I just discovered that the Uniforge allows you load multiple 'books' relevant to the Witchcraft RPG - including the Mystery Codex, the Abomination Codex, the Book of Hod, etc... these, of course, are expansions and or other source materials (which are also available for download from dirvethrurpg - though not free) and add additional associations, metaphysics, etc from those source materials to the generator.
Now, that said, Vesper hasn't said anything about or approved the use of any of the additional stuff from these source materials so, if you're using the Uniforge generator for character creation, DO NOT load or use anything from these files without checking with and getting the approval of Vesper first. As far as I'm aware, he's using only the 'core rules'... no sense in springing nasty suprises on the Chronicler before the game truly starts, yes?
Yeah my worst is spilling Queso on them... me and my Queso addiction.
Although I've found typing them up in Word works nicely, much harder to spill Queso on them that way. Although then I just end up with Queso in the keyboard...
At any rate...
Ohh... a Spanish Rose... Hey it seems you and Rer have a theme going on there.
Check the second to last post on pg 2 of this thread. I explained how to load that datafile in that post.
Edit: As Nimu said below, feel free to PM with any questions, as well. It is really quite simple even without the generator... actually, the generator doesn't make it any simpler... just a nifty little utility to keep stuff together.
Posted on 2008-10-01 at 23:16:24.
Edited on 2008-10-01 at 23:24:49 by Eol Fefalas
Well we've got to bring some latin flava! Seems we've got a few different groupings here.
DM, feel free to PM me with any questions on character creation, I'm no expert but I'll help if I can. I found it easier to build the character sheet the old fashioned way, it's a pretty simple point system once you get used to it.
Q: Can points gains from Drawbacks be used to increase attributes?
A: Yes. As I read the rules, points gained from Drawbacks can used to add more points to any other area (Attributes/ Qualities/ Skills/ Metaphysics). The only limit is that you can only have up to 10 points in drawbacks (giving you up to 10 points to spend elsewhere)
Q: If that is so about other books, how about a bit of Sidhe Blood?
A: Not sure what you are referring to here? I have the Mystery Codex, the Abmination Codex, and the Book of Hod from the Witchcraft line of books. Sidhe Blood is not referenced in any of them, nor in the Core book either (as far as I could tell by a quich glance). Can you explain in more detail what information you are looking for?
Posted on 2008-10-02 at 02:17:33.
Edited on 2008-10-02 at 02:27:59 by Ayrn
You can use Drawbacks points in any area (Qualities, Metaphysics,Skills, Attributes). From page 71 of the book:
"For point categories other than Attributes, Drawback points may be added on a one-for-one basis. Purchasing Attribute points using Drawbacks is much more expensive. The cost to raise an Attribute one level is equal to the value of that level. For example,raising an Attribute from 3 to 4 costs 4 Drawback points,from level 4 to 5 costs 5 Drawback points,and so on. Further, the costs are cumulative. Raising one Attribute from 3 to 5 costs 9 Drawback points."
I didn't see any reference to rules for the Sidhe. I would think of what the characteristics of the Sidhe blood are and try to recreate them with some creative use of Qualities. If you give us an idea of what you're thinking maybe we can all put our heads together and come up with a solution.
Just a thought here regarding the 'Sidhe blood' bit:
The Sidhe (gaelic/celtic fae folk prominent in pre-christian religeon) do have ties to paganism/witchcraft, etc, and as such could come into play as part of your covenant's belief systems, lore, etc... nowhere in the rules as presented, though, does it seem to be alluded to that characters might have Sidhe blood. So, tying it in with your character's association/covenant is likely acceptable (and if your characters believe they are of Sidhe blood it could also make for interesting RP fodder - perhaps every member of your coven does and that's what's bound your coven together, for example)... Actually having that blood, though, is another matter all together and, of course, would have to be routed through Vesper (as the GM) for his thoughts on the matter.
I'm just spouting off cuz I can... and do... and can't help myself sometimes...
Posted on 2008-10-02 at 17:06:56.
Edited on 2008-10-02 at 17:10:23 by Eol Fefalas
...are referenced at the beginning of Chapter 2 (pg 20 of the rulebook - Excerpts from Treatises on Reality...), again in the description of the Age quality on pg 84, and once more in the section called Essence and Immortality on pg 208. In each instance, the Sidhe are referred to as purely supernatural creatures (right along with Vampyres). Having said that, I suppose it is possible for player characters to be Sidhe but I doubt that the points allowed at creation would make it feasible... you'd have to spend a FORTUNE in the age quality for one (i.e. that'd probably be all you'd get)... and secondly, being a purely supernatural being would likely paint a big ol' target on your characters.
As I said, though, best to check with Vesper to be sure if he'd even allow it... it is his game/his decision.
In the world of WitchCraft, some of these “immortals” are supernatural creatures, like the Vampyres or the Sidhe, whose lifespans are much greater than those of humans. Other
Undying Ones are Gifted humans whose power and wisdom have defeated the aging process. Those who knowthe occult truths of the world refer to them as “Lesser” or “Common” Immortals.
I figure we are only part Sidhe, and we'll take the appropriate Age Quality when we can.