I've been busy but still thinking on a post. Ash gave the SPAS30 and JC39 to Wolf and John. He is carrying the GRZ1 so he has some good fire power. The GRZ1 might be able to pierce the body armor, it should at least rattle them.
Now we saw three emerge from the ASREV but there is usually a crew of four, so there is still one manning the guns. Those ships weapons will most likely be electronically controlled. Soooooooooo, Ash has two EMP grenades, if he slips one to Tess and Ma one of them might be able to set it off in the ASREV when the actions starts. (I can post that plan to them as retreats back in to get a better position.) That will cut the weapons and ground the ASREV. Ash has some flashbangs and smoke to liven things up.
Seem good to you or ya got a different idea?
Dimensions (LxBxH): 83 x 48 x 20 feet
Tonnage: 40 tons.
Speed Class: 5 cruise/7 hard-burn Crew: Command Pilot, Weapons Officer, two
Crew Quarters: 4-seat cockpit, with 2 cramped
bunks located behind.
Fuel Capacity: 1 ton (500 hours).
Cargo Capacity: 4-ton bomb bay; 8 tons of
Armament: One 1-pound autocannon with 200
Looky Here (I found my cheat sheet instruction to set this as a link.)
Posted on 2013-05-31 at 17:00:45.
Edited on 2013-06-01 at 01:08:42 by Odyson
Alacrity The Tired RDI Staff Karma: 291/33 6271 Posts
The interior of the AP is massive. The main floor that you are on is used normally to store all the mobile equipment the terraformers use, but right now this is just a mostly empty area. Two stairways go up to a catwalk above that clings to the side of the building. Beyongd that there are more floors going up before hitting the inner works of the AP.
In the centre is the fusion reactor chamber. It is completely shut down right now and you's have to check it to see if the core is intact or whether it was dismantled. They are often left behind because the cost of removing the core safety is far greater that the core itself. The chamber goes straight up to the top of the building, through a shaft directly out of the top.
The antigrav lift is a huge plate that would normally be set to go up and down only to lift the big parts. However the drive shaft is gone so it is effectively a huge heavy plate going nowhere.
Posted on 2013-05-31 at 17:58:26.
Edited on 2013-05-31 at 17:59:56 by Alacrity
Bromern Sal A Shadow RDI Staff Karma: 145/11 3883 Posts
Posty Posty Little Posters
So long as the idea is posted in character and Wyatt can respond before the potential trouble presents itself, I'm good with the precaution. Though, the ASREV's Intelligence is unknown so I'm not so sure that it doesn't have a good enough radar to detect someone sneaking up on it to toss a grenade inside - it does have the Eagle Eye. I'd imagine it might have EMP Shielding as well (I would on a military vehicle). An EMP blast radius might take us out of action too, so I'm a little leery now that I think about it. I'd prefer there to be no shooting as we've a ton and a half of civilians underfoot. Everyone's position should be precautionary, and let's hope Wyatt can talk us out of this. It'd be nice if Willow were with him...
I read somewhere the kid had two EMP's that had a blast area effect of about 10 feet. But I now I can't find where I saw it. If I can't find it again I may have to retrack the post.
I'm sure I saw it somewhere, but if the Boss says "No" I'll rewrite with gas instead. The gas would knockout the guy in the ship if he wasn't wearing a gasmask.
1 x Box of Mag Charges (2 charges/ 56c)
Mag Charge: A short-range, electromagnetic
pulse charge, about the size of a large battery.
Unless the electrical equipment is hardened against
EMP waves (which is extremely difficult, if not
impossible to do fully), all electrical equipment
in the 10’ affected radius will short out and stop
working until repaired. Most ships possess enough
redundancies so that one of these will not cause
fatal problems, but using them aboard a space vessel or atmospheric craft is not advised.
I could see in war time the extra precaution to wrap everything, but I'd say these Fed's are too lazy.
Posted on 2013-06-02 at 04:36:10.
Edited on 2013-06-02 at 04:42:01 by Odyson
Hey Roger, I am leaving to travel to Maryland this Friday morning the 7th and return Monday afternoon the 17th. As I am not sure of what my internet access looks like for those ten days I may not be able to post till I return home the afternoon on the 17th.
Hope there are no Aliens hiding in the Atmos Processor
Posted on 2013-06-03 at 01:41:12.
Edited on 2013-06-03 at 01:42:00 by TannTalas
Alacrity The Tired RDI Staff Karma: 291/33 6271 Posts
Tann - No Problem. I can wing it for Wolf until then.
Ody - You remind of this character that was played in D&D when I was young. The first guy who played him didn't really look at the character sheet or use his magic. Then I passed it to another person and suddenly we realized that the mage had a bloody arsenal.
You make me regret not double checking Asher's sheet awhile ago. My fault really. EMPs? Sigh.
You have to remember you have 75 civilians wandering around here. Start chucking grenades and someone will get hurt really fast.
I promise that a chance for Asher to completely let loose his arsenal is coming soon.
Posted on 2013-06-03 at 12:03:58.
Edited on 2013-06-03 at 12:15:49 by Alacrity
That's why most of this stuff is not the deadly items. Smoke and EMP's are not life threatening. The flash-bangs are bit most aggressive, but hey this is from the guy that got blown out of the second story of the jailhouse a while ago.
As for guns I think his GRZ 1 is about this accurate rifle, the big area blasters are with Wolf and John.
As for the spooking our passengers, well don't you remember the old westerns where they stampeded the cattle to create a diversion?
Ash's sheets? Well you're right I've done some homework to look up what he has and what they might do. You should have guess back when I used the Optical Bomb in the mine shaft to try to blind the badies down there.
Posted on 2013-06-03 at 16:18:51.
Edited on 2013-06-03 at 16:26:29 by Odyson