The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3169 registered users. Our newest member is Mack.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Q&A Threads - Murder in Baldur's Gate: Q&A (posted by Jozan1)MiBG: Q&A
Dungeons and Dragons - Pathfinder: Adventures in Runewen (posted by SilentOne)Pathfinder: AiR
Q&A Threads - Trilogy War Q/A (posted by Nimu)Trilogy War Q/A
Dungeons and Dragons - The Trilogy War (posted by Nimu)The Trilogy War
Dungeons and Dragons - Murder in Baldur's Gate (posted by Axiomatic)MiBG
Latest Blog Entries
Hosting a Game Night
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Excellent work

Very nice poster Lance.

Posted on 2012-08-15 at 01:23:17.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Date

I mentioned in the forum I had an emblem
done on 12/15/2006. If that helps

Posted on 2012-08-14 at 02:45:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I knew it

Rob is good at keeping backups. thanks dude.

Posted on 2012-08-14 at 02:33:14.
Edited on 2012-08-14 at 02:33:27 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: looking good

No luck finding the emblem from rocinante. Checking my old archives now. I found a bunch of stuff including pictures
of Tann's hand-drawn Trilogy maps, but no emblem.

Posted on 2012-08-14 at 02:06:38.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Gee

I am not sure. Let me check tonight.

Posted on 2012-08-13 at 23:08:23.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Last call

Character changes and equipment bought with the 300 - can I have final lists by end of today please.


Posted on 2012-08-13 at 11:55:05.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Here we go. Pilot Auditions

Rocinante Crew Portrait

Beaumonde, Eisley Moss Space Port, 1:00 pm

The loss of Sam to the crew of Rocinante weighed hard but there was no time to waste wishing things were otherwise. The ship needed to fly, Dodger had a line on a special cargo paying a fee for excellent care and no questions - so a new pilot was needed and quickly. But not just anyone was gonna fly Captain Sung's boat. No doubt of that.

Word spread fast around the Eisley Moss Station and within a day there were twenty five would be pilots come calling for the job. Some were easy to weed out, with a quick look over by Willow to note some had tell tale signs of addiction and dependency that would not be good for long trips on the black. Others took a few questions and they were eliminated from consideration.


"I drive a Mk-4R Hoverbike - can't be much difference."

"Next! Experience?"

"Umm...Someone said there would be refreshments served?"

"Next! Experience?"

"Big Guy, I can fly you to the moons and back with my tongue."


It was a short process to get the 25 down to 6, and then Wyatt took them inside the cockpit one by one and ran them through some dry run drills with the controls on simulation mode. That brought the list down to two. One was a man named "Gator". his resume and references were impressive, with many glowing recommendations from a former captain. Gator was tall, thin and lanky. He had brown hair, a scruffy beard and knew his way around a cockpit for sure. He had an unfortunate habit of calling people dude though and Wyatt wasn't too sure about being called "Captain Dude" but he could make some ground rules. Gator had flights time but all after the way, bein ga young man when the war ended.

The other was a lady named "Tess" and she was the pilot of Destiny which many of you had heard the rumours. It was lost in the black when a bounty hunter looking for a companion, EMPed the ship, boarded it, killed some of the crew and the engineer blew up the ship to kill him while the remaining crew got away (Tess, the Captain Jon, and a Doctor Stephanie). She had combat experience, fought on the browncoat side and Wyatt knows Captain Jon enough to trust his judgement. Tess was a smooth hand with the controls on "sim" - almost uncanny actually, but she had a thing for superstitious charms and trinkets. Wyatt has his own superstitions to deal with, let alone another's.

With two good candidates, Wyatt wanted to see them fly for real, because "sim" was not enough. He wanted to go someplace quiet, no traffic, where they could fly in atmo, leave, do some black time and come back. He has heard of a place called Baker's Gully nearby from the locals.

Meanwhile, Fenris has the port side panel off the power couplings and is looking at the wiring and swearing like a fishmonger's wife. Ever since he put the new Grav Dampener into place, he had been having nothing but troubles with the electrical system of the Roc. Power shunting off, overloads, NAV computer going down - you name it. The two shouldn't be related but the evidence was there. Wolf reached back to his tool tray for a Interlocutor and swore some more.

Posted on 2012-08-13 at 00:23:50.
Edited on 2012-08-16 at 12:48:33 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Read your PM`s

Just sent out a bunch.

Posted on 2012-08-13 at 00:13:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ok

It will and I shall

Posted on 2012-08-12 at 16:16:00.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I have a cunning plan

I have something in mind now based on suggestions.

Posted on 2012-08-12 at 15:50:43.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: The plan

The plan was for John to try out as pilot and something will happen that will allow him to impress the crew during a flight. I am thinking having him as more tech guy than jack of all trades.

Posted on 2012-08-12 at 01:59:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Whoa

Excellent posts from all. I think the reactions and scenes drawn out in the posts were great interactions and all true to the characters. So well done everybody.

Will post pilot audition beginning tomorrow so Celeste and Loki can join. I was gonna do it as a narrative but I have decided to do it as a mini adventure instead. Better to have everyone get to know each other.

Posted on 2012-08-11 at 19:39:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Trish

If Ma knows sign it wouldn't help much as no one else does. There is a lot of mystery in her past and the captain wisely chooses not to explore that.

Posted on 2012-08-11 at 10:53:42.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ummm

Trish is mute Albert, so she couldn't trade stories with you guys. She also cannot grin as half her face is paralyzed.

Posted on 2012-08-11 at 01:35:31.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: what's the diff?

Toss around by a girl - like I said, seduction.

Posted on 2012-08-09 at 01:50:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Skill

Willow took more ranks in seduction.

Posted on 2012-08-08 at 23:11:34.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Big toys

You get to play with the ship which is the biggest toy around. Very cool.

Posted on 2012-08-07 at 02:58:18.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: sigh

Sorry I have been away for awhile. Vacation.

Umm. No. Wolf's stuff is not all legal, nor is Ashers.

Here is the basic run down of what is illegal in the "verse. Any weapons that fall into the following:

Assault rifles
Submachine guns
Grenade Launchers
Laser pistols
Grenades (all except smoke)
Optical bombs
Weapon modifications including silencers, concealability and "assassination" ready (This would include laser, night vision and long range scopes
Any ammo that is explosive, designed to kill quickly, armour piercing, poisoned, iradiated, etc etc etc

Look at it this way. You get boarded as freighters often do, and they may not notice a single assault rifle and a few grenades. But if you are carrying case of grenades, assault rifles, machine pistols, and modified weapons designed to be highly accurate and concealable - what do you think they will think? A hard nose would be arresting everyone, selling the ship for your legal fees and enjoying the glory your arrest brings him as you are shipped to Perdition. A greedy man might just look for bribes to not notice them - and who pays that bribe? I am not saying you can't have a few illegal items, you gotta survive to make a living.

Listen - the weapon thing is getting out of hand. Asher is a gunfighter and needs a few weapons - I get it. But keep it "real". You are not fighting a war, nor are you occuping a town. For all the gun-power you had in the last campaign, it was the pistols and regular shotguns that served you the best.

Oh - and I do have a module where you start out as new inmates of the Perdition Penal Colony. Just saying ...

Posted on 2012-08-07 at 01:32:37.
Edited on 2012-08-07 at 01:52:29 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Image

What I would love to have is a picture of the crew like I had before but with the new folk in as well.

Posted on 2012-08-05 at 20:33:05.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 300

You got 300 credits.

Posted on 2012-08-04 at 01:05:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Ah ha!!!

Sample ships in the book were done with a earlier version of the rules and were not undated before printing. I found a Serenity RPG ERRATA. Okay, now I see why it doesn't make sense.

So Rocinante is correct as listed.

Posted on 2012-08-03 at 16:44:14.
Edited on 2012-08-03 at 16:54:45 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Actually

I think it may be the rules that have the problem or I am missing something cause when I do up the ship it is very high complexity and costs over 100K, which does not match up to the firefly or even serenity in the book.

Of course I could be too tired for math.

Posted on 2012-08-03 at 14:20:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Did I designed this ship?

I just looked over Rocinante and a lot of the numbers are not jiving.

Posted on 2012-08-03 at 13:51:32.
Edited on 2012-08-03 at 14:16:41 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: clarify

General skills go to d6. Then you specialize.

Here is a list of General skills and possible Specializations. If you have a specialty you want but don't see here, let me know.


General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don’t see – bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don’t specialize twice.

Animal Handling – You like animals, or you know how to talk to them.
• Specializations: Training, riding, zoology, veterinary, specific animal
Artistry – you have some artistic talents
• Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics – You are good at moving and using athletic skills
• Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert – The subtle arts of the sneaky sneak.
• Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft – You can create things out of other things.
• Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline – You have had some sort of training, usually military.
• Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns – Any dip can squeeze a trigger – this is about aiming and knowing how to hold the gun
• Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons – The big guns that are used to take a ship out of the sky.
• Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence – Sometimes words are better than guns and glances.
• Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge – Knowing stuff and more stuff.
• Specialization: Culture, selling goods, appraisal, philosophy, earth that was, sports, religion, local customs
Melee Combat Weapons – Weapons held in the hand that don’t shot nuthin’
• Specialization: Clubs, numchaku, swords, knives, dagger
Perception – Picking up on the subtle clues in your surrounding
• Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance - You got a song in the heart or a desire to act out.
• Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Planetary Vehicles – You have the ability to drive, steer and operate land based vehicles
• Specialization: cars, canoes, sailboats, hovercraft, ground vehicle repair, military combat vehicles, submarines, yachts
Ranged Weapons – Any weapon thrown or shot that isn’t a gun
• Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival –Buck naked on a rock – things ain’t so bad.
• Specialization – water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat – You fight with fist and feet
• Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only – you must have points here to try these at home.

Linguist – You know languages well
• Specialization – Arabic, Armenian, French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering – You know machines and how to fix them
• Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise – You have studied medicine either in school or on a battlefield
• Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot –If it flies, you can drive
• Specialization: Navigation, astrogation, astrophysics, gunships, transports, helicopters, patrol vessels, ultra light, covert stealth ship
Scientific Expertise – Plenty of schooling or self taught, you the nerd, man!
• Specializations: Earth Science, Terra-forming, Historical sciences, life sciences, mathematical theory
Technical Engineering – If it has a computer, you can work with it.
• Specialization: Communications, computer programming, hacking, security devices, technical repair, create/alter technical devices

Posted on 2012-08-03 at 12:10:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Parts

Replace the Aft Alternator and the Inertial Dampner - 400

Posted on 2012-08-02 at 23:17:37.


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.