The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 4001 registered users. Our newest member is Delance.
Online members: Eol Fefalas, Reralae, breebles
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Kith, the Cat, and the Khatun Q&A (posted by Eol Fefalas)Kith, Cat, Khatun Q&A
Spamvertize - Asking for charitable help... (posted by Eol Fefalas)Asking for help...
Other Sci Fi - Destiny's Flight - A Serenity RPG (posted by Odyson)Destiny's Flight
Q&A Threads - Star Trek: Veiled Chimera Q&A (posted by Eol Fefalas)ST: Chimera Q&A
Q&A Threads - Hidden Corruption Q&A (posted by Eol Fefalas)Hidden Corruption Q&A
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Voyages of the Rocinante - Firefly RPG QnA
Related thread: Voyages of Rocinante - Serenity/Firefly RPG
Related thread: Voyages of the Rocinante - Back-history
Related thread: Characters in Rocinante
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [Next] [Last Page]
    Messages in Voyages of the Rocinante - Firefly RPG QnA
RDI T-shirts!

Chaotic Everywhere
Price: $16.50



RDI T-shirts!

NPC
Price: $14.00

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


Wondering

I know this may be knit-picking, as well as protecting my character's future usefulness to the crew, but isn't "Rewire and Reroute Electrical" damn close to the Technical Engineering skill?

Regardless I have been seriously enjoying reading your adventures, or more your attempt to exit the mine with your lives (as that is where I picked up reading), and am buzzing knowing that I'm joining you. I hope Sam's able to keep his head down and lose the chwen feh feh pi goh ung jeong jia ching jien soh purple bellies.

EDIT: Why ever the hell did my whine of a post end up top of a new page?
Also, that long spout of mandarin isn't going to be translated by me. Rest assured it is very very rude.


Posted on 2012-07-29 at 22:24:31.
Edited on 2012-07-29 at 22:57:11 by Loki

TannTalas
Trilogy Master
RDI Staff
Karma: 175/117
6394 Posts


Don't worry your safe :)

Technical Engineering – If it has a computer, you can work with it.
•Specialization: Communications, computer programming, hacking, security devices, technical repair, create/alter technical devices

Mechanical Engineering – You know machines and how to fix them
•Specialization: Invention, machinery maintenance, mechanical repairs, plumbing, security systems, identify problems, rewire and reroute electrical.


Rewire and Reroute Electrical is more Ship/Vehicle based I believe. I assume by your saying 'protecting my character's future usefulness to the crew' that your character is some type of Computer geek. Well where your good with comps, I don't know the first thing about them and would suck trying to fix one. Vice versa as I'm good with Mechanics you suck and would be totally lost in an engine room. Unless you too have the same skills I do THEN it could be MY job that's in danger

However it pans out welcome to the game........


Posted on 2012-07-29 at 23:08:55.
Edited on 2012-07-29 at 23:10:54 by TannTalas

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


hum

If you are going to bring what the books say into it the Mechanical Engineering specialisms specifies mechanical devices, mechanical repairs, and mechanical security systems. The Technical Engineering specialisms specifies technological devices and technical security systems as well as listing Electronics as a specialism.

My dude isn't a computer specialist, he is a technician. The type of person you call to fix broken communications equipment or to repair the damage a sexy confidence trickster has done to your navigational systems. I'm hoping our two characters can work very closely together, with Wolf keeping an eye on the larger mechanical systems of the Rocinante and John keeping an eye on the smaller tecnical systems. A "you keep her flying and I'll keep her flying in the right direction" kinda partnership.

I kinda see Mechanical Engineering as dealing with moving stuff and Technical Engineering as dealing with electrical stuff. I saw that you didn't have a technician, or wouldn't when Sam left, so moved to create a character to fill that role.

Cheers for the welcome!

EDIT: Spellings.


Posted on 2012-07-29 at 23:30:15.
Edited on 2012-07-29 at 23:36:31 by Loki

Odyson
PUN-dit
Karma: 154/25
6182 Posts


Welcome Loki...............

BTW, Asher in the past has been a helper in the engine room. He's not a chief mechanic but he has skills and is trying to learn a bit more. As Public Relations Man it doesn't leave much to do in flight. So I think I'll keep him trying to help both you and Wolf. It never hurts to another pair of hands available.


Posted on 2012-07-30 at 00:17:06.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


not sure why this is an issue

Loki's character I accepted into the game and into the crew because he has a lot of skills that cross over. My reasons being - what if someone is injured badly? Take the ending of the last campaign - what if Brigit attacked Willow first? What if Wolf was killed and had to be revived and required extended care? Suddenly you have no mechanic or medic (or pilot or whatever) and you could be in a world of hurt. So I figured that Wyatt would be thinking about that and thinking a pilot with medical expertise, plus tech and mech couldn't hurt to cover if someone is hurt. Which is incidently what role Bowman was gonna play. So officially John Ryan is the tech guy, Tess is the pilot and Wolf is the mechanic but it never hurts to have an extra set of hands in the engine room as the repair scene in the last adventure showed.



Posted on 2012-07-30 at 02:03:32.
Edited on 2012-07-30 at 02:05:53 by Alacrity

Odyson
PUN-dit
Karma: 154/25
6182 Posts


Gear?

Well as for gear, I'd hope to replace all the flashbangs, Optibombs and ammo. I'd like to see Ash get plate vest this time. He really didn't like being shot in the back. How about a Derringer with a boot holster?


Posted on 2012-07-30 at 02:38:45.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


do you need the arsenal?

Seriously, don't you think you might not want to sleep on all that ammo considering what happened at the jail?


Posted on 2012-07-30 at 02:45:06.

Odyson
PUN-dit
Karma: 154/25
6182 Posts


Well of Course..........

A man needs the tools of his trade. This is just the start.
Ash hasn't even started collecting the BIG guns yet.

Besides he doesn't play with gernades in bed, that's a girl thing.


Posted on 2012-07-30 at 02:59:00.

Eol Fefalas
Keeper of the Kazari
RDI Staff
Karma: 454/28
7913 Posts


Just a couple of thoughts...

...not that I'm, in any way, trying to manipulate anyone else's character or anything, just a couple of thoughts I had as I was reading these last few posts in the QnA...

Tann - are you sure that you want to completely dump Wolf's covert skill? Note that "covert" doesn't necessarily have anything to do with size or being physically sneaky, so the rationale that the big mechanic wouldn't have use for the covert skill threw me a bit... Aside from the sneaky-dekey bits, covert could also be used for say, rigging booby-traps (to keep some busy bodies from tinkering with Roc's mechanicals) or sabotaging other bits and pieces of equipment belonging to them that might have a dust up with our crew, etc, and ensuring that those "modifications" go unnoticed without a successful check... COuld be useful in slinking about the Cortex all unidentifiable and such, too... *shrugs*... Just putting it out there, really... as I said, not trying to sway anything... Your character, your choice (given Alacrity's approval, of course).

Ody - A plate vest? Damn but the Kid might've rubbed up against Sam's twitchy a little, huh? Seriously, though, I'm not entirely sure that "plate vests" exist in this world outside of say Alliance Armor or some such - at least, I don't know that I've seen anything like that listed in any equipment tables or whatever. I suppose (if Alacrity allows it) the Kid could pick one up "black market" style, or have one made, or whatever buuuuut I'll bet ya my last two platinum that it's gonna be a bit heavier and more cumbersome than a ballistic mesh one and may play havoc with the Kid's speed and whatnot.

There was something else... what was it....???

Oh yeah!

The Arsenal!

As far as Ash's 'gun collection' goes (and given the fact that the Kid doesn't seem to be done collecting) I'm not sure that there's room in Asher's bunk for what all he has now, let alone what he's got marked as "must haves" in his latest "Guns and Geishas" magazine... That said, and according to the shiny Firefly blueprints pack that I've been ogling, there is an armory (read: big damn gun locker) aboard most fireflies that haven't repurposed the space which could be used for storing those... ahem... extras, so as the Kid ain't sleeping on a bed of go-boom.

Anyhoo... just thoughts... grain of salt 'em, if you like... just putting 'em out there.



Posted on 2012-07-30 at 12:44:14.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


plates and mates

There is a plate vest in the book. It is basically a ballistic vest that has been modified with an extra plate in front and back. The important part about this is I found out I was doing Ballistic vests completely wrong. Haha... Umm. Yeah. Sorry about that. I was subtracting the -1W but not converting the wounds to stun, which would have changed some outcomes (Wolf and Luke so it balances out). I am sorry about that. One thing to note about the plate vest is it brings your agility down one or two steps so that would effect dodge, shooting, running, climbing etc etc.

The last campaign really did not require a lot of covert. The next one, well covert will be an asset, let me tell you.

Those of you who have submitted changes to character, bear with me I will have time to look at them later on. I need to post the remaining loose end tie ups first.



Posted on 2012-07-30 at 13:36:20.
Edited on 2012-07-30 at 13:39:10 by Alacrity

Eol Fefalas
Keeper of the Kazari
RDI Staff
Karma: 454/28
7913 Posts


Ah HA!

So there is... I must have overlooked the plate vest more than once as I was monekying around in the gear section...

See? That's why I sometimes ramble for no apparent reson... so I can be enlightened.


Posted on 2012-07-30 at 14:01:53.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


the other book

There is a lot of cool stuff in the Six Shooter and Space Ship handbbok as well.



Posted on 2012-07-30 at 14:33:02.

Eol Fefalas
Keeper of the Kazari
RDI Staff
Karma: 454/28
7913 Posts


Don't have that one...

...Core rule book, some "interwebs" supplimentals, and my shiny blueprints is all I've managed, so far. Should probably look into Spaceships and Six Shooters, though. The Firefly Verse is soooo chock full o' goodies!


Posted on 2012-07-30 at 14:36:39.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6312 Posts


4 shared

you can find the books easily enough.


Posted on 2012-07-30 at 15:15:44.

Celeste
Hippy-snapper!
Karma: 138/3
1049 Posts


which reminds me

Thank you, Al, for showing me 4shared initially with Destiny's Flight. It has helped expand my interweb pirateness greatly. *winks*

Have I mentioned that I'm very excited to start this campaign?

Perhaps maybe a little over excited, to the point where I'm trying my best not to type in 'frontier slang'?


Posted on 2012-07-30 at 15:18:08.

   
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.