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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Audalis Dreaming QnA
Subject: The party

The party is established except minor edits (I hope).

Hammer - Khord Cleric (Gamard)
Tann Talas - Sylvari Fighter/Acrobat (Crow)
Tiamat - Kelden Mage (Wan)
RPN - Sylvari Ranger (Talyonaas)
Dark Lady - Human Female fighter (Sebastianne)
Gallirian - Khord Warrior (Bjacki)

Posted on 2012-01-05 at 02:30:56.

Topic: Audalis Dreaming QnA
Subject: disagree

I would say Cwwllo died because a leadership was established and when Arien stopped posting everyone stopped as well saying they needed see what the leader was doing.

But let's hear from the others? I'm open to suggestion.

Posted on 2012-01-05 at 02:17:55.

Topic: Audalis Dreaming QnA
Subject: leadership

Why must we muck up the waters with leadership? The quest is clear. the ranger tracks, the wizard cast spells, the fighters fight...

Okay peeps - who thinks that leadership has to be established in a d&d game?

Posted on 2012-01-05 at 02:10:24.

Topic: Audalis Dreaming QnA
Subject: No

You didn't know each other when you joined the caravan but you have travelled through the Pass together guarding said caravan and defending it when the Cruniak successfully made it to the destination(Sundel) where the caravan leaders told the city officials of the attack. The mayor has then posted a hefty reward for adventurers to seek out and find the lair of this evil creatures and eliminate them.

So you all will "know" each other in that you have fought together, lived on the road together and relied on each other for the past week. So you will know each other by name, appreciate each other's fighting style and have a general sense of who does what (This Khord is good in battle, the other heals).

Posted on 2012-01-05 at 01:51:04.
Edited on 2012-01-05 at 01:52:33 by Alacrity

Topic: Audalis Dreaming QnA
Subject: how you will start?

It will start as all good adventures start - in a tavern.

Posted on 2012-01-05 at 01:34:21.

Topic: Audalis Dreaming QnA
Subject: may I suggest


Hobbit Dwarves (lots of them in the upcoming movie)

Dwarven Cleric (deviantart has tons)

It doesn't have to be a real person.

Posted on 2012-01-04 at 19:03:27.

Topic: Audalis Dreaming QnA
Subject: casting call

As a visual aid, I would ask you to send me a picture or the name of an actor/actresses/singer/famous person/sport figure/whomeverelsefromanytimeperiod who would protray your character in the Audalis Dreaming Movie. This helps the players get a idea of the party and what people look like. I realize a lot of characters are not human so some imagination will be required.

Opening post and characters will be up soon, this weekend at latest.

Posted on 2012-01-04 at 18:46:32.

Topic: Floyd Hobart #6 is up
Subject: Floyd Hobart #6 is up

Ladies and gentlemen, the Sixth episode of Floyd Hobart is now up. Hope you enjoy. Floyd attempts to find a date in the wrong place.

Some Girls don"t get it.

Please be sure to let Jing and I know what you think! We love comments.

Posted on 2012-01-03 at 18:11:52.

Topic: Audalis Dreaming QnA
Subject: okay

Sent messages to a few. Need some info.

Posted on 2011-12-31 at 03:26:32.

Topic: Destiny Flight - QnA
Subject: Answers

1) The guest list is long and extensive. The party takes over the entire building of the Museum of Alliance History. It is huge. The list is the who's who of the alliance verse.

2) You are familiar with Tong but none of operators. Of course, you don't know every person in play right now.

3) "Hi, this is Norman Sellers of Seller's Estates. I can not answer your wave right now so please leave your name, pulse number and date and time, I will call you right back."

4)It is late at night on Osiris at the moment so wait a few hours and then call Decimus. Not sure what you mean by ground support? Lifters? crew? Well armed personal army?

Posted on 2011-12-31 at 02:48:29.

Topic: Audalis Dreaming QnA
Subject: ok

Looking to get this game started soon. Please sound off if you are still in this game and if you have moved on, let me know as well. That way I can see if I need more players.

Hammer - Khord Cleric (Confirmed Character complete)
Tann Talas - Sylvari Fighter/Thief (Confirmed character complete)
Tiamat - Kelden Mage (Needs assistance)
RPN - Sylvari Ranger (Needs assistance)
Dark Lady - Human warrior (???)
Gallirian - Khord Warrior or Syl Warrior

Posted on 2011-12-29 at 14:07:36.
Edited on 2011-12-29 at 14:09:13 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: no idea

I have tried to go in and edit the post but it won;t let me in, just comes up as blank. I will delete the post and reenter what I can see, then you can re-do it.

And it didn't work either. I will have to turn it over to Olan.

Posted on 2011-12-29 at 13:57:44.
Edited on 2011-12-29 at 13:59:40 by Alacrity

Topic: Breaking the Fourth ~ A D&D Webcomic
Subject: light source

No one thinks about the light source. just the other day, the cavalier in the party, the only one without darkvision, had a con't light put on a amulet and wore it around his neck. As a DM I said, you realize you are hanging a bright and shiny target around you neck? Yeah, it is only 60 feet was the answer.

Ummm for you to see yes. For the drow archers....

Posted on 2011-12-28 at 15:21:38.

Topic: Castle Rautenberg Q n A
Subject: Shishka Brutal

Ody gets a plot point for that one.

Posted on 2011-12-27 at 03:00:57.

Topic: Shadowrun
Subject: not looking to start a game

Sorry Tann but not planning on starting game. More curious than anything.

Posted on 2011-12-23 at 21:42:11.

Topic: Shadowrun
Subject: Shadowrun

Anyone out there familiar with Shadowrun? What version is the latest and is that the version most people are playing? Or does it have a 2e/3e/4e thing like D&D does?

Posted on 2011-12-23 at 19:43:15.

Topic: Merry Christmas!!
Subject: MCHNY

Merry Christmas and a Happy New year to all.

Posted on 2011-12-23 at 16:21:35.

Topic: Audalis Dreaming QnA
Subject: doubles

There is a story behind the Two Gallirians/Tanns

See the image that Tann uses is in fact Gallirian. If you look in the artwork on the website:
Alacrity's Crew

You will see the the three adventurers that I DMed for most of my pre 30's life (Gallirian (Rod), Vanadia (My wife) and Rune (Joe of the I'm too busy to join the inn). The Gallirian that joined the game is in fact the player who played him in those games.

So as to the avatar issue... I don't put much stock into the ownership of avatars and I hope that Tann and Gallirian can sort this out. I would be willing to make a avatar for Tann from the Thanksgiving Mythbreaker. I would also be willing to find something special for Gallirian.

Posted on 2011-12-22 at 12:55:35.

Topic: Happy Holidays Floyd
Subject: Happy Holidays Floyd

Ladies and gentlemen, Floyd Hobart is now up. Hope you enjoy. Today is a holiday greeting and a note that we will be off until the new year. But we will be back again so better be good for goodness sake!

Floyd and Santa

Please be sure to let Jing and I know what you think! Happy holidays to all.

Posted on 2011-12-21 at 11:27:18.

Topic: Destiny Flight - QnA
Subject: well now, this is the picture

14000 Tongs

Where there are Chinese, there are tongs — sometimes several. Those tongs that comprise the current Chinese gangs are splintered remnants of the old Earth-That-Was Tong 14K Triad, which became decentralized when the arks began sailing the black. The mass Exodus posed logistical and organizational nightmares for the 14K Triads.

They couldn’t disperse the higher-ups without risking losing communication as each person’s ship sailed for the different corners of no and where. On the other hand, if the heads of a 14K Triad stayed together on one ship, they would lose control over the members who were in other ships. Or the ship carrying the powerful leaders might end up on the drift, never to be heard from again. They decided to divide up the leadership among various ships, keeping the organization in tact. Once they finally settled on solid ground, the 14K Triads were back in business. Many of them infiltrated independent tongs, drawing them into criminal activity.
The criminal tongs continue to proliferate among Chinese communities, particularly on the farther reaches of the ‘Verse, engaging in the usual lawless enterprises: smuggling, racketeering, gambling and opium trafficking—when they’re not feuding with other tongs. Grudges often last forever, to the point that everyone has forgotten why they’re fighting in the first place. On worlds where tongs exert sufficient control, such as New Kasmir and Lazarus, the battles take to the heavens, with ships exchanging gunfire in nearspace.
The authorities are well paid to sit back and watch.

Tongs tend to be tight-knit. Loyalty is the best currency for upward mobility. If you’re willing to take a bullet or two for the da gher (“big brother”), you just might find yourself at his right hand (assuming you survived). Betrayals and coups do happen, but not nearly as much as Alliance’s antigang propaganda would like you to think. What usually happens when a leader retires is that he selects his most trusted second as the successor.

All others have the choice of pledging allegiance to the new big brother or being corpse-ified.
Tongs seldom solicit outside help; members are expected to be self-sufficient and take care of their own. They normally recruit specialists only for the highly technical jobs (such as piloting or security hacking), though they will sometime seek extra muscles to bolster their ranks in anticipation of a coming gang war. They fully expect the hired hands to show the same loyalty as a brother while in employment. Given their lavish pay scale, they have very little problem keeping a mercenary’s fealty.

All criminal tongs, as they say, “do business.” Guns, in particular. The bigger, the better. And grenades, by the dozens. Ain’t no sense bringing knives to a firefight, less so when the other tong boys are aiming to end you any which way. Every buck a gang makes, bet on fifty cents going to weapons. Shooters to sell and a good price in mind will get you a shiny in with any tong.

Nearly all tongs restrict their activities, keeping business within a city or other manageable area. This has more to do with a tong’s limited resources than ambition, as most gangs operate in low-income or undesirable places and are essentially small packs of greenhorn punks. Only large, prominent tongs can afford to expand into other cities. Every once in a while, a ser toh may remove the opposition and proclaim himself the “warlord” of a world (the Ming Brothers of Victoria out in Kawalsa come immediately to Mind). Especially out on the Rim, spacers know that even if you don’t respect the ser toh’s claim, you respect his arsenal.

The Alliance worked hard to eradicate the tongs from the Core worlds, with the result that most simply packed their bags and moved out to the Rim. However, it may be premature to pronounce the death of the 14K Triads. There is talk of a movement to restore the 14K Triad system to its former glory in the Core worlds. This tone is led by a mysterious figure known solely as Shiung Tzu, or “Master of the Mountain,” the traditional title for the 14K Triad’s grand boss.

Evidence suggests that Shiung Tzu has friends within the Parliament.

Posted on 2011-12-21 at 02:59:59.

Topic: HELP!!!!!!!
Subject: change the name

You can also just sign in on another name. MortsonneII or mortsonnethegreat or Fred.

Posted on 2011-12-21 at 02:08:40.

Topic: Castle Rautenberg Q n A
Subject: I was joking

You may use whatever code you'd like. They more theatrical, the better.

Posted on 2011-12-19 at 14:13:08.

Topic: Castle Rautenberg Q n A
Subject: sure

I would accept that you also know each other from the training but codewords are good too.

So the code is "Alacrity" to which the other answers "Fitzhugh".

Posted on 2011-12-19 at 14:05:55.

Topic: Destiny's Flight - A Serenity RPG
Subject: a casual conversation

"Well Mr. Chung, you're only a day out of Greenleaf, I'm sure they have more wine ready. We have a contract and we plan to honor it so I'm sorry but as tempting as it your offer is a contract is a contract. We're behind schedule as it is so no offense but we gotta burn."

"Very Good Captain. Very Good indeed. Had you accepted my offer then you have failed my simple test and brought dishonour to your ship. I am humbled to be in the presence of one with honour. I would return this favour by telling you that your shipment may not be what you think and you are caught in a game between demonic forces. There is a moon that you will pass in less than an hour at current speed. We have a bumblebee setup there is two ports. We use it for exchanges when we don't want alliance eyes. Meet me there and we will talk? I give you my work as a representative of the 14K Tong that you will not be harmed and no force will be used against you."

(assuming some mulling over)

"I assure you Captain that you are more valuable to us alive and well. We will let you land first if you'd prefer and we will arrive unarmed. Truly, I merely wish to talk to you and if i earn your trust, then perhaps I can show you what you need to know."

Posted on 2011-12-19 at 02:32:16.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: down down down

Hornsilver Mine, Regina, Frisco, Day Nine 11:53 pm Planet Time

"The thing is, Brigitte, I can open that door. And I'm pretty sure we'd want to enter together, to see for ourselves that we can play nice over the pretties inside. Maybe even bring some fine strong men with us to carry the heavy stuff. These med-vaults, though, aren't ordinary armed doors...they don't like to stay open long in case they are holding radiation meds or live viruses or other nastiness. I'm going to tell Sam here the code, and he can re-open the door when it closes, but that means you have to be certain you trust him to let us out again. "

Willow smiled wickedly, "I'm pretty sure he wants me back safe and sound...for our long conversations at night. How about you? Think he'd want to make sure you make it back out ok?"

Brigit thought about that for a moment and said, "I don't think you'll have to worry about that, sugar. You may know medical doors but I know about hiding and finding things and I would bet there will be a switch in the other side to open the door. Probably without a code as they want to keep people out, but not trap themselves in. Why don't you go ahead and open it up and we can see? Besides, there is a madman about in this here mine with a rifle, a war's worth of ammo and a good reason to kill Sam so I think I'd rather he come with us than stay behind all on his own."

(making assumption here to move story forward.)

Willow inserted the key into the console as Sam stood by to hide her movements. Brigit made no attempt to watch her though, which only made Willow more suspicious. She carefully punched the four digit Chinese symbols code for "biohazard". There was a moment of nothing and then the console lit up and there was a mechanical sound of a hydraulic releasing. Suddenly the water poured down into a hole and the metal doors slide to side and revealed a shaft below. Lights came on in the shaft and flickered for a moment before stabilizing. It is about 15 feet in diameter and the stone is limestone and quartzite. Ladders on both sides of the newly exposed shaft lead down 20 feet to a drift below. There must be an power source down there as lights can be seen within. Sure enough, there is a door release on the other side of the hatch with no console attached.

Frisco, Day Nine 11:53 pm Planet Time

The hovermule was in the red and the engine was running hot but Wolf didn't care as he pushed the speed to the limit. But there was only so fast that the vehicle could do without the engine blowing completely. He considered the distance they had to travel and the speed and spoke outloud to Ash, "Fifteen minutes or so. This mule wasn't built for speed unfortunately."

Posted on 2011-12-18 at 17:07:53.


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