I know John is the non-violent type and he has a Glock, but just saying this is not a regular rodeo. The Mercs are trained killers and he may feel he could use some smoke or flash bang, even the Uzi to protect himself and others. Not the time to go into this gunfight with a knife.
BTW, I'd think most of us would have an item like this. At least Asher might, just saying.....
Posted on 2013-12-14 at 21:20:27.
Edited on 2013-12-15 at 23:32:09 by Odyson
First of all John is not UNARMED except for his Glock he is also carrying, thanks to my short playing of him, Ash’s SPAS30 Combat Shotgun with 2 magazines.
As for me along with my 2 Barretta’s and cut down pump shotgun. I’m carrying the Justice Arms JC39 Assault Rifle & Shotgun also with 4 mags for it 2/2
Add the grenades to me and that’s what’s on my big guy frame
In case you wanted to know more about the grenades.
Grenade, Concussion: Used offensively
because their smaller blast radius is less dangerous in
the open, these grenades can still clear an area very
Grenade, Fragmentation: Sharp fragments of
metal rip through everything and everyone in the
area. The only effective protection usually involves
diving behind something—or someone—big and
thick and heavy.
Grenade, Flashbang: Designed to stun
enemies, flashbangs do relatively little damage,
but everyone within 20 feet of the grenade is
automatically stunned for one turn, and then they
have to make a Survival roll against a Difficulty
of 15. If they fail, they are stunned for 2d6 more
turns. If they succeed, they are stunned for only 2
more turns. The only way to deal with this effect
is complete ear and eye protection, which gives
a +2 Vitality Step bonus to the roll. Flashbangs
don’t always have to be grenades. Certain creative
individuals have disguised these explosives in such
innocent lookin’ objects as a stick of incense.
Grenade, Gas: The grenades release a special
nerve-gas designed to knock out those who breathe
it. The effects are like several hours of hard drinking
on an empty stomach. An NBC mask will prevent
the damage. The gas dissipates in a few rounds.
Grenade, Smoke: Inhaling the smoke does
some damage, seeing as you get less air that way,
but mostly the smoke obscures vision inside and
through the cloud (counting as Thick Smoke, giving
+8 to the Difficulty to hit any target through more
than 10 feet of smoke). The smoke fills the blast
area and dissipates slowly (usually in about two
minutes). NBC masks prevent the damage.
ChemPlast (CP-HE) Charge: A high-yield
plastic explosive, these charges let loose their energy
in a relatively small area. Shrapnel isn’t an issue
(unless whoever set the charge packed it full of
nuts and bolts and the such), but the blast wave is
apparently a lot like being struck by a cruiser.
Mining Charge: Used to blast mine shafts,
these charges are perfect for demolition of all kinds,
and often come with a remote detonator or a timed
(What Tess and Ma have)
Mag Charge: A short-range, electromagnetic
pulse charge, about the size of a large battery.
Unless the electrical equipment is hardened against
EMP waves (which is extremely difficult, if not
impossible to do fully), all electrical equipment
in the 10’ affected radius will short out and stop
working until repaired. Most ships possess enough
redundancies so that one of these will not cause
fatal problems, but using them aboard a space vessel
or atmospheric craft is not advised.
Speed Draw Holster
Grenade, Flashbang (10)
Fruity Oaty Bars for good measure
Do I need a full list of lucky charms?
Now, I’m a little confused. Which part of this box of goodies that Asher brought out was left for Tess?
[(1 x Boxes of Concussion Grenades (6 grenades) 1 x Box of Frag Grenades (3 grenades) 2 x Boxes of Flashbang Grenades (12 grenades) 1 x Box of Gas Grenades (6 grenades) 2 x Boxes of Smoke Grenades (12 grenades )1 x Box of ChemPlast Charges (3 charges) 1 x Mining Charge (1 charge)]
Check what Wolf and Asher say they have and figure it was
taken from the boxes. If you don't claim before Brom or Van post you'll have pick from whats left. But if you claim it now they have to take what's left.
I'll be posting soon that Asher puts what's left away so they aren't out in Roc gets boarded.
BTW, there are still 2 Uzi's available.
Did you mark that you have an EMP grenade? You never wrote that you gave it back to Asher.