The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3208 registered users. Our newest member is rrtyui.
Online members: Grugg
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Gaming surveys - TPK as a Solution (posted by Keeper of Dragons)TPK as a Solution
Q&A Threads - Trilogy War Q/A (posted by Keeper of Dragons)Trilogy War Q/A
Dungeons and Dragons - Kingmaker Adventure Path 2.0 (posted by Sibelius Eos Owm)Kingmaker Game
Q&A Threads - Pathfinder: Adventures in Runewen Q&A (posted by Nomad D2)Pathfinder: AiR Q&A
Q&A Threads - What Evil Hides in the Hearts of Men - Q&A (posted by t_catt11)Hidden Evil Q&A
Latest Blog Entries
Hosting a Game Night
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Destiny Flight - QnA
Subject: delay

Sorry I didn't post this weekend, we had a funeral to attend of a family friend. I will be posting soon.

Posted on 2011-11-21 at 13:44:32.

Topic: Destiny Flight - QnA
Subject: weird

Funny, I did write about a post in response to your first inquiry about the white lady. Wonder what happened to it?

Yes, everyone has seen it/her. There are places on the ship where she frequents a lot and those are the the places where the coolant system has venting - so you decide if she is real or not.

Posted on 2011-11-20 at 11:50:20.

Topic: Meet Floyd Hobart
Subject: can't say i have

I don't travel pass the 49th parallel too often. But the concept of people charging as a DM just completely blew me away. Of course with tablets and skype and webex I think that virtual games would be very doable today.

I hope that you have steady DM now.

Posted on 2011-11-19 at 13:15:36.

Topic: Quote the Quote - Floyd Hobart #1
Subject: love the rumpled look

Brittany really took the idea I had with Floyd and ran with the fedora. I love how beaten up it is and how it can be a means of expression.

Posted on 2011-11-16 at 16:45:33.

Topic: Quote the Quote - Floyd Hobart #1
Subject: Quote the Quote - Floyd Hobart #1

Some odd technical difficulties this morning. I am trying to put a large image in so you can read the text without a magnifying glass.

Hope you enjoy. Feel free to comment below.

Here is the Link

Posted on 2011-11-16 at 16:25:42.
Edited on 2011-11-16 at 16:39:17 by Alacrity

Topic: Audalis Dreaming QnA
Subject: not dead yet

Been fighting a bad cold for two weeks now. Giving in today and seeing a doctor. havent forgotten the game of characters.

Posted on 2011-11-14 at 16:45:32.

Topic: Destiny's Flight - A Serenity RPG
Subject: posting anyway

Destiny Bridge, Day One of Journey, 11:30 - 2am ST

The news of the key and all it implies weighs heavily on the minds of the crew but you are out in the black and little you can do about it now. Turning back really isn't an option with a big payout on the line. so the dinner and dessert is eaten and everyone goes about their business for the evening. As his normal routine, the Captain takes first watch on the bridge so Tess can get some shut eye. Not that the captain is much of a pilot but this far out the auto can handles the flight and mostly all he does is watch the lights flicker on the monitor. Destiny is a good ship, faster than almost anything one there, except some short range interceptors and the alliance big guns.

As the night moves on, the Captain suddenly realizes he is not alone as a mist swirls to his left and he sees the lady in white that haunts to ship appear. She is looking toward the front, towards the stars and the black. She seems a little sad to Jon's eye, as if waiting for bad news. The mist swirls a bit and she fades away again as she always does. It is only after a few moments that Jon remembers that she has never appeared on the bridge before, normally only where the coolant vents are throughout the ship.

Destiny Cargo Bay, Day Two of Journey 9:00am ST

In the morning, Grace is up and wheeling the Doctor's x-ray equipment over to the wine barrels. She moves with the intensity of purpose that brokers no objection and anyone in the cargo bay soon moves out of the engineer's way as she is setting up.

After several shots at different angles, Grace has a 3d image of the casks in hand. She looks at them confused at first as they show the interior of the casks have a hourglass shaped chamber that holds the wine with the cask. The hollow area is around the centre of the cask and appears to be filled with wines, roots and dirt. But as she expands the image is finds packets hidden within the these vines. The packets are filled with many hard objects with a crystal like structure. Diamonds!

(Assuming Grace will tell crew at this point. Post from this point as the action below will happen no matter what)

Destiny Bridge, Day Two of Journey 1:00pm ST

Tess checks the navigation computer as lights on her console tell her they are entering the main shipping corridor. Alliance satellites and signal buoys ping off the pulse beacon of Destiny indicating that big brother is always watching.

About an hour into the corridor and the wave transmitter lights up. A live wave coming in - for the captain. Tess automatically checks the source, and it is a Courier ship, Arrowhead class, registered to the Lim Wine Corporation.

Posted on 2011-11-13 at 14:24:34.
Edited on 2011-11-13 at 14:25:06 by Alacrity

Topic: Weird War II
Subject: Going down. Hardware, Giftware and Ladies' lingerie

Downstairs near the dungeons

Feeling the guard's grip relaxed he didnít hesitate as he knew his life hung in the balance; he jumped up ignoring the sore muscles that screamed at him, and yanking his arms free of the two behind him he moved towards the German in front of him. He is free for a moment, but the guards react quickly, grabbing him by his shoulders to drive him back to the chair.

However, fate is not without a sense of irony and both guards grips slide due to the cooking oil on Max's body. The harder they squeeze , the faster he pops out of their grip. He moves towards the older German to grab him by the shoulder and barrel him toward the guards but the Kraut moves fast for an old guy and slashes Max across the back with the jumper cables. However when he moves to slash at Max, he pulled one of the connections off the battery so Max was lucky to be moving.

Thinking quickly, Max rolled and did a fast foot sweep to bring his opponent down as he was drawing his gun. The luger was jarred out of his hand and skittered across the floor. The other two came in with lugers out and anger in their eyes. It was time for a risk or else Max would be captured. He charged towards and dove under the commander as he was getting up. The guards in their eagerness open fire without thinking of the consequences and gun down their own man. As the two recoil from what they did, Max leaps on them to bring them both down. There is a scuffle of hands, feet and knives drawn. Max strikes out blindly and with deadly intent. He breaks one of their noses, and manages to get his hand on the commander's gun. After a few seconds and few explosive rounds fired way too close for comfort, Max emerges from the melee alive. He breaths heavily for a minute or two and then forces himself to get moving.

The dead leave him with three lugers, five magazines full and one with 6 rounds spent. Three trench knives, a car battery and a pair of jumper cables. Not to mention a desperate need for a towel. The wound on his shoulder is painfully but not bleeding as bad as he expected.

Upstair moving down

Brutal takes the lead and head towards the circular stairs. As he does he brings up the shotgun and blows apart the suit of armour standing by the hallway. "It would've come alive or something anyways." He says to no one in particular.

As the team moves down the circular stairs the sound of the room collapsing echoes behind them and then there is an almost eerie silence. There is nowhere to proceed now except downwards and hope that Mrs. Hoffstetter is correct about the hidden exit. The captain finds some torches still in the scones of the stairways as you down. There are old, but would probably work, however you do have the light from the flashlights you found as well. The roundness of the stairs makes it hard to cover against anything that might be moving towards you. The Sarge and Brutal take alternating sides to get down the stairs. just as you are passing a doorway to the next level, you hear the sound of small arms being fired. The sounds are muffled, but nearby.

OOC: Marching order as I picture it is Brutal, Romo, Reid, Hoffstetter, McGuiness and Luke.

Max has taken 3 Wounds & 3 Stun. The 3 stun he can walk off after a bit of a rest. The 3 wounds will need attention eventually.

Posted on 2011-11-13 at 01:21:59.
Edited on 2011-11-13 at 01:26:41 by Alacrity

Topic: Weird War II Q n A
Subject: the one that passed on by like an old love of mine

Sorry. This has been a B*tch of a cold. Everytime I think I am getting better - wham - the next day I get worse.

Posted on 2011-11-12 at 12:05:43.

Topic: Loaded Dice #80 - Priorities
Subject: sorry

I meant it was nice to see the on track that resembled a storyline neither to or fro.

Posted on 2011-11-10 at 22:07:35.

Topic: Loaded Dice #80 - Priorities
Subject: nice

Very nice to see the party back on track.

Posted on 2011-11-10 at 20:40:45.

Topic: Audalis Dreaming QnA
Subject: mages and Armour

Mages do not wear armour of any sort. That is the downside of mages. Weapons are real restricted too (staff, dagger).

Now I use a mana based system for spells. You have so many mana points and you cast spells via those points. A first level spell costs one point. Second level 2 points. You get the idea.

Now Wan will start the adventure with 4 mana plus his bonus for INT which is 3 so 7 mana. That means he can cast 7 1st level spells a day. You do not need to memorize, you are assumed to be able to cast any spell in your book. So go ahead and cast 7 magic missiles if you want.

If you run out of mana (and it does happen) you can still cast spells - at the cost of your hit points. Same amount 1 for 1, 2 for 2 etc. However you can't heal that damage. You have to rest for 8 hour per hit point lost to get them back. Don't go to zero - it is a bad scene.

Posted on 2011-11-10 at 20:05:38.

Topic: Audalis Dreaming QnA
Subject: online list

Here is an online list supposedly from 2e rules

Arms and Equipment

Posted on 2011-11-10 at 19:51:50.

Topic: Meet Floyd Hobart
Subject: Really?

Sorry Tann but I wasn't thinking of you when i developed Floyd. His physical appearance is based on a friend of mine who played Galirian and was the model for the image that you use as an avatar Tann.

Floyd's name is an homage to one of my favourite authors - Brian Daley. He wrote The Adventures of Alacrity Fitzhugh and Hobart Floyt.

Posted on 2011-11-10 at 17:06:12.

Topic: Audalis Dreaming QnA
Subject: character list

Do we need a character list thread? That is a place where all the characters are listed with stats and equipment. I don't usually do them for D&D games but if people want me to, I will.

Posted on 2011-11-10 at 16:55:28.

Topic: Meet Floyd Hobart
Subject: Meet Floyd Hobart

As you will see by the menu at the side, I have added a new comic to the inn - The adventures of Floyd Hobart - Professional DM.

The inspiration to this one comes from an article i read where people who wanted to play D&D were having such a hard time finding a DM, that some guys were charging an hourly rate for their dungeon mastering time (apparently around the US Midwest? I dunno). Anyway, it got me thinking and I created the idea of Floyd.

Brittany really helped me flesh out the characters in this webcomic and it wouldnt be here without here. Thanks Jing!

So starting next week will be the first episode. Hope you enjoy.

Posted on 2011-11-10 at 15:56:02.
Edited on 2011-11-10 at 15:56:14 by Alacrity

Topic: Audalis Dreaming QnA
Subject: okay now

Hammer - Khord Cleric
Tann Talas - Sylvari Fighter/Thief
*Tiamat - Kelden Mage
*RPN - Sylvari Ranger
*Dark Lady - Human warrior

So we have a five person team now which works well. If someone comes along with another character that will add to the mix great (another mage perhaps), but you can work with the five as well.

Some of you(*), I am helping out so give me a bit of time to get everything done and ready. I project that we can start before end of month, most likely 19th-20 as opening posts.

Posted on 2011-11-10 at 15:48:17.

Topic: Audalis Dreaming QnA
Subject: some notes

Players that have played with me before will know that I use a percentage base for healing. In low level campaigns I set a minimum points of healing so that you aren't left dying and getting only 2 points of healing per spell. For this adventure, the minumum for a cure light is 8 points.

Posting actions should be devoid of other players unless you have spoken/pm/emailed or in someway communicated with them. Even the smallest of actions (John steps out of my way as I barrel through the door) should be considered, especially if said person has posted already.

I don't consider order of posting to be order of action, or else the first person to post will be at a disadvantage. Post what you want to do, and how you would do it, and I will post what actually happened. It won't always be the same. If the party wants to split up and everyone posts they are going left, I will will set people off to the right (usually after a round of pm's).

When you are wounded, I will not post the number of hit points lost. I use the following:

Minor Wounds - less than 10% of HP loss
Light Wounds - Between 11 to 25% of HP loss
Serious Wounds - Between 26 to 50% of HP loss
Critical Wounds - Between 51 to 75% of HP loss
Grave Wounds - more than 76% loss

Posted on 2011-11-09 at 17:56:50.

Topic: Audalis Dreaming QnA
Subject: new confirmed

Hammer - Khord Cleric
Tann Talas - Sylvari Fighter/Thief
Tiamat - Kelden Mage
RPN - Sylvari Ranger
Dark Lady .......

Posted on 2011-11-09 at 15:20:09.

Topic: Audalis Dreaming QnA
Subject: pm, email whatever

You can send me you list or characters via pm or by email, either one works. You can also post them here if you'd like.

Posted on 2011-11-09 at 13:32:14.

Topic: Audalis Dreaming QnA
Subject: legendary?

I wouldn't call myself legendary. More of my games flop then .... unflop.

RPN - sent you a reply
Dark Lady - Send me some idea of what you want to play. We have a fighter, a fighter/thief, a cleric and a mage.

Posted on 2011-11-09 at 04:22:55.

Topic: Audalis Dreaming QnA
Subject: RPN

I can assist in any character you wish to make RPN. Every party needs a strong toe to toe fighter.

So Far confirmed:

Hammer - Khord Cleric
Tann Talas - Sylvari Fighter/Thief
Tiamat - Kelden Mage

Posted on 2011-11-09 at 00:39:24.
Edited on 2011-11-09 at 00:43:37 by Alacrity

Topic: Audalis Dreaming QnA
Subject: yes I looked them up

I had forgotten about them. I sent you a PM

Posted on 2011-11-08 at 19:14:23.

Topic: Audalis Dreaming QnA
Subject: what is a kelden again? LOL

if you do not know the osric system, then give me stats and what you are looking as a character and I will assist.

Example: I want to player a warrior that is mostly archer but can still fight hand to hand. I'm think he was born as a bastard son to a lord who took him in but when the lord died the Lady of the house told him to leave or a hunting accident would happen.

BTW - if anyone wants a link to the 2e rules, email me. rbriant

Posted on 2011-11-08 at 18:50:19.
Edited on 2011-11-08 at 18:52:20 by Alacrity

Topic: Audalis Dreaming QnA
Subject: Rogerius?

Actually it is a Canadian thing. But thanks for spoiling the series i just started reading......

Posted on 2011-11-08 at 16:43:17.


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.