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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Escape From Castle Rautenberg
Subject: a post before the holidays


With seconds to make decisions and the possibility of enemy soldiers coming into the corridor, the team had to act fast. The captain moved quickly to the other side of the pit, walking the ledge as quickly as he can. Looking down he sees Brutal about 5 feet down and holding on to a iron rebar that is part of a crude ladder up the side of the pit. At the bottom of the pit are spikes and razor-sharp wire that would have killed the Corporal in a gruesome fashion. Brutal looks up at the Captain hoping for an all clear but is waved off to wait.

Sgt. Romo signals everyone to get down low to reduce the amount of target they are presenting and the Doc did so despite the protest of his shoulder. Corbin and Greta move deeper into the stairway and hug the walls to give themselves cover while having a clear shot.

The door slammed open and there are four german soldiers, two on their knees with rifles and two standing with machine guns in hand. Behind them are two more with pistols in hand shouting in German but you need no translation to the intent. It is a bad situation, a short corridor with both sides fully armed and it will most likely end badly for both sides.

But then something happens. There is the sound of pistols firing from further away. One of the machine gun soldiers goes down as he is hit by the small arm fire. Heads turn, voices scream orders and the chaos of what is happening in the room beyond takes hold.

Corbin is not one to let an opportunity go and when the soldier shouting order steps into his sights, he ends the man's life with a short bang and his head bursting from front to back. The team opens up with the captain firing from the side and the rest down the hall. The enemy soldiers, caught by surprise and in the crossfire really never stood a chance and all are killed rapidly and without injury to the team.

***

Max looks out into the corridor and see the german's forming a firing squad outside of a door in the hallway they are in. Not waiting to see who it was they were getting ready for, Max decided to take the reckless path and drew both guns and jumped into the room. He hoped that the crossfire would cause confusion and help any possible allies in the other room.

His first shots were good and one of the krauts drops with multiple gunshots wounds to chest and torso. He throws himself down as another fires at him but misses. Max rolls to the side and continues firing as the other side of the door opens up with machine guns and rifle fire.

Max's plan worked but who did he just help out?


OOC: A short break for holidays but please feel free to post. I will begin again in the new year.


Posted on 2011-12-18 at 16:44:28.

Topic: The RDI SHOP
Subject: RDI Lingerie!!!!!!


You want a slinky dress? I can buy you a slinky dress. Captain, can I have money for a slinky dress?



Posted on 2011-12-17 at 21:05:02.

Topic: worst DM/GM blunders
Subject: last session


In the last session I played with my tabletop group, the party was attacked by 6 hellspawn creatures. However during the combat, I accidentally only put 4 down on my combat sheet. So after the 8th round, one of them says well there are 3 left.

Me: No, only 1.

Player: Ummm no there would be three.

Me. No there were four, and now there is the one.

Other player: You said there was six.

Me (checking notes): oh... Hurm. Okay. You thought there were 6 but there were only four. That happens with hellspawns. They're tricky that way.

Posted on 2011-12-17 at 13:12:04.

Topic: RPG MB - Holiday Edition
Subject: wow


Thanks for the input. I think two guys with a sword and spear are in trouble.

Posted on 2011-12-16 at 19:12:19.

Topic: RPG MB - Holiday Edition
Subject: RPG MB - Holiday Edition


Happy Holidays to all from Alacrity and Bromern.

That ain't Frosty!



Posted on 2011-12-16 at 17:20:20.

Topic: Castle Rautenberg Q n A
Subject: T marks the spot


The hallway is K21 but the map has it beside instead of inside. You are on the far side of T except Brutal who is in the T.

Somewhere between editions, this part of the map was changed in relation to the stairswell you are in so there is some confusion. According to some version, it doesn't exist.

Posted on 2011-12-15 at 17:59:28.

Topic: Greeting from a new guy
Subject: Welcome old friend


Galirian and I actually go back to grade 7, which is a long long time agao in a galaxy far far way....

Glad you finally made the leap to the Inn. Lots of great people here and the online games are fun. Mine are Voyages of Rocinante, Destiny's Flight and Escape from Castle Rautenberg. I will be starting a old school low level D&D game in the new year, and you would be welcome.

Quote:

Photobucket


Posted on 2011-12-15 at 12:55:45.
Edited on 2011-12-15 at 12:56:13 by Alacrity

Topic: The Line - Floyd #5 is Up
Subject: Red


Yes I would agree that the red was an excellent idea for that frame.

Posted on 2011-12-14 at 19:53:15.

Topic: Castle Rautenberg Q n A
Subject: map time


here is a link to a map. You are in the hallway labelled k21. Max is in k67. The germans are in k62.

Map

Posted on 2011-12-14 at 17:25:08.

Topic: The Line - Floyd #5 is Up
Subject: The Line - Floyd #5 is Up


Ladies and gentlemen, the fourth episode of Floyd Hobart is now up. Hope you enjoy. Today we discover there are some games that Floyd won't play, so don't ask!

There Is a Line

Please be sure to let Jing and I know what you think! We love comments. Please make us feel loved......


As well, make sure you check out Breaking the Fourth which also uploads every Wed.
Slayer

Posted on 2011-12-14 at 13:00:11.

Topic: Destiny Flight - QnA
Subject: hope


I hope all goes well for you Ody! Keep us posted.

Posted on 2011-12-14 at 03:56:49.

Topic: The RDI SHOP
Subject: or


Alacrity and Bromern Plushies!

Posted on 2011-12-14 at 00:27:18.

Topic: Destiny Flight - QnA
Subject: clamp


RPN is right in that you need a special docking clamp and in the episode in question, the ship was a salvage operator so they had to have a docking ring.

With bigger ships they would have docking bays like the Alliance cruisers or Niska's Spaceport.

Some small "modified" ships have a special clamp to board undetected like in The final episode of the series and in the graphic novel "those left behind".

Posted on 2011-12-12 at 18:18:21.

Topic: Destiny Flight - QnA
Subject: landing


Oh yes you would have to land to transfer cargo unless you wanted to put on suits and toss it at each other.

The heavy traffic lanes aren't like highways, they are areas of space that depending on planet rotation suddenly become congested as they are in the arc of the fastest route. You could go the entire route without seeing another ship, or you may pass a dozen in transit. Running at a high speed in a corridor is dangerous because the potential for collision is greater, and they won't have the speed to get out of the way.

Posted on 2011-12-12 at 03:35:27.

Topic: Destiny Flight - QnA
Subject: tess


My mistake with Tess, for some reason I skipped the skill and used to abilities.

Destiny is a d10 agil, with a d2 gunship, Tess d10 agil, d12 gunship, an additional d8 for Born behind a wheel and a d6 for talented (Nice stacking there, btw). So rolling you are a base 6-48. You will need a 27 to make the skill check.

Posted on 2011-12-11 at 21:54:43.

Topic: Destiny Flight - QnA
Subject: skill check


You want to go top speed in a heavy shipping lane of space? That will be in the high spectrum of Incredible if not Ridiculous maneuvers. Let me explain the game mechanics of that to clarify.

Destiny is a d10 agil, with a d2 gunship, Tess d10 agil, d8 alert, an additional d8 for Born behind a wheel and a d6 for talented (Nice stacking there, btw). So rolling you are a base 6-44. You will need a 27 to make the skill check.

If you add a plot point you get an additional d6. add two and you get a d8, etc etc.

Hope that helps a bit.

Posted on 2011-12-11 at 14:55:11.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: break


I will be posting to all my games over the course of this week and then will not be posting again until the first week of January. Feel free to post yourselves so the game can move forward at that time but with holidays I figure a short break was in order.

Posted on 2011-12-11 at 13:33:51.

Topic: Destiny Flight - QnA
Subject: short break


Hoping that players will post soon.....

I will be posting to all my games over the course of this week and then will not be posting again until the first week of January. Feel free to post yourselves so the game can move forward at that time but with holidays I figure a short break was in order.

Posted on 2011-12-11 at 13:32:57.

Topic: Castle Rautenberg Q n A
Subject: yeah


I saw the strangeness on the page. No idea what is causing that. I'll ask Olan.

I will be posting to all my games over the course of this week and then will not be posting again until the first week of January. Feel free to post yourselves so the game an move forward at that time but with holidays I figure a short break was in order.

Posted on 2011-12-11 at 13:29:57.

Topic: Castle Rautenberg Q n A
Subject: ledge


The pit trap is about 8x8 so there is a 2 foot rim around the edges. Probably built that way so the enemy would fall in but the troops within would know to stick to the edge.

Leaping 8 feet? That would be a formidable if not incredible skill check.

Posted on 2011-12-08 at 17:15:01.

Topic: Floyd H #4 Is up
Subject: Always appreciate the bump.


Glad to see people are enjoying Floyd. Now we will stay true to the every wed schedule for the next two weeks (14th and 21st) but will take the holidays off and return January 4th. Give me time to write more scripts and Jing to draw more as well.

Posted on 2011-12-08 at 14:55:47.

Topic: Floyd H #4 Is up
Subject: ahh


True we broke the 180 degree rule if there was a camera but according to film making class (back in high school) you can break the 180 degree rule if you have a central object to base prespective. In this case the table. In Blade Runner they used a giant billboard.


But thanks for the attention to detail.



Posted on 2011-12-07 at 17:03:20.

Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: funny


I love this one

Posted on 2011-12-07 at 15:22:52.

Topic: Floyd H #4 Is up
Subject: supposedly


Supposedly you could freeze the holodeck but it was always malfunctioning in episodes and once again you would be trapped in the holodeck with safety protocol disabled until the program ran its course.

Posted on 2011-12-07 at 15:22:22.

Topic: Floyd H #4 Is up
Subject: Floyd H #4 Is up


Ladies and gentlemen, the fourth episode of Floyd Hobart is now up. Hope you enjoy. Today we have a case of mistaken RPG. Or is it just that one clueless player?


Where No Man Should Go


Please be sure to let Jing and I know what you think! We love comments. Please make us feel loved......


Posted on 2011-12-07 at 14:12:38.

 


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