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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Voyages of the Rocinante - Firefly RPG QnA
Related thread: Voyages of Rocinante - Serenity/Firefly RPG
Related thread: Voyages of the Rocinante - Back-history
Related thread: Characters in Rocinante
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    Messages in Voyages of the Rocinante - Firefly RPG QnA
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Alacrity
The Tired
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Combat and chaos

Yes, you are in a gun fight. In a crowd. Could get interesting.

Initiative will really tell the tale here. So I can do one of two things.

1. Roll INT and tell you the order of combat. Problem with that is we wait for people to post in order

2. Post what you intend and I will sort it out via PM and posts here.

Here we go.


Posted on 2013-07-16 at 18:39:24.

TannTalas
Trilogy Master
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6294 Posts


Ok Questions and I chose option #2

I'm working on my post but first I need to know where I am on the map, now that I'm on the map.

Second: What exactly do I see of what is happening other then a panicked crowd?

Third: How close am I to the gangway leading into the ship from the rear?

Fourth: How thick and wide are the landing struts holding up the ship itself and what kind of sight picture would I have from them.


Posted on 2013-07-17 at 02:42:00.
Edited on 2013-07-17 at 02:45:29 by TannTalas

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


positions

 photo crowd2.jpg
Wolf is right by the edge of the ship. I put him on the map so you can see.

The landing gear is about 5 feet wide and the strut and the base is a tapered 15 feet.


Posted on 2013-07-17 at 16:26:00.

Odyson
PUN-dit
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6094 Posts


Timing Is Everything....

This would be a good time for Tess to make her way closer and hurl in the EMP.

Oh Dear..... Shoot the bad guy leader and leave the group in chaos or try to save Miss Willow and bounce a few rounds off the armored lackey???????

:-/

------------------------------
Nice map. But I totally thought the Atmo was behind the ASREV and Wolf was flanking the badies.

_______________________
Just saw Trish too and she's pretty good at covert, she might be able to go around and pitch a EMP.


Posted on 2013-07-17 at 16:31:57.
Edited on 2013-07-17 at 16:38:50 by Odyson

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


well

I can tell you that the first move will go to Asher and then Matherson, but remember a combat round is 6 seconds so it will seem instantaneous.


Posted on 2013-07-17 at 16:37:54.

Odyson
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6094 Posts


Geee...

Asher ALWAYS thinks things through first. He'd never knee jerk react!!!! He never gets emotional about a lady in danger!!!

Hope Wyatt is quick on the draw!

-----------------------

How many shots from GRZ 1 can Asher get off in that 6 seconds? My description doesn't tell me if it is auto or semi-auto.


Posted on 2013-07-17 at 16:42:18.
Edited on 2013-07-17 at 16:50:28 by Odyson

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


Wyatt

I believe the last two time the Captain drew his gun it ended with a person having a third eyehole and no reason left to live.


Posted on 2013-07-17 at 16:44:51.

Odyson
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6094 Posts


Bang..............

The Kid is loose with a cannon!


Posted on 2013-07-17 at 16:52:23.

Alacrity
The Tired
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6222 Posts


So.

Then post damn you!


Posted on 2013-07-17 at 16:53:30.

Odyson
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6094 Posts


Tonight.............

Only 7 minutes left on lunch..............

So how many shots?????


Posted on 2013-07-17 at 16:54:28.

Alacrity
The Tired
RDI Staff
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6222 Posts


Sorry, missed question

I believe the rule states three rounds if you do nothing else.
Only one if you have to dodge. But I should check.


Posted on 2013-07-17 at 16:55:16.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


From the book:

I believe you have an "assault rifle" class weapon which means you can do any of the following:

• Single-shot: The weapon fires one bullet per
attack and is handled with a standard attack.

• Burst: The weapon fires a short burst of three
rounds. A burst counts as one attack action and
allows you to make three attack rolls against the
target, though with a –2 step Skill penalty, since
firing a burst is less accurate.

• Autofire: This is where you target a general
area (about 5 to 10 feet wide) and spray it full of
lead. You make one Easy attack action to make
sure you targeted the area correctly. If your attack
succeeds, all potential targets must make defense
rolls (just as they would against normal attacks)
against an Average difficulty. Those unaware and
standing still are Easy targets, which mean they are
automatically hit. Anyone who fails his roll is hit
as if struck by the original attack roll against his
defense. Plot Points can be used only to add a bonus
die to an attack against one target.

Example: Jayne switches his submachine gun to
autofire and sprays the 10-foot area where three
security guards, Harry, Joe, and Burly, stand. Jayne’s
player rolls a 13 on the attack roll, far more than
the 3 he needed to “paint” the area. The GM rolls
defense for the trio. Harry dives for cover, and his
Agility + Athletics/Dodge yields him a 15—saving
his pee goo for the moment. Joe is an aware, moving
target, and gets Innate Defense. His Agility-only
roll yields a 5—meaning he’s hit with the original
13 attack! Burly’s attention was elsewhere, and he’s
standing still and an unaware target. He’s hit and the
poor bastard gets only a 3 (the Easy difficulty) as a
defense.


Posted on 2013-07-17 at 18:12:49.
Edited on 2013-07-17 at 18:13:50 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


protective armour

Just for the record. Armour, subtracts it's armour rating from the first amount of damage and then turns all damage beyond that into stun damage. So Tactical Armour has a -5W rating, a Ballistic vest has -1W. Unless I am mistaken, Wyatt, Wolf and Asher all have Ballistic vest on.


Posted on 2013-07-17 at 19:09:00.

TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6294 Posts


Ok Auto fire

Ok I carry two 'Machine Pistols' I know they have single shot and burst do they also have full auto??

Next question what's the range to the bad guys I would guess they are in the range of my pistols??

I assume the JC is more damage capable then my pistols rt??


Posted on 2013-07-17 at 19:11:32.

TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6294 Posts


Ok yet another question

The rear ramp is down giving access to and from the Rocinante. Are the rear struts blocked by the ramp visually from where all this is going down??


Posted on 2013-07-17 at 19:21:44.

   
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