skin, blue hair Catullan, had the engineering uniform and wore no weapons, but carried a PADD on him that he typed into often despite talking to his companion.

“You’re gokk-bonking joking.” Steward said in shock.

“No bonking, no gokking and no joking dude.” Bob replied in his rhythmic patter, “I’m just not into violence. I don’t just give peace a chance, I ask it to dance.”

“Gokk-bonking hell! So you are one of those cowardly objectors?” Steward asked.

“Whoa. Dude. Conscientious Objector. The mouth engaged warp while the brain was in impulse. I don’t shiv Stewie.” Bob retorted but the smile remained on his face. “You are one with the gun and I am one with the fun. Way I see it, Universe be a lot better if we all took the time and made it all rhyme, dig?”

“No. I don’t gokk-bonking dig. How can you be in Starfleet and not be willing to fight? What if a Gokk-bonker was about to kill me? You’d let him?”

“Whoa! Major bummer dude. All the whatif and whenthis and whatabouts don’t do anything but clog the karma. You gotta be one with the spirit in the sky dude.” Bob looked over at the bartender across the way and held up two fingers to signal for another round. “Besides, there are non-violent ways to deal with things.”

Steward snorted derisively, “Gokk-bonk me to hell and back. Oh yeah!” he made a flexing finger move with his right hand.”You can do the vulcan pinch thing!”

"Not the same though results are similar. Still not what I meant."

"Can you show me how?"

"Stick to the ray guns, Stewie." Bob looked up as the waiter brought over their two drinks.

"That's another Shin Fitz for Lt. Tier and another fruit smoothie for the Bob dude."

Bob smile broadened, "Thanks Issac dude." and looked around. Over at the far end of the lounge sat Commander Avanti, alone, reading. "See the big commanderdude? He gets it. More in tune than attitude if you get my tune. "

"I've seen Avanti fight. The man is a gokk-bonking force to be reckoned with, let me tell you. The man ripped a gokk-bonking captain's chair out of its gokk-bonking mooring with a gokk-bonking ambassador still in the gokk bonking chair! "



"When you were a little dude, did your mom ever wash your mouth out with soap?"

"All the gokk-bonking time. Didn't do a gokk-bonking thing."

Bob laughed loudly, "Dude, you are an original. Oh hey, I got something for you."

"Yeah? What?"

Bob touched his PADD and a small memory card slipped out of the unit. he passed it to Tier with a flourish, " None other than the holodeck game of nest year - Zombies in Chicago II."

"Gokk-bonk me with a stick! How did you get that? It isn't due out for another gokk-bonking month or two?"

"Yeah well I know a dude who knows a dude who is sleeping with a dudette who knows another dude."

"Thanks. I will ....

Suddenly the deck pitched wildly. Tier fell to the floor, rolled and came up with a phaser in both hands. Bob managed to stay in his chair barely but both of them knew at this was trouble. Avanti was already charging through the doorway probably to the bridge when the second one was hit.

"What in gokk-bonking hell?"

Bob grabbed his PADD and typed something so fast that his fingers seen to blurr. "Sheila! Sitc? Warp it." His eyes moved rapidly as cope flowed across his screen. "Wow dude. This is bad, very bad. Damage reports coming in. Sheila needs me. I gotta fly."

Tier followed as his friend ran out the doorway and headed down the corridor all the while typing into the PADD and dodging people. "Lifts are gonna be full dude. I'm gonna surf the jefferies. Stay frosty dude."

Tier nodded and ran off in the other direction while tapping his comm. =/\\= Lt. John Reid. this is Lt. Teir reporting near ten -forward. Are we gokk-bonking under attack? If there is trouble I can be there on the double. =/\\=

Did I just gokk-bonking rhyme? I'm hanging out with N'doog too much

Posted on 2012-10-25 at 03:17:16.
Edited on 2012-10-25 at 12:19:20 by Alacrity

Topic: Star Trek: The Cassius Incident Q&A
Subject: okay

So it would make sense if two officers were finished their beta shift and enjoying a drink at Ten-Forward when the 3am boom boom occurred. Okay. Great.

Posted on 2012-10-24 at 19:54:08.

Topic: Star Trek: The Cassius Incident Q&A
Subject: wise

A good plan.

Tell me, how do shifts run on a starship? I seem to remember that you had it posted once.

Posted on 2012-10-24 at 18:55:47.

Topic: Star Trek: The Cassius Incident Q&A
Subject: Can I just say

Very nice start. Immediate action, no time for chit-chat. I like that. I almost started writng a post immediately.

Posted on 2012-10-24 at 18:32:27.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: point for teller

Yes that is the cruise ship from fifth element. Suited my needs for the game. Are we green?

For more views and pics, look up "fhloston paradise" on google images.

Posted on 2012-10-23 at 12:10:42.
Edited on 2012-10-23 at 13:00:22 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: the Star

This is in atmo of course.

Posted on 2012-10-23 at 02:46:28.
Edited on 2012-10-23 at 02:46:59 by Alacrity

Topic: A Star Trek Question
Subject: thanks

More thinking aloud than planning to change Bob. Heck, I can't change Bob. He is the dude's dude.

I agree with the no command and such though - makes sense.

Posted on 2012-10-22 at 18:05:54.

Topic: A Star Trek Question
Subject: earrings

Apparently there are a couple of references to the Bajoran earing as a holy symbol and starfeet regulations stating you could not wear them. I think that the rest may have been inferred.

Posted on 2012-10-22 at 17:52:23.

Topic: A Star Trek Question
Subject: A Star Trek Question

"While Starfleet has always been respectful of other culture's religions, it has never been respectful toward religious symbols or practices of its own members. Once you join Starfleet, you are expected to drop all religious practices." - Memory Alpha Wiki

I have often played a character (Bob) who is a conscientious objector. But it has been suggested to me that Starfeet would not allow such a person to be in starfleet.

Thoughts from those into star trek on the concept of religion and the Federation?

Posted on 2012-10-22 at 17:33:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: not reading my post

I can understand "John's" concern as you have him being played as the doom and gloom character right now. However when you put a theory in the Q&A and the GM says no, the ship can take it - don't keep arguing the point. Unless you really want me to put into the game the decision to let people die. Not part of my plan but if it is really what you want you may wish to find another GM.

Otherwise, as I have said, you have no idea what you are facing, the ship can handle what I send to you and things will not go smoothly. Communication will be key and player skills will be tested. The big damn hero of the next few hours of the game could easily be Wolf as scrubbers and algae tanks are mechanical challenges.

Posted on 2012-10-22 at 14:47:38.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: uh huh

Tension is great but I don't want y'all to plan on forty, get the cots out and then be hit with 300 Twilight moms coming rushing in looking for Robert Patterson.

Bad scene.

Posted on 2012-10-22 at 13:08:02.


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