Well I've already mentioned I'm interested in the High Bast character and I'm working the little feline up. Just downloaded the book and glanced over it, neat pics, and yeah looks like it could be lots of fun.
I gotta get some stuff done today and have some plans tomorrow, but I'll get down and dirty with the book as soon as I can and get details worked out to send off to you Vesper
I've taken a look at the book an I'm definitely intrigued. Seems like we could create a very interesting game. I've got a character concept going, Iara is from Colombia and has a rather lovely past life. Hope to have her done soon.
Posted on 2008-09-28 at 04:40:16.
Edited on 2008-09-28 at 04:40:45 by Nimu
I've been working up the char sheet for my little kitty. And I've noticed that for Necromancy it says you usually use the Necromancy Skill and then a related Atribute in order to accomplish the effect, but I can't seem to find a Necromancy Skill anywhere to purchase.
Anybody have any insight on this?
The Necromancy Skill is bought at a cost of 2 points per level until level 5, and 5 points per level thereafter.
Each Necromantic element is purchased as a separate power, at the cost of 3 points per level until level 5, and
6 points thereafter. This price must be paid for each power; it is perfectly possible to have Death Speech at
level 5 and Death Control at level 2, for example. Beginning characters can choose between buying relatively
low power levels in all four Necromantic elements, or specializing in one or two of them at high levels.
This is on pg 237 of the rulebook... basically if you want 2 levels of the Necromancy skill (which seems to be a pre-req for the other necro skills) it'll cost you 4 points at character creation... post CC it'll cost 5 points per level.
still in field. will be here til bout thursday and my laptop is in rear with my books in eformat. once i get sd card will be able to use them on my smartphone. like i said, i have more important obligations but really want to do this. thanks to all who have shown interest and basic char concepts being pm'ed to me would be nice.
the story will go on as long as we keep it going and will most likely go at slow rate.
DM - the Witchcraft 'core rules' is avaialable as a free download from drivethrurpg.com. Easiest to find it by going to the site and selecting Eden Publishing (or is it Eden Press) from the "By Publisher" dropdown. You will need to create and account (which is also free) in order to download the thing.
As to the UniForge... when it asks for that file, point it at the witchcraftdata.xml file (you'll find it in the systemdata subdirectory of the Uniforge Directory)
Holler at me if it still gives you fits... I am the helpdesk.
P.S. I strongly recommend reading the book (especially the chapter on character creation) before using this generator because, while it does make character creation a lot neater, it still kind of relies on you knowing the rules and how the creation points work... I noticed that it doesn't always stop you from taking too much or allocating too many points where, techincally, they shouldn't be allowed.
P.P.S. It's become apparent to me that Rerelae is an absolute wizard at character creation (seemingly regardless of the system) and was even gracious enough to double check Alex when I got him finalized. If you talk real nice to her, I'll bet she'd be happy to help out, too.
Posted on 2008-09-30 at 19:14:29.
Edited on 2008-09-30 at 19:28:53 by Eol Fefalas
I read the first few chapters of the book, still need to spend some time with the rules chapter, but I found that the character creation was so simple that I didn't even bother with the generator. Just copied the char sheet in the back and filled it out.
Although... maybe I should try to sweet talk Rer into double checking it for me. lol.
But yeah this was way easy, especially compared to the migrains I got trying to figure out how to create a character in Star Wars all by myself w/out a generator, I'm surprised I just didn't have Lelain commit suicide and end the whole thing before it got started lol.