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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Save The Princess, Save The Wyrm
Subject: getting the story, hoping for glory


"Take heart good people and fear naught for I have arrived. What sort of trouble doest place terror into you hearts of the sort a mouse would know when a cat lurks nearby?" Noctus called out to the people and they began to gather around. There was some confusion as people were all talking at once.

“What did he say?”

“They’re not heroes! They don’t have armour!”

“Please save the princess!”

“Are you married, kind sir?”

“Please help us!”

“There was a big boom and then this….”

“ We panicked and ran….”

“Someone spiked the …”

“Where you from?”

“Are you a Syl? Daddy says you shouldn’t stand still near a Sy because they will ….”

“You call that a sword? That’s a fire skewer!”

“Someone stole my boots.”

“The Princess is in there, you save her.”

“You will be rewarded!”

“Some of you may die.”

“Look at the muscles on that one!”

“Are you a priest? Do you do weddings?”

“Big bada boom.”

“People running everywhere.”

“Monsters in the corridors.”

“Save the King and the Princess!”

“Ugly green things…”

It takes some time before you can all start to piece together the story of what has happened here. It seems that the party for the princess’s coming of age was going splendidly and since the King had declared a public holiday for the event, it was going strong until the early morning. That was when disaster struck. There was an explosion upstairs that shook the very foundation of the building. People panicked and ran every which way but just after the explosion, the red sphere appeared out of nowhere capturing everyone inside. A few of the servants who were working outside and near the edge of the sphere escaped but the others found the sphere was a solid as a wall. Then, as those that escaped watched, some sort of cloud or maybe a dust spread throughout the interior of the magic and then when it dissipated, no one could be seen within.

A total of seven servants are accounted for, and of them, one claimed to have been inside during the explosion and saw monsters coming down the stairs. Green skinned monsters with armour and swords. He also tells of seeing the Princess, the King and another man heading upstairs just before the explosion. The Princess looked like she’d been crying, and the King looked scared. He did not recognize the other man by described him as a dark man, with black hair, a black moustache, wearing black chain armour, a black surcoat, black boots and carrying a sword in a black scabbard. You are not sure whether to believe him or not because it is obvious from several paces away that the man was drinking while on duty.

Missing, and believed within this sphere are:

King Boris
The Princess Argentia
All five of the Town Elders with families
Mage Sanders - King’s Magician
Captain Travis – Captain of the Guard
Commander Tarn – Second in Command
A number of servants (about 12)
Reginald Green - A visiting Priest of Solaris
Aliegha - The Priest’s Bodyguard
Flak Stonewall - The Khordaldrum Emissary
Val (something something something)– The Sylvari Emissary (no one remembers name)
Viscount Tralen of Dawn Castle
Prince Germaine of Rahl
Jeeves -The Butler
Gaston - Head Chef
4 other cooks
Rachel - The Head of Servant Staff
Approximately 30 Knights and 60 soldiers

Desiderius focused his attention on the young man dressed in a mage’s robe. “Mage! Yes, you – what is going on here? Can you tell me what has happened? What is this magic? You seem to be trying to organize people – to do what? “

The young man turns to Derry and he is much younger than expected, no more than 15 summers at the most. His voice cracks as he speaks, “What!? I’m not a mage. I mean I’m not a mage yet. I’m an apprentice to Sanders, Mage to the King Boris.” He is obviously flustered and somewhat out of breath but he goes on, “I don’t know what magic this is, but I don’t think it’s my master. I was sleeping at home and heard the explosion so I grabbed the master’s emergency kit and came running.”” He points to the shoulder bag at his side, “When I got here, this was here and I have been trying to get answers ever since, but everyone is too freaked out.”

He looks around to both sides and draws Derry to the side where no one is about, “Listen. I’m not much of an apprentice either. Sanders lets me stay mostly because he feels sorry for me and I have no family. I can’t even cast cantrips, well, I did kill a rat once with a cantrip but it was an old rat. I think there is a scroll in here that can make magic go away. Would that help? If you can save the Princess and my master I am sure you will be well rewarded.”

(assuming you will ask to look)

In the pack are a number of jars with ground and dried herbs, several rolls of bandages, and a clay pot that smells medicinal. There are three potions, two with the symbol of Lysora (Goddess of healing) and one with the symbol of Garghas (god of disease) with a red X across it. There is a scroll written in the runes of magic, and a quick view of it reveals that the apprentice was right – it is for a dispel magic spell.

As a group you confer together and share your discoveries to put together the events as they have happened and a plan for action. With that many people of power and royalty in the sphere, the reward for saving them could be great. The crowd looks on and talks lively amongst themselves about all of you, which of you would be a good catch for marriage, your choices in armour, clothing and personal hygiene. Drannon – there really is no place like it.


Posted on 2010-01-07 at 02:48:37.
Edited on 2010-01-07 at 02:52:18 by Alacrity

Topic: Save the Princess Q and A
Subject: Timeline


I have sent out Pm's to some on this but let me share thoughts and intentions with all.

I do not have a character from Kyle. If I do not recieve one by the end of the day, then I will move on without the bard in the party, and we will see if you meet up with him inside if Kyle wishes to join.

DB said he would be delayed so I will post the townies reactions, the story thus far and then he can always back post if necessary. That being said, I may post late tonight or tomorrow. In order to keep things moving, it will be a massive summing up of what you hear and see, leading to the point of "how do you get in there?"

Posted on 2010-01-06 at 15:43:19.

Topic: Calvin and Hobbes
Subject: Calvin and Hobbes


For all those who are fans of Calvin and Hobbes, take a look at this site. This could be a truly cool documentary.

Dear Mr. Watterson

Posted on 2010-01-06 at 03:53:02.

Topic: Loaded Dice #42: Rock Solid Humor
Subject: three rules


If you want reddit votes you need your webcomic to show:

People defying authority
Destroying property
Taking off their clothes.

Otherwise you aren't interesting/funny/cool/not sucking.



Posted on 2010-01-05 at 20:09:40.

Topic: Save the Princess Q and A
Subject: a few notes


Players that have played with me before will know that I use a percentage base for healing. In low level campaigns I set a minimum points of healing so that you aren't left dying and getting on 2 points of healing per spell. For this adventure, the minumum for a cure light is 8 points.

Posting actions should be devoid of other players unless you have spoken/pm/emailed or in someway communicated with them. Even the smallest of actions (John steps out of my way as I barrel through the door) should be considered, especially if said person has posted already.

I don't consider order of posting to be order of action, or else the first person to post will be at a disadvantage. Post what you want to do, and how you would do it, and I will post what actually happened. It won't always be the same. If the party wants to split up and everyone posts they are going left, I will will set people off to the right (usually after a round of pm's).

When you are wounded, I will not post the number of hit points lost. I use the following:

Minor Wounds - less than 10% of HP loss
Light Wounds - Between 11 to 25% of HP loss
Serious Wounds - Between 26 to 50% of HP loss
Critical Wounds - Between 51 to 75% of HP loss
Grave Wounds - more than 76% loss

Posted on 2010-01-04 at 16:27:08.

Topic: Save the Princess Q and A
Subject: Okay - It is official!


This game is officially started. Most of you have posted ahead of time and I thank you for that. The last few should get their intro posts up asap so I can move forward. Remember, you don't have to write a novel, it is just the beginning.

Here's hoping this game lasts to the end and beyond.

Posted on 2010-01-04 at 13:27:19.

Topic: Save the Princess Q and A
Subject: just the start


I wouldn't worry about best posts at this point. Wait until you get some more of the stary and moving on.

Posted on 2010-01-01 at 13:23:44.

Topic: Save the Princess Q and A
Subject: Can we just get the game moving?


You know ... continuing where we last left off and all that goodness.

No one handles me and I tabletop with four women to one male so the "female" card doesn't do much for me.

I'd really like to get the game moving though.



Posted on 2009-12-30 at 03:36:43.

Topic: Save the Princess Q and A
Subject: Crow is off to a bad start


Robert posted them in Rocinante, not me. More to showcase his artwork but it wasn't my idea.

Posted on 2009-12-29 at 23:52:44.

Topic: Save the Princess Q and A
Subject: not my cup of tea


I don't post characters. I believe that revealing the game dynamics of a character takes away from the game. Feel free to post a synopsis of your character if you wish though, much like Merideth did.

Posted on 2009-12-29 at 22:49:18.

Topic: Save the Princess Q and A
Subject: another update


Actually a cheap trick to move the topic into view again. Kyle has confirmed that he is joining as the BArd. Everyone may post now if they wish, as I have enough to work with for now. However if you wish to wait until New year's, go ahead.

Party as it stands:

Tann - Sylvari Rogue - Crow *
Raven - Vidarak Ranger - Brandr Bjornsson *
Keeper of Dragons - Sylvari Swashbuckler - Noctus *
Dragonblood- Human Cleric (Therassor) - Peter Eliot *
Nomad D2 - Human Mage - Desiderius Obro-Vakt *
Merideth - Sylvari Archer - Elariel Onadren *
Kyle - Human Bard -Kyle the Quiet

* I have a functional character sheet


For the record, I tend to post on Sundays in the late afternoon. However I will post as soon as everyone makes their initial posts to get the game going.

Posted on 2009-12-29 at 20:20:20.

Topic: Save the Princess Q and A
Subject: Thanks Almerin


Always good to have Lurkers. Hope everyone had a good hoilday. I will have time in the next couple of day to finalize any details neede in the campaign. I have the maps drawn and the adventure is ready.

Party as it stands:

Tann - Sylvari Rogue - Crow *
Raven - Vidarak Ranger - Brandr Bjornsson *
Keeper of Dragons - Sylvari Swashbuckler - Noctus *
Dragonblood- Human Cleric (Therassor) - Peter Eliot *
Nomad D2 - Human Mage - Desiderius Obro-Vakt *
Merideth - Sylvari Archer - Elariel Onadren *
Kyle - Human Bard -TBA

* I have a functional character sheet

Posted on 2009-12-27 at 14:46:35.

Topic: Merry Christmas!
Subject: and to you


Merry Christmas to all.

Posted on 2009-12-23 at 20:19:50.
Edited on 2009-12-23 at 20:20:02 by Alacrity

Topic: Save the Princess Q and A
Subject: Small note


For those of you who might not be familiar with Drannon (and you should read the article ) the people of Drannon are fond making things bigger than they are and quite "fake" - hence a small village styles itself a kingdom, with a princess instead of a Lady, a Castle instead of a manor. Bards in drannon sing long ballads about tragic love stories where the hero always dies in the end. It is sorta fall of Rome meets chivalry knights meets pre-civil war southern USA.

Posted on 2009-12-23 at 15:30:26.

Topic: Save the Princess Q and A
Subject: well


It is more of a measure of how bored I am at work right now. I'm working on my D&D maps right now.

Posted on 2009-12-22 at 17:40:00.

Topic: Save the Princess Q and A
Subject: okay


For you baby - you can take it wherever you want.....

Posted on 2009-12-22 at 16:53:31.

Topic: Save the Princess Q and A
Subject: thanks


probably the first character that I could order coasters of.....

Posted on 2009-12-22 at 16:36:45.

Topic: Save the Princess Q and A
Subject: think of it as incentive


Maybe if you are nice and fill in the blanks on the sheet I sent you 2 and a half days ago, I'll throw some kobolds at you.

Posted on 2009-12-22 at 16:16:31.

Topic: Save the Princess Q and A
Subject: yes


Yes please. Go ahead and mingle, just don't kill anyone until I have your char sheets complete.

Posted on 2009-12-22 at 15:43:05.
Edited on 2009-12-22 at 15:43:20 by Alacrity

Topic: Save The Princess recruitment
Subject: so it begins


the game intro is posted and is the Q&A thread. I won't be posting to the game until January but you can do an introduction post of your own if you'd like.

Posted on 2009-12-21 at 17:24:26.

Topic: Save the Princess Q and A
Subject: Save the Princess Q and A


This is the question and answer thread for the Save The Princess, Save the Wyrm RPG.

Posted on 2009-12-21 at 17:19:21.

Topic: Save The Princess, Save The Wyrm
Subject: Save The Princess, Save The Wyrm


It had started well.

All of you had been in Tharbad, a city of Drannon, for reasons of your own. But circumstances brought you together as a team. Goblins had a deep lair in the foothills nearby and were ravaging the trade caravans on route to Drefast. Normally, the legendary Mark of Amnell would deal with this problem but the Sendria border has seen many skirmishes of late and the Warlord Anton Garcia was focused on that immediate threat rather than some goblins. So the city elders offered a modest reward for any mercenary, sellswords, hedge wizards or adventurers who would take on this challenge.

You came together as strangers seeking employment and returned to the city as friends. The quest was successful, the goblins were vanquished and there was much rejoicing. As with all things in Drannon, they made a big deal of your victory. You were guests of honour at big banquets, had numerous drinks bought for you at the local inns and celebrations were lengthy, not to mention boisterous. Bards told many stories of your valourous deeds and sang songs of your adventures. The reward was split among the members of the party and you were feeling quite grand. But somewhere in the back of your mind, the pull of adventure and thrill of quest was calling you.

Then things changed in Tharbad, for people are always a fickle bunch. Drinks were no longer free and bills were handed over to you with several new taxes (3 gold for a beer! What the hell is a PITA tax?). The songs of your adventures now had you all dying tragically at the end or killing each other over the greed for goblin treasure. The people started muttering around you terms such as 'freeloaders' and 'good for nothing *&%$'.

So it was time to leave Tharbad behind. All of you enjoyed the camaraderie and friendship that your party had developed so you left as a group to seek your fortune on the road. Drefast was the place to be! Many rumours of opportunities and the Emperor was known for his generousity.

After a couple of days on the road, you travelled for the length of the day and were thinking of setting up camp when a passing merchant told you of a village close by the name of Argent. The thought of a proper bed, warm food and ale were too good to pass up so you pushed on for a few more miles. It was nearly nightfall by the time you reached the village, quaintly signed as “The Kingdom of Argentia” (Drannese!). You move through the empty streets to find the “Red Dog Inn” and enter the establishment.

Inside is a modest fire and a mostly empty common room. The bartender looks up from his counter, clearly surprised to see anyone here. He attends to you most graciously, and you soon have beverage and warm meals before you as more wood is added to the fire to take away the chill of the autumn evening. When one of you asks about the lack of patrons, he pours himself a glass of ale and explains.

“King” Argentia is actually a vassal lord of Warlord Heratio Marcos Alterius Bassanino, of the Dawn Castle. He is considered a good man by his people whom he treats fairly and is well admired- so much so that they refer to him as their king and his daughter as the princess. This evening, there was a big party at the castle for Princess Argentia’s coming of age Birthday party. Anyone who was anyone would be in attendance and more than a few who wished they were someone. Even the Khords of the nearby clans had sent a dignitary to the event and word had it that he brought a valuable gift for the young lady. The party would last for several days and nights.

You finish your meals and have a couple more drinks with the innkeeper. Tired and worn out from the long journey, you make you way to your rooms for the evening, thankful for the chance to sleep under warm covers and not have to set watches.

You are woken up in the early morning by the sound of a loud noise and the earth shaking. You quickly grab your gear and head downstairs to look outside. In the light of the early dawn you see a red glow to the east, and the wisps of black smoke in the distance. People are in the streets running towards the glow, some in their night clothing. The innkeeper comes out and tells you that the glow is from the castle, and the sound you heard was from that direction too – there is trouble at Castle Argentia!

You ride out to the scene of the misfortune and soon realize that this is trouble with a capital T. The castle (which is actually a large manor house) is completely enclosed in a reddish sphere of force, encapsulating the entire building and the gardens around it. People are running around in panic and there is much crying and concern over the Princess. There are no guards, town elders or authority figures around and the locals seem to be overwhelmed with the situation. You remember what the innkeeper said, and it dawns on you that probably everyone who is normally in charge is trapped in the building. A very young man in the robes of a mage seems to be trying to talk to or direct people, but few are listening to him. There is a group of men at the very edge, throwing rocks at the red sphere or attacking it with spears, but all just glace off the force wall.

As you ride up, people stop what they are doing to stare at you, as if you might be here to answer their prayers. You hear people whispering to each other as you approach

(Look! Heroes! Nice Hat! We’re saved! Rescue the princess! Who are they? How’d they find out so fast?)


OOC: The Adventure begins.

Posted on 2009-12-21 at 17:15:17.
Edited on 2009-12-21 at 17:22:05 by Alacrity

Topic: Save The Princess recruitment
Subject: as detailed as you wish


Give me as detailed background as you wish. I do not demand a novel length dissertation.

Kyle will be joining the party as a bard. So we are back to the original seven and I'll stuff more monsters, traps and baddies into the place.

*Stuff,Stuff, This dragon won't fit in a ten x ten room!, I'll put in the the bathroom! Stuff, Stuff*

Posted on 2009-12-21 at 16:32:10.

Topic: Loaded Dice #39: Aw, Don't be so Paranoid!
Subject: take it from an expert


If someone is actually out to get you, Paranoia is just good thinking.

Posted on 2009-12-21 at 16:06:41.

Topic: Save The Princess recruitment
Subject: star bright


The asterisk means I have received some form of character sheet. If you wish to put yours on tha same type of sheet as Kilgim, then I'm all for it.

Tann - Sylvari Thief Acrobat*
Raven - Vidarak Ranger*
Keeper of Dragons - Sylvari Swashbuckler*
Dragonblood- Human Cleric (Therassor)*
Nomad D2 - Human Mage
Merideth - Sylvari Archer*

So other than Nomad D2, I;m just doing minor changes and awiting backgrounds.

Posted on 2009-12-21 at 11:47:27.
Edited on 2009-12-21 at 11:49:55 by Alacrity

 


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