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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Voyages of the Rocinante - Firefly RPG QnA
Related thread: Voyages of Rocinante - Serenity/Firefly RPG
Related thread: Voyages of the Rocinante - Back-history
Related thread: Characters in Rocinante
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    Messages in Voyages of the Rocinante - Firefly RPG QnA
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TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6340 Posts


Ok cool

So no HEAP rounds gotcha...Can I still maybe get the Frag rounds or better yet Sabot flechette shotgun rounds which should not be illegal as they can be used for hunting.

SABOT SHOTGUN SHELLS Since a strong seal is needed to trap propellant gases behind the projectile, and keep the projectile centered in the barrel, something is needed to fill the undesirable but necessary gap between projectile and barrel, a space referred to as the windage, and this is the role of the sabot.[1] Firing a small size projectile wrapped in a sabot raises the muzzle velocity of the projectile. Made of some lightweight material (usually plastic in smallbore guns, and aluminium - and, in earlier times, wood or papier-mâché - in cannons), the sabot usually consists of several pieces held in place by the cartridge or a loose connection. When the projectile is fired, the sabot blocks the gas, and carries the projectile down the barrel. When the sabot reaches the end of the barrel, the shock of hitting still air pulls the parts of the sabot away from the projectile, allowing the projectile to continue in flight.

Sabots are used to fire the flechettes that form anti-armour kinetic energy penetrators. A sabot is also used to fire anti-personnel flechette rounds. This round consists of the outer cup (sabot) which holds numerous subcaliber darts. The sabot cup holds the individual flechettes together tightly until the sabot case separates after leaving the barrel. For reasons why a smaller diameter projectile can be desirable, see external ballistics and terminal ballistics.

Sabot-type shotgun slugs were marketed in the U.S. starting in about 1985. When used with a 12ga, they offer vastly improved accuracy compared to traditional shotgun slugs. They are now legal for hunting in most states.


As for sleeping arraignments will check the ship out and let you know. Oh wait thats rt.... Ah ok just 1 thing...Ah where are the blueprints...



Posted on 2012-07-30 at 19:46:04.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6271 Posts


sigh

Stick to the ammo in the book please.

Blueprint is under the ship picture in characters of Rocinante



Posted on 2012-07-30 at 19:50:28.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6271 Posts


here

My suggestion only.

T = Tess
Wy = Wyatt
Wo = Wolf
A = Asher
J = John
Wi = Willow
S = Sifu (not posted yet)

Photobucket


Posted on 2012-07-30 at 19:53:51.
Edited on 2012-07-30 at 19:54:03 by Alacrity

TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6340 Posts


About that

Where in the book is the ammo selections, all I can find is a weapon damage listing in the Gear section??


As for the diagram ya slipped that in recently did'nt ya
Your a right sneaky fella, gonna have t watch ya's.


Looks good to me but where is Ma's room??


Posted on 2012-07-30 at 19:55:21.
Edited on 2012-07-30 at 19:59:47 by TannTalas

Alacrity
The Tired
RDI Staff
Karma: 291/33
6271 Posts


book

The books keeps ammo very simple for a reason.

In the S&S book there is armour piercing, explosive and depleted uranium listed. All three are labelled as highly illegal, dangerous on a ship, and very expensive. Regular shotgun ammo is plenty deadly my friend. You don't need to have mucho maxxum super deadly hyper hollow botox ammo.



Posted on 2012-07-30 at 20:00:49.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6271 Posts


Forgot ma

Sorry I forgot about Trish. Put her in the single guest underneath Willow. Assuming you all agree with the set up.



Posted on 2012-07-30 at 20:02:19.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6271 Posts


Or should Ma move on?

I added Ma as an NPC back when we started as you had only five crew and I wanted you to be able to leave someone behind on the ship. You now have a 7 man crew so perhaps Ma should be written out? Or is she really part of the whole Rocinante experience.

BTW - Celeste and Loki. You should read Trish's write up and decide how your character would react to her.


Posted on 2012-07-30 at 20:06:27.

Eol Fefalas
Turning Capashanese
RDI Staff
Karma: 449/28
7380 Posts


Bunk assignments

look good to me.

As for Trish, I say keep her... just my two cents... I love her!


Posted on 2012-07-30 at 20:07:45.

Loki
TRSG 2.0
Karma: 113/94
1606 Posts


Wow

Awesome post Bromern, can't think how somebody could have better closed Sam's storyline (if that's not a too insensitive way of putting it) and setting up to get some new crew members.

Note about sleeping arrangements: John will be fine in the passenger area if the crew wants him there.

EDIT: I'll read Trish's again and have a think on it.

EDIT 2: John would react, first, with pity. Then with interest and fairly quickly with acceptance. He was the pilot of a Unification War medical ship... he's seen some bad stuff. (Maybe I should have put a few points into discipline as well lol)


Posted on 2012-07-30 at 20:09:24.
Edited on 2012-07-30 at 20:18:10 by Loki

TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6340 Posts


Keep her

The way she handles a Shotgun Wolf could learn a thing or two. Plus she does have the Stealth Specialization.

As for ammo ok ok normal it is.... But i'll be looking ingame never fear .

Ok I looked through the unoffocial Source book and came across the Decker Shotgun. Could I modify it to suit me?
Am I able to modify it to make it more compact.

Also can I change my holsters out for quick draw ones for my 97r's??

I know I'm being a pest sorry.


No stock, shorter barrel, and a 15 rd clip instead of a 25 rd one.


Posted on 2012-07-30 at 20:20:29.
Edited on 2012-08-06 at 02:07:19 by TannTalas

Odyson
PUN-dit
Karma: 154/25
6126 Posts


Maaaaaaaaaaaaaaaaaaaaaaaaaaa.

If anything happens to Ma they are a go'na have to answer to Ash!!!!!!!


Great room, A is for "Arsenal!"

With all that shotgun fire power you'd think Wolf is a Public Relations Man wannbe, lol.

If Wolf wants to sleep with his wrenches that fine with me, lol.


Posted on 2012-07-30 at 23:39:26.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6271 Posts


I figured

I knew everyone loves Ma so don't worry. Just checking.

The "free" chance to change your character was the character skills assets and complications, not equipment. So if Wolf wants to buy a Decker shotgun and get it modified, I am sure there are ways. The gun costs 90 cr and mods would run probably another 30 or so. Of course you couldn't buy it officially as you have a criminal record so you have to look black market so the price could be double that. Beaumonde has lots of people willing to sell though. Maybe Willow would like to visit Dodger and ask him.


Posted on 2012-07-31 at 01:35:39.

Odyson
PUN-dit
Karma: 154/25
6126 Posts


Plate Vest?????

Well if the plate vest affects the kid's draw, then forget it. I thought it just affected running, jumping and such.

But I'd still like the Derringer.

Does Asher have enough money to replace Peacekeeper and the Colt.22 and the Assult Rifle? I'd replace the guns Sam took before adding the derringer if the money gets close.


Posted on 2012-07-31 at 02:11:39.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6271 Posts


Asher

Asher has no money on his sheet and I believe that was because it was all spent on ammo and grenades. Wonder if the Captain will be paying any of you soon......


BTW - posted the Newhouse ending


Posted on 2012-07-31 at 03:00:33.

Eol Fefalas
Turning Capashanese
RDI Staff
Karma: 449/28
7380 Posts


Wow!

Just wow! I was not expecting that exact turn of events in Newhouse! I guess I should have been, all things considered, but... wow! Good stuff, Roger.

Nice reaction from Ash, too, Ody!


Posted on 2012-07-31 at 11:49:00.
Edited on 2012-07-31 at 11:51:16 by Eol Fefalas

   
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