Jozan's character is in and I'm just waiting on one small clafication. Tann's should be polished up this weekend, and if Grugg can stay on schedule we should be starting Monday. I'll do part two of the intro trilogy this weekend as a teaser.
I was going to but what I wanted was impossible at first LvL and likely to get me killed rather quickly so I went with my second choice, as my first choice, a Space Marine was a no go.
Something about being too powerful, HUH a lil ole Space Marine oh come on now
"After some discussion, he'll be playing a scum with some military flavour."
Seeing as I, personally, have no idea about anything regarding the WH40k universe, I suspect your secret is still pretty safe.
Grugg: I know, I know, man... no psyker. When I read Addy's post too, I thought about scrapping my Arbitrator too and going with the psyker. I don't know though... while cool, psykic powers are nifty, the chance of very bad things happening are high too. Almost as bad as playing a sorcerer at 1st level... maybe worse.
After you read the second part of the introduction, you will no longer want to play a psyker
Besides, at low levels psykers are HORRIBLE. I've played one. The same session I was *finally* able to cast the cool abilities (rank 3) I botched a power and became possessed by a daemon and killed the whole party, after which I was hunted and slaughtered by a group of Grey Knights.
Oh yea, did I mention psykers kill the party often? I would wager that in my tabletop group, 70% of our fate has been spent surviving psyker mishaps.
Until Rank 3, they are way overrated, sort of like wizards until they get 3rd level spells.
(edit: fixed the first sentence of the second intro.)
Posted on 2008-05-11 at 05:55:52.
Edited on 2008-05-11 at 05:58:21 by Admiral