The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3083 registered users. Our newest member is jaysfanofwny.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Common Room - Geneology  Discoveries.... (posted by Odyson)Who Do I Think I Am?
Recruitment Threads - Tomeraith- an undead campaign (I'd like active players please) (posted by gboy)Tomeraith Recruiting
Q&A Threads - M&M3 New Camelot: Noir Camelot Q/A (posted by Hammer)Noir Camelot Q/A
Q&A Threads - Destiny Flight - QnA (posted by Odyson)Destiny Flight - QnA
Recruitment Threads - D&d 3.5 Campaign: The Dungeon (posted by Philosopher)The Dungeon
Latest Blog Entries
Hosting a Game Night
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #11: Keep The Borderlands
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Characters in Rautenberg
Subject: Sarge


Master Sgt Troy Romo (Tann'Talas)



ATTRIBUTES
Agility: d10
Strength: d10
Vitality : d8
Alertness : 8
Intelligence: d6
Willpower: d6

ASSETS
Athlete: Martial arts
Mean Left Hook
Tough as Nails

COMPLICATIONS (5)
Allergy: Feathers
Dull sense: Taste
Memorable (minor) (Knife scar above/ below right eye).
Phobia (minor): Girls
Straight Shooter

SKILLS
Covert: d6
Discipline: d6
Guns: d6 (Machine Guns: d10 / Pistols: +d10)
Knowledge: d6
Melee Weapons: d6
Land Vehicles: d6
Ranged Weapons: d6
Unarmed Combat: d6 (Martial Arts d10)
Linguist d6 German d8

WEAPONS
2 .45 acp 1911’s (in duel shoulder holsters w/3 clips each/1 loaded 2 extra)
1 Thompson SMG w/5 clips/1 loaded 4 extra)
1 Fragmentation Grenade
2 Brass Knuckles per his specialty(unarmed Combat)
Fighting Knife w/ M8 Scabbard
One MP40 (Schmeisser) with three full clips (32)

EQUIPMENT
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
First Aid Pouch w/ Carlisle Bandage
2 Canteens w/ Cover
Gas Detection Armband
Musette Bag
Entrenching Tool
Paratrooper Gloves (fingerless at the tips)
Supplemental tie-on First Aid Kit
Thompson Ammo bandoleer (The 4 extra clips here)

BACKGROUND
Born naturalized American citizen w/ German parents. Father Bavarian / Mother from Dusseldorf. Speaks fluent German. Is the classic description of a Nazi, a blond haired, blue eyed Aryan. Put him in a German soldiers uniform and he could be one. Parents came to States after WW1 to escape the aftermath of the war. Both found jobs and prospered and finally had a son.

Son grew up in the US as a die hard American but during Hitler’s rise to power and his description of the perfect “Aryan super man” once it was found out that parents were German the boy/young man was constantly called a “Nazi” and so become quite the street fighter. With the threat of a new war, joined the US Army a few years before the war started and once war was declared by the US was promoted to Staff Sergeant and placed in a Ranger Unit

During his time so far in service has seen action fighting as a Ranger during the invasion of Africa. After combat duty in Africa was reassigned to the 82nd Airborne as a Master Sgt, both training new recruits and being trained himself as a Paratrooper for then upcoming France invasion. Had been fighting in France along with the 82nd until being picked for this operation behind enemy lines.




Posted on 2010-08-29 at 18:52:47.
Edited on 2012-04-02 at 07:16:56 by Tann'Talas

Topic: Characters in Rautenberg
Subject: Characters in Rautenberg


Captain Luke Edintore (Almerin)



Attributes:
Agility d8
Strength d6
Vitality d10
Alertness d10
Intelligence d8
Willpower d10

Assets:
Allure
Sharp senses (Hearing)
Healthy as a horse

Complications:
Amorous
Loyal (Government & army superiors)
Memorable
Prejudice (SS, soldiers and officers alike)

Skills:
Covert d6
Animal Handling d6 (d8 specialty: pets)
Discipline d6
Guns d6 (d12 rifle)
Knowledge d6
Melee Weapons d6
Land Vehiclesd6 (d8 specialty: repair)
Ranged Weapons d6
Unarmed Combat d6
Perception d6

Equipment:
Helmet
Jacket/Pants (Reinforced)
Jump Boots
Suspenders
Pistol Belt
.45 Caliber Pistol with holster
First Aid Pouch w/ Carlisle Bandage
Fighting Knife w/ M8 Scabbard
M1A1 Carbine w/ Folding Stock
Canteen w/ Cover
Gas Detection Armband (issued during normandy invasion)
Musette Bag
Entrenching Tool
Paratrooper Gloves
Fragmentation Grenade
Supplemental tie-on First Aid Kit
Carbine Ammo Pouch

Background:
Comes from a family of Italian immigrants, the Addentare's. Unfortunately the people at the immigration office spelled their name wrong, so now it's Edintor.

Luke is an older man, 40 ish. Black hair combed back tightly, with a thin black mustache. (Think E.P. Jacobs, but slightly older)

Before the war, Luke was a milkman, going from door to door. Passionate about milk and dairy products. The attack on Pearl Harbor woke something up inside him. He watched the news in a theater and came out another man. The world didn't need milk in these times. Housewives could wait. His son Julio would take over the business. Luke volunteered.

Only, his son didn't take over the business. Instead, Julio got called for duty and Luke's business was in the hands of a cousin, something the milkman didn't like.

But he was off to Europe, and proved himself capable of surviving dire situations. He showed insight, willpower and enough eagerness to follow orders to be given the title of Captain.

Luke is quite a stern man. He's of average height and weight, leaning towards athletic. His role as captain is taken very seriously, but he isn't too familiar yet with the terminology. He adopts quickly though and learns on the fly.

His biggest assets are intelligence and agility. He is tough, but not muscular.


Posted on 2010-08-29 at 18:40:31.

Topic: Castle Rautenberg Q n A
Subject: Graphic


Almerin did a graphic for the game that I added to my first post. Check it out!

Posted on 2010-08-29 at 13:41:55.

Topic: WWII Horror
Subject: game start posted


Castle Rautenberg

Posted on 2010-08-28 at 19:36:27.

Topic: Castle Rautenberg Q n A
Subject: Castle Rautenberg Q n A


This is the question and answer area for the World War II game - Castle Rautenberg.

There is no Horror in the Rule Based game Section so I put it as Modern.



Posted on 2010-08-28 at 19:30:30.
Edited on 2010-08-28 at 19:31:28 by Alacrity

Topic: Escape From Castle Rautenberg
Subject: Escape From Castle Rautenberg




Special thanks to Almerin for the Graphic!

The drone of the plane’s engine has become a part of the background, like it has always been there. Twenty soldiers sit in position awaiting the orders to jump out of plane and carry out a mission that if successful, no one will know about it until long after the war is over, and if not – well, that isn’t an option.

It is 1943 and OSS picked up reliable intelligence that the Nazis are developing rocket fuel at a remote location near the Swiss border. An old estate - Castle Rautenberg, is being used as the research facility. Due to the remoteness of the castle, and it close vicinity to the neutral country of Switzerland; the allies can not risk a bombing run.

The briefing didn’t mince words. If the Nazis perfect this fuel, it could fire long range missiles of mass destruction capacities – and they meant long range. If this mission fails, then the folks back home could be in serious danger.

The plan was simple. Two demolition experts would be part of the team. They would set charges to blow the only bridge to the castle on a timer. Then the team would move to the castle, wait for the bridge to blow and serve as a diversion for the castle’s resident forces (thirty men, a few commanders, a SS overseer and a team of scientist estimated at 6). In the confusion, the team would move in, find the rocket fuel and destroy it and the castle. Once the mission was completed, the team would move south across the Swiss border to a town called Barovia – where a contact (Baron Winters) would arrange for their safe return.

“How much longer?” a young private asks.

The soldier beside him looks at his watch, “About a half hour or so.”

Suddenly, the transport plane veers to the left and dives at the same time. Soldiers are scattered and flung about as the plane almost does a roll.

“What the..”

“Did the pilot just ....”

Machine gun fire tears through the fuselage of the plane. Five men go down in the hail of bullets.

“DOWN! GET DOWN!:”

“Holy ...”

“Mother of God ....”

The transport banks right and up as more gunfire rips through the plane.

“OUT! JUMP NOW!”

Soldiers scramble to get their footing, but so many are killed or wounded before the doors are even open. You jump out into the night sky muttering a profane oath or a prayer to whatever god may have mercy.

The plane you were on dives to the ground and explodes upon impact. Whatever charges the demo guys had, it works well – unfortunately. You look around for others but only count a few parachutes in the air. There are two german planes in the air, but they are banking away from you. Either the pilots did not see you, or they are very low on fuel. Either way, you are alive for now.

But what of the mission? You are nowhere near the drop point, and the explosion is going to bring every Nazi in the area running. The voice of the Major giving the mission briefing runs through your head,

“Gentleman. I dare say that if you don’t succeed, Hitler will be raining bombs on New York by the end of the year.”


OOC: Wait! Don't Post yet. Another post is coming. But time to finish off those last details on the character.

Posted on 2010-08-28 at 19:27:35.
Edited on 2010-08-29 at 13:40:41 by Alacrity

Topic: WWII Horror
Subject: Character sheets


Would people like the characters posted? I don't usually but it might help in this adventure to "know" your fellow team members.



If you have an actor in mind for your character, let me know because it help visualization. Any actor of any time period. Almerin gave me one for his and Tann's sounds like Dolf Lundgren.

Thanks,

Roger

Posted on 2010-08-28 at 18:30:53.
Edited on 2010-08-28 at 18:34:30 by Alacrity

Topic: WWII Horror
Subject: going char by char


I am working through the characters now. get me a name soon or you will be Sarge Red Shirt.

Posted on 2010-08-28 at 18:10:55.

Topic: WWII Horror
Subject: thanks to all


I will be working this wekend on getting this game started. Sorry for the delays.

Posted on 2010-08-28 at 15:37:25.

Topic: Loaded Dice #55: A Burning Desire
Subject: Very off topic


Personally I would question the effectiveness of a wineskin. I think the player may get a quick lesson in the "wick" effect.

Posted on 2010-08-27 at 18:06:01.

Topic: First day of seventh grade.....
Subject: fries with that


Just keep in mind - all those bothersome kids will grow up to become McDonald's managers - and poor ones at that.

Posted on 2010-08-25 at 17:17:56.

Topic: Continuing Where We Last Left Off Q&A
Subject: a tale to tell


There was an old tale of a Elven Princess would disappeared shortly before the second Blood war. She became an adventurer and traveled with a Ranger named Connor.

Anyway, she ran into what first appeared to be zombies, but turned out to be a spider demoness that would wind its prey in thread and manipulate them as tools to fight and capture prey. The ranger carried a sword called Bar, or Never-Blunt which had a magical quality of sharpness and was particularly effective against the pawns, though not the spider itself. Connor downed the spiderspawn by attacking above their heads, instead of the creatures theemselves. The demoness was defeated in a grand battle but in the end the body shriveled up and crumbled.

So, there are some similarity in the story and what you are dealing with now.

Posted on 2010-08-25 at 02:33:48.

Topic: Continuing Where We Last Left Off Q&A
Subject: Actually


I just looked up something -

Kilgim does have a spell that allows him to see the threads and he already cast it - detect evil which is good for 45 rounds (minutes). Your dwarvenness saved you from the hypnotic nature of viewing the web, so you do not have to dismiss it like Adrian. (sure its pretty, but not as pretty as a head of foam poured on a tankard of strong ale)

Now you might have dropped your concentration as you were casting "prayer" but you can regain the view by concentrating for one round again.

Posted on 2010-08-24 at 18:51:36.

Topic: WWII Horror
Subject: Great start Odyson


Love the medic concept. So we have a team now. I will start ironing out the characters and hopefully post the opening of the game this weekend.

Posted on 2010-08-24 at 18:26:16.

Topic: Continuing Where We Last Left Off Q&A
Subject: a little hint


Allow me to throw a hint or two out there as my late night writing can be obtuse. Call it a successful preception roll

Arien's sword is partially effective against the priest's parts.

Maximus' sword is VERY effective, and whatever/whoever you are dealing was trying to get his weapon away from him.

The Priests move like puppets on strings.

Both Kilgim and Adrian saw that the room was full of strings.

Hobgoblins have only 9 hit points so they break (apart) real easy.

BTW - Vanadia and Bromern wanted me to supply more detail of the room. It has a dome ceiling, going as height as 60 feet at its pinacle and 40 feet at the base. There is no furnishing in the room beyond some large pillows, rugs and floor mats.

Posted on 2010-08-24 at 13:45:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: If I remember correctly


The Bullywugs that Adrian summoned in the last adventure were slicd, filleted, and their legs served with a tree sap dressing. So no need to be embarassed.

Posted on 2010-08-24 at 12:43:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: think of it this way


better the one hit die meat shields than the PC's.

Posted on 2010-08-24 at 12:09:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: out in the black


We are close to the end of the module so you can read it soon. You might find it funny to see where I wildly deviate from the storyline of the book. I know the first time I let Veronica read a module we finished playing she came to me and asked "where is this guy? I don't see any mention of the monster that attacked us here. Where did you get the whole subploy of so and so and whosit?"

I plagerize dramatically as a DM.

Posted on 2010-08-24 at 10:11:55.

Topic: Continuing Where We Last Left Off Q&A
Subject: a pun?


Did I make a pun?

Posted on 2010-08-24 at 10:07:41.

Topic: Continuing Where We Last Left Off
Subject: See - no one dead


“Kilgim,” Char calls out behind him, “Undea’!”

The bodies reform in front of you like marionettes. The heads, arms and legs don’t match but they form together - yet the flesh doesn’t reconnect nor do they take on a hideous form of life. They are puppets on invisible strings ruled by an invisible master.

Kilgim attempts to turn the spirits but as the bodies have none, they do not succumb to the holy power of the cleric. He immediately switches to a prayer that will aid the party more directly.

"Is there any way to tell where she is?" Arien called as he moved to take a defensive position by the dwarf priest. "We need to stop her to stop these attacks!"

“Arien, Char, Valentine, Maximus...Flynn,” Dapple called from the shadows, “Don’t waste your strength trying to disable or kill them. Those aren’t battle weapons in their hands, just kitchen grade metal. Use what you can to blunt and warp the edges.”

Flynn finishes his spellsong and there is a flash and a brief “paft!” noise. Four hobgoblins in battle armour stand before the party. They look to their summoner for orders and Flynn commands them to take arms against a sea of trouble and by opposing, end them. The hobgoblins charge the priests in formation.

“Hehe.” the girlish voice laughs and suddenly the first two hobgoblins are pulled into the air, arms and legs stretched out spread-eagle. They scream a guttural cry which is cut off suddenly as they are cut apart in an instant, through neck, shoulders, elbow, hand, hip, knee and ankle. The blood and parts rain down upon their companions who are stopped in their charge at the mere sight of their death.

The hesitation is taken advantage of by the priests, who do not step forward, but rather cast forth arms and hands that fly out across the room and hack mercilessly at the hobgoblins. The disembodied hands hack and thrust with great fervour, slaughtering the warriors with nothing more than kitchen grade utensils. The flying hands and arms return to the sides of the dead priest puppets.

The hands fly again, this time at the party. A butcher cleaver soars at Flynn with deadly accuracy but he blocks the blow with his fiddle, which surprising turns the cleaver aside without a scratch to its finish.

Another flies toward Kilgim as he continues to pray. Arien waits a moment and then brushes the weapon aside with his shield. He swings out of reflex more than intent, but when he does, the flying hand drops to the floor. It stays for a moment and then begins to roll back towards the dead. When he attempts to move closer, he finds that his left arm and shield are being pulled upwards as if something was holding them.

Adrian faces a set of flying hands as well, which he dodges and parries with his sword. Then the battle mage finds that his feet are pulled out from under him and he is being lifted upside down.

Maximus easily deflects two hand attacks but as he does both hands are dropped to the floor with barely an effort – and these ones do not resume the movement back to the bodies again.

Kilgim finishes his prayer and the divine favour of his god passes to all within 60 feet of him. The strength of the blessing is strong enough to aid Adrian in breaking the bonds on his feet, and for Arien to pull free as well.

The body parts of the bisected hobgoblins begin to move, slowly reforming much like the priests did before.

OOC: Okay – you are in full combat with dead people with (very handy) range weapons. Pick your actions wisely.

Posted on 2010-08-24 at 03:36:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: posted


I realized that we have been playing a serenity game for awhile now and haven't had a bar fight. Why wait for unification day?

Posted on 2010-08-24 at 02:23:52.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: sunrise, sunset


Newhouse, Beylix, Outside Jailhouse, 1:00 pm, Day Three
Moments passed in the standoff between the sheriff and the Captain; the Frisco gentlemen not sure if they should move while the sheriff had guns drawn. Pearson attempted to make peace by immediately handing over his sidearms to Wyatt by unclipping his gunbelt and handing it over. But there was a tension in the air.

Then the deputy walked up to the scene with a large bundle in hand. He seemed obvious to the incredulous stare of the sheriff. Weaver nodded politely to the captain and the men on the mule. “Gentlemen. Thought you might need this.” He said and rolled out a clean while linen blanket to wrap the body.

“Ken!” Sheriff Arness yells, “Aren’t you suppose to be somewhere?” He makes a head gesture to the jailhouse.

“Think there’s been enough killing Sheriff? Why don’t you tend to Darla and I’ll take care of these gents, see them on their way. “ Ken says as he quickly but respectfully wraps up Chad’s body with the skill of a man who has done this before many times. He lifts up the body and hands it over the railing to the folk waiting there, “Truly sorry for your loss.”

“Right.” The sheriff lowers his guns and starts to back away. “Remember Weaver...”

“I know, kill em dead if they stray.”

“Right.” And without a nod, the sheriff walks backwards toward the jailhouse and the bar called Emmett’s.

Ken sighs deeply, “Mr Bowman. I hope you found the work you wanted. I think it would be best for all if you got to moving.

With the body loaded on the mule, and in a minute everyone who was coming as well, the hovercraft swayed a bit but stabilized under Wolf`s steady hand and moved down the street and towards the spaceport. Behind you, the deputy goes from family to family, asking how they are doing and if their youngun`s are okay after seeing the death of Chad Sloat.

Newhouse, Beylix, Beside Edgar`s Place, 1:00, Day Three

Willow pushed Benny out on to the McClarrin Ave. Down the street was the tall towers of the spaceport and the shrinking back of a hover mule that was oh so familiar to Willow. Too late to call for a ride, Willow looks both ways out of habit and sees a familiar person entering the bar they have come out beside. It was Sam!

Newhouse, Beylix, Inside Edgar`s Place, 1:00, Day Three

Sam entered the bar and looked around. There were a dozen men in the room, four ladies and a thin tall man behind the bar with dark eyes and a greasy apron. Of the patrons, six were smelters by their overalls, flannel shirts and small burn holes all over. The other six were ranchers, with dungarees and chaps, big hats and fancy belt buckles - probably from the outskirt farms in town looking for cheap drink and women. A few from either party size you up, but don`t seem too interested. Six of them, 3 and 3 of each sit at a table playing poker while the others look on with the ladies in tow. The women are whores, and not the good kind, heck not even the average. If Sam were to be so inclined, Willow would be pumping him with immunization shots for a week.

“What y’ll have?” Asked the bartender in a tone that suggested no nonsense or tabs was allowed here.

(assuming you order whiskey)

Bartender puts a shot glass down and pours you a glass, half way and then waits until you produce coin, after which he fills it all the way and even gives you a fleeting smile.

There is a scrape of the chair behind Sam and he looks over his shoulder. Seems one of the smelters doesn’t like the hand he’s been played.

“Gorram it!” he says and pushes away the girl leaning on his shoulder. “Git off Mary! You messing with my luck.” He says and pushes her away. As he does, she loses her footing and crashes to the ground hard.

“Hey! You stoopid ijit! Don’t hurt her!’ one of the ranchers leaps up and pushes the smelter hard. He stumbles backward.

Then the other smelters are on their feet, “Go back to humping cattle ranch-boy!” one of workers punches the rancher hard in the face. He stumbles backward and bumps hard into Sam, knocking the drink out of his hand. Without a word to Sam, he goes back and the men begin to fight. Fists only, no one is drawing a weapon or pulling a knife and by the distance the girls are giving, and the bored look on the bartender’s face, this isn’t the first time either.


OOC: Wyatt and all will arrive at the ship and find Sam, Jimmy Blake and Willow are missing. Ma will fill you in on what she knows (Jimmy and Willow left together, heard the name “Emmett’s “, The dock workers are in the middle of fuelling Rocinante and will need a few hours more. Willow isn;t back! Sam isn’t back! Jimmy isn’t back and is that a ham hock? ).

Sam, your call but you are in a bar brawl and one of them spilled your drink and didn’t apologize.

Willow, which way? To the ship or after Sam. If after Sam, you will walk as the bar fight starts.

Wolf, you can go talk to the dock workers about speeding up the fuelling, or use the few hours to do more work on the ship.

Bowman, you get to meet Ma and settle into your new home.



Posted on 2010-08-24 at 02:22:19.

Topic: Continuing Where We Last Left Off Q&A
Subject: Sorry dear


for making store bought soup taste bad. I did leave the leftovers for you, but you must have left them behind. Which means that Veronica probably got to them.


Posted on 2010-08-23 at 17:58:40.

Topic: Continuing Where We Last Left Off Q&A
Subject: no one is gonna die


no PC's will die......



this Round.

Posted on 2010-08-23 at 16:55:34.

Topic: WWII Horror
Subject: hold on a sec


Let me try first.

Posted on 2010-08-23 at 15:45:56.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.