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DM's Corner
 Master Points: How to better an Existing charater
 Prestige Points: An alternate system for going up in levels called Prestige Points ("PP"). "PP" are based on tasks, adventures and personal quests accomplished, not on killing monsters and collecting gold coin.
 Optional Rules for Spellcasters: A new system for Spellcasters to access their spells
 Guide to Herbs for RPGs: This is a guide for game purposes only. DO NOT under any circumstances, use any of the herbs contained in this guide for any real life purpose.
 Special Maneuvers - Can I? Rolls: A new Special Maneuvers for Player/Characters in the AD&D world
 The Tides Of Magic: Article dealing with the allure of Magic
 Large Scale Combat: Article dealing with the nature of large scale battles.
 Gem Descriptions: Descriptions and value of various gems used in Role Play
 Perception: How to use perception wisely in a AD&D game. A new ability for AD&D
 Optional Healing Rules: Optional rules for the healing of Characters
 Small Rules: Added Rules for AD&D to help make the game easier and more fun
 Cinematic Houserules: Knockbacks: A D&D house rule to add a chance to knock back creatures or characters who suffer massive damage in a single blow
 Bonus Points: an Advancement House Rule for White Wolf Games: A house rule designed to reward good play in a White Wolf game by granting bonus points to use towards character advancement.
 Political Rules for D&D: A political system for D&D.
 Mass and Grand Scale Combat: Optional rules for military combat in D&D v3.5 or, alternatively: Bloody long article about military combat in D&D v3.5
 Paladins of Other Alignments: Is there any reason that paladins should only be lawful good? Why can't non-good deities employ paladins, also? This article explains how to allow paladins of other alignments.


     


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