The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 3985 registered users. Our newest member is .
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Destiny Flight - QnA (posted by Alacrity)Destiny Flight - QnA
Dungeons and Dragons - The Trilogy War (posted by TannTalas)The Trilogy War
Q&A Threads - Flesh & Blood - A CyberPunk Game (posted by Espatier)Flesh & Blood Q&A
Dungeons and Dragons - Lights Last Embrace - A Wheel of Time Game (posted by Giddy)LLE - WoT Game
Q&A Threads - Star Trek: Veiled Chimera Q&A (posted by Bromern Sal)ST: Chimera Q&A
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Voyages of the Rocinante - Firefly RPG QnA
Related thread: Voyages of Rocinante - Serenity/Firefly RPG
Related thread: Voyages of the Rocinante - Back-history
Related thread: Characters in Rocinante
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [Next] [Last Page]
    Messages in Voyages of the Rocinante - Firefly RPG QnA
RDI T-shirts!

Neutral Good Womens
Price: $16.50



RDI T-shirts!

Got Dice? Tee
Price: $17.00

TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6294 Posts


Grenades

Wolf will take 2 Frag, 1 Concussion, 1 Flashbang.

Al do I need to post that?


Posted on 2013-12-13 at 00:51:03.

Odyson
PUN-dit
Karma: 154/25
6094 Posts


It Wouldn't Hurt.....

I'd say go ahead and post it. Wolf could see Ash sent them out and help himself.


Posted on 2013-12-13 at 01:07:52.

TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6294 Posts


Well reason I ask

Is they were on the shuttle most of the time Wolf and Wyatt were on it so was just wondering if I needed to add that to my next post sometime this week.


Posted on 2013-12-13 at 01:14:36.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


equipment

Post them if you got them.

I will ask everyone to give me a breakdown of gear taking before merc land. Do not give me a bullet by bullet count - I really don't track things like that unless necessary.



Posted on 2013-12-13 at 13:56:29.

Bromern Sal
A Shadow
RDI Staff
Karma: 142/11
3810 Posts


.

I've no problem with the timeline.


Posted on 2013-12-13 at 17:48:06.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


posted

I have updated the game to get everyone in the same room. This is your chance to tell everyone what news you have and give your input on the plan.

My plan is to have everyone post their thoughts by the end of next weekend so I can do a post bringing things together for getting the plan ready and we can pause for the Christmas holidays.



Posted on 2013-12-13 at 19:39:46.

Odyson
PUN-dit
Karma: 154/25
6094 Posts


Grenades.................

List what each of you want, I'll have Asher put the rest away so the if the Merc get on board they aren't setting out for them to use.

John may need another gun too so check Ashers list and let me know here what you'd like, we can put it in storey then.

If we succeed enough to head to the Merc main shio then the small arms will be handier.

Anyone up for taking suits of battle armor from the dead Mercs?


Posted on 2013-12-14 at 16:18:31.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6222 Posts


Ummm

You may want to look at John's character sheet before you start handing him more guns or expecting to start blazing gunfights.


Posted on 2013-12-14 at 17:07:24.

Odyson
PUN-dit
Karma: 154/25
6094 Posts


Yes, yes....

I know John is the non-violent type and he has a Glock, but just saying this is not a regular rodeo. The Mercs are trained killers and he may feel he could use some smoke or flash bang, even the Uzi to protect himself and others. Not the time to go into this gunfight with a knife.

BTW, I'd think most of us would have an item like this. At least Asher might, just saying.....


 photo Bandolier_zps92097410.jpg


Posted on 2013-12-14 at 21:20:27.
Edited on 2013-12-15 at 23:32:09 by Odyson

TannTalas
Trilogy Master
RDI Staff
Karma: 174/117
6294 Posts


Ok heads up

First of all John is not UNARMED except for his Glock he is also carrying, thanks to my short playing of him, Ash’s SPAS30 Combat Shotgun with 2 magazines.

As for me along with my 2 Barretta’s and cut down pump shotgun. I’m carrying the Justice Arms JC39 Assault Rifle & Shotgun also with 4 mags for it 2/2
Add the grenades to me and that’s what’s on my big guy frame


Posted on 2013-12-14 at 21:46:04.

Odyson
PUN-dit
Karma: 154/25
6094 Posts


The Grenades.....

In case you wanted to know more about the grenades.


Grenade, Concussion: Used offensively
because their smaller blast radius is less dangerous in
the open, these grenades can still clear an area very
effectively.


Grenade, Fragmentation: Sharp fragments of
metal rip through everything and everyone in the
area. The only effective protection usually involves
diving behind something—or someone—big and
thick and heavy.


Grenade, Flashbang: Designed to stun
enemies, flashbangs do relatively little damage,
but everyone within 20 feet of the grenade is
automatically stunned for one turn, and then they
have to make a Survival roll against a Difficulty
of 15. If they fail, they are stunned for 2d6 more
turns. If they succeed, they are stunned for only 2
more turns. The only way to deal with this effect
is complete ear and eye protection, which gives
a +2 Vitality Step bonus to the roll. Flashbangs
don’t always have to be grenades. Certain creative
individuals have disguised these explosives in such
innocent lookin’ objects as a stick of incense.


Grenade, Gas: The grenades release a special
nerve-gas designed to knock out those who breathe
it. The effects are like several hours of hard drinking
on an empty stomach. An NBC mask will prevent
the damage. The gas dissipates in a few rounds.


Grenade, Smoke: Inhaling the smoke does
some damage, seeing as you get less air that way,
but mostly the smoke obscures vision inside and
through the cloud (counting as Thick Smoke, giving
+8 to the Difficulty to hit any target through more
than 10 feet of smoke). The smoke fills the blast
area and dissipates slowly (usually in about two
minutes). NBC masks prevent the damage.


ChemPlast (CP-HE) Charge: A high-yield
plastic explosive, these charges let loose their energy
in a relatively small area. Shrapnel isn’t an issue
(unless whoever set the charge packed it full of
nuts and bolts and the such), but the blast wave is
apparently a lot like being struck by a cruiser.


Mining Charge: Used to blast mine shafts,
these charges are perfect for demolition of all kinds,
and often come with a remote detonator or a timed
electric fuse.

(What Tess and Ma have)
Mag Charge: A short-range, electromagnetic
pulse charge, about the size of a large battery.
Unless the electrical equipment is hardened against
EMP waves (which is extremely difficult, if not
impossible to do fully), all electrical equipment
in the 10’ affected radius will short out and stop
working until repaired. Most ships possess enough
redundancies so that one of these will not cause
fatal problems, but using them aboard a space vessel
or atmospheric craft is not advised.


Posted on 2013-12-15 at 23:48:41.

Odyson
PUN-dit
Karma: 154/25
6094 Posts


Asher's Gear......

2 x Python 6 LG Combat Revolvers
8 x Speedloaders of Ammo

2 x PK12 Peacekeeper Pistols
8 x Magazines of Ammo

1 x Combat Knife
2 x Bandoleers
1 Grizzley GRZ 1 Assault Rifle
4 Magazines of Ammo

3 Concussion Grenades
1 Frag Grenades
4 Flashbang Grenades
1 Gas Grenades
3 Smoke Grenades
1 Mining Charge

Asher’s pistol rig, but has a pistol under each arm.
The ammo is in a bandoleer.
 photo 623eee05-0406-40e9-b771-57f287c65e0c_zps71454471.jpg


Posted on 2013-12-16 at 00:31:46.

Celeste
Hippy-snapper!
Karma: 138/3
1049 Posts


Ramboing!

Pistol
Speed Draw Holster
Rifle
Scope
Harness
Combat Knife
Grenade, Flashbang (10)
Goooood Whiskey
Fruity Oaty Bars for good measure
Do I need a full list of lucky charms?


Now, I’m a little confused. Which part of this box of goodies that Asher brought out was left for Tess?
[(1 x Boxes of Concussion Grenades (6 grenades) 1 x Box of Frag Grenades (3 grenades) 2 x Boxes of Flashbang Grenades (12 grenades) 1 x Box of Gas Grenades (6 grenades) 2 x Boxes of Smoke Grenades (12 grenades )1 x Box of ChemPlast Charges (3 charges) 1 x Mining Charge (1 charge)]



Posted on 2013-12-16 at 02:07:26.

Odyson
PUN-dit
Karma: 154/25
6094 Posts


Check What's Been Claimed......

Check what Wolf and Asher say they have and figure it was
taken from the boxes. If you don't claim before Brom or Van post you'll have pick from whats left. But if you claim it now they have to take what's left.

I'll be posting soon that Asher puts what's left away so they aren't out in Roc gets boarded.

BTW, there are still 2 Uzi's available.

Did you mark that you have an EMP grenade? You never wrote that you gave it back to Asher.


Posted on 2013-12-16 at 02:39:05.

Celeste
Hippy-snapper!
Karma: 138/3
1049 Posts


emps that are listed...

are from Tess's personal stock.


Posted on 2013-12-16 at 02:41:31.

   
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.