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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Or should Ma move on?


I added Ma as an NPC back when we started as you had only five crew and I wanted you to be able to leave someone behind on the ship. You now have a 7 man crew so perhaps Ma should be written out? Or is she really part of the whole Rocinante experience.

BTW - Celeste and Loki. You should read Trish's write up and decide how your character would react to her.

Posted on 2012-07-30 at 20:06:27.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Forgot ma


Sorry I forgot about Trish. Put her in the single guest underneath Willow. Assuming you all agree with the set up.



Posted on 2012-07-30 at 20:02:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: book


The books keeps ammo very simple for a reason.

In the S&S book there is armour piercing, explosive and depleted uranium listed. All three are labelled as highly illegal, dangerous on a ship, and very expensive. Regular shotgun ammo is plenty deadly my friend. You don't need to have mucho maxxum super deadly hyper hollow botox ammo.



Posted on 2012-07-30 at 20:00:49.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: here


My suggestion only.

T = Tess
Wy = Wyatt
Wo = Wolf
A = Asher
J = John
Wi = Willow
S = Sifu (not posted yet)

Photobucket

Posted on 2012-07-30 at 19:53:51.
Edited on 2012-07-30 at 19:54:03 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sigh


Stick to the ammo in the book please.

Blueprint is under the ship picture in characters of Rocinante



Posted on 2012-07-30 at 19:50:28.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: great post Bromern!


Nice lead into bringing the new crew aboard too! Great stuff.

Posted on 2012-07-30 at 18:56:50.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: try boobs vs buddha


New topic!!!

Sleeping arrangements! Check out the floorplan of the ship and please work out who is sleeping where. I believe the Captain has a double near cockpit, Sam had the single closest to same, Willow had a double at the back with the guest quarters as she needed closet space. Not sure where Ash and Wolf are.... but assume in the crew quarters.

Anyway - please sort out.

Posted on 2012-07-30 at 18:51:14.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: location location location


Depends on where you are in the verse. Beaumonde obviously has its seedier side with thugs carrying automatic weapons. Ariel - not so much.

I let the guns slide at the start and during this campaign but as the GM I am stating clearly - if you overdo the weapons expect a peck of trouble. Explosive rounds? Must be a Dust Devil looking to kill alliance citizens, why waste a trial Sarge?

Posted on 2012-07-30 at 18:41:08.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Frag what?


Tann - just use the ammo in the books. What you are suggesting using would be highly illegal, dangerous to use on a ship and frankly very very expensive.

The "gun" thing here is getting out of hand in my opinion. You are flying in a tramp freighter which is gonna be boarded by alliance patrols. If they saw that many weapons or ammo stored, you all be bound by law fast. Not counting the movie which was overdone, in the series the crew stuck to pistols, rifles, shotguns and one assault rifle (Vera).

Posted on 2012-07-30 at 17:10:12.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: that reminds me


Robert? or Anyone...

Does anyone have the transport travel time calculator that was once available?

Posted on 2012-07-30 at 15:22:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 4 shared


you can find the books easily enough.

Posted on 2012-07-30 at 15:15:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: the other book


There is a lot of cool stuff in the Six Shooter and Space Ship handbbok as well.



Posted on 2012-07-30 at 14:33:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: plates and mates


There is a plate vest in the book. It is basically a ballistic vest that has been modified with an extra plate in front and back. The important part about this is I found out I was doing Ballistic vests completely wrong. Haha... Umm. Yeah. Sorry about that. I was subtracting the -1W but not converting the wounds to stun, which would have changed some outcomes (Wolf and Luke so it balances out). I am sorry about that. One thing to note about the plate vest is it brings your agility down one or two steps so that would effect dodge, shooting, running, climbing etc etc.

The last campaign really did not require a lot of covert. The next one, well covert will be an asset, let me tell you.

Those of you who have submitted changes to character, bear with me I will have time to look at them later on. I need to post the remaining loose end tie ups first.



Posted on 2012-07-30 at 13:36:20.
Edited on 2012-07-30 at 13:39:10 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: do you need the arsenal?


Seriously, don't you think you might not want to sleep on all that ammo considering what happened at the jail?

Posted on 2012-07-30 at 02:45:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: not sure why this is an issue


Loki's character I accepted into the game and into the crew because he has a lot of skills that cross over. My reasons being - what if someone is injured badly? Take the ending of the last campaign - what if Brigit attacked Willow first? What if Wolf was killed and had to be revived and required extended care? Suddenly you have no mechanic or medic (or pilot or whatever) and you could be in a world of hurt. So I figured that Wyatt would be thinking about that and thinking a pilot with medical expertise, plus tech and mech couldn't hurt to cover if someone is hurt. Which is incidently what role Bowman was gonna play. So officially John Ryan is the tech guy, Tess is the pilot and Wolf is the mechanic but it never hurts to have an extra set of hands in the engine room as the repair scene in the last adventure showed.



Posted on 2012-07-30 at 02:03:32.
Edited on 2012-07-30 at 02:05:53 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: answers


Yes Robert wrote the letter in my post. Thank you for such a great piece to put into my closing post.

Tann - I see what you mean about the guns although I did have to look it up and read a bit on them. I'm Canadian and don''
t know much on guns. Our most cherished right is to bear breasts ( I kid you not)

I am all for changing skills, assets, and complications to better suit the character you are playing. so take advantage of the one time offer. I know Willow will be switchin gsome of her's too.

No intrusion at all Teller. Nice to know people are enjoying this series. It will continue with the next adventure, once new crew are on board.



Posted on 2012-07-29 at 20:10:01.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: The Long Long Long Goodbye


Regina, Frisco, Day Nine, 1:00 am Planet Time

Wyatt Sung sat beside Andrew Bowman as they sped across town towards Rocinante. Three of his crew were being looked after by the doctors and right now, Wyatt was worried about the one he left behind.

"If you even have a ship to go to Captain."

Brigit had hissed that at him and laughed as she was being lead away to the remains of the jail and something in her voice and the laugh chilled him to the bones. So as soon as Bowman could hand her off to some boys he trusted, they had grabbed the mule and headed out.

It was the first that Wyatt had the chance to see the damage done to the town that night. Road torn up by the flipped hover mule, the jail was missing it's roof - all and all it was pretty dramatic but he wasn't really focused on that right now.

They got over the ridge and pass the rail station to see the Port authority building and the landing pads. Rocinante was there, but there seemed to be something outside of its hatch, a pile of some sorts. As they got closer and the lights of the mule illuminated the scene, it became clear it was a pile of bodies.
Wyatt was out of the mule before it fully stopped and ran over, hoping he wouldn't recognize anyone in the pile. There were four of them, all men and all very dead. Attached to the shirt of the one on top was a note, written in Trish's handwriting like the captain had seen so many times in grocery lists.

"What happens to Ship-Jumpers"

As he looked over the bodies, the hatchway opened up and he turned to see Ma standing there, Pink Shotgun in hand and her hood up over her face. She was not injured in anyway and she came down the ramp as quick as she could to hug Wyatt. After a few moments embraced she pulled back and looked at Wyatt. There was a question in her eyes, one that needed no note to say.

(assuming a response of everyone is okay. Everyone made it)

She hugged Wyatt again and the Captain allowed himself to breathe a soothing breath of relaxation. Brigit never saw Trish, and therefore underestimate what it would take to steal the ship. Mentally he added another thing to his list of crimes against his own that school Marm had committed.

Regina, Frisco, Day Nine, 2:00 am Planet Time

All three patients were resting well in the doctor's surgery. They would all recover and be right as rain soon but Willow was glad that Doc McGuire had such a well cared for operating room. Wolf had been a mess but lucky that no internal organs had been hit. Willow massaged her arm where she had been hit and stepped outside for some fresh air. The night air was cool and clean with only a slight smell of burned wood from the town. So much damage and destruction.

"Good Evening Miss Willow. Am I correct in assuming that all your companions made it out of the mine alive?"

Willow started at the unexpected voice in the dark and then a man in black stepped into the light of the porch. It was Lau Tsu. He looked at her with concern but a smile, as if knowing she was okay was all he needed.

(Gonna let Willow continue this encounter)

Regina, Frisco, Day Nine 7:30 am Planet Time

"Sheriff Bowman? You better come to the bank."

Andrew had yet to get to sleep that night between caring for his new charge of a town and his other family as well, the crew of the he had just arrived to the jailhouse to see Brigit locked in the one intact jail cell. It didn't have a complete roof over it, so someone had put a chain around her ankle as well so she couldn't climb out. Despite the long night, Bowman didn't really feel tired yet, but more ... complete than he had for many years.

"What's up?" Andrew asked.

"You better come see," said the young man.

At the bank, Andrew walked through the doorway and was lead into the back near the vault. There, lying on the floor, with vacant eyes staring off to space was Nora Blake. Andrew looked to the man who shook his head and then crouched down to look closely at her. She was dead, but he had no idea why. There wasn't a mark on her physically although he could see that she had been crying a lot before she died. Beside her was a shotgun, and he remembered that Wolf had said he had met her last night and she wanted to be take to Jimmy. Although he knew, Andrew checked to gun and it was loaded but not fired.

``Go get the Doc. He can't help her now but maybe he can figure out what happened."

Regina, Frisco, Day Ten, Planet Time

Wolf, Sam and Asher were up and about now, although the Doctor warned them frequently about doing anything foolish like jumping off building or destroying old mine shafts. Not that he expected them to listen.

A celebration was held during the day and evening for the Heroes of Hornsilver. It was a joyous occasion but a quiet one out of respect for those who died and those who had lost friends. But there was a reason to celebrate with a new sheriff, the embargo lifted and the mine to be reopened soon.

Bowman send a wave to Sheriff Arness of Newhouse and lets him know about the death of Pearson and the Blakes. Needless to say the news that his former jailbird is now a lawman, that his hopeful cash payout from the Blakes to release their son was not coming, and that JW McClarrin was calling the council back to Newhouse to review his term as sheriff immediately - did not sit well with Arness. He was quite angry in fact when Bowman ended the wave. (More on this later)

Regina, Frisco, Day Twelve, Planet Time

With everyone now back to working order and the doctor clearing all to fly, Captain Wyatt is eager to put this planet behind him and get somewhere where he can get the ships fixed and the jobs flowing. Bailey, JW and some of the townfolks come out to see you off. JW pulls Wyatt aside before he sets off.

"Listen Captain, we owe you a world of gratitude for what you did for us. I took the liberty of having your boat fueled up on my account. But as I was going through my affairs last night I found something that Brigit left behind, I guess she assumed I wouldn't find it. Anyway it was an account with a fair amount of credits in it, no doubt stolen. Now I gave most of it to the Tong to rebuild their temple, and held some to fix the jailhouse. But the rest, I transferred to the account you gave the bank. So if you look there, there be 3000 credits. Should help pay for some repairs and fueling when time are lean."

After many goodbyes, a number of gifts of homemade pies, and having to tear Asher away from triplet girls that were very sad to see him go, Rocinante takes to the sky, leaving Regina behind them.

Three Days Later

Wyatt wakes up in the middle of the night to an urgent wave. It is Bowman.

"Wyatt! She's gone. Brigit! A bunch of alliance soldiers came here with paperwork and a high up muckied-up and said they had priors and presence and jurisdiction. JW checked it over and there was nothing we could do. they took her from us. My gut is telling me that you might not have seen the last of her!"


Three Months Later, Beaumonde

Wyatt woke up in his bunk with a bad feeling in his gut. Yesterday, when they were out in the market buying stuff for the ship, Sam started and was acting all twitchy. Even more twitchy than he usually did.
By the time they got back to the ship, he was acting fine but something was bothering him and Wyatt knew it.

So why the bad feeling....

He got up and went up the ladder to the topside. No one was in the cockpit, but they were on land so that wasn't unusual. He walked down the hallway towards the galley. There, Trish was up, sitting at the table with her head down. Her shoulders shook slightly and Wyatt realized she was crying. No sound could escape the damage caused by surgeons so long ago and no tears from burned tearducts - but she was crying none the same.

He came to her and put a hand on her shoulder. She looked at him through the darken hood and handed him a note.

Wyatt,

This isnít the easiest thing Iíve ever written Ė not that I write much, anyway Ė and, I thought more than once about writing it at allÖ Hell, itís been my way for a long time to just up and leave without a word spoke or even so much as a look back. Safer, quicker, and more painless that way, get me? Thing is, all them other times, all them other places and folk I set in my wake, I knew none of them was meant to last or to mean much, anyway, so it werenít a chore at all to just up and goÖ truth be told, puhn yoh, I conjure it was supposed to be that way with you, too. Supposed to just be Sam Dash, driving the boat til driving the boat werenít the thing to do anymore, then off Sam goes toÖ wellÖ wherever. Thing is, you made a friend of me, WyattÖ A friend, honest and true. You know things about me that ainít but two or three other folk in the whole ruttiní Verse knows and, still yet, you and me come to an understanding that I ainít come to with none otherÖ and, maybe brotherís more fitting in this situationÖ Tah mah duh, Iím startiní to sound like Will with her flowery love poems and such! Anyway, I know as you know what Iím getting at, here, so Iíll just let it go at thatÖ kinda the way I always haveÖ and say what I was aiming to say when I first started writing this mi tian gohn.

Itís time for me to get off this boat, puhn yoh. I been here longer thanís safe for any of us, puhn yoh, and the longer I stay, the worse itís bound to get. I ainít worried so much for myself, neither, as I am for you and yours (ainít that a kick in the nethers)Ö I reckon it didnít really occur to me just how close things were getting til this last run, reallyÖ We brushed up against the Alliance some, and you know how I get with that Ė Made me a mite skittish and I shouldíve knowed then as it was time to go. Friendly as we are and comfortable as Iíve got driving Rocinante for you these last couple years, though, I talked myself into brushing it off as my standard twitchiness Ė but, when that meh lien duh jyah jee (shameless hussy) Brigit made like she knew moreín she should about me, that was the cincherÖ thatís when I knowed betterín to have believed that Iíd be driving Roc forever or that I could ever stop running from who and what I was, get me? Werenít never my aim to hurt you, Wyatt, or none of the rest as Iíve come to think of as my family on this boat, but, if I stay, I fear thatís like to happen sooner more than later. Best way to keep all of you out of trouble that ainít yours, I cotton, is to put as much space between me and the rest of you as can be put. And, the easiest way to get that done without the chance of you talking me out of it is to slip out whilst the rest of you are sleeping. Iím sorry.

Iíd consider it a kindness if youíd pass my warm fuzzies on to the rest. Tell Ma that Iíll miss her cooking and Iíll be thinking about her every time I hit the bunk and pull that blanket she knitted for me over my toes. Tell Asher that Iím right sorry I pilfered his guns Ė ainít like the Kid needed all of them anyway Ė and that, maybe, some day, Iíll figure out a way to make up for it. Give Miss Will a kiss for me and let her know that I truly appreciate everything she ever done to keep me out of troubleÖ and for pretending not to notice when I was ogling her doing her yoga and s#!t. Ha Ha. See what you can do about keeping Wolf aboard as long as heíll cotton to it. Rutterís tough as nails and can sure take care of his own self, no doubt, but the big galootís deserving of a proper home and folk like you to keep watch over him when that chip on his shoulder starts to tip one way or the other.

I reckon thatís it, puhn yoh. I keep writing and somebodyís like to wake up and keep me from sneaking out.

You got yourself a good crew, here, Cap, and I donít figure youíll have much problem finding someone to replace a wu ming shao jwu (nobody) like me. Hell, mebbe youíll even get to drive your own damn boat for a spell, huh?

Thanks, again, for everything, Wyungsung. Hope to meet up with you again someday when things ainít so tight in the sky. Til then, though, you keep flying, brother.

-Sam


He read the note once and then again, as if somehow its contents were going to change with a second reading. He held tight to a crying mother bereft of her child and wondered what to do. From Asher`s bunk came the kid`s outcry of disbelief and rage as he woke up and realized that someone (SAM DASH!!!! YOU ....) had stolen a bunch of his stuff. Soon, Wyatt would have to break the news to all the crew so he slowly reached for the ship`s intercom.

OOC: At a glance, Asher can see Sam took: the JC39 Assault Rifle/Shotgun (and associated ammo), a box each of smoke and flashbang grenades, one of the PK 12 Peacekeepers and the Colt .22 (along with associated ammo).

More to come on the datadisk, Jimmy Blake and Sheriff Arness in Newhouse but I need a break.

Posted on 2012-07-29 at 17:10:36.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Loose ends


The kitty plot line was one that I was working on a long time ago and I have lost the thread in my mind, and it was linked to Kora and the Sterling Phoenix who was Sam's enemy, so we consider the kitty written out.

Another plot line was the Ludlows (the assasin on the asteroid and the leader in the bank job) and the their father who is a commander in the Alliance Military. That will take a back seat for now but won't be forgotten.

Tann - you have 6 points in guns which is a general and that is the max. You would put your two into a specialization like pistol or shotgun etc etc. I would highly recommend taking a less "restricted" weapon speciality like pistol or shotgun. Machine guns are not openly accepted on most planets and other than the rim, you are asking for trouble.

Now Reavers. You ought to meet some reavers soon.


Posted on 2012-07-29 at 13:47:07.
Edited on 2012-07-29 at 13:53:25 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: points to points


I am giving you a one time chance to change aspects of your character including complications. I am doing this because some are using characters they did not create. So if you want to redo the assets and complications, you may.

Posted on 2012-07-29 at 03:37:12.

Topic: Gary Gygax B-Day
Subject: Gary Gygax B-Day


Happy Birthday to Gary Gygax, wherever you are. He was one of the founding fathers of role-playing games and D&D. Weird coincidence of this is that tonight I will be playing "Tomb of Horrors" with my friends that I gamed with back in the 80's. Woohoo!

So whereever you are tonight, raise a glass to the Grand Dungeon Master.

I understand in England they are throwing two weeks of sports events and games in his honour an athletes are coming from around the world. Who knew he was so popular!

Posted on 2012-07-27 at 12:36:20.
Edited on 2012-07-27 at 12:36:38 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Way ahead of you big guy


Robert has already contributed to the farewell post. I miss Yeolde as well and think about him every time I post to the game. One of the reason I had "him" arrest Brigit at the end of the last scene.

Posted on 2012-07-27 at 10:49:06.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: not dead yet, just sleepy


Wolf can come out of unconsciousness, no problem. He can stay awake or drift in and out.

Posted on 2012-07-26 at 21:55:55.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Advancement points


Everyone earns 6 advancement points at the end of the campaign. These 6 points you can use for new skills, or higher specializations. You must put 2 pts in as a time to raise a skill. for example if you are d10 in pistols and you want to advance, you put 2 in for d12 or 4 in for d12+d2.

As well, if you look over your character and something does not jive with how you preceive him/her - now is the time to change. This is a one time offer to adjust the character.

As soon as Tann and Vanadia post, i will be doing a very long ending post and getting set up for the next campaign with the two new crew.

Celeste will be playing Tess, the new pilot.

Loki is playing John, a good generalist. Bith characters are posted in the character sections.

Eol will be coming back as a Buddaist monk, hired by a group of farmers to assist with your next cargo.

Posted on 2012-07-26 at 19:04:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Expenses


You started this adventure long ago with a full tank of hydrogen and 120 credits in savings.

You received 1000 credits for the shipment of Ice
You received 500 credits for saving the banks
Willow did some fine bartering work and got you 170 credits for the rum and chocolate
You got 800 for the passengers there and back to Newhouse
Income: 2470 credits

You paid 480 for repairs to Ship/Boat
50 for port fees
50 for the septic flush and fresh water
3 for new hat
50 for new ballistic vest
Basic kitchen reload (think: passengers) 200
Ammo restock - 17

Expenses: 850

So you are sitting pretty with: 1740 credits

You were suppose to get 3000 credits for the second Ice delivery but you never picked it up and besides, Brigit never expected to pay you anyway.

Future Expense - Fuel refill for Roc - 600
Proper Maintenance - 480
Replace the Aft Alternator and the Inertial Dampner - 400
Total: 1480 credits

So in the end you have ... 260. Yeah, you did make a profit. Tramp Freighter is such a glamourous life. Oh, BTW - The Kid and Wolf will need new ballistic vests as well.


Posted on 2012-07-26 at 17:39:38.
Edited on 2012-07-26 at 17:43:12 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: ahh


I was really looking to some thoughts and interactions as you are being assisted up the shaft and the rescue, that's all. I will post a heal up, get up and fly up afterwards.

Posted on 2012-07-25 at 13:09:21.

 


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