Congratz to Jeremy's post. Some of the best work he has done yet for this campaign. If only it could happen more often (and maybe not only because the game has been paused for 3 weeks).
Anyway, I should like to get this thing going soon, now that I am finished school work.
Also: Tispers, what possessed you to say that Galen could fight with a sword? It we're looking at the default suggestion of long sword- that's a no, for he, I, and Ray. You, Jeremy, and Ian are the only with martial weapons proficiency. Not that anyone besides you seems to have indicated so.
Posted on 2008-12-15 at 23:49:20.
Edited on 2009-02-07 at 17:11:25 by Sibelius Eos Owm
Ok,so now what? It is hard to figure out where you are going with this. It almost feels like we are in the process of pooping out s*** while constipated. No offense, but do we need EVERY detail of our travels depicted? Furthermore, when you want us to converse, can you give us a little something to work with? Such as an NPC giving more hints towards lore that we might be interested in inquiring. I would like to post more with more detail, but I cannot without being given a little push. This is my experience anyways.
how does this move work again... its been a while since I needed to use moves. If you can tell me which book to find this stuff in, i will look it up, as i have them all. also, my mantels may only be used on me correct?
What does expend focus do?
And one last thing, how many 'spells' can I cast? I dont think my character sheet is up to date here.
Posted on 2009-01-19 at 01:39:24.
Edited on 2009-01-19 at 01:44:20 by Shades331
That 'move' can work in many different ways depending on which 'move' you're talking about. Unless you actually mean move actions, in which case I shake my head and sigh.
Actually, I've checked, of all the books you now have at your disposal, you are missing one: Complete Psionics. How frustratingly convenient is it then that your class comes directly out of said book.
-Enter a Psionic Focus as a full-round action, assuming you suceed on a challenging Concentration check (DC 20). Maintaining a psionic focus grants you access to a few psychic feats (of which you have none) or, as an Ardent with the Elements Mantle, the abilities derived from focus on a particular element: Air- 20ft slow fall (If I remember correctly), Earth- bonuses against bull rush or something like that, Water- swim speed, Fire- +1 fire damage on melee attacks.
-You may also expend your psionic focus (as detailed in EPH)as a free action (or part of another action) in order to take 15 (like taking 10) on any single concentration check. You can also use it to activate many psychic feats (which you don't have) or metapsionic feats (still no) or as an Ardent with the Time mantle, activate your power to delay damage by 1 round.
-Note that the only reason you can use both of your mantle powers at once is because they take different parts of the focusing experience- another mantle that grants you powers when you are focused would compete with the elemental focus, for example.
-Your two 'spells' are the powers Decceleration (you've seen this one, 1 pp to kill a target's movement speed) and Control Fire (there are no immediately available fires). You may use them as long as you have power points. You have expended a single power point so far today, in your daring escape from the hostile twig.
The last option immediately visible to me is to burst out the carriage like a lunatic, but I wouldn't recommend that.
Now I'll go see about that updated character sheet- there's only been one version so far as I can tell, but you never know.
Posted on 2009-01-19 at 03:01:59.
Edited on 2009-01-19 at 04:14:37 by Sibelius Eos Owm
Hehehe, it's kind of burried in that mass of text above. Complete Psionics. Right now I have to congradulate that last post. Never before has anyone thought (including me) to ask our benefactors about the entities from the dream. This is genius, for reasons I am unable to divulge until the post XD. Well, it's not that big of a revelation, but it does provide you with more information about this world than ever we thought to acquire before.
Also, it might be worth mentioning that Religion is spelled with two 'i's
Lastly, an XP Bar? You mean like adding the XP needed to the current XP tally on the first page of this thread (where just about everything else for the campaign will be sooner or later)
Posted on 2009-02-13 at 00:05:08.
Edited on 2009-02-13 at 00:19:58 by Sibelius Eos Owm
For future reference, Ian got up and took the last shortsword in the bundle after we fought the bandits yesterday.
Also, I've decided to start using the Q&A more because I've confirmed that at least half of my group occasionally pays attention to what goes on here, so we can try to teach the other half to, else alienate them- 'cause that's how one runs a long and enjoyable campaign.
(For the benefit of those who can't discern tone of voice over the Internet, the foregoing was typed with dripping sarcasm).
Nevertheless, I shall try to reduce how much stuff I slap into my in-game posts and relocate it here.
Finally, for Ray's benefit, I'm going to summarize what we told him so he doesn't still have to go back and read our half of all posts.
We woke up in a room in which one wall was a gigantic door with two figures, a male and a female, carved on it around a symbol that resembled the roman numeral II. On the opposite side of the room ('cause it was determined that this giant door was how we entered the world) was another door (the room was lit with torches).
After passing our disbelief that magic functioned in this world, we continued into a dark hall, stealing the torches for weapons. After turning the corner we found two skeletons standing in the middle of a room, which quickly leapt up to attack us (which, I might explain, would be why we're rather desensitized against the walking dead).
After the battle, which I could detail more, but you're not reading the short version because you really wanted all the details, we walked down another hall and discovered a side room with two more skeletons standing in ankle-deep water. Battle again ensued with another victory for us. We followed the hallway some more and met a pair of priests who slowly shuffled toward us while ignoring our greetings. When they raised their bloodstained arms and we realized that they lacked the majority of the front of their necks, we did battle and killed the two zombies.
In the next room we came upon an old armoury, in which Ben acquired a rusted axe and Galen confiscated the remaining rusty weapons which were held fast in their sheaths. In the two small rooms attached to this one, we found a small batch of healing potions and the other was completely caved in with a dirt slide (happened before we came there).
The door out of this room and further out of the dungeon held only another, larger landslide (looking as though the roof caved in, rather than the wall as with the other). So we fretted a tad and crawled back through the dungeon to find that in the same room as our first battle there was an alcove high off the ground that led out of the temple and through an underground tunnel that brought us to another room in the temple, to go up to the second level.
Here we found the very same four skeletons as had chased you out of the temple. We fought and managed to eventually kill these ones, too. Ranging from badly wounded to at full health, we came upon the Haunt outside were confronted with a Dread Wraith who, not mincing words, told us to get the hell out of there.
We left and turned left at the path and traveled west until we heard an approach from behind. The rest you should have read.
please state what aeth does, then perhaps dictate what Jeremy is to do if he cannot tdo it himself, then get ian to do his, then i will do mine. There is no point in me saying "i open the door" if someone has already done that. Furthermore, it would be silly for me to state that I stand at the door and use a power if the situation calls for a clubbing!
Heh, Aeth's actions are good to go, since dictating them won't interfere with anyone else's who should have gone before him.
He'll stand up, open the right-hand door and hop into the space between the zombies, taking on the one that Ben hasn't already killed (okay, so I'm doing a little forecasting, Ben hasn't actually killed it yet- that's the decrepit one he is taking on, though. Before Aeth gets this done, however, the guard on the right (Ruiel, if you cared) will have ridden up to the zombies also, making that a pretty packed melee on that side of the carriage.
You don't really have to worry about the left-hand guard by the way, his initiative is one of the few worse than Ray's.
As for Jeremy and Ian, I'm not sure. Jeremy doesn't have a weapon, but then, that didn't stop him from tripping and melee-ing (verbized words, augh) that zombie for 3 rounds last time. As it is, if he doesn't get a post in, I'll either call him or auto-play him for this round.
Ian, now having a weapon by virtue of hindsight and quietly asking a guard for one just after the ambush (the first one, with the thieves), will probably open the left door, owing to the right side being packed. I'll see if I can't coerce him into posting tonight (the joys of being able to nag your players into posting both on and offline ^^).
Bleh, another thing: Door opening/closing is a swift action unless circumstances warrant more (or less) effort.
Hope that clears things up, the left side is your best bet, if somehow I was unclear again (still working on it! XP)
Posted on 2009-05-26 at 21:52:33.
Edited on 2009-05-26 at 22:49:21 by Sibelius Eos Owm
Well what do you know, it IS in the Q&A, hmm, I wonder when next I will remember this is here, wait a sec, I don't remember seeing that black square with the white dot in it on the facebook photo... oh well.
Posted on 2009-05-31 at 17:52:31.
Edited on 2009-05-31 at 17:54:01 by Tispers