The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3129 registered users. Our newest member is tacoboy24.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Common Room - Tann's 2014 NFL U Pick'em Game (posted by t_catt11)Tann's 2014 NFL U Pick'
Q&A Threads - Voyages of the Rocinante - Firefly RPG QnA (posted by Odyson)Rocinante QA
Q&A Threads - CWWLLO QnA (posted by Odyson)CWWLLO QnA
Dungeons and Dragons - The Island of Putnam the Mad (posted by Alacrity)The Island of Putnam
Q&A Threads - Isle of Putnam- QnA (posted by Alacrity)Isle of Putnam- QnA
Latest Blog Entries
Hosting a Game Night
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Alacrity
Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Take a walk on the Wild Side

OOC: There are places for conversation I will let you fill in.

Enroute to Lullabelle Mine, Day Eight 9:30 am - 2:30 pm Ship Time

Walking on the side of a boat drifting in the black was always a precarious situation. The boots were magnetic to hold to the hull but a slip or mis-step could be a long leap into nothingness for the rest of a short life. Knowing this, Andrew and Wolf suit up and head out with tools in hand. Neither had a case for a gun but Sam "borrow" two side arm vac-case from Asher so they could use sidearms. Always best to be cautious but so far no sign of visitors.

Wyatt and Sam were armed for a tussle and Ma had changed into a black tactical armour with full helmet - a gift from an old film. It made her look menacing if weren't for the pink shotgun she carried. Wyatt and Sam moved to the cockpit so they could talk to mechanics as they worked.

Willow confined herself to her room and waited as patiently as she could. She quietly said a prayer for the two men who were the only hope of saving their lives.

Once outside, the two men turned on their comm so that the they could keep in touch. Wolf and Andrew moved to the lower side of the ship - the panels that would be accessible while they were on the ground. There was no sign of physical damage to the ship as they walked slowly across Rocinante They separated but stayed within sight of each other. Both tied off to the ship whever they stopped to check a panel.

It took two hours to find it. The obvious panels proved clean but then Wolf opened up the cover on the secondary coupling, port side and saw something that didn't belong. it was a hand-made device, looked a bit like a funnel with the low end coupled to the main power. It was then wired in again, and again and at least four more times - a mess of interwoven and tied together wiring. On the top of the device was a bulging package with two electrodes attached. At first Wolf thought it was explosive but they wouldn't work in the black. Andrew gave the package a slight squeeze and it squished to his touch.

"Scrapper's gel." he said. The two looked at each other across the panel. If they pulled the plug on this thing, it would charge the gel and it would burn its way through the hull and power system. But by putting on top, the perpetrator was just making them waste time - they had to go slowly and trace the power route.

Wolf sets down the tools so that he and Bowman can get to work. Whoever did this was good - too good as it is a masterful hump job. After about an hour, Andrew has a eureka moment and is able to disconnect three wires at once as it was a false lead. That leaps to Wolf find the rest of the connections that are false and tracking down the really source of power. The device is sucking power off the ship, very slowly to charge internal battery. Once the batter charged enough, it sent a surge into the main power coupling and fried the fail-safe. After another hour, the device is removed and the system is rewired. It goes smoothly except for one thing - when removed it vibrates and then goes dead. On Sam's screen, the communication monitor beeps - a transmission was sent. Sam immediate tries to jam it but it is too late, and too short. All he can determine is it when to Regina.

Wolf and Andrew double check all the other lower panels quickly before they move inside. Whoever could set this up might have a back up. But no other device or sabotage is found.

Once back inside, Wolf gets to work on the Aft alternator and Andrew takes a look at the device. He removes the scrapper gel pack first, for safety sake, and finds a clue to the identity of the person who sabotage the ship. On the back side of the gel pack is a red lipstick kiss. The rest of the device is the internal battery, the power drain, a miniature transmitter and duct tape. The battery was set for eight days of drain.

Who knew you'd be in the black at least eight days and wears red lipstick?

As Andrew takes his findings to the Captain and Sam, the communication panel lights up again. Incoming live wave this time - from Frisco, Regina for Willow - marked Urgent.

Posted on 2011-01-10 at 00:37:29.
Edited on 2011-01-10 at 00:39:27 by Alacrity

Topic: Continuing Where We Last Left Off
Subject: Let's get going again

Arien looks over the carnage and checks on the members of the party. His wounds can wait as far as he is concern as long as everyone else can be seen. Kilgim has Adrian up and moving and the others seem to be no worse for wear except minor injuries. “Let us move north,” The knight says, “Rather not have any surprises come from behind as we move further.”

The door to the northern chamber is open and it is standard size for men, so the spider could not have come from the chamber – more evidence that it was summoned forth to deal with you by the unseen lady with the threads. Dapple moves forward to checks the door and consults with Sunset on direction. Images pour not only into Dapple’s mind, but all the party that flittering in shape and meaning. The mental images are drawn from your own mind and experiences so everyone see and feels something different but the meaning can be found. Sunset can’t feel danger or intelligence to north, but feels a presence to the east – a childlike but deeply evil mind. Whatever it is – it is scared of you, like it has never felt before.

The door is not trapped or locked, and swings open to reveal a large chamber, semi-circular in design. There are mats and pillows on the floor, and the walls are decorated with frescos of flowers and sunny landscapes. In the centre of the room is a open entrance to a circular stairwell going up to another level. There is another room to the north east, with a closed doorway on either side.

There is no sign of life in this room, no sounds from above, or the room to the side.

Posted on 2011-01-09 at 18:13:26.

Topic: Castle Rautenberg Q n A
Subject: contents of a dead man's place

Your actions has not really lead to searching yet but I will assume that eventually you will search the cabin, body and car.

Searching through the cabin finds a number of items that might be of use:

One SS dress uniform
One SS field uniform
Two black overcoats, leather
Numerous civilian clothing items (Shirts, pants, socks, undies, etc)
Numerous large knives, cleavers and bonesaws.
One luger with one full clip (8 rds)
One MP40 (Schmeisser) with three full clips (32)
One Gewehr 98 rifle (old -1898, but well cared for, holds five rounds) with 100 rounds in box
One hunting crossbow with 8 quarrels (one in major)

On Dead Major:
One blood stained uniform
One luger with a full clip
Wallet ($100 RM, some ID)
Keys to car, briefcase and cabin

One briefcase locked, paperwork inside and two spare clips for Lugar

Posted on 2011-01-09 at 14:25:09.
Edited on 2011-01-09 at 14:27:30 by Alacrity

Topic: Escape From Castle Rautenberg
Subject: the light

July 14th 1943, 2:30 am, Day Two of Mission

With McGuinness, Sarge and Brutal outside, Doc sees to the lady as best he can. The captain continues to talk to her, wondering what he is getting himself into with this lady. She is very composed considering the situation and obviously can handle herself well - better than some recruits that Luke had seen in his time. She doesn't seem surprised by much and her responses are cautious by questioning.

Outside, the three soldiers suddenly hear a loud noise. It is a harsh "whoosh" sound that is followed by the night sky being lit up with an unearthly blue glow from the south. It lasts for about 3 seconds and then stops, plunging the night into what seems like a darker blackness than before.

Inside, the noise is heard as well. Through the window, they can see the strange glow as well. Testing the fuel? The light does not flicker or waver like a flame, but whatever it is must be very bright.

Posted on 2011-01-09 at 14:17:48.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: The plan

No Ash would not be on board. The Plan was to fly to Newhouse, get the sheriff, fly to Regina, drop passengers/new sheriff off via shuttle so you could run to comet and get the ice and then return within a 14 day window, for which you were offered 3000 credits if you made the deadline. Ash was going to stay on planet, serve as sheriff and watch the shuttle while you are away. At the time we had lost Blammm and my thought were he'd just stay on Regina as sheriff after the adventure finished.

However we have a player now - Odyson has offered to take on the role of Asher. However we do have 4 years of history that he was catching up on and I have been bad about sending him summaries. Ash has never been annoying, he is a sweet nature boy with a heart of gold and a arsonal that would make Jayne jealous.

BTW - for the spacewalk, I am assuming that you will bring standard mechanic's toolkit. If you want to go armed, you need cases or they don't work. If you want fancy stuff, let me know.

Posted on 2011-01-05 at 13:20:49.
Edited on 2011-01-05 at 13:22:18 by Alacrity

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: shoot

I was suppose to send you a summary and a few Ash links. my bad. Too wrapped up during the holidays. Looks Like you have caught up.

Posted on 2011-01-05 at 02:59:05.

Topic: Castle Rautenberg Q n A
Subject: Me me me

I will be posting soon to tell you what you find in the cabin and moving you along. I'm back!

Posted on 2011-01-04 at 18:01:20.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: back

Hoping to post soon to the game and get you going on repairs. Would love to see a post from Sam.....

Posted on 2011-01-04 at 17:59:15.

Topic: Continuing Where We Last Left Off Q&A
Subject: Back

I hope to move the game along by the weekend. So post them if you got them.

Posted on 2011-01-04 at 17:58:27.

Topic: Continuing Where We Last Left Off Q&A
Subject: Hurm

Someone needs to possess Arien with a randy female demoness again..... Just to get a post from him.

Posted on 2010-12-29 at 21:03:10.

Topic: And to all a Good Knight.
Subject: And to all a Good Knight.

Merry Christmas and a Happy New Year to all staff and members of the Red Dragon Inn. may your stockings be full of dice so you can always be lucky. May your New Year roll a critical success twice in a row.

See you all in the New year.

Posted on 2010-12-23 at 18:58:54.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: The rolls

Finding the problem outside the ship:

Wolf will be rolling d8(INT)+D12+d6(Mech Skill, plus leadership plus talented)+d6(1 Plot point)

Andrew will be rolling d12(INT)+D10(Mech Skill plus leadership)

Wonder if Olan's Die randonizer can handle this?

Posted on 2010-12-23 at 13:43:22.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes and no

Maybe. You'll find out in the new year.

Posted on 2010-12-23 at 13:12:52.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: great quote

I recently joined a cortex rpg forum that has some of the game designers and editors on it. In a discussion on River as a PC as she was in the movie(not the playable version in the book), the lead editor said:

River's one of those characters that behaves a lot like an NPC who sits in the corner and occasionally says things the GM wants the PCs to know, and then when the GM's girlfriend or boyfriend is a guest at the game the GM gives them River and they manage to take down a room full of Reavers with an axe.

I thought that was a prefect description.

Posted on 2010-12-23 at 10:41:59.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sorry! So Sorry! We are so so Sorry. Just ...Well...Sorry.

I forgot about the leadership question.

What is a session online? We have been playing for four years! Imagine the need for a potty break!

I would say that Leadership and other assets can be used once per "crisis" in an online game. So you may the asset for this instance and if you need it again on planet or on the comet, then you may as it is a different crisis. If the crisis changes drastically then you could use it again. For example, if Wolf and Andrew miss the explosive trap, blow a hole in the ship and the crew is being sucked into the Black, then the crisis has changed drastically enough that you could use leadership again.

Does that help?

Posted on 2010-12-22 at 13:12:45.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Plot points revisit

So in the new rule, a plot point adds a die to the roll and the number of points is the larger die. (1 for d2, 2for d4, 3 for d6)

To me, I think a pp should be worth more than d2. So I was going with 1 point is d6, 2 is d8, 3 for d10 etc etc.

Assets and Complications were also changed to a die instead of a step increase. But I don't feel like redoing all the characters so we will leave them as is.

Posted on 2010-12-21 at 19:50:15.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: I like it

No liberty was too great.

Posted on 2010-12-21 at 15:54:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Good

Believe it or not, I like when it is rigged for the players. Better the chances you will find the hidden explosives and not be sucked into the black....

Posted on 2010-12-21 at 13:16:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: outside

Outside he is directly helping you so the rolls add up, less chance of a botch and faster completion time.

Posted on 2010-12-21 at 01:57:32.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Alone or together?

Are you going out alone or with Andrew?

Posted on 2010-12-21 at 01:31:33.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Tann

You need to find the source of the problem before you fix the parts, otherwise you could end up wit hteh same thing happening again.

Posted on 2010-12-21 at 01:24:56.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: At the store

Somewhere between Serenity and battlestar galactic the MW rules were generalized into the Cortex System RPG which made Assets a die and changed the plot points. Now I read these awhile ago and I need to look over them again, but the changes made assets and plots points more useful.

Posted on 2010-12-21 at 01:23:19.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: right but

Bromern is correct in his description of the plot point use but the Cortex rules changed the system after the serenity rules came out. Now a plot point add a skill die (so if your skill is d10, you get a d10) instead of a step up level. It makes the plot points more valuable as a step up in a die can still produce a roll of 1.

Let me double check the Cortex Rules as no one has used pp since I bought them.

Posted on 2010-12-20 at 13:21:45.

Topic: Castle Rautenberg Q n A
Subject: role playing

Love the role playing going on but I would ask that no one kills anyone before the holidays. Bad Karma....

Posted on 2010-12-17 at 16:08:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yes

that is a good split. Just need to see what others are doing.

Posted on 2010-12-17 at 03:13:11.


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.