Okay, this is going to be set in the world of Audalis. This will be my first time DMing so it won't be strict on rules and such. In fact, you could just pop up knowing nothing about 2nd Edition or Audalis to play! (Where have we heard that before?)
I'd like some newbies and some expierenced players, so it's open to everyone. I need a decent sized group with at least the following:
Warrior (Paladins are fine, but only one.)
Thief, Archer, Ranger (Any of those)
I'm fine with otehr groups and don't mind if it ends up with 2 warriors, or 2 archers. I'd prefer one mage and priest. I won't a variety in my players, both races and gender. I also require a unique background. You can't just 'Be from Chindari Plains and left to go find some fun in adventuring'. I'd like a disgraced prince, a rogue elf, interesting things!
The group has just met so we'll be introducing ourselves. Practically, you all left home to travel to Ertain on some big hero recruitment. You get there to find an old woman with a mysterious quest. If this seems confusing, I can clear it up. But no more about to adventure!
Again, this will be my first time DMing so it may be very amateurish. Each player must write three paragraphs every time they post and, as usual, can't post what otehr people do. Apply if you're interested!
I've been playing 2nd edition since it was released. What books are you allowing? What llevel will we be starting? How will you be dividing xp for multi/dual-classed characters if we start above 1st level? What's the square root of a million? What method of generation will you be using? How will you be handling gear if you start above 1st level?
Depending on the answers to the above questions, I'm leaning towards a dwarven archer. (What? You think elves are the best archers? Baseless propaganda, I tell you! How can you fire accurately without a beard to guage wind direction and speed?) Otherwise, I'll likely be a human thief or bard, given my preference... However, since I have been playing for so long, and I've literally played every race/class/alignment combination in the game (except for some of the stuff in Complete Humanoids), I'm more than willing to fill in what the group needs if there's some kind of glaring hole in the party makeup, or if someone has an idea for a character that needs a brother in the party or something like that.
Oh, in case I wasn't clear - yes, I'm iunterested in the game.
I guess I will help out same questions. I make no promises been a while since I played second here at in and since it is your first time as DM for second I think you said I will help out. Not sure as to place in group yet but once I have more info will do.
Disdains horseflesh in favor of riding dogs. He considers them to be more intelligent, with different and unique attack modes. He himself is out to prove that small packages do not necessarily hold small accomplishments, so he prefers to be the only person of "small stature" in a group.
Modified that fact in one of the add on Complete series of books and am trying to locate that volume as I write this.
If I find it I will post it here if not then I could very well be thinking wrong but I know I saw it somewhere as I incorporated it into my Table Top game.
It's not in Paladin's HB, it's not in Elves' HB, and it's not in Skills&Powers. A lot of people liked to call BladeSingers the "elven paladin," which is completely wrong, but might the origin of something like that... Or it could be a Dragon Magazine article. All the rules I have won't even let half-elves do it, so I can't imagine a full elf getting it.
First off, alot of those questions are still in progression. Second, Tann'Talas is wrong. I'm allowing any race paladin but only one. So you will have to fight to the death over that.
I love the character ideas your mulling over though. Didn't think I'd get this much interest to tell the truth. Oh, my highest level is gonna be 3. No characters above 3. Sorry ^.^
Iím tentatively thinking of playing a mage/ thief or maybe just a single-classed thief type (donít worry, a full backgroundís in the works). I'm not particularly interested in playing a paladin, so if someone else would like that spot then feel free.
Rystefn Kíryll, if youíd like to create characters with a joint background then Iíd be interested.
Iím already got a couple of ideas in mind that could work well as a dual concept, or we could use one of yours if youíd prefer.
Posted on 2008-12-26 at 19:24:35.
Edited on 2008-12-26 at 19:26:33 by Vorrioch
See... here's the thing about flat level ratings: you bone the thief/bard. For exaple, a level 3 wizard has at least 5000xp, but a thief or bard with that number would be level four. It's something most people don't think about, especially since 3rd edition standardized xp progression across the classes. I'd highly suggest giving the players an XP number rather than a level, since it solves that problem and it makes multi- and dual-classed characters much simpler to adjudicate as well.
Here's how it breaks down for dual-classing: (this happened to me once, by the way.) Say you start at 4th level. Instinct for a dual-classed PC is to say that you get a 2/2 character instead. A level four wizard would have ten thousand experience at the minimum, while the fighter/bard dual-classed character has 2000/1250 for a total of 3250, less than 1/3 of what the wizard would have, and the power-level of the two characters in play would reflect this, making the 2/2 character seriously crippled in relation to the rest of the party.
I'm not trying to tell you what to do in your game here, just pointing out a rather common issue which weights the game away from multiclassing and from rogues (and hits rogue-group multiclassed characters especially hard).