While I don't think I have time to play myself having just joined a new game last week, I would like to say that if his piece posted over in the creativity forum is any indication of style and quality, this looks like this is shaping up to be quite the campaign.
So join up people!
Posted on 2009-02-07 at 08:08:58.
Edited on 2009-02-07 at 08:10:41 by Admiral
Hehe, I would have thought that this game would be packed by now
You must have come at a down-time in Inn-mate activity or something. Or perhaps everyone is merely intimidated by the idea of having to meet the prerequisites of an 'EXCELLENT' roleplayer. XD
I, for one, will try to storm up a character concept and subsequently shall apply for playership. I hope people start joining in greater waves- the idea of playing a game with people who know how to roleplay beautiful and convincing characters fills me with glee. That said, I hope I meet the same prerequisites I just laid out
EDIT: A final note, that I may end up deciding that I don't have time for another game. As several Innmates may be able to tell you, when Mid-Term/Essay season strikes me, I flee in terror. Despite that, I think I will be able to participate.
EDITed twice now: I was just looking over the Q&A again and I noticed that we would be using 60-point-buy system. Laugh at me if I'm being silly, but that seems like an incredible number of points. Is it your intention to have characters with ability scores such as (extreme: 18, 18, 18, 12, 12, 12) or more evenly spread (16, 16, 16, 16, 16, 16)? If so, then 60 is fine, but if not then you may want to have another look at how many points we get.
(the part that scares me is how strong of enemies we'll be facing if the DM deems that we need 28 more points than a high-powered campaign to purchase our ability scores XD)
Posted on 2009-02-09 at 17:56:43.
Edited on 2009-02-09 at 18:09:52 by Sibelius Eos Owm
The reason I specified 60 points is to prepare you for a powerful campaign. I do prefer a more spread out group of ability scores (like all 16's) but a couple of 18's are fine. In fact I did leave it open for a character to have one ability score of 19 (after 4th lvl ability score raise). I will be adding the restriction of two scores of 18 max, one of which can be a 19 after 4th lvl.
let's see... unless I'm mistaken, we have a fighter, a paladin, and a cleric so far.
We've doubled up on the melee roles, and the divine spell-casters. If we manage to continue this pattern, we'll end up with a rogue, a wizard, and a bard (or beguiler) to finish out the party and double up on arcane spells and skill classes. Heh heh, we'll have everything in spades.