I have come up with a concept for a game I want to run. I think it will be fun and interesting.
The concept combines a lot of different aspects. Most of the game will be Science Fiction with a melding of Fantasy. I like the concept of magic and technology working together. However, I will have to impose some limits. Magic won't be as strong as it probably is in true fantasy.
The basis of the game will be based on a mercenary crew manning a star ship and doing jobs for a "contractor". This contractor has bought the ship, outfitted it, and commissioned a captain. Once the ship has a crew and is christened, it will belong to the captain. The captain and crew can pursue their own endeavors from smuggling, escorting, bounty hunting, or patrolling. The options are numerous. However the "contractor" fully expects that when he has a job for the captain, it will be top priority.
In a manner of speaking, initially the world is wide open. I will be creating galaxies, planets, space stations, and other ships, NPC's, and technologies. This is also going to allow the PC's to initially be very open to all possibilities. In so much as you can be anything you want. I am opening this to most know races throughout sci-fi and fantasy genres. I'll even allow you to create your own race as long as you describe it to me and it is balanced. I will not allow GOD characters. The same will go for weapons and technology.
In all I think this will be able to dip into lots of realms, because it can associate with many of them. The two that pop into my head first and foremost are Serenity and Star Wars.
This will be a free form since there is no set rule base for this game. I know what your thinking...most free forms don't do very well. I hope to change that thinking. This will be my first time running a game, but I have some help from another member of the Inn so we can keep it on track and I can learn.
No GOD characters
Any race, weapon, magic,or technology as long as it is reasonable.
Decent well thought posts, at least a paragraph.
If you have an issue and can't make a post, let me know.
More in depth details will be posted after the wanted advertisement...
Posted across the Merc boards, on news message boards and in local taverns...
Four to six crew members are wanted for manning of the mercenary vessel Solstice, a Hornet class cargo ship.
The Solstice is brand new with all the amenities and is currently in the shipyard being outfitted.
Positions needed: Mechanic/TechnicianPilotMedical SpecialistWeapons Specialist/SecurityWitch/Warlock
All applicants must be well versed in their given field, and all must be combat worthy. Legal issues will affect your potential employment on the Solstice
Applications will be accepted and submitted to the Captain of the Solstice. You will be contacted by Captain Lance Taggart for an interview.
Please post applications here in the following format: Name:Crew Position(s):Qualifications:References:Personality:Physical description:
(Should you be accepted to the crew you will be expected to create a full back story with a length of at least a full paragraph. There will be NO god-characters. While every character will have some combat expertise, otherwise each character will be focused on their own skill set. Creative solutions to problems will be rewarded. HEAVY roleplaying, down to figuring out how to fix the ship when it breaks can be expected.)
Posted on 2010-06-25 at 19:53:29.
Edited on 2010-08-03 at 21:04:24 by Dakarta
I've not had much experience here after the first game I tried to join petered out, but I've played a few PBP 3.5e campaigns outside of this site since then and am actually DM'ing a straight 4e campaign right now for some friends. If you're not staunchly anti-pseudo-noob I'd love to take a crack as your ship mechanic/technician.
Mixmoff sounds like you have some good background. If you would like to try the mechanic/tech you got it.
I am neither anti-noob nor anti-veteran. I hope to have a good mix of both for the game.
I myself am fairly new to play by post and just getting back into roleplaying in general.
Accalia, with free form the rules are usually very general. It isn't as strict as a rules based game which in turn allows for a high level of creativity. There are going some rules however as I don't want the adventure to be too easy. The biggest rule is no GOD characters. In other words no charcter who could kill an army in one spell or take out the villian on his/her own.
The witch position is not yet taken so you could play that and my co-DM is helping me hash out some of the magic "rules". We will have more on that soon.
What I meant by well versed is basically at least know what you are talking about and have some history in the field. Don't have your character come in to be the medic and never have been trained in the feild, or don't claim to be the weapons specialist if you have only ever handled on gun. Make sense?
Well if the hits keep coming like this I may actually be able to get this game going soon. If anyone else has any questions please post here or PM me directly. thanks!