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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Voyages of the Rocinante - Firefly RPG QnA
Related thread: Voyages of Rocinante - Serenity/Firefly RPG
Related thread: Voyages of the Rocinante - Back-history
Related thread: Characters in Rocinante
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    Messages in Voyages of the Rocinante - Firefly RPG QnA
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Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


And

Thsnks to Albert for posting the info. Very helpful.


Posted on 2012-07-07 at 17:16:58.

Odyson
PUN-dit
Karma: 154/25
6179 Posts


Activity.....

Looks like we have an audience for the story again.

Just shows folk like Rogers stuff.

It would sweet to have Eol stay even a new character.

If Ash doesn't survive can I try another character? But I'd really like to have Asher survive.


Posted on 2012-07-07 at 17:34:52.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


Love the Activity


More movement on the thread that a Reaver in a Lovebot Factory! Woohoo! I love it.

Robert is joining you for the next adventure as a passenger. Ash has survived a lot in this campaign so I am hoping he'll be around.

And those cybernetic hands are almost lifelike.


Posted on 2012-07-07 at 17:41:13.

Odyson
PUN-dit
Karma: 154/25
6179 Posts


Cybernetic Hands.........

Oh......that doesn't sound good.


Posted on 2012-07-07 at 17:47:17.

TannTalas
Trilogy Master
RDI Staff
Karma: 175/117
6389 Posts


Ok I missed that

Yep Loki is correct he did say it was a Frag.My bad

As far as time between between actions from my experance normally 6 seconds from when the pin is pulled to exploding. However as Ody is holding it after the pin has been pulled it would take 4 seconds till exploding. The chemical process has already begin and is only waiting for the arming device to be removed so it can arm itself fully.

We used the pop and hold method in training and Panama to quicken the explosion rate so as not to have an opposing soldier, as crazy as it sounds, actually pick it up and try to throw it back. What you see in the movies about that happening is very very rare even on a 6 second timer. We had Veteran sergeants tell us during training that it all depended on the distance between pull and landing as grens are close in weapons except those fired by launchers like the old M79 or the underbarrel M203.


Posted on 2012-07-07 at 18:43:21.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


what I am getting

Ash pulled the pin and is holding the spoon. As long as he holds it tight, he could put the pin back in and walk away if everything worked out for him.

Apparently you can also disarm the grenade by unscrewing the top off and thereby remive the strike and precussion cap from the denonator.

So a very very very well aimed shot from a rifle could hit the grenade in his hand, destroying the striker and thereby rendering it useless. Chance are though it would blow of Ash's hand or fingers and make him drop the grenade.

Guess it all depends on how much Senor Psychopath believes in his skills, or is worried about dying.


Posted on 2012-07-07 at 20:15:09.

Bromern Sal
A Shadow
RDI Staff
Karma: 145/11
3976 Posts


Luke...I am your father.

Oh boy...

That is an awesome ballsy move Ody. I approve.

Looking forward to takin' on passengers (grimace) but having Eol playing again will be nice. Interesting new characters coming along as crew too.

So long as we're still flyin' when all is said and done...that's a good day.


Posted on 2012-07-07 at 21:03:20.

Odyson
PUN-dit
Karma: 154/25
6179 Posts


Guy Thing..............

Well blowing up stuff is a guy thing.............and it just seemed reckless enough for a pissed off "Kid" to do.

Ah, youth... they beleive they will live forever!!!


Posted on 2012-07-07 at 21:07:33.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


V and B

Vanadia is off to Boston and won't likely post until next week or so. Since I have interest and momentum, I may post Monday and let her back post.


Posted on 2012-07-08 at 17:16:32.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 357/54
6612 Posts


welp

However this turns out, Ody, I wanted you to know that this was an AWESOME decision... fun to read, and a nice way to handle the situation. If you die, you take the bad guy with you, yes?



Posted on 2012-07-09 at 03:20:43.

Celeste
Hippy-snapper!
Karma: 138/3
1049 Posts


heh

hehe.
hehehe.
hehehehehe!

Ody-san, you are AWESOME!


Posted on 2012-07-09 at 03:31:57.

Odyson
PUN-dit
Karma: 154/25
6179 Posts


Thank You..

Thanks folks. Without the inspiration of all you great writers I could never come close.

I just hope the die are with Asher.

Everyone think "Pearson roles a 1 and his gun blows up in his face!"


Posted on 2012-07-09 at 03:44:40.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


For Bromern

It would help me move the game along if I knew what Wyatt will do when he gets back up in the drift. Once he climbs the stairs he will hear the last part of Pearson's taunt and Ash's challenge back. Remember the drift is like a "b" on the side with the stem at top. Ash, Wolf are in the stem, you are in the circle part.


Posted on 2012-07-09 at 12:44:08.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


screw it

Here is one of my crudely drawn maps.

Willow, Brigit and Sam are in N. Wyatt is coming out of the passageway at M. Wolf and Ash are about four diagonal squares to the right to M. Pearson is down the shaft somewhere near the L. A is the elevator that works. K is the passageway to it, that Willow, Wyatt and Sam walked down. Everything from J to O is really unstable and is likely to crash down if a loud noise is made.

Photobucket


Posted on 2012-07-09 at 13:04:25.

Eol Fefalas
Keeper of the Kazari
RDI Staff
Karma: 454/28
7880 Posts


Yup...

...Ash certainly has demonstrated that he's got a big, brass pair, there, hasn't he? It's a wonder that Roc can break atmo with a load like that.

Well done, Ody!


Posted on 2012-07-09 at 14:21:31.

   
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