I am looking for links to the most useful sites related to 4th Edition Dungeons and Dragons. There are so many sites about the game and very few of quality and I am trying to sort the good from the bad. Any site is acceptable, so long as the content is 4th edition related and of good quality.
The reason for my request is that I operate a search engine/link directory exclusively for role-playing games and am trying to find as many quality 4th Edition sites as possible to add to my index.
Posted on 2009-01-01 at 00:32:41.
Edited on 2009-01-01 at 00:33:00 by vicpylon
To get decent content you need a decent source, sort of hard to get with 4th Ed., but good luck on your search.
Posted on 2009-01-01 at 05:19:52.
t_catt11 Fun is Mandatory RDI Staff Karma: 347/54 6186 Posts
Now, now. I'm not a 4e fan myself, but we have several here who enjoy it (Admiral, Merideth come to mind). I'd hate to turn gamers away just because of their system.
Unfortunately, the only 4e site I can think of for you is http://dnd4.com, and I'm sure that you already have them.
Posted on 2009-01-02 at 14:19:13.
Grugg Mun is Fandatory RDI Staff Karma: 357/190 6177 Posts
We're not fans of it, but if you ask questions I'm sure they will get answered here. Just because it's not as good as 2e is no reason to attempt to dissuade others. I'm sure someone can give you specific infomation if you need it.
I think a big reason is that so many players have spent hundreds of dollars and hours on books and character designs, and 4e not only changes everything, but forces the players into more of a teamwork scenario as opposed to a group of powerful characters scenario.
Characters have defined roles in 4e, whereas in 3.5 there were ways to get around not having a healer, a rogue, a tank, etc.
I have a feeling once more 4e books come out, things will change.
But Admirla brings up the single "sore point" in my experience with the game.
Having spent my own hundreds of dollars on the five main boxed set versions, 1e books/modules/supplements, 2e books/modules/supplements, and 3e/3e5 books and modules, and the huge assortment of figurines, paints, dice, game aids, and third-party role-play supplements, I feel I have given the successive companies all I intend to give them.
Having read the new books, I have come to the conclusion that I have no need or desire to spend any more money to learn how to play D&D according to (another) new set of rules. No matter how many books they put out. Those that don't know the old systems are missing out. In the effort to "simplify" ghe game for new players, they have muddied the waters even further for those who knew it in its simplest format -- the earlier versions.