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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Demon Wind Recruitment
Parent thread: Demon Wind
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Forever ♥
Karma: 86/11
1538 Posts

Demon Wind Recruitment

I am looking to start a new adventure which will be based in Audalis. We can use any D&D system up to 3.5. I need a party comprised of 4 members minimum (Fighter, Mage, Cleric, Thief. or variations of)

If you are interested, please post what character you would like to play. I will allow you to make up your own character and history suitable for the Audalis setting once we settle on a system. Please post your preference of systems.

If you are new to this forum please let me know what games you are currently playing in so that I may check out your style. I am looking for good posts, meaning more than a line or two, and at least once a week posting frequency.

If I get enough interest I will start the game within the next couple of weeks, once I receive character sheets and histories. If I get more than enough interest, I will choose which players I will accept into the game.

Posted on 2010-01-17 at 04:30:38.

Resident Finn
RDI Staff
Karma: 73/3
1101 Posts


Another game set in Audalis? Excellent! Always good to see "our" own game world used. I'm currently only playing in one game - Alacrity's Save the Princess. So I would gladly join another, if you'd have me.

As for characters, I'm fairly open to any type you need. System-wise, I'm all for 2nd edition, but I've played all from 1st to 3.5, so anything goes really. In my own games, I've liked to use the 2nd edition Player's Option books in character creation since they offer a possibility to create versatile characters.

A couple of questions:

Whereabouts in Audalis would the game be taking place? What level will characters be? Posting speed?

Posted on 2010-01-17 at 05:14:38.
Edited on 2010-01-17 at 05:22:15 by Raven

Forever ♥
Karma: 86/11
1538 Posts

Your got questions.. I've got answers..

It wont give anything away to say that the adventure will take place in Pardinal; it might actually help you in determining your history.

I am leaning more towards AD&D 2ed as I am more familiar and comfortable with that system.

The characters will be LV 6 or combination to equal Lv 6 if multiclassed. I am not against using companion books to generate characters, just please let me know which one you are planning to use.

I have read your posts before Raven and would be glad to have you in my game.

Anyone have more questions please let me know.

Edit: The posting speed is once a week minimum. I will probably update on a Sat or Sun of each week.

Posted on 2010-01-17 at 17:06:31.
Edited on 2010-01-17 at 17:20:20 by YeOlde

RDI Fixture
Karma: 36/8
869 Posts

*raises hand*

Hey, I'd quite like to join in if possible.

I don't mind about the system, because I have just about NO experience with any of them.

I'd quite like, if possible, to play a Champion (or an adapted version) taking a mêlée role.

If you want to see any experience on the RDI forums, well...I haven't played any games here. But in general play-by-post RPs I have some experience, so I SHOULD be alright.


EDIT: If I am a Champion, I'll base my Avatar as a kinda Avatar of Kith-Jora.

Posted on 2010-01-17 at 19:25:42.
Edited on 2010-01-17 at 20:15:10 by Darren

Resident Finn
RDI Staff
Karma: 73/3
1101 Posts


Sounds very good to me and thanks for having me!

Yup. Pardinal will do. That's the info I was looking for. Regular Audalis races available? Though I'm leaning towards a human or a syl. I used to play a syl paladin (a special thing, I know) in Brom's game before, but I think he was a bit more powerful a character than the ones you're wanting. I'll see what I can come up with and send you a background.

Posted on 2010-01-17 at 19:27:24.

Forever ♥
Karma: 86/11
1538 Posts


Darren - I read the link for the Champion and I would have to say NO to that character. The ones posted in the beginning post are preferred.

Since you don’t have any RP posts for me to read.. Please write up an example if you would and PM it to me for consideration. Maybe something about your potential character.

Raven - My pleasure to have you. Yes regular races please. Hmmm. A Syl Paladin? Yeah maybe not. Look forward to reading your background.. PM it to me please. Thank you!

Posted on 2010-01-17 at 20:43:13.

Not Dragon Mistress
Karma: 105/32
2282 Posts

I want to play too

I would love to play another game with you as DM. I prefer 3.5 but can do 2.0 with help to make character.

I would like to play an elven scout or Ranger perhaps even a Druid.

Posted on 2010-01-17 at 23:12:55.
Edited on 2010-01-17 at 23:14:48 by Brianna

Wee Grugglet
Karma: 57/27
1669 Posts


I've heard nothing but praise for your skills as a roleplayer, and as a DM. So, I would love to be in this game.

As is stated with Brianna, I would prefer v3.5, as 2e was a bit before my time. I would defs be able to roleplay the character... I just wouldn't be able to make it.

If we are playing v3.5, I would be more than happy to play the arcanist of the party.

If it happens to be 2e, I would prefer either the thief, or the fighter type, simply due to the lack of familiarity with the spellcasting system.

Posted on 2010-01-18 at 00:16:26.

Dragon Mistress
Not Brianna
Karma: 68/55
1764 Posts

Your game

me too

Posted on 2010-01-18 at 01:36:04.

Dragon Mistress
Not Brianna
Karma: 68/55
1764 Posts


MMMM multiclass--will depend of whether it is 2 oe 3.5 but thinking along the lines of Half Elf, Fighter/Cleric, or Ranger/Cleric, or a bladesinger, almost, if 3.5 because you have to be at 7 before you can take Bladesinger.

Posted on 2010-01-18 at 06:34:05.

Occasional Visitor
Karma: 4/6
36 Posts

New Recruit

Hello YeOlde,

I'm new to the site, but not RP. I'd be interested in playing. I'm familiar with 3.5E, but not 2E. Maybe could pull it off if I could get some help creating a character (is it that different from 3.5?).

Anyway, I have the follow characters ready to go in 3.5E:

Human Swashbuckler 3 / Fighter 2 / Dervish 1
Human Paladin 5 / Purple Dragon Knight 1
Human Scout 4 / Ranger 2 {w/ Swift Hunter feat from Comp Scoundrel}
Half-Ogre [+2 LA] Scout 3 / Barbarian 1 {w/ Lion Totem from Comp Champion}
Half-Ogre [+2 LA] Barbarian 2 {w/ Lion Totem from Comp Champion} / Fighter 2

Halfling Druid 6

Gnome Beguiler 6
Gnome Illusionist 3 / Master Specialist 3

Halfling Rogue 4 / Warlock 2
Human Bard 2 / Swashbuckler 3 / Dread Pirate 1

Let me know what works best...

Posted on 2010-01-18 at 07:58:19.

Resident Finn
RDI Staff
Karma: 73/3
1101 Posts

Hmm... Would this do?

Here's a background for my character. It's a somewhat tweaked version of a character I used to play in another game years ago. The game died short and Danamar's virtual life was short lived, so I thought he would be great for this game.

Let me know what you think, YeOlde.

Also. In 2nd ed terms, would the multi-classed equivalent of a 6th level be 5/5? Experience point wise that would be close. That's if we are going to use 2nd rules.

And attributes... Fixed amount of points? 4d6 - worst / stat? What rule should we use in creating the character?

As for companion books, I was thinking Skills&Powers. But if the rest of the group aren't familiar with that one, I'll skip it as well. It tends to allow heavy optimization of characters and possibly let's people create too powerful characters.


In the year 318 ER Alanmir and Iliana Amarillis witnessed the birth of their second boy child. They along with their friends and family considered the child a gift from the gods. When Danamar was born his parents were already approaching their fifth century and having a child at such an old age was quite rare even amongst the sylvari. The child’s birth was a blessing in another sense as well. For nearly a century before Danamar first saw daylight, the couple had lost their son Thaniar, who had disappeared while searching for lost ancient artifacts in the ruins of Faelth’nor - a legendary elven fortress near the Chakran Mountains. Great festivities were raised in Danamar’s name. Alanmir and Iliana along with their kin and friends celebrated his birth for two full weeks in a row.

The Amarillis family is a lesser branch in the tree of Londelirinen nobility. Traditionally members of the family have held important administration or religious offices in the sylvari kingdom. Alanmir and Iliana were no exception to the rule. Danamar’s father had been a very skilled and experienced officer in Rimen'arrana, the Riders of the Storm until his retirement from active military service some 45 years after the birth of his second son. Mother Iliana was raised and trained from a child to serve in the temple of Kith-jora and she has served her goddess with honor for 300 years so far.

Despite their important roles and positions of power in the administration, the members of the Amarillis family have traditionally been restless and willing to travel the world. The death of Danamar’s brother during an expedition was not exactly a rare fate amongst the young members of the family. Many left their homes to find adventure and regrettably few ever returned. Alanmir and Iliana were afraid Danamar might follow his brother’s example and face the same destiny. Therefore they decided to travel with the child themselves and show him as much of the world as possible to silence the call of adventuring.

However Alanmir soon felt too old to be constantly on the move and wanted to return to Londerlirinen and settle down again. But the bug had already bitten his young son, and before even reaching adulthood Danamar wished to go out into the wide world and explore its secrets and mysteries. The old fear of losing their child reared up its head again and once more Alanmir and Iliana found themselves looking for a solution to the problem.

During all the years they had been away, the old soldier’s merits had not been forgotten, and the people in charge of running the nation were well aware of his trips outside the sylvari lands. Therefore when the border town of Quevin in Coria was established in 430 ER and a volunteer was needed to represent Londelirinen, the name of Alanmir Amarillis was raised on the table. The idea of permanently living outside the syl society in a human country did not seem appealing at first and almost felt like a punishment. But Alanmir, always looking for the positive side of things, saw it as an answer to the dilemma they had. Now his young son would be able to see foreign life, but still stay at home with his parents.

Alanmir received a position in the Council of Quevin and was nominated as the commander of the town’s militia. Therefore the training the father had given to Danamar had a clear continuum in the Town Guard. In his youth, whenever his father had the possibility, Danamar studied the way of the sword with him. Alanmir was not one of the chosen few, who possessed the skill to become a Bladesinger, but he was an exceptional swordsman nevertheless. The father’s fascination with the blade quickly overtook the son as well and his enthusiasm and skill showed great promise to become a mighty warrior himself.

The next decade was a new kind of learning period for Danamar. He studied the life of humans and sylvari and even other races - how they mingled and struggled through everyday problems. The young syl found the younger races most interesting, especially the humans. There were considerable differences in the concept of a family between his kin and the Corians. Unlike a sylvari family, in which both sexes where considered perfectly equal, in most human examples, the man seemed to be the stronger - more dominating part. But what fascinated Danamar the most, were the children, particularly the number of them.

During his service in the Guard, young Lord Amarillis made a few good friends of his fellow human militiamen. He was invited to visit their families and often returned the favor. The affection between the siblings in the human families woke up a yearning in his heart and soul. He was naturally well aware of the fate of his deceased brother, and knew his parents were way too old to have another child. But secretly, when he was alone, Danamar imagined a little brother for himself. One he could teach all he had learned - show all he knew. But that was not to become reality, at least not as such.

The young syl had never considered himself a true believer or a religious person as a child. His mother of was a devout follower of Kith-jora and his father’s belief was of no less fervor. But his fellow soldiers in the local militia swore in the name of Therassor, the God of Just Battle. The elves had a different name for the human god and Danamar’s father had often told him of Nim’megil or White Sword. Though Alanmir always considered the Forest Father the greatest of all the gods, he respected and followed the dogma of Therassor. The honor and dignity that was justice had a great effect on Danamar. More than often he found himself in the local temple listening to the preaching of a human priest and accepting the words into his heart.

Finally six years ago, against the wish of his parents, Danamar applied and was accepted to become a novice in the local group of Warders of the Gate. He showed great promise and his devotion as well as his ability to absorb new things allowed him quick advancement. Then only 18 months after joining the ranks of the organization, the syl graduated as an Acolyte. His training with Father Berinius was over. The Battle Lord had taken the young sylvari noble under his wing and chosen him as one of his priests. He was now a cleric and a messenger with a mission to spread the truth of justice to all evil.

Danamar’s parents, though not happy with his choice, still showed their love and acceptance and begged their son to stay in Quevin. But the black-haired Warder knew the border-town was in good hands and he was no longer needed to keep it safe. So as the spring of year 448 reached Quevin, Danamar packed his gear, mounted his stallion and rode out to find adventure.

During the next couple of years the fresh priest of Therassor traveled through Londerlirinen and Coria. Wherever he went, Danamar was at first viewed with suspicion. His fellow sylvari thought he had forgotten their traditional ways and abandoned the love of Kith-jora. And despite how hard he tried, the young Lord Amarillis was not able to make his kin understand his choice. In his the sylvari had become intolerant and narrow-minded. Though he was still loved as one of the people and not looked down upon, Danamar no longer felt quite as at home as before.

Nearly two years ago, Danamar Amarillis was traveling through the southern parts of Coria near the Pardinese border when he heard the local farmers complaing about a roaming band of raiders, which had been plaguing the villages for a few months. It felt like a perfect mission for a servant of justice, and the young cleric joined a mixed group of farmers, soldiers and bounty hunters who set out to catch the raiders.

The chase was hard and long. Both sides faced heavy losses, but in the end the justice prevailed and the outlaw gang broke apart and the lone raiders were picked up one by one. The farmers and villagers returned home and soon Danamar found himself riding through the lands alone looking for any signs of the fleeing bandits. One day he came upon a scene where three bounty hunters had caught a single half-orc and had it cornered against a steep hillside. Deciding to let them handle the situation, he sat on his saddle on top another low hill and watched silently.

The orcish warrior did not want to be caught and challenged one of the bounty hunters into a duel. Much to Danamar’s surprise the mercenaries agreed. But soon it became apparent that the hunters had fooled the orc. Instead of giving it a fair fight they all fell upon him when his back was exposed. Danamar was enraged by their behavior and rode down to stop them from murdering the helpless half-orc.

Knowing the beast had taken part in atrocities and that the bounty hunters probably felt they had good excuse to mutilate it, Danamar only settled for berating them and drove them away. Saying a quiet prayer to his god, the syl was about to leave the dead bandit behind when he heard an almost inaudible and agonized cry. Having thought the creature dead, it was now his own turn to be chastised for not bothering to check.

The cleric dismounted and drew his blade planning to put the half-orc out of its misery, when the pain-clouded eyes caught his and pity softened his hard heart. The teachings of Father Berinius rang in his mind. “In a fight, the enemy - no matter how evil, must be given a fair chance to defend its life. Wrongdoers must be punished, but no more than they deserve. Should a man strike down a defenseless murderer, a murderer he would become in turn.”

There was no doubt in Danamar’s mind that the half-orc raider had done evil things, but in his heart he felt the poor being had certainly paid for its crimes on that day. Calling for the healing powers of the White Sword, he closed the terrible wounds on the torn body and sighed with relief. The Battle Lord would not have granted him the power if it had not been the right thing to do.

Nursing the half-orc, Org, back to full health took weeks of the sylvari’s time. Many times he wondered why he bothered to help an evil being, but he had quickly learned of Org’s limited capabilities to understand everything that happened around him. As they walked and talked together, Danamar found out that Org’s heart had not been tainted with evil completely. It had joined the gang for it had been offered no other choice. No other group would accept a creature such as he. During the fifth night when Org slept, Danamar prayed for his God to reveal the evil in the half-orc’s soul to him. But he felt no familiar waves of evil emanate from Org. The relief was tremendous, for the syl had for some strange reason started to like the half-orc. He saw the other as a lost child, who taken a wrong turn on the path of his life; a person who needed guidance and tuition. In a way, Danamar felt he had finally found the little brother he could never have.

The odd duo’s travels had finally brought them to Pardinal. The 20 or so months they had adventured together had not been easy for either of them. Danamar had done his best to turn the half-orc to the path of goodness and to hammer the laws of Therassor into Org’s thick skull. There had been some success, for the barbaric warrior’s behavior was no longer as chaotic as it had been, and he had learned to respect other beings… to a degree.

Many a time the syl had considered leaving his friend behind. But inside he knew, despite how much frustration he felt, that Org was not ready to take on the World on his own. The anger and pain he felt at times was nothing compared to the damage and agony the half-orc might cause to others, should he return to his old ways. And it wasn’t all that bad. Danamar had experienced great moments of joy and happiness while traveling with Org, and especially so when his friend had shown progress. Yet there was still a lot to be done.

But like so often in life, all good things come to an end. The evolving relationship between a syl and a half-orc came to an abrupt end in a not quite so glorious way. After an evening in a tavern in Portua the story of Org came to an end.

The orcish warrior had been drinking heavily against the good advice Danamar had offered him. Things had been going well for weeks between them and Org had not gotten into any trouble anywhere. Therefore the sylvari cleric had not worried too much of his friend’s drinking although the half-orc was getting intoxicated fast. Despite his heavy build, Org didn’t have the head for beer or moonshine and the situation soon got out of hand.

The bestial temper of his father’s side quickly surfaced when a local thug called Org a pig face. It took only a heartbeat for the half-org to break the man’s nose, hand and both knees, and Danamar only had time to get on his feet when something hit him on the top of his head and the syl priest lost consciousness. When he finally came to, Danamar found himself surrounded by the Portuan city guards with the barkeep yelling and pointing this way and that.

A wave of sadness flushed over the syl as he was picked up from the floor by two of the guard and when his eyes caught a familiar shape lying on top of a broken table, he knew Org was no more. A heavy dagger was still stuck hilt deep in the half-orc’s back and a pool of dark red blood covered the floor all around him. Although he had always feared and secretly known the coming of this day, losing a friend - no matter how out of the ordinary - made Danamar sick.

The warrior priest was quickly cleared out of any charges the keeper had against him. A number of people spending the evening in the tavern had accounted the events to the captain of the guard and said the sylvari had nothing to do with killing. Danamar was released immediately, but the captain suggested him to visit other establishments from then on to keep out of trouble. The man Org had assaulted had bled to his death as well, but Org’s murderer was never found.

Posted on 2010-01-18 at 14:06:03.
Edited on 2010-01-18 at 16:23:09 by Raven

Forever ♥
Karma: 86/11
1538 Posts

Let's get thing rolling...

Ok.. thanks for all those who has requested a spot in this adventure.. I have chosen the following:

Raven - You can play your Syl warrior Priest Danamar. Very nice history btw.

gboy - Arcanist (Would love to have you play with us)

(What game is complete without the twins? )

Brianna - Ranger or Scout as you wish
Dragon Mistress - Fighter/Cleric

Extra guest star:
reepacheep - Will give you a go as you seem to have previous knowledge of the system. How about your Halfing Rogue/Warlock. Just remember, I don’t expect novella size posts but I don’t want a one or two liner either.

Now this will be 3.5E, since you all see aware of that system the best. I did my last adventure in 3.5 and am starting to get use to it so let’s keep it going.

As for character generation:

LV6 (combined if multiclass)
4d6 stats (drop lowest)
Races found in Audalis; remember we are starting in Pardinal.
No evil alignments
Gear – Normal except for the following:
+1 weapon of choice (allowable); +2 for fighter-types
+1 armor of choice (allowable); +2 for fighter-types
Magic users can request one minor magic item from me; please state all abilities of said item since I may not have access to the required book to look it up.

If you are a fighter/magicuser types you cant have both bonuses listed above but you could alternate: (i.e. +2 weapon & 1 magic item) or (+2 Armor & 1 magic item) etc.

I have probably forgotten something so please ask me for info if needed. Post questions here for all to see, unless they are private to your character.

PM your characters to me; do NOT post them here. Include a short history with your character, if you haven’t already listed one.

Once I have ironed out things over the next week, I will start putting together things. FYI all of your characters have recently worked together so you all know one another. Sorry no dark meeting in some wayward inn someplace

Thank you for playing!

Posted on 2010-01-19 at 12:59:35.
Edited on 2010-01-19 at 13:02:29 by YeOlde

Resident Finn
RDI Staff
Karma: 73/3
1101 Posts


Thanks and thanks. Not the best of backgrounds I've come up with for a character, but quite ok I think.

Ok, ok. I give up. 3.5e is just fine. I'll have to rethink the levels between the fighter and priest sides, but there shouldn't be anything major to change. I love the idea of two warriors with healing abilities.

Posted on 2010-01-19 at 17:37:58.

Dragon Fodder
Karma: 80/19
2264 Posts

Pleading to the dm

Ive been a lurker or yeolde before, have a decade on the inn, and notice your group lacks a certain... Extraction and acquisition specialist or rogue in the mix.. Ive played w raven the twins and currently gboy before and if u have the room id happily submit a rogue type character complete w background asap.

Just couldnt pass up asking

EDIT: Just found out Reepacheap is a rogue/warlock mix... So I can understand if all the roles have been filled. Still gonna lurk

Posted on 2010-01-20 at 00:23:29.
Edited on 2010-01-20 at 02:46:15 by Kaelyn

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