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Topic: The Gobber King- QnA
Subject: Well

There is attempting to turn the undead. I think there is a combine spell that could have the two clerics act as a 4th level. Since they are tiny creatures, you might effect a great deal of them, unless they are vampiric zombie animals, in which case you are all dead.

There is always a light spell.

For the mages - burning hands would work well.

Posted on 2013-11-14 at 13:36:02.

Topic: The Gobber King- QnA
Subject: Clerics and undead

One of your Clerics is of Solanis (Holy Anger Division) and probably would feel obliged to put an end to the powers of darkness and evil, even among the tiny creatures.

Posted on 2013-11-14 at 13:11:37.

Topic: The Gobber King- QnA
Subject: I'm the map!

 photo 1374fa62-51e4-4497-946f-6eb3515bc6a0.jpg

Scale is 1 sq is 4 feet. Not sure why they used such an odd size but there you go. Please note the scale may change from room to room.

Posted on 2013-11-13 at 22:01:58.
Edited on 2013-11-13 at 22:05:31 by Alacrity

Topic: The Gobber King- QnA
Subject: Clerics and the Art of Motor Cycle Maintenance

Clerics prayers are provide by the gods. You must pray for a spell. There is no mana.

With me, I do not play the domain restrictions. Use the entire list.

You have x spells per day. At 2nd level, a cleric would have 4 1st level spells a day if they have at least a ...16 WIS. Now there are some extra spells you get for your god in Audlais as well, but this is how the base works.

We good?

Posted on 2013-11-13 at 21:38:16.

Topic: The Gobber King- QnA
Subject: questions

OOC: I'm curious if maybe we could use the cleaning bot to clean up of the mice. Is there a way to release it in to the other room with the cat and mice?

Don't know - ask it. Bwahahahahahahaha

You could try to pick up Opus (my name for it) and carry it over or open the door, run and see if it reacts. It is a gamble either way.

Posted on 2013-11-13 at 19:56:05.

Topic: The Gobber King
Subject: The Walking Pets

Wembley removed the various decanters, tumblers and vials from the cabinet and placed them on the table with the food. He tried to sniff them to see if any smelled like common spirits one might find at a tavern. For the most part, he was correct, Rum, Brandy, Vodka, Poln-Twa, etc . The blues are a mystery but have that alcohol scent to them. The Green is Ammuntahaanu – a rarely found spirit of the Gilskalos. As to the dark brown, it smells like a swamp and a distilleries forbidden love-child.

(not sure if Wembley wants to break the seal on the small vial)

Once feed and ready to move on, the party turns their attention to the wooden door down the hallway. Wembley listens to the door and hears the same low moan that Crow heard from within - definitely animal-like but more ... menacing.

(I am going to assume some positioning here based on standard D&D play)

Crow stands with Bow in hand, arrow notched behind the Rogue as he works on the doorway to check for traps. Alôndas stands ready with a spell in mind, Mal has Sabre in hand and the others gather to assist in any way necessary.

The Cidal is satisfied there are no traps on the door and opens it cautiously. The room is dark, not illuminated as the one you are in but the light comes in to reveal the contents. Bookcases line two walls, and in the center is a small table and four chairs. In another wall is a clear glass window through
which the Living Room may be viewed. In a corner are a desk and chair. The desk is messed up as though someone has searched it.

On the table is a black cat. It is quite mangled and has dried blood matted in its fur. But the cat still moves and from it comes the deep moaning that you heard through the door. Its eyes are blood eye and seem to glow in an oh, so menacing way. It hisses at you and as it does more eyes, much smaller, appear in the darkness – on the shelves of the bookcases, on the desk, on the floor and all throughout the room. Mice, Lots of them, with the same glowing blood filled eyes looking like they should be dead but not. They start to move towards you and the doorway, not quickly but still clambering over the floor, falling off the shelves and leaping forward to get at you. A miniature army of the dead lead by an undead cat.

There is a black portal on the other side of the room.

Posted on 2013-11-13 at 19:15:32.

Topic: And yada-yada this is why we can't have nice things,...
Subject: watch it

Canadian are all around you. Welcome to the Inn Finn.


Posted on 2013-11-11 at 21:12:45.

Topic: Destiny Flight - QnA
Subject: Actually

I thought the reaction was perfect, and the questions were all very valid.

Posted on 2013-11-11 at 13:24:57.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Disintegration

Tech to disintegrate something does not exist in the Verse. At least not as far as you know.

However ... It did exist back on earth that was but when used as a weapon, would burn a small area into a person and then move outwards, making it an incredible cruel and painful way to kill. It was banned back on EtW and the tech censored. Only two of the guns are rumoured to exist (The Varon-T) but they do not have the working component and are owned by collectors - Extremely Wealthy collectors of Earth that Was artifacts.

Posted on 2013-11-11 at 13:22:58.

Topic: Destiny Flight - QnA
Subject: Only you

Only Jon had the knowledge of the passenger. I figure the rest really had no link that would lead them to tabloid mags and paparazzi stalking.

However as the conversation goes on, Crew might know others that are mentioned.

Posted on 2013-11-11 at 13:09:11.

Topic: The Gobber King- QnA
Subject: characters

Sorry I have not gotten around to posting the characters. I have been very busy lately between my Daughter looking for universities and my son who has autism. Keep me hopping.

Posted on 2013-11-11 at 13:06:35.

Topic: Player seeks GM to exploit his entertaining but notoriousily bad decsions
Subject: Welcome Finn

I think Tann might be looking for someone in Trilogy War, but my games are all full right now. Keep an eye out and something new will crop up.

Posted on 2013-11-11 at 13:04:53.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: thanks

I appreciate the note Giddy. I am open to communication especially if you are bogged down with real life. Believe me - I understand that.

On that note, another weekend that was a wash for me. I intent to work on some Silver screens during lunch today and see what I can do to get everyone on same page.

Posted on 2013-11-11 at 13:03:31.

Topic: Destiny Flight - QnA
Subject: Jesse was a friend, or yes she was a good friend of mine

Jessie was always meant to be a NPC, long the same lines as Bridget.

Posted on 2013-11-11 at 01:15:19.

Topic: Destiny Flight - QnA
Subject: yes. back in black

Celeste has rejoined us in Destiny. I have offered to make a space available to Reralae on Destiny if she'd like to join.

Posted on 2013-11-11 at 00:59:55.

Topic: Player for Serenity RPG
Subject: Timing

Celeste - please contact me directly if you want back in. or via PM

Posted on 2013-11-09 at 14:06:50.

Topic: Destiny's Flight - A Serenity RPG
Subject: The job

Persephone, Eavesdown Docks, Badger’s Office, 6:10 pm ST

“Oh my, mister! What a lot of fine things you have! You must be important!” Angela breathed, then gasped and looked down at her feet when she realized she’d spoken aloud.

A man in a tweed suit and bowler hat smiles at the outburst, but his eyes are sly, and he barely glances at Angela, instead looking over Tess and Jon, then JC, as if he is trying to remember something. Yet the simple compliment seems to enchant him.

Angela lets the two men exchange pleasantries while she gets over her embarrassment. She continues to look around the room in sidelong glances, though it’s the two cute fellows sitting together that have caught her attention now. She started to brush her hair back from her face, only to remember it was already pulled back.

“Since this is our first face to face, I thought we’d start out on the right foot. Complements of me – I’m Badger, “the man said. ” Now I hears that you have a fast ship and that you are reliable. That be two things I have a real use for right now.”

Angela’s gaze swiveled from the men to the table, but before she could react, Tess was diving in, pouring herself a drink and tucking in like she hadn’t had breakfast.

“Yes Sir, Destiny is one fastest boats about,” the Captain answered,” and we take our jobs seriously.... We aren’t the biggest but we can do special deliveries quicker’n anyone…....And for the that food there….well that’s mighty nice of you, my crew appreciates it. …..I hope you don’t mind I brought so many, Tess there is my pilot and I figured it’d easier if she could ask what she needed to know straight out......The others are fairly new to my crew and I thought the experience would be good for them..... Besides this ain’t the easiest area to walk through.” Jon nodded to JC and Angela that it was ok.

The sandwiches are simple but the fish is good. The drink is a fruit beverage made from powder and whoever made it didn’t read the measurements so it is a bit strong and sweet. But free food is free food.

Angela smiled delightedly and stepped lightly over to the table, where her nose told her before her eyes could that the sandwiches held tuna. “Tuna? Like, from a real can? Mister, you sure know how to make a girl feel welcome! Thanks!”

Again, Badger smiles broadly. “I like her. Knows how to appreciate a man’s largess”. Unfortunately, with his accent it sounds more like he says large ass. Any mis-cue the crew might take from this slip is lost as both the young men in suits chortle loudly. Badger turns on them with a glare, “Oi! You ain;t been around with me long enough to be showing anything but respect. I’m the boss! The man who pays you! Don’t be forgetting that.”

The two sheepishly apologize and regain their composure.

“Where was I?” Badger asks while looking at Angela with a smile, “Right. Sorry about that. A businessman like me, with roots in the community needs to remind people how they should behave. Hope I didn’t frighten you.”

(Assuming something passive from Angela)

“Right. The Job. The job involves chaufferin’ the stepdaughter of some well-to-do land baron to her wedding aboard a luxury cruise liner, the Rim’s Dream. The girl’s name is Lilianna Fairchild. Job is simple—deliver the girl to the cruise liner in time for her wedding which is 5 days from now. Actually, It will be the girl, her bodyguard, and a wedding planner. As well, these two,” he points a finger at the two young men, “Will be joining you in order to complete a business transaction of my own. I can’t hand over a simpler job. Course, it don’t pay much, 20 a head per day but you do this right by me and, well you be in my good book and there be people that would kill to be there.” he says with a modest chuckle.

Badger pulls a folded piece of paper off his desk and hands it to the Captain. “That’s the coordinates of the liner, five days good enough for you?”

(If Tess looks over the coordinates she will see that you can do so easily in five days, but only because you have Destiny. A Firefly or Hornet would have to hard burn all the way)

OOC: Some of you will get a PM with info your character knows

Posted on 2013-11-07 at 18:45:35.
Edited on 2013-11-07 at 18:46:38 by Alacrity

Topic: The Gobber King
Subject: inside

Wembley works on the lock to the metal cabinet and is able to turn the tumblers with ease. Inside the cabinet are four shelves of decanters of various sizes and shape. There are six that are clear, 4 that are brownish, two blues, a bright green and a dark brown with a lot of green sediment at the bottom. There is one very small bottle as well, a blue glass that is very small, even to a Cidal’s hand. It is wax sealed and has a rubber tear drop on the top suggesting a dropper within.

Alôndas examination of the portal reveals that the darkness does not draw him in for merely touching. The is cool to the touch but other than that, nothing of note. The mage suspects that you have to put yourself through the portal at least halfway before it will activate.

Posted on 2013-11-07 at 16:42:07.

Topic: The Gobber King- QnA
Subject: that will be revealed

I will post the results of the touching and the cabinet today if I have time.

Posted on 2013-11-07 at 14:07:42.

Topic: The Gobber King- QnA
Subject: okay

Sal is without a connection so I have to NPC the Leader of your group. Unless someone has an objection, I will have him "direct" the party to the door where Crow heard to moaning and opening it.

Posted on 2013-11-07 at 13:54:42.

Topic: Destiny Flight - QnA
Subject: Reralae

We have a new player to take over for Tess. Reralae has asked to join up.

Welcome abroad!

Posted on 2013-11-07 at 13:51:52.

Topic: Player for Serenity RPG
Subject: players

Reralae - welcome to Destiny. I will be putting your name on the roster. Thanks for joining.

Archangel - The time is 6 years after the war ended so that would be 2517.

Posted on 2013-11-07 at 13:49:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: okay answers

Bro - Sorry I got your sons names mixed up, but i do so with my own as well. Giddy has not posted for two months and he has yet to let you know the turbines were uncoupled.

Tann - Actually no you didn't post that you went back to engine room. In fact, I asked your specifically where Wolf was going before leaving ship and you said you were gathering guns and ammo from yours and Asher's room only.

"The only stops I'm making Roger are to pick up my extra ammo box of 100 rds for the Pistols and an extra 50 rds for my shotgun. As for the JC I'm reloading the few rds I fired and grabbing all 3 of it's magazines and 150 Shotgun rds for a total of 200 shotgun rds. Of those 200, 100 of them will go to John for the SPAS shotgun he has and I'm putting all into my backpack. Then its on to the Mule. And just to be clear I have all 4 magazines for the pistols."

You did post you had a bucket of scrape but you did not post where you got it. I could only assume you got it along the route between Asher's gun supply and the mule. You probably would not keep scrap in the engine room anyway but in a supply locker.

I wanted Wolf to go into engine room so he'd discover this missing part himself. But you didn't so I improvised a way to get you back. As to when did this happen between now and the time you left to go to the atmo processor. Part of online gaming is that sometimes i have to guess.

Posted on 2013-11-06 at 16:01:39.
Edited on 2013-11-06 at 16:05:27 by Alacrity

Topic: Player for Serenity RPG
Subject: here you go.

The following is a general guide to creating characters in the Verse. If you are from a free-form background and don’t get this stuff, let me know and we can work it out together based on what person you want to play.

Attributes in Serenity RPG are dice, not stats. You pick a higher dice to represent a better attribute. The steps of dice progression are:

d2 – d4 – d6 – d8 – d10 – d12 – d12+d2 – d12+d4 etc.

Any time you want to do something, from fly a ship to shoot a guy, you take attribute + skill die and roll them against a difficulty class.

You have six attributes, three are physical and three are mental

Agility – Your ability to move quickly and physical coordination
Strength – Just how strong is your character.
Vitality – a measure of general health and toughness

Alertness – Intuition and observation. How much you can spot and notice.
Intelligence – Basic smarts. How bright you are and how much you’ve learned
Willpower – Determination and force of will.

Initiative (How shots act first in combat) is Agility + Alertness
Life Points (Hit points, how much damage you take) is Vitality + Will Power
Physical combat – strength + skill
Gun combat – agility + skill
Basic Combat Dodge – Agility + alertness

Making the characters;

Everyone starts with 48 points. If you want d12 in strength, it will cost you 12 points. But don’t be dividing up points yet. First there be Assets and Complications.

Assets are bonuses and addons that help your character do things that define them. Kaylee’s ability to talk to engines, Jayne’s ability to take a hit, Wash being able to fly the ship all come out of assets. Assets are major or minor. Every player should have at least one asset, and no more than five. Minor Assets cost 2 points and major assets cost 4.

Complications are those quirks or personality traits that make people human. Jayne getting greedy when the money is good. Or the circumstances that make things difficult like Simon and River being wanted fugitives. Minor complications add 2 to your points and major ones add 4. Everyone should have at least one complication and no more than five. Note, play to your complication in the game will get you plot points as well.

Once you have your assets and complications done, you take the remains points to give to you attributes. Remember that d6 in an attribute is considered average.

The following are the list of assets and complications in general terms. If you want to know them in specifics, let me know. If you can think of something not on here, let me know. If minor or major is listed after a trait, then that is the only level possible for that trait.

Allure – You are damn good looking and you know it. You can play it up, dress it up or just have that look.
Athlete – You excel at one specific athletic specialty (tennis, running, swimming etc)
Born behind the Wheel – You could drive before you could walk. You can drive any type of a specified vehicle (ships, land machines, etc) so well that you can amaze people.
Cortex Spectre – The is no record of you on any alliance data bank. As far as the computers know, you do not exist
Fightin’ Type (major) – You are always ready for a fight and can handle yourself well in a tussle.
Friends in High Places (minor) – You have friends and contacts in the high class social groups.
Friend in Low Places (minor) – you have friends and contacts in the underworld and seedy parts of the verse.
Good Name – You are known and have a good reputation. People respect you for something you did or have done or supposedly did.
Healthy as a Horse – You rarely get sick and shake off injuries faster than most.
Heavy Tolerance (minor) – You can drink most people under the table. Doc has to hit you twice with meds to put you under.
Highly Educated (minor) – You have school training and can refer it from time to time. You can rhyme of facts and figure galore about a whole lot of places and things,
Intimidatin’ Manners (minor) – You have that look that makes people scared of you. Complete strangers call you sir.
Leadership – You have the way about you to bring the best out of people. You inspire, you motivate and the right word of praise for you will make people want to work harder.
Lightning Reflexes (major) – You are a fast draw. Most guys haven’t touched their guns by the time you have drawn and shot them.
Math Whiz (minor) – You do math in your head faster than a gorram computer.
Mean Left Hook (minor) – You are deadly in a fist fight. Hands can do lethal damage.
Mechanical Empathy (minor) – Machines talk to you and your hear them. The slightest of sounds from an engine means volumes to you and you are gifted at fixing them.
Military Rank (minor) – You rode a tank or held a general’s rank on one side or the other. Be it winning or losing side, you have served in the military and have military training.
Moneyed Individual* – You are loaded. Your dad is rich, or you wrote the jingle for Fruity-oat bars that everyone sings. Either way, you can get you hands on cash if need be.
Natural Linguist (minor) – You have an ear form languages and pick up different ones easily.
Nature Lover (minor) – You are at home in a forest and in harmony with nature. Trees seem to talk to you and you have a gentle touch with animals.
Nose for Trouble – Every once in a while, you get that feeling as if her is trouble about and sure as shooting, you know that trouble is about somewhere.
Prosthetic Limb/organ – You lost something in the war or a fight or an accident and had it replaced with a bionic replacement that enhances its ability. An extra strong arm or an eye with infra-red, either way you are better than you were before.
Reader* - you can sense other people’s thoughts and feelings. Getting inside a person’s head is possible for you, even if you don’t want to.
Registered Companion* (minor) – You have completed the Companion training and are legally entitled to the benefits of the guild members.
Religiosity – You are a man or woman of god (Buddha or Christian). Faith guides your actions and movement through the verse.
Sharp Senses (minor) – Pick a sense and yours is better than most.
Steady Calm – Even in the most dangerous situations, you remain clam, as if nothing fazes you or could ruffle your feathers.
Sweet and Cheerful (minor) – You are a happy person and you like to show it. Nothing can bring you down and people just can’t help but like you.
Talented – One skill you are exceptionally good at and perform better than most.
Things go Smooth – Lady Luck likes you and good things tend to happen to you.
Total Recall (major) – You have an amazing ability to recall something you have seen or heard in the past, in great detail.
Tough as Nails – You are much tougher than you look. You can dish it out and you can take it as well.
Trustworthy Gut – You have learned to trust your gut reactions as they are rarely wrong.
Two Fisted (major) – You are ambidextrous.
Walkin’ Timepiece (minor) – You don’t need no watch, you just know the time. Freaky really and your friend use you to set their owen clocks.
Wears a Badge – You are a law man, a sheriff or a member of some law enforcement organization. You are sworn to serve and protect.

Allergy – something sets off your body to a rash or sneezing fits.
Amorous (minor) – Sex might not be the only thing one your mind, but it is in the top 3.
Amputee (minor) – You lost a limb and never got a fancy replacement
Bleeder (major) – You suffer a blood condition that makes you bleed and not clot well.
Blind (major) – Since birth or after some accident, you are completely blind. May need a guide animal of some sort.
Branded – You are a bad bad apple and you are rotten to the core. Everyone knows you and everyone knows what you are capable of.
Chip on Shoulder – Anger management? Screw that! You lash out at people for the slightest of things.
Credo – You have a personal set of principles that you can not go against no matter what. The sense of honour you have is all that keeps you going and damned if you are going to compromise that.
Combat Paralysis – Guns start to blaze, you stop moving. You need to take a few moments before you can face a fight.
Coward (minor) – You ain’t no hero and believe to leave the fighting for those who are into fighting.
Crude (minor) – Yo usay the wrong thing at the wrong time, and the right time and well any time really. Subtle is not your middle name.
Dead broke (minor) – No matter how big your take, you always seem to be broke. Money just burns through your pockets
Deadly Enemy (minor) – Someone doesn’t like you and you are on their list of who to eliminate. Even if you kill this guy, he has a brother, sister and uncles that would like you dead.
Deaf (major) – You can’t hear a thing. Your ability to speak may be effected
Dull Sense (minor) – One sense doesn’t work so well.
Easy mark (major) – You are gullible and believe every hard luck story in the verse.
Ego Signature (minor) – You have a thing for leaving calling cards wherever you go, a little sign that you were here for your fans and enemies. Makes you easier to track.
Filcher (minor) – You steal things out of habit. You tried quitting but you gained so much weight so you try to keep it to a minimum instead.
Forked Tongue (minor) – You like to lie. You get to spinning a tale and the tale takes on a life of its own.
Greedy (minor) –Money can make you do stupid things, like betray your crewmembers.
Hero Worship (minor) – Someone in your life can do no wrong and you won’t hear otherwise.
Hooked – You are addicted to a substance, and require doses of that substance or find your perform will become effected.
Leaky Brainpan – You are crazy. You talk to people who aren’t there, or think you are a flower and people should water you. Whatever the case, you are a nutcase.
Lightweight (minor) – You get drunk really easily. Doc has to show you a needle to make you pass out.
Little Person (minor) – You are a dwarf. 3 to 4 feet tall.
Loyal (minor) – Some group of people know you are loyal to them, and that you’ll do anything they ask of you out of loyalty.
Memorable (minor) – You have something distinctive about you that makes people remember you.
Mute (major) – You can’t speak. You have to use non-verbal communication
Non-Fightin’ Type (minor) – You just don’t believe in violence and will avoid conflict if you can.
Overconfident (minor) – “Hey, I can do that” is your motto in life. You are bold, brave, cocky and full of dare.
Paralyzed (major) – Spinal ord injury has put you in a wheelchair for life.
Phobia (minor) – Something scares you badly. If you come near it, it freezes you up completely.
Portly – You never met a pot roast you didn’t like. You are a heftyperson.
Prejudice* - You dislike a certain group of people and react negatively when brough tin contact with them.
Scrawny (minor) – You look like you have missed a few meals.
Slow Learner (minor) – You have a mental block on a certain set of skills that keeps you from learning it well.
Soft (minor) – You can’t take pain and crack under the smallest of pressure.
Stingy (minor) – You never feel rich enough. You lock away money, never spend it on things you need.
Straight Shooter – You are generally honest and like to remain that way.
Superstitious (minor) – You believe in the crazy mumbo –jumbo that affects your everyday life.
Things Don’t Go Smooth – Lady Luck hate you. Things never work out in the end for you without a series of complications.
Traumatic Flashes – You have flashbacks and horrible dreams of things done to you in the past. It can freeze you up at the worst times.
Twitchy (minor) – You aren’t paranoid – you know there are people out to get you. Trust no one is your motto.
Ugly as Sin – Whether by scar or by birth, you are one ugly critter.
Weak Stomach – Sign of blood makes you weak. A Dead body will drop you faster though. You can’t handle all but the dullest of foods.

With skills you start with 75 points. You begin with the General Skills listed below which you can only take to a max of d6. After that you may go higher in specializations within the skill sets. So for example you might have a d6 in Animal Handling, so you add 2 more to the specialty of horse training to d8. You can go as high as you want within a specialty.


General - Even if you have never done anything in these skills, you have a chance based on attribute alone in these skills. So a novice can shoot a gun, or come up with obscure knowledge.

With specialization, if there is a category you can think of, but don’t see – bring it up. This is hardly the exhaustive list. Some cross over several skill sets, so don’t specialize twice.

Animal Handling – You like animals, or you know how to talk to them.
• Specializations: Training, riding, zoology, veterinary, specific animal
Artistry – you have some artistic talents
• Specializations: Appraisal, cooking, forgery, game design, painting, photography, poetry, sculpting, writing.
Athletics – You are good at moving and using athletic skills
• Specializations: Climbing, contortion, dodge, juggling, jumping, running, swimming, any sport
Covert – The subtle arts of the sneaky sneak.
• Specialization: Camouflage, disable devices, forgery, infiltration, disguise, hide in shadows, streetwise, open locks
Craft – You can create things out of other things.
• Specialization: Architecture, blacksmithing, gun repair, leatherworking, cooking, pottery, origami, metalworking
Discipline – You have had some sort of training, usually military.
• Specialization: Concentration, interrogation, intimidation, leadership, mental resistance, morale
Guns – Anyone dip can squeeze a trigger – this is about aiming and knowing how to hold the gun
• Specialization: Assault rifles, energy throwers, grenade launchers, machine guns, pistols, rifles, shotguns
Heavy Weapons – The big guns that are used to take a ship out of the sky.
• Specialization: Artillery, catapults, demolitions, forward observer, mounted guns, rocket launchers, cannons
Influence – Sometimes words are better than guns and glances.
• Specialization: Administration, barter, bureaucracy, conversation, counseling, marketing, seduction, streetwise
Knowledge – Knowing stuff and more stuff.
• Specialization: Culture, selling goods, appraisal, philosophy, earth that was, sports, religion, local customs
Melee Combat Weapons – Weapons held in the hand that don’t shot nuthin’
• Specialization: Clubs, numchaku, swords, knives, dagger
Perception – Picking up on the subtle clues in your surrounding
• Specialization: Deduction, empathy, gambling, hearing, intuition, reading lips, search, sight, smell, taste, tracking
Performance- You got a song in the heart or a desire to act out.
• Specialization: Acting, dancing, costuming, keyboard, guitar, wind instruments, singing
Planetary Vehicles – You have the ability to drive, steer and operate land based vehicles
• Specialization: cars, canoes, sailboats, hovercraft, ground vehicle repair, military combat vehicles, submarines, yachts
Ranged Weapons – Any weapon thrown or shot that isn’t a gun
• Specializations: Blowguns, Bows, crossbows, darts, grenades, javelins, knives, slings
Survival –Buck naked on a rock – things ain’t so bad.
• Specialization – water, land, desert, nature, space survival, specific environment, making fire, hunting
Unarmed Combat – You fight with fist and feet
• Specialization: Boxing, brawling, judo, karate, kung fu, wrestling, street fighting

Skilled Only – you must have points here to try these at home.

Linguist – You know languages well
• Specialization – Arabic, Armenian, French, German, Spanish, Cantonese, Mandarin, etc
Mechanical Engineering – You know machines and how to fix them
• Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.
Medical Expertise – You have studied medicine either in school or on a battlefield
• Specialization: Dentistry, forensics, general practice, genetics, neurology, pharmaceuticals, surgery, toxicology, prosthetics
Pilot –If it flies, you can drive
• Specialization: Navigation, astrogation, astrophysics, gunships, transports, helicopters, patrol vessels, ultra light, covert stealth ship
Scientific Expertise – Plenty of schooling or self taught, you the nerd, man!
• Specializations: Earth Science, Terra-forming, Historical sciences, life sciences, mathematical theory
Technical Engineering – If it has a computer, you can work with it.
• Specialization: Communications, computer programming, hacking, security devices, technical repair, create/alter technical devices

Posted on 2013-11-05 at 19:08:56.

Topic: Player for Serenity RPG
Subject: Tess - the character

Character Name: Tess “the-devil-made-me-do-it” Zhou
Gender: Female
Race: Human
Born on: Shadow
Age: 25
Hair: Black
Eyes: Brown
Build: Athletic

Agility – d10
Strength – d8
Vitality – d6

Alertness – d8
Intelligence – d6
Willpower – d8

Born behind the Wheel (major) – You could drive before you could walk. You can drive any type of a ship so well that you can amaze people.
Steady Calm (minor) – Even in the most dangerous situations, you remain calm, as if nothing fazes you or could ruffle your feathers.
Talented: Pilot (minor) ~ Flying is her business, and business is good!

Lightweight (minor) ~ wheee!
Loyal (minor) – Browncoat through and through.
Superstitious (minor) – Don’t mess with my lucky charms.

Discipline – d6
• Specializations:
Concentration ~ d8
Mental resistance ~ d8

Guns – d6
• Specializations:
Rifle ~ d12
Shotgun ~ d8
Pistol ~ d10

Mechanical Engineering – d6
• Specializations:
Mechanical repairs ~ d8
Rewire and reroute electrical ~ d8

Pilot – d6
• Specializations:
Astrogation ~ d10
Transports ~ d10
Gunships ~ d12
Short range Shuttles ~ d10
Ultra-light aircraft ~ d8

Technical Engineering – d6
• Specializations:
Communications ~ d8
Technical repair ~ d8

Fruity Oaty Bars (10) ~ 1
Goggles ~ 1.2
Rucksack ~ 2
Good Whiskey ~ 5.6
Deck of Cards ~ .2

Weapons Etc.
Pistol, heavy ~ 22
Holster, Speed Draw ~ 10
Rifle ~ 30
Scope 12x ~ 8
Harness ~ 6 (usually left a home w/ rifle unless under special circumstances ^_^ )
Knife, Combat ~ 1.6
Grenade , Flashbang (10) ~ 8

When asked about her life before the war, Tess usually just shrugs and mumbles something to the effect of “it doesn’t matter”.

Tess and most other young people from Shadow, were some of the first to join the Independents in the war. The plan for total “Utopia”, plus the violent nature of the Alliance was at complete odds with the hard workin’ folks of Shadow. Tess herself came from a family of ranchers, something that the family had been doing for generations. Their ranch was the culmination of at least 150 years of hard work, and the Alliance threatened to undermine their way of life by smothering it with rules and regulations. Rules and regulations that were made by go tsao de politicians that had never seen a cow.

It could be said that Shadow was hit the hardest during the war. It all depended on who you talk to. What was once a vast, plain swept planet with cattle ranches, granaries, and dotted with towns is now a black rock. The Alliance, in a show of force, bombed the entire surface of Shadow in order to teach the Browncoats a lesson. What happened instead was even greater tenacity and determination from everyone who fought.

From the very beginning of her military career Tess showed a great aptitude for driving, specifically piloting. She blamed it on all of that horse riding she had done on the ranch, “You get on ‘ol ornery on a bad day and you sure feel like you’re flying. Especially if she throws you from the saddle.” Speed was the game, and what a fun game it was. She was soon shuffled into a gunship as the main pilot. When Shadow was destroyed, Tess became increasingly foolhardy. She began pulling off stunts that no ship should be able to perform, and when someone called for a pilot with “more balls then brains”, Tess was almost always chosen. The phrase “the devil made me do it” was often used by Tess after a near impossible feat, mostly to the crew that looked a little green around the gills.

It was during this time that she developed her belief in her lucky charms. Certain items were always present when she completed the death defying stunts for the Independents, and she began carrying them as talismans for future capers. She is always seen with her goggles, a few black feathers fixed to her hair, and the pockets of her cargo pants show oddly shaped lumps through the fabric.

On Tess:
Tess? Oh sure, she’s easy enough to work with. You could say that she gets a little flip sometimes, but her general demeanor is fairly pleasant. Her humor can get pretty confusin’, it usually sounds just like every other gorram sentence that falls out of her mouth. I think we’ve all lost our lunch a time or two after one of her stunts, but she says she’s keeping that to a minimum. Well, she says that right after sayin’ “Devil made me do it”. Don’t talk too much ‘bout her life before the war, but she’ll jaw your ear off about cows and horses if you give her an opportunity.

It’s pretty easy to see that Tess considers Destiny her home, and everyone on it her family. That girl loves this ship. She and the captain have some kind of history. Not that kind of history, they were in the war together. The two can go rounds, giving each other a ration of luh suh, but nothing gets ugly. Naw, she’s not one to rile very easy, but if you do get under her skin, an’ she goes real quiet, you’d better hide. But like I said, pleasant enough. Don’t go worrying your purty little head about starting an argument with her. She’s even-tempered, sometimes crazy behind the wheel, but still pretty even-tempered.

Posted on 2013-11-05 at 16:13:15.

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