The PCs are just passing through a region with few settlements, when they happen upon a gypsy camp. A gypsy diviner, the mysterious Woji Myma, invites the PCs to have their fortunes told. But while inside the gypsy's tent, one of the horses outside is spooked by something and it crashes right into the tent itself, knocking a collection of magical herbs, spices and potions on the shelves all over the place, including a vial of mysterious, shimmering sand...
...That covers the PCs!
Suddenly, the PCs find that their bodies have been switched around...the Elvin Sorceress is in the Half-Orc Barbarian's body, etc. While their intelligence and wisdom scores will go wherever the PC's mind goes, their physical attributes are those of their body. And wouldn't you know it, the cure to this condition was ruined when the horse crashed into the shelves...
But the PCs can cure themselves of this ailment, if they collect the ingredients...which just so happen to be positioned all over the continent in hazardous places - this is left as an exercise to the GM.
Strange things have been going on at Castle Idylicom. A scullery maid has gone missing, dead rats have been found under the banquet tables, rooms have been found with the furniture on the ceiling instead of the floor, screams are heard at dawn, and worst of all the princess has had three pairs of shoes disappear from her dressing room (this has caused the most greif amongst the residents as the princess is simply irrate and is not letting anyone forget).
Sitting in front of a warm fire one night in the great hall the fire suddenly goes cold on an unlikely group of servants, royalty, and talking animals decides that this mischeif cannot go on. Pulling together their strengths, and falling over their weaknesses, they set off to question the mysterious Amelden Kaip, a knight. Will they determine that the knight is responsible? And if he is, what are his reasons, and does he act alone or under the orders of someone more powerful?
In the last adventure concerning this NPC (A Knight to Remember), the players discovered that the knight was acting under the powerful guidance of none other than the Tooth Fairy. Having dealt with this creature and its wicked schemes, a vacancy opened up, which Amelden took himself. But he is not the friendly fey that trades teeth for coins. He slays the children the teeth belonged to!
Will the PCs be able to stop him before he slaughters yet another innocent snaggle-tooth?
Will the adventure finally end?
Coming next month: Worms on the Hook
Posted on 2008-06-02 at 20:54:47.
Edited on 2008-06-02 at 20:55:29 by Almerin
Having been reduced to an earthworm by the PC's in the last adventure Amelden is not letting his new situation stop him from spreading his evil over the realm. This time he is working underground, recruiting a massive army of fellow earthworms. The reason for the army is yet unknown, but it is already causing a disturbance amid the delicate fishing industry. Now the PC's must journey under the soil to try and thwart Amelden's evil plot, will they do it before the fishermen run out of bait?
The PCs are traveling through a strange region of wilderness, one that is not very often passed-by, even by other adventurers such as themselves. Somewhere, they take a wrong turn (let's say there's an avalance blocking the road, the bridge is out, etc.), and wander into a strange, wooded valley.
And whom do they find? Drow!
But not ordinary Drow. These Drow have emigrated to the surface to escape from the evil ways of their race - they do not worship Lloth, they have an egalitarian, peaceful society, and they're incredibly friendly to the PCs. And to keep their isolated valley pleasant for them, these good Drow have cast spells to keep it perpetually in twilight, making it idyllic and peaceful.
However, not long after the PCs arrive do they find that the local Paladin order is launching an attack on the Drow...their first step - to enlist the aid of local mages to break the Drows' spell and cast sunlight all over the valley, crippling the Drow and making them completely defenseless. Will the PCs fight these obviously prejudiced Paladins who are attacking the Drow merely for their skin color, on account of stereotypes? Will they yield to the authority of the local laws? Will they negotiate a peaceful solution? Are these poor, good-natured Drow doomed?!
It seemed like an enjoyable task, to escort the child princess Carisong from her Uncle's estate back to her father's house. On the third morning, however, the group awakens in Lyce Castle to find they recall little of the night, the princess is missing and so is one of their own, Mygrand. They soon discover that Mygrand has helped to spirit off the princess by poisoning the group to sleep through the night, and has delivered her to a local vampire coven.
It is now the task of the PC's to rescue the princess from these blood sucking demons, even it means forgoing sleep.
An ancient evil has awoken. The demon Lord Ouchcharliedon'tbiteme rises from his cage and swarms his Chimera minions over the lands. What starts out with a series of small encounters leads to a discovery that raises many questions:
Why were the demon Lord's bonds broken? What forms his obsession with Green Tee? And what is a gnomish bar-owner's part in all this?
The PCs will travel from their home material plane to the dirtiest pits under the Chimera's hellish Arms. They will battle Chimera, Pit Fiends aided by Chimera, and a Demon overLord, aided by Pit Fiends and Chimera.
For players level 1-3 in DnD Edition 4.0.
Coming Next: A Storm in the Catoble Pass
Posted on 2008-06-13 at 11:26:31.
Edited on 2008-06-13 at 11:27:35 by Almerin
It started with a lightning storm off in the distance, above Mount Craig. Nestled into the Catoble Pass deep in the rocks of the Venture Mountain Range a small village of peasant dirt farms watches as the lightening storm approaches. After two days it reaches them and without any warning the skies open up and torrential rain falls from the heavens, turning their precious dirt into mud and threatening to flood the whole pass.
Each day brings more and more rain and more and more mud, until finally a group of men rises up and decides to venture toward Mount Craig and determine what has started this horror of nature.
Gather your friends, your books and your wits, you'll need them all for this latest installment of 'RD Adventures'
There's more than meets the eye in Farmer Johnson's kitchen garden. Hordes of ants are attacking the tiny fairies that made their home amidst the plants. They've driven the peaceful fey into a last bastion of strength: the large strawberry, pride of Johnson's growth.
The fairies are ready to make a final stand, and they shrink the PCs to their size to aid them in this battle.
Will the players be able to save the fey AND farmer Johnson's awardwinning strawberry?
The cold war has made tensions rise to the boiling point. An itchy finger in Russia accidently set off a nuclear weapon, pointed at the United States. Both countries paused in apprehension waiting to see what would happen. But the bomb landed off the coast of Florida, there was no fall out, no deaths, and everyone took a huge sigh of relief. That is until a week later when sea life, fish, whales, dolphins, shrimp, coral, jellyfish etc. started to wash in with the tide, dead. Their bloated bodies covered the beaches for miles. That was only the begining though.
At the next tide what was washed ashore was not altogether dead, but everyone would later wish it was. Meritime victims walked out of their watery graves and onto the shores. Thousands of pirates, whalers, submarine crews, vikings, lesiure cruise passengers, and even downed pilots; Odyssius's men were seen weilding their great circular sheilds, Captain Blackbeard rose with his crew under his flag, John Astor still wore his tuxedo, and Amelia Aerhart looked out at the world through water logged aviator googles.
On Flamingo Ave the residents have taken action, forming a small group and fortifying their homes to fend off the dead that have walked out of the sea.
Simple Simon was a ploughman, a farmer, as it were. When His plow broke on a large stone, he enlisted the aid of four other farmers, the local blacksmith, and a team of 8 horses to remove the stone that broke the plow. The 'stone' turned out to be a metorite that had been buried and was slowly working its way to the surface, like a cork in water. A slow-moving cork.
Simon talked the blacksmith into creating another plow out of the metorite, figuring it to be indestructable and rock-proof. This took time, but once done, Simon had a fine plow. He "hitched-up" the horses to it as soon as he could. He started the horses across the field and found that the plow cut the earth like a warm knife cuts butter.
That was 52 years ago.
Once Simon started plowing, he found he could not stop, nor would the horses. For 52 years, without food, water, sleep, or rest, day and night, he has been plowing the same field. Simon has become a village landmark. Folks come from miles around to see the skeleton plowing a dead field behind skeletal horses.
You have been enlisted by the local Mayor to try to put Simon the ploughman to rest. It just so happens that the Mayor is Simon's great-grandson, and wants the land. Can you do this?
Enter the Snack Dragon
Posted on 2008-08-07 at 06:14:55.
Edited on 2008-08-07 at 06:22:52 by Wyrmsting
It is up to the adventurers to rid the town of Choco-Hollix of the presence of Candyfloss the Pink Snack Dragon. She has moved into, and taken over, the nearby rock candy caves, through which flows a ruver of caramel. The locals tried to run her out, but were forced to retreat by her army of Ginsu Orc Warriors.
Since the entire income of the city depends on the sweets from the caves, the local bakeries and candy shops have been trying to come up with replacement treats. But it seems that Salted Fish Tarts, Mud-Mustard Cookies and the like are becoming increasingly unpalatable. They need their souce of sweetness back! Can the players help them?
((This is the greatest idea...I have ever seen. I am in so much awe. -- Grugg))
The Hayseed Entertainer
Posted on 2008-08-07 at 23:03:46.
Edited on 2008-08-08 at 03:11:23 by Grugg
In the large city of Hayseed, strange things are happening. The crime rate has gone up, large groups of Hayseeders compulsively start robbing each other, tourists and merchants. But the wealth that is stolen is nowhere to be found. As chaos runs rampant through the streets, the city also faces a mysterious Bard who grows more popular.
Suspicion rises, as Bards have a habit of misusing their talents, but is there any truth to the speculations? The players are hired by the Bard to prove his innocence, but can they convince the city council, upset merchants and themselves?
For 4-6 players of level 12 and up.
Next in the Forgotten Realms series: How deep are the waters of Waterdeep?
Posted on 2008-08-23 at 17:12:41.
Edited on 2008-08-23 at 17:13:56 by Almerin
Many are the rumors on the docks of Waterdeep, a large number true, some not, and most unverifiable. But one rumor, or fable, or story recurs at almost every tavern or inn, to almost anyone who will listen, from almost anyone that works the docks, Captains and longshoremen alike.
The Sinking of the Coral Witch.
It is said that the master of the Witch, a Captain Fallendaun, was on her way into Waterdeep's spacious harbor to dock, unload, and spend a few days in calm and friendly waters. She never made the docks. A series of lightning bolts were called down suddenly upon the hapless ship by an irate druid named Triluvver, whom the captain had shorted an entire shipment. Well, that was the druid's story later, as it turned out. But the lightning bolts called by the druid weren't the worst of it. It seems the captain of the Coral Witch had also missed a delivery to a powerful mage, one Dansinn Piggeboi, "Piggy" to those who didn't like him, which was the majority of folk in the area.
As the assault by Triluvver began, Piggy was both surprised and elated at the unexpected aid in destroying the livelihood of the offending Captain Fallendaun. The concerted attacks of electrical energy lasted only a few brief minutes, but was more than ship, master, and crew could take. Not one soul was able to leave the ship's deck alive, so sudden and violent were the coincidental attacks. The ship plunged out of site beneath the waters of the harbor in less than 3 minutes. It is said to sail the deeps of the harbor, trapped and unable to leave due to the anchor of mystery the surrounds it's destruction, for the two responsible for the demise of shop and crew have long since disappeared and have yet to be brought to justice.
Recently, a specializing diviner/sage, one NeoMaximillianus zund Dweebie claims to have found an obscure reference in a tome that is purported to be written by a wizard who claimes to have witnessed the destruction of the Coral Witch. The reference alludes to the entrapment of a water elemental in the hull of the sunken ship, captured quite by accident during, and by, the powerful energies unleashed by the two casters upon the ship. He has called for a party of adventurers to help him free the elemental and thereby gain it's good will, or at least its debt. But first you have to get past the spirits of the dead captain and crew.
Are you up to the task? For a party of 21-24 adventurers of levels 4-6.
Soon to be released: The Jeopardy of Vanna the White
Posted on 2008-10-07 at 07:57:08.
Edited on 2008-10-07 at 08:02:15 by Wyrmsting
Once the plaything of Lord Allecks Treeback, Vanna the White escaoed and went into hiding. Fearful that she will be found and returned for the posted reward, she has sent a plea out to any adventurers willing to escort her to her parants home in the northlands.
Unfortunately, about the same time a willing party accepts her plea, the bounty hunter Jeppard the Leopard has been rumored to be zeroing-in on Vanna's whereabouts. Can the party rescue her before she is captured by Jeppard? Will they be able to escort her safely to her childhood home?
Coming on the Ides of Octember: The Adventures of Bucky Reubon's Eye
Posted on 2009-05-22 at 23:19:18.
Edited on 2009-05-22 at 23:21:02 by Kilmorrigan