The world is ruled by balance. To balance men, there are women. To balance smart, there is dumb. To balance riches, there is poverty. To balance peace, there is war. To balance love, there is hate. To balance the heart of good, there is the heart of evil. To balance life, there is death. But most importantly:
To balance fire, there is water.
To balance earth, there is air.
But a balance is only good when there is a focal point to balance upon, and equal amounts on each side. These four main elements form us. They have shaped the world. If they were to fall out of balance, the world would soon perish.
~Prophecy of Tyrion the Wise, Saviour of People
Characters begin at level 1.
Abilities are to be generated using 35 point buy.
Starting gold is ¾ max.
Races: Any 3.5*
Classes: Any 3.5*
Feats: Any 3.5* except Leadership
There are no Psionics or Maneuvers allowed.
Characters may not be Evil in alignment.
One character trait, up to one flaw.
Heal checks can heal hit points.
An initial check of DC 15 is required to locate a wound.
A secondary check of DC 18 will heal the victim HP equal to (HD + Con modifier)
Tumble checks vary in DC.
The DC to tumble through an opponents threatened area:
10 + Opponents Base Attack Bonus.
The DC to tumble through an opponent’s occupied space:
20 + Opponents Base Attack Bonus.
Characters will receive reputation bonuses and penalties, according to Unearthed Arcana.
*For anything that isn’t core, check with the DM first.