I have written out a small section of sample text for my character.
He's a Mith’Ganni
Nature isn't about harmony, it isn't about balance. It's about survival. Nature is brutal, bloody, unrelenting, but most of all nature is cleaver. You think the wolf hunts in a pack for company? They hunt together to survive, the weak are left to die.
I could never see the beauty of the world like my brethren. I can see is struggle and death, that's what nature does, it creates the illusion of beauty and horror. The plague was the best thing that could have happened, now only the strong will survive. I will survive because I am strong.
Can you please provide me with the stats for Mith’Ganni please so I can get messing with a character sheet.
EDIT: I'd like him to be a Ranger
Posted on 2009-11-19 at 13:16:03.
Edited on 2009-11-19 at 14:42:07 by Loki
Eol Fefalas Keeper of the Kazari RDI Staff Karma: 454/28 7845 Posts
...Mith'ganni are fuuuuuuuun!!!
Wish I had the time to jump in on this, myself... Tek runs a great, story intensive, brutally realistic game... as it stands, though, I've got more than enough to keep me busy as is.
Did want to pop in and "welcome back," Tek, though.
Thank you, Eol, for your compliment. It is much appreciated, and good to see you once more. I would have liked for you to join, as well, but see you are already quite overloaded. Perhaps somewhere down the road...
The Mith’ganni (Twilight Elves)
The Mith’ganni are something of a mystery, even among the Dur’amani of the woodlands. Rather than embrace the skyshrouds and forest floors, they make their homes beneath the open stars of the great flatlands of Elrithia. However, they are much more nomadic than their cousins are, constantly moving about the prairies, seemingly upon a whim.
It is very rare to find a Mith’ganni settlement that is more than a month old, and even moreso to find a large pack of them. They organize themselves by clans, and generally stay among their own when wandering. Very occasionally, two or more small clans will rank up with each other, and form a larger traveling band, but this often happens only if a number of deaths have taken their toll on both that make the joining.
It is not only due to their reclusive and wandering nature that they are so uncommon and unknown among other peoples. They are a dying race, and their numbers are few. The Mith’ganni do not bear children as frequently as humans, or even the other races of Elves do. A female only becomes able to bear children at the time that the world is within the constellation of Ostra, an event that takes place once every three hundred and sixty years. Some people find this a rather romantic reality, but the Mith’ganni see it as nothing more than a curse upon their being. It is believed it is the magic of the Moon that allows them to breed, and thus is why they are called Twilight Elves, though this is also believed to be related to their small number; they are at their twilight of existence.
An average Mith’Ganni male usually stands between five and a half, and six feet tall, weighing anywhere from one hundred and forty to one hundred and ninety pounds, though there are always exceptions. A female is somewhat smaller, usually a few inches shorter, though weight is often more deceiving regarding their builds. Their skin is a pale white, and their hair ranges from grey to light brown. Their eyes are among their most unique features, being slightly less almond-shaped than their kin, though bearing a bit more of a gentle slant to them, and they often bear the unique colour of an off-yellow, reflective of the moon.
Tribal clothing is generally more durable than elegant, though their dancing and festival clothes are quite detailed, favouring intricate embroidery over using expensive materials in their crafting.
+2 Dexterity, +2 Constitution: The Mith’ganni are graceful like their forest-dwelling cousins, and are also much hardier due to their constant traveling.
-2 Intelligence, -4 Charisma: The Mith’ganni lack any form of solid education beyond simple storytelling and what they encounter in their travels, and due to their wilder nature, they are often regarded with much suspicion and distrust.
+2 Ride, +2 Handle Animal: Mith’ganni grow up around horses, and thus learn the basics of controlling and riding at a young age.
+2 Craft; Clothing (Durable): As they are always roaming, the Mith’ganni know how to make and repair clothes that last.
-2 Sense Motive, -2 Appraise: Spending much of their time away from civilized society, Mith’ganni are not especially good at telling when somebody means them harm, nor do they effectively know the currency value of many goods.
-Restless Spirit: Being a people who spend all their time out and roaming, they are not used to confined areas. Indoors do not bother the Mith’ganni, but when they rest, they are especially familiar with looking to the constellations for relaxation. When it comes time to rest, and the stars are not visible, only a half-night of rest is achieved for all relevant purposes (Recovery, fatigue, etc.). Furthermore, spells are not memorized, and should this persist for a week or more, they lost the benefit of all Elven racial abilities and suffer a -8 to all rolls.
Language: Elven (Mith’ganni Dialect), Common
-Immune to magical sleep and +2 saving throw bonus against Enchantment. The Mith’ganni retain some of their resistances from their forest kindred.
Posted on 2009-11-19 at 16:02:46.
Edited on 2009-11-19 at 16:06:18 by Tek
Ion Kired Tapped Out Bullywog Karma: 45/4 758 Posts
Can I join?
As you will most likely need a writing sample I play in Interregnum, Fallen Kings, and Star Trek No Good Deed. If you look them up you will see that I consistently post around a page in word document with a 12 point font. Should you deign to allow me into your game I have three questions: can you give a little detail about the Krosans? Can they be sorcerers? What god do they worship?
I'm not sure if I'm able to play quite yet. I'm in Almerin's Spores game, and Tann's Trilogy game, and one other one (but I think that one might be ending).
Anyway, a couple things:
1) Posting frequency? 1x/week? 2x/week? Whenever possible? What are you hoping for?
2) How are you hoping to deal with the inevitable issue of delinquent players who are failing to post regularly?
3) How do you feel about multi-classing and "dipping" into other classes? Are you more the type of person who pays close attention to the flavor text of the classes/ prestige classes, or are you cool with players building characters based on class features?
Here's an example of what I mean: The flavor text of the Barbarian class suggests a wilderness warrior who knows nothing of civilization. However, it is quite possible to build a poor, urban streetfighter with anger issues by focusing on certain skills while ignoring others, right?
4)I'd be interested in seeing some information about the Halfling subraces... Raslan [Gutter Folk], I think. I have a halfling dagger-tossing rogue in mind.