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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Quote the Quote - Floyd Hobart #1
Subject: Quote the Quote - Floyd Hobart #1


Some odd technical difficulties this morning. I am trying to put a large image in so you can read the text without a magnifying glass.

Hope you enjoy. Feel free to comment below.

Here is the Link

Posted on 2011-11-16 at 16:25:42.
Edited on 2011-11-16 at 16:39:17 by Alacrity

Topic: Audalis Dreaming QnA
Subject: not dead yet


Been fighting a bad cold for two weeks now. Giving in today and seeing a doctor. havent forgotten the game of characters.

Posted on 2011-11-14 at 16:45:32.

Topic: Destiny's Flight - A Serenity RPG
Subject: posting anyway


Destiny Bridge, Day One of Journey, 11:30 - 2am ST

The news of the key and all it implies weighs heavily on the minds of the crew but you are out in the black and little you can do about it now. Turning back really isn't an option with a big payout on the line. so the dinner and dessert is eaten and everyone goes about their business for the evening. As his normal routine, the Captain takes first watch on the bridge so Tess can get some shut eye. Not that the captain is much of a pilot but this far out the auto can handles the flight and mostly all he does is watch the lights flicker on the monitor. Destiny is a good ship, faster than almost anything one there, except some short range interceptors and the alliance big guns.

As the night moves on, the Captain suddenly realizes he is not alone as a mist swirls to his left and he sees the lady in white that haunts to ship appear. She is looking toward the front, towards the stars and the black. She seems a little sad to Jon's eye, as if waiting for bad news. The mist swirls a bit and she fades away again as she always does. It is only after a few moments that Jon remembers that she has never appeared on the bridge before, normally only where the coolant vents are throughout the ship.


Destiny Cargo Bay, Day Two of Journey 9:00am ST

In the morning, Grace is up and wheeling the Doctor's x-ray equipment over to the wine barrels. She moves with the intensity of purpose that brokers no objection and anyone in the cargo bay soon moves out of the engineer's way as she is setting up.

After several shots at different angles, Grace has a 3d image of the casks in hand. She looks at them confused at first as they show the interior of the casks have a hourglass shaped chamber that holds the wine with the cask. The hollow area is around the centre of the cask and appears to be filled with wines, roots and dirt. But as she expands the image is finds packets hidden within the these vines. The packets are filled with many hard objects with a crystal like structure. Diamonds!

(Assuming Grace will tell crew at this point. Post from this point as the action below will happen no matter what)

Destiny Bridge, Day Two of Journey 1:00pm ST

Tess checks the navigation computer as lights on her console tell her they are entering the main shipping corridor. Alliance satellites and signal buoys ping off the pulse beacon of Destiny indicating that big brother is always watching.

About an hour into the corridor and the wave transmitter lights up. A live wave coming in - for the captain. Tess automatically checks the source, and it is a Courier ship, Arrowhead class, registered to the Lim Wine Corporation.

Posted on 2011-11-13 at 14:24:34.
Edited on 2011-11-13 at 14:25:06 by Alacrity

Topic: Escape From Castle Rautenberg
Subject: Going down. Hardware, Giftware and Ladies' lingerie


Downstairs near the dungeons

Feeling the guard's grip relaxed he didn’t hesitate as he knew his life hung in the balance; he jumped up ignoring the sore muscles that screamed at him, and yanking his arms free of the two behind him he moved towards the German in front of him. He is free for a moment, but the guards react quickly, grabbing him by his shoulders to drive him back to the chair.

However, fate is not without a sense of irony and both guards grips slide due to the cooking oil on Max's body. The harder they squeeze , the faster he pops out of their grip. He moves towards the older German to grab him by the shoulder and barrel him toward the guards but the Kraut moves fast for an old guy and slashes Max across the back with the jumper cables. However when he moves to slash at Max, he pulled one of the connections off the battery so Max was lucky to be moving.

Thinking quickly, Max rolled and did a fast foot sweep to bring his opponent down as he was drawing his gun. The luger was jarred out of his hand and skittered across the floor. The other two came in with lugers out and anger in their eyes. It was time for a risk or else Max would be captured. He charged towards and dove under the commander as he was getting up. The guards in their eagerness open fire without thinking of the consequences and gun down their own man. As the two recoil from what they did, Max leaps on them to bring them both down. There is a scuffle of hands, feet and knives drawn. Max strikes out blindly and with deadly intent. He breaks one of their noses, and manages to get his hand on the commander's gun. After a few seconds and few explosive rounds fired way too close for comfort, Max emerges from the melee alive. He breaths heavily for a minute or two and then forces himself to get moving.

The dead leave him with three lugers, five magazines full and one with 6 rounds spent. Three trench knives, a car battery and a pair of jumper cables. Not to mention a desperate need for a towel. The wound on his shoulder is painfully but not bleeding as bad as he expected.

Upstair moving down

Brutal takes the lead and head towards the circular stairs. As he does he brings up the shotgun and blows apart the suit of armour standing by the hallway. "It would've come alive or something anyways." He says to no one in particular.

As the team moves down the circular stairs the sound of the room collapsing echoes behind them and then there is an almost eerie silence. There is nowhere to proceed now except downwards and hope that Mrs. Hoffstetter is correct about the hidden exit. The captain finds some torches still in the scones of the stairways as you down. There are old, but would probably work, however you do have the light from the flashlights you found as well. The roundness of the stairs makes it hard to cover against anything that might be moving towards you. The Sarge and Brutal take alternating sides to get down the stairs. just as you are passing a doorway to the next level, you hear the sound of small arms being fired. The sounds are muffled, but nearby.

OOC: Marching order as I picture it is Brutal, Romo, Reid, Hoffstetter, McGuiness and Luke.

Max has taken 3 Wounds & 3 Stun. The 3 stun he can walk off after a bit of a rest. The 3 wounds will need attention eventually.

Posted on 2011-11-13 at 01:21:59.
Edited on 2011-11-13 at 01:26:41 by Alacrity

Topic: Castle Rautenberg Q n A
Subject: the one that passed on by like an old love of mine


Sorry. This has been a B*tch of a cold. Everytime I think I am getting better - wham - the next day I get worse.



Posted on 2011-11-12 at 12:05:43.

Topic: Loaded Dice #80 - Priorities
Subject: sorry


I meant it was nice to see the on track that resembled a storyline neither to or fro.


Posted on 2011-11-10 at 22:07:35.

Topic: Loaded Dice #80 - Priorities
Subject: nice


Very nice to see the party back on track.

Posted on 2011-11-10 at 20:40:45.

Topic: Audalis Dreaming QnA
Subject: mages and Armour


Mages do not wear armour of any sort. That is the downside of mages. Weapons are real restricted too (staff, dagger).

Now I use a mana based system for spells. You have so many mana points and you cast spells via those points. A first level spell costs one point. Second level 2 points. You get the idea.

Now Wan will start the adventure with 4 mana plus his bonus for INT which is 3 so 7 mana. That means he can cast 7 1st level spells a day. You do not need to memorize, you are assumed to be able to cast any spell in your book. So go ahead and cast 7 magic missiles if you want.

If you run out of mana (and it does happen) you can still cast spells - at the cost of your hit points. Same amount 1 for 1, 2 for 2 etc. However you can't heal that damage. You have to rest for 8 hour per hit point lost to get them back. Don't go to zero - it is a bad scene.




Posted on 2011-11-10 at 20:05:38.

Topic: Audalis Dreaming QnA
Subject: online list


Here is an online list supposedly from 2e rules

Arms and Equipment

Posted on 2011-11-10 at 19:51:50.

Topic: Meet Floyd Hobart
Subject: Really?


Sorry Tann but I wasn't thinking of you when i developed Floyd. His physical appearance is based on a friend of mine who played Galirian and was the model for the image that you use as an avatar Tann.

Floyd's name is an homage to one of my favourite authors - Brian Daley. He wrote The Adventures of Alacrity Fitzhugh and Hobart Floyt.

Posted on 2011-11-10 at 17:06:12.

Topic: Audalis Dreaming QnA
Subject: character list


Do we need a character list thread? That is a place where all the characters are listed with stats and equipment. I don't usually do them for D&D games but if people want me to, I will.

Posted on 2011-11-10 at 16:55:28.

Topic: Meet Floyd Hobart
Subject: Meet Floyd Hobart


As you will see by the menu at the side, I have added a new comic to the inn - The adventures of Floyd Hobart - Professional DM.

The inspiration to this one comes from an article i read where people who wanted to play D&D were having such a hard time finding a DM, that some guys were charging an hourly rate for their dungeon mastering time (apparently around the US Midwest? I dunno). Anyway, it got me thinking and I created the idea of Floyd.

Brittany really helped me flesh out the characters in this webcomic and it wouldnt be here without here. Thanks Jing!

So starting next week will be the first episode. Hope you enjoy.

Posted on 2011-11-10 at 15:56:02.
Edited on 2011-11-10 at 15:56:14 by Alacrity

Topic: Audalis Dreaming QnA
Subject: okay now


Hammer - Khord Cleric
Tann Talas - Sylvari Fighter/Thief
*Tiamat - Kelden Mage
*RPN - Sylvari Ranger
*Dark Lady - Human warrior

So we have a five person team now which works well. If someone comes along with another character that will add to the mix great (another mage perhaps), but you can work with the five as well.

Some of you(*), I am helping out so give me a bit of time to get everything done and ready. I project that we can start before end of month, most likely 19th-20 as opening posts.

Posted on 2011-11-10 at 15:48:17.

Topic: Audalis Dreaming QnA
Subject: some notes


Players that have played with me before will know that I use a percentage base for healing. In low level campaigns I set a minimum points of healing so that you aren't left dying and getting only 2 points of healing per spell. For this adventure, the minumum for a cure light is 8 points.

Posting actions should be devoid of other players unless you have spoken/pm/emailed or in someway communicated with them. Even the smallest of actions (John steps out of my way as I barrel through the door) should be considered, especially if said person has posted already.

I don't consider order of posting to be order of action, or else the first person to post will be at a disadvantage. Post what you want to do, and how you would do it, and I will post what actually happened. It won't always be the same. If the party wants to split up and everyone posts they are going left, I will will set people off to the right (usually after a round of pm's).

When you are wounded, I will not post the number of hit points lost. I use the following:

Minor Wounds - less than 10% of HP loss
Light Wounds - Between 11 to 25% of HP loss
Serious Wounds - Between 26 to 50% of HP loss
Critical Wounds - Between 51 to 75% of HP loss
Grave Wounds - more than 76% loss


Posted on 2011-11-09 at 17:56:50.

Topic: Audalis Dreaming QnA
Subject: new confirmed


Hammer - Khord Cleric
Tann Talas - Sylvari Fighter/Thief
Tiamat - Kelden Mage
RPN - Sylvari Ranger
Dark Lady .......




Posted on 2011-11-09 at 15:20:09.

Topic: Audalis Dreaming QnA
Subject: pm, email whatever


You can send me you list or characters via pm or by email, either one works. You can also post them here if you'd like.

Posted on 2011-11-09 at 13:32:14.

Topic: Audalis Dreaming QnA
Subject: legendary?


I wouldn't call myself legendary. More of my games flop then .... unflop.

RPN - sent you a reply
Dark Lady - Send me some idea of what you want to play. We have a fighter, a fighter/thief, a cleric and a mage.




Posted on 2011-11-09 at 04:22:55.

Topic: Audalis Dreaming QnA
Subject: RPN


I can assist in any character you wish to make RPN. Every party needs a strong toe to toe fighter.

So Far confirmed:

Hammer - Khord Cleric
Tann Talas - Sylvari Fighter/Thief
Tiamat - Kelden Mage

Posted on 2011-11-09 at 00:39:24.
Edited on 2011-11-09 at 00:43:37 by Alacrity

Topic: Audalis Dreaming QnA
Subject: yes I looked them up


I had forgotten about them. I sent you a PM

Posted on 2011-11-08 at 19:14:23.

Topic: Audalis Dreaming QnA
Subject: what is a kelden again? LOL


if you do not know the osric system, then give me stats and what you are looking as a character and I will assist.

Example: I want to player a warrior that is mostly archer but can still fight hand to hand. I'm think he was born as a bastard son to a lord who took him in but when the lord died the Lady of the house told him to leave or a hunting accident would happen.

BTW - if anyone wants a link to the 2e rules, email me. rbriant gmail.com

Posted on 2011-11-08 at 18:50:19.
Edited on 2011-11-08 at 18:52:20 by Alacrity

Topic: Audalis Dreaming QnA
Subject: Rogerius?


Actually it is a Canadian thing. But thanks for spoiling the series i just started reading......




Posted on 2011-11-08 at 16:43:17.

Topic: Audalis Dreaming QnA
Subject: line up?


Send me a character or concept if you are unfamiliar with the old school rules.

Grugg - I have one thing to say to you: Winter is Coming.

Posted on 2011-11-08 at 15:39:50.

Topic: Audalis Dreaming QnA
Subject: Audalis Dreaming


Okay, apparently I have let the beholder out of the bag. Yes I do intend on starting a low level Audalis game soon. It will be old school D&D (Osric now to some. 1e/2e to others). If you don't know the system, don't worry I do the rolling and I can help with characters. Posting once a week, you don't have to write shakespeare, just sensibly. This is a dungeon romp, so I plan to keep it simple but you should have a rough understanding of the Audalis world.

Your characters were escorting a caravan across Pardinal when beset upon by Cruniak, the scourge of Audalis. You survived and get to your destination but now the mayor of Sundel is posting a huge reward for any adventurers who will go forth into the wild and kill off this threat to trade. Winter is coming and no one wants the Cruniak to be breeding all winter.

Cruniak are an Audalis monster, not yet fully explored and this adventure (and the ones following, hopefully) are an exploration of the Cruniak. They are evil, cruel and malicious. They love to torture, rape, pillage, destroy and enjoy eating their prey alive. What you know is Crunaik have rough hides that bear a scale like appearance of molten grays and browns. Most are splotchy or bear some sort of pattern across the skin with ranging hues of their base color, but a rare few are solid in color. They have no hair, and no visible nostrils. Their faces are set and angry with little room for movement and their mouths are jagged slits filled with razor-like plates of teeth much like those of a shark. Their narrow eyes are usually yellow all the way across, though a few turn a milky white. Females are never seen and so far no scholar has survived an attempt to find about their mating practices. The Crunaik are a strong and fit people and their physiques tend to reflect that appearance. Standing upright they have broad shoulders and slim waists, giving them an athletic look. Their arms are, however, slightly oversized for their bodies, and their hands and toes end in short, rather blunt claws of jet black. All Crunaik have multiple scent glands. These glands present themselves as small tendrils that dangle from the chin and off the back of the head. The Crunaik often scar their flesh with ritual tattoos and sometimes, in the more ferocious tribes, they’ll even sear marks into their flesh with branding irons. Often, the symbol of their tribe is branded or tattooed into their forehead. The male Crunaik range in height from six foot to seven and a half feet in height and weigh in at anywhere between two hundred and twenty pounds to three hundred and ten. They use martial weapons and seem to prefer two handed weapons that do a lot of damage, but have used thrown missile weapons in your encounters (spears, javelins, rocks, dead bodies).

Characters will start off at 2nd level (by 1 xp only), no magic items at all. Pick one main weapon and one type of armour (chain or less) for free, and then you have 100 gp to equip (give or take, I don't intend to check everyone's math, just be reasonable). 86 pts to divide among stats with only one 18 and one 17 allowed. Like to keep classes to original books only but I will consider a kit with a good background. Audalis races only (no Brathunspar though).

I already have a Khord Cleric by Hammer.I would like a 6 player max. If you would like to see my style of gaming, look to the games thread "Contining where we last left off"

Posted on 2011-11-08 at 13:43:30.

Topic: Castle Rautenberg Q n A
Subject: hey


Finally feeling better after sickness tore through the family in the form of a terrible cold. Passed from child to mom to daughter and then to me. Ick.

Anyways, I'm back now and will post to game before EOD Wed.

Posted on 2011-11-08 at 13:25:10.

Topic: Destiny Flight - QnA
Subject: i"ve been sick


So I wouldn't have been able to post this weekend anyway. Let's try to get everyone postig this week so we can move on.

Posted on 2011-11-06 at 23:28:40.

 


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