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You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: there

You didn't burn up and die.

So I have posed some questions in the game that need answers. I also need the final list of things being brought with you and how many.

Posted on 2011-05-03 at 02:19:52.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Here we go

Approaching Regina, Frisco, Day Nine 10:30 pm Planet Time

Sun was going down on Frisco, but there was enough light to see the black smoke coming from the town from beyond the ridge. No doubt about it, there was fire in town not long ago. Sam brought Rocinante down low behind the mountain ridge a mile or so away from the processing plant. Little chance that they'd be spotted flying in and with dark coming fast following twilight, he was sure that he could get out without being seen.

Wolf was at the hover mule making adjustment to the thrust and gyro control, tweaking them to the maximum output he could do without rewiring the entire unit. He double checked the brake lines too - just for good measures. Andrew came down with equipment in hand. He stowed it away under the seat to keep it handy and took a seat. (I will need a list of what you twp are taking in to town, including ammo)

Sam voice came over the comm, "You ready down there? Coming up to the drop point faster than Da-shiong bao-jah-shr duh la doo-tze!" We're going in hot and all your calls will be early. Shun-Sheng duh gao-Wahn!!! The ground is coming up mighty quickly. Should slow down some!"

With a quick turn and a change in the latitude thrusters, Sam wheels the boat around and puts it into a low hover. The engine strain, not liking the closeness to the ground. The cargo bay opens and Wolf puts the mule in gear while releasing the holding clamp. Like the proverbial bat out of hell returning, the hover mule is soon swallowed up by the darkness and is away.

"You bring Ash back you hear." Sam says quietly after turning the comm off. "Bring the Kid back with all parts moving."

Sam pulls Rocinante out of the ridge and swings around to a proper altitude before zooming in on the town. The night has taken hold now, but the lights for town seems muted, very few places were lit up, not like the nights you were there.

The control tower of the port authority is dark and you get no signal nor instructions as you approach. It seems like no one is home. With a shrug, Sam brings the Rocinante down on the pad it rested before. from the lights on the firefly you see the shuttle is not far from where you land, looking as good as when you left it.

Sam shuts down the engines and closes down the navigation. He leaps from his chair to head for his room to get his gear and donning his new ballistic vest. He meets Wyatt and Willow in the Cargo Bay. Beyond the lights of the ship, there is a world of darkness out there. Who knows what surprises it holds.

Ma sees the three of you off, wearing her body armour and carrying Bessy with a bandolier full of spare rounds. She waits until you leave, then closes the cargo bay doors a waits, like she always does.

OOC: Okay. If I don't hear from Rob I will equip Sam as I see fit. It is dark out now so are you bring lights? Is Wolf and Andrew drive with lights on? Your call. Yes, you will be easily spotted with light but you are less likely to run into a building and get yourselves killed.

Posted on 2011-05-03 at 02:16:38.

Topic: Destiny Flight - QnA
Subject: Plot points

One key aspect to this game is Plot Points. They are points your charatcer gets for good roleplay, especially with playing on complications. You can use your plot poits to:

1. Add to your own rolls to improve chances.
2. To subtract from damage done in combat
3. Effect an outcome after the fact

Now I play them differently than the rules. If you use a plot point to enhance a roll 1 point gets you an extra d6. If you spent 2 points than you use d8, 3 = d10 etc. So if you really need to kill someone, you say in your post that you are adding a plot point and you get an extra d6 added to your roll.

If you get wounded in combat, you can get a die roll taken off your damage. So you have been shot for 12 points of damage (6 points of stun and 6 of wounds). You post you wish to decrease the damage with a plot point and I roll a 6. That would reduce the total damage to 6 so you would have 3 stun and 3 wound and I would post that the wound looks worst than it is.

If you choose after the fact to use a plot point, like after you missed hitting the rope that holds the wagon wheel over the bar, then you need to spent 2 points to get a d6 and 2 more for a d8. Expensive after the fact.

Now all players will start with 6 plot points. use them wisely.

Note - I am hoping to get the game started tonight even if the ship isn;t completely ready. This isn't a take off in a few post start (unless you do something really foolish)

Posted on 2011-05-02 at 14:42:10.
Edited on 2011-05-02 at 14:43:40 by Alacrity

Topic: Castle Rautenberg Q n A
Subject: no

I would have told you if you did.

Posted on 2011-05-01 at 19:28:02.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Aww man...

Not at full burn with a high altitude while doing a crazy ivan? I'm disappointed...and I already rolled the damage!

Posted on 2011-05-01 at 19:26:09.

Topic: Castle Rautenberg Q n A
Subject: two

She will take two, one of the used and a full.

Posted on 2011-05-01 at 19:24:37.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: okay

Would like to go on a post but I think I will try to let Vanadia post tonight and then do one tomorrow. So let me get this straight - you will drop Wolf and Professor out the cargo without stopping. Next you land at the part authority, get out and head to the mine to meet Brigit? While you are in mine, W, P and A get together and ... take out the deputies?

Just want to make sure we are all on the same page.

Posted on 2011-05-01 at 18:54:21.

Topic: Continuing Where We Last Left Off Q&A
Subject: go for it

Adrian can read it. Flynn is preocupied and Kilgim can reach the book.

Posted on 2011-05-01 at 18:37:39.

Topic: Escape From Castle Rautenberg
Subject: going in

Greta takes one of the G41 rifles and a sidearm as Luke works on the engine. If she is to watch for the "enemy" she might as well be prepared for it. She shakes her head at the enormity of her situation. She laughs ruefully and says to no one in particular, "Well, Intrepid did say I'd get caught up in field work. Not sure if this is what he meant." She smiles at the young American medic who brings her food and nod when he suggest coffee. She wouldn't need the coffee to stay alert tonight.

When the reach the gatehouse before the bridge, great knows something is wrong. "This should be manned at all times and the guards would not leave their posts lightly unless ordered to - be wary, it could be a trap" she whispers.

The darkness of the mountains is foreboding and the silent seems to hang over everything. There is no sounds beyond the wind and branches - even birds and insects seem to avoid this place.

The team takes their places with Brutal on point as usual. Ms. Hofstetter, stays at the back of the party as does McGuiness to cover at distance. She seems to be well versed with the rifle, holding with a porfessional poise and detachment.

Just before the gatehouse, Brutal (at point) spots something on the roadway - it is another schmeisser, but on the ground discarded. He raises his fist to call halt and reaches down - the weapon is very warm, the muzzle is bent as if hit or twisted by force. Pulling off the mag he sees it is empty. There is no sign of anything fight here, no shell casings in the area.

Posted on 2011-05-01 at 17:49:45.

Topic: Continuing Where We Last Left Off Q&A
Subject: well....

As I see it - Olan, Robert, and Vanadia are sidelined by RL. Raven and Admiral are not completely sidelined but definitly busy. Bromern is looking for another job and Tann has his Mom to take care of as well.

As much as I love this game I think we need to call this one.

Posted on 2011-05-01 at 17:30:38.

Topic: Castle Rautenberg Q n A
Subject: Two, count them two

Odyson's list is correct except that there are only two Schmeissers. There have been some posting of taking weapons.

I will be taking over the role of Greta as an NPC. Vanadia doesn't really have to time to game right now.

Extra Weapons and stuff as I have recorded (correct me if wrong):

Luke - Gewehr 98 rifle, Luger
Romo - Schmeisser
Reid - Betolla
Brutal - Shotgun, Binoculars, Schmeisser
McGuiness - bayonet, torch
Greta - Luger and g41 rifle

Please state if you are taking something as if you do not, I assume it is left behind as you can't carry everything. Round it up here in the Q&A before we get over the bridge please.

Posted on 2011-05-01 at 17:26:47.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: bip do bop de bee

Oh look - Ash just caught some terrible flesh eating disease that attacks his manhood.......

Posted on 2011-04-29 at 16:41:46.

Topic: Destiny Flight - QnA
Subject: hurm

Seems like #2 is the most popular with #4 a close second.

For for some of the comments made, I was trying to capture the idea of Destiny in the emblem. I am not a graphic artist by any stretch of the imagination so if someone wants to offer an alternative, feel free.

As well, in Serenity they are not spaceships - you will notice that no one calls them that. They are called boats, "the" is never used before the name - hence Serenity not The Serenity. JW did this with the purpose that vessel was more than a mode of transport.

Don't worry about finding all the costs yet Celeste. I will provide that when the time comes.

Posted on 2011-04-29 at 12:21:04.

Topic: Destiny Flight - QnA
Subject: Emblems

Possible Emblems. Consider top as 1 going down to 5






Posted on 2011-04-28 at 18:06:08.
Edited on 2011-04-28 at 18:21:01 by Alacrity

Topic: Castle Rautenberg Q n A
Subject: you can call me

At least you didn't call him Susan.

Posted on 2011-04-28 at 16:08:25.

Topic: Destiny Flight - QnA
Subject: yep

Other things to think of:

Armor for Destiny? Destiny takes damage just like you do so some armour could be handy.
Backup life support? You have auxilary only (3 days for 6 people)
Parts cache - Perhaps one of all major "we need this or we don't fly" engine parts.
Cortex link? Discreet cortex Link?
High end communications?
Up/Off Market modifications?

Posted on 2011-04-28 at 15:54:36.

Topic: Destiny Flight - QnA
Subject: Limits - of course

There will be a cash limit but to be honest, I haven't gone there yet. At this point I am thinking either 3000 credits (one year maintenance) or the price of selling an autocannon system, a missile turret and assorted non-essential computer guidance systems (slightly used).

I'll decide soon and get going on it, present all of you options.

Posted on 2011-04-28 at 15:07:34.

Topic: Destiny Flight - QnA
Subject: where we are

I did want to finish Rautenberg first but the response was so good and fast that I will endeavour to start sooner. One of my other games appears to be dead unfortunately so I have some time.

I am still waiting on Dragonblood's Character.

We need to equip the ship. You will want a hover mule, an infirmary and spacesuits. Is there an other equipment or specialty items you wish to have?

Then I will write up the background story and the lead into the adventure.

Posted on 2011-04-28 at 12:38:11.

Topic: Random thoughts thread
Subject: fdsa

Grugg! Don't be a spoilsport! That's my job!

Posted on 2011-04-27 at 19:58:18.

Topic: Random thoughts thread
Subject: doda

This belongs in the posting game section.


Posted on 2011-04-27 at 15:49:53.

Topic: Artist wanted
Subject: no.

I want a picture of the ship I have shown above (Destiny) based on the images I have here. It really isn't anything like Serenity. A black sleek ship with side wings, smaller long engines and a shuttle on the top.

Posted on 2011-04-27 at 12:36:59.

Topic: Artist wanted
Subject: complete ship

Just looking for a complete picture of the ship, preferably in flight either through the black or near a planet. A view similar in angle to the fourth image shown here.

Posted on 2011-04-27 at 12:26:37.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Eol and Van

I have enough here to post and think I might just to keep things moving. Wish Eol and Vanadia could get away from their RL for a few moments.

Posted on 2011-04-26 at 19:37:28.

Topic: Continuing Where We Last Left Off Q&A
Subject: no posts?

That's sad. So Sad. Very Very sad. :-(

Posted on 2011-04-26 at 19:36:01.

Topic: Castle Rautenberg Q n A
Subject: one post?

Did I lose people?

Posted on 2011-04-26 at 19:35:04.


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