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You are here: Home --> Forum Home --> Recent posts by Alacrity
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: You are kidding me right?


Exact dimension? Dammit man, I'm a GM not an engineer!

Let me see what I can dig up....

Based on the schematic, it is about 40'x10' with a 20' diameter at widest, tapering down. The turbine you have found is smaller, won't be efficient but it will work.

However you will need to fix the iris style door that closed the drive pod up while in space. You can decide not to, to save a huge chunk of time, but your will have to replace the entire pod again as soon as you land again.

Posted on 2013-09-02 at 18:27:22.
Edited on 2013-09-02 at 18:47:17 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plan


Tann, I have not addressed your plan in the game because it is up to the players to come up with a plan. As to the feasibility of moving the ship with the shuttles, I have addressed that already. It is an interesting idea but it would be depending on many factors like where you'd put the shuttles and how you'd secure the ship to them. It is possible but the wrong roll and you will damage the ship further.

But you need to develop a plan and that is between characters. I can make suggestions but I can not tell you what to do. if you want to try and do 4 days of repairs in 4 hours, then that is what you try - but I will be rolling on the IMPOSSIBLE COMPLEX level.

You have caves nearby. there is the AP building and there is Rocinante. Chances are the mercs can not scan for the case so they can not risk blowing up things indiscriminately. In fact, they have to be really careful.

John has a radio set to their frequency and they do not know that. That could be a huge advantage.

Trying to think like the mercs might help you plan for them coming. If the game was reversed and you were playing mercs wanting to steal a violin from a bunch of passengers and a well armed crew - what would you do?

I realize this looks like a no win situation. That is part of the adventure is to see how your characters deal with their own personal Serenity Valley. But there are still Aces to be played and thrilling heroics to be played out.

Posted on 2013-09-01 at 14:39:44.
Edited on 2013-09-01 at 14:49:52 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Posted


Okay, moved a bit forward. Given timeline and a chance for people to discuss ideas and plans.






Posted on 2013-09-01 at 02:12:33.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: a little further - time for a plan


LV-426, Emergency Landing Field, Outside rear of Rocinante, 8:40 am PT

Lord Hood looked at Captain Wyatt with some confusion clear upon his face. "Caves? What caves? Surely the ship or the Processor building would work best? And you don't mean to actually fight these men do you? If they are half as bad as your young crew member suggests, maybe we should just give them the violin and let them go? Captain Havelock needs medical attention. many of these people...most of them have never been in danger in their lives. I admit you know more than I on fighting and tactics but I'm not sure that I can keep all these people safe."

(allowing for a reply here)

Asher gathered up Beatrix, Matherson and the two bodyguards, who seemed willing enough to follow as long as their boss said so.

"Mr. Matherson, is it? "WIllow called out as she put pressure on Havelock's wounds as best she could (three holes and two hands). "Might I borrow your men again? I promise to return them."

Hack and Slash looked to their boss who nodded and waved them away. "Go. That is a brave man there, help in any way you can." he looked over to Asher standing by, "with your permission of course."

(assuming a yes)

The Bodyguards lift the wounded Havelock with care and skill of people who had moved wounded before. Asher mused silently about how much or how little he wanted to know about that. He watched the two go towards the infirmary with Willow in command and then escorted Matherson to one room and Beatrix to another. As he left Matherson behind, the gentleman said, "Young man. I am being polite and patient here, as I understand that none of this is any of you or your crews doing. However, I do intend to claim what is rightfully mine. So while you are dealing with unwanted trouble, and mercenary that want to kill of a violin, please keep in mind that I am a very dangerous man to cross, but I am a very very valuable ally to have on your side."

(reply)

LV-426, Infirmary of Rocinante, 8:45 - 9:15 am PT

Willow moved around people and had Havelock brought to the operating room. Out of the corner of her eye, Willow saw that Amber looked very strung out and weak but Cameron seem to back to original colours and mobility.

While the men bemusedly hurried to do her bidding, Willow once again donned her medical coat and a fresh set of gloves. She retrieved a fresh med kit from the sterilizer and used the scissors to cut away Havelock's jacket and shirt. Once she had a clear view of his chest, Willow's eyes widened and a low "oh my!" escaped her.

Havelock's chest resembled 20 miles of bad road: scars crisscrossed a ribcage that seemed to have more depressions and protrusions than properly curved arches. Willow couldn't find more than a square inch of flesh that hadn't been wounded at one point in time or another, but of course, the three most recent injuries drew her eyes.

"Sponges!" she demanded imperiously, not looking up, and she nodded crisply when her outstretched hand was filled with the surgical sponges. She cleaned away the blood from the first wound and began to probe delicately with forceps fully expecting the bullet to have penetrated too deeply for her to find without resorting to surgery. Instead, she felt more than heard the metallic clink of forceps against bullet almost immediately, mere millimeters beneath the skin. She shifted the forceps to grasp the bullet, then pulled it out cleanly, dropping it into the metal tray someone proffered. Eyes wide, she peered into the wound, then explored gently with a gloved finger. Rigid scar tissue resisted her probing, and she began to laugh softly, even as her eyes rose to meet those of Havelock.

"You're not an old warhorse, love, so much as an old tank! You have been through so much! Let's see if these other two will be as easy, hmmm?"

Willow continued her steady work of patching Havelock up, offering pain relief if he needed it, but indeed, all three bullets had been defeated by the dense scarring on the old warrior. She was able to remove the three bullets and start the dermal mender to healing the wounds left behind. It was a marvel to her though - Havelock was lucky indeed. She recommend rest for a day but she doubted seriously that the old warrior would listen, so she better seal him up well.

It was then that Willow realized who had been assisting her throughout the operation. Both Bodyguards had taken up the roles as nurse and assistant during the surgery. "We been around a hospital room a few time Doctor. Kinda a occupational thing." said Slash, "Knowing what to do and how can help keep you working if you know what you mean."

LV-426, Atmo Processor, Upper floor, 8:45 am PT

John got the power going easily and hacked his way passed the simpleton version of a security code that was left behind. (Really, it was almost insultingly easy. Might as well use 36-24-36, it would have stumped you longer) Once he had accessed the on line schematics and brought up an image of the turbine positions, it would be easy enough to find a replacement for the drive pod.

(assuming Wolf will call here to inform John of situation. John can remind Wolf that he has radio on the frequency of the Mercs or tell Wyatt himself)


Posted on 2013-09-01 at 02:07:17.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: The situation


Hello all.

I will be posting this weekend, sorry for all the delays. There is not a lot of action going on but you do need to make a plan, share information and work towards what you will do when the dragons come.

I have the next two adventures now setup for the crew with the next one being a series of short adventures based on a single theme. It should be interesting as they will be based on highly moral situations rather than gunplay.



Posted on 2013-08-31 at 12:15:08.
Edited on 2013-08-31 at 12:19:36 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hi


Sorry I have been busy the last few days. I will try to get a post in soon.

Posted on 2013-08-28 at 00:03:18.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no problem Giddy


I don't think I will get a chance to post today.

Posted on 2013-08-25 at 20:03:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no


Just.....no.

/facepalm

Posted on 2013-08-23 at 18:19:46.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hush


Don't ruin the mystery of it all Albert.

Posted on 2013-08-23 at 15:46:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: See


I told you it wouldn't take long. It is like it was Destiny or something.

Posted on 2013-08-23 at 15:30:08.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Destiny


Way I see it, we bring back Captain Jon, Stephanie (NPC), and I will see if my daughter wants to revive Grace. Vanadia had a character in a previous attempt who was a Gov't experiment that she really wanted to flesh out more. So we'd need a pilot and a gunfighter which I am sure we could find.

Posted on 2013-08-23 at 12:40:03.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Well


I have some plans to revive Destiny once this campaign is over. I have some ideas rolling around.

Posted on 2013-08-23 at 01:48:07.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 10' pole? The triplets can't measure well.


BE A MAN
We must be swift as a coursing river
BE A MAN
With all the force of a great typhoon
BE A MAN
With all the strength of a raging fire
Mysterious as the dark side of the moon

Posted on 2013-08-22 at 20:52:30.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: It builds character


Remember, without a challenge or two, this would be a game about a bunch of sweaty guys and beautiful women floating through space with nuthin' to do.

Posted on 2013-08-22 at 19:36:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: couple of things


Is anyone going to let John in on what has all happened? Might be a good idea to include him in the loop.

I hate to say "no" but the timeline you have and the timeline you need to get Rocinante to fly is the difference of hours to days. You have 4 hours, you need 4 days. Any attempt will be rolled on the Impossible difficulty.

You do have some advantages. John has a radio set at their frequency. They can't come in with guns blazing out of fear of damaging the violin. Asher does have an arsenal.

But you will be outmanned, outgunned and hunted by ruthless Mercs in 3-4 hours.





Posted on 2013-08-22 at 18:32:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: hurm


The new rule system is a bit of the old but a huge leap towards more of the "Fiasco" role playing system. Plot points are now a key feature and assets and complications change frequently and then disappear. It is more geared towards roleplaying to create a storyline than the current system. Not sure I like it, but I need to read the rules over again.

This is only a preview rule system so the core rulebooks might explain things better. But what I see could not be used for online gaming.

However, I can always convert the modules.



Posted on 2013-08-22 at 13:18:37.
Edited on 2013-08-22 at 13:28:36 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Rulle #1 - Odys bounce


Yes there are rules. Now I have to see if it is worthwhile changing them all on you.

Bwahahahaha!

Posted on 2013-08-21 at 17:56:25.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Probably the weekend


I should post by weekend as I know Vanadia wants to get her post done as well.

BTW - I just downloaded the new Firefly RPG rules. I will be reading them over the next couple of days.




Posted on 2013-08-21 at 17:42:26.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sorry


My brother passed away suddenly on Tuesday and I have been dealing with the "arrangements" and the assorted other things that need to be dealt with for a loved one's passing. The memorial service is Monday and I should be back after that.

Posted on 2013-08-18 at 16:05:34.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Too big


Ship length 378'-8". Ship width 204'-2". Ship height 92'-6".

Atmosphere Processor is wide enough (300 yards at the base) but the first floor is at 60' up, second at 70, third at 80' etc. So it is just too big in height.

Posted on 2013-08-13 at 17:38:26.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Jessie's story


Teller is using skills and plot points to tell this conspiracy story and weave a tale. I will be rolling opposing rolls for all characters based on opposing skills and letting you know via PM how to react.


Posted on 2013-08-13 at 17:04:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: shuttles


Interesting

The Rocinante weighs about 2460 tons without shuttles.

Shuttle's cargo cap is 12 tons. Even pushing the parameters to double that, would not be enough. Even if you used the one drive pod, the flow would be too uneven.

However if you were to fix the core, and use the reactor to create the grav-dampner bubble around the Firefly, it might work. It could get it moved but there would be a high risk of structural damage to the shuttles and the Rocinante depending on where you lifted from and how.

Posted on 2013-08-13 at 17:01:22.

Topic: Gygax Magazine
Subject: I have #1


I have #1 in both print and electronic but have not had the leisure to read yet.

Posted on 2013-08-13 at 12:29:41.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Jessie


Hold off on reacting to Jessie's post. There was a vital piece of information that the character had that I did not let Teller in on. I have sent her a PM so I think the post will change.



Posted on 2013-08-13 at 12:25:40.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Electric ave


Mathewson is the man in the White tux and electric cane as Tann so quaintly put it. He has two bodyguards called Hack and Slash. You can presume those are aliases.

Havelock fought the war and was the last officer standing in serenity valley.

Other than that, no. You are dealing with upper class socialites with no skills beyond running fund raisers and gossiping about who is sleeping with whom. You could arm them am give the the fundamentals ( this is a knife. Pointy end goes in bad guy) but I wouldn't expect thrilling heroics.

Posted on 2013-08-13 at 02:19:18.

 
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