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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Trilogy War Q/A
Related thread: TRILOGY WAR CHARACTERS
Related thread: The Trilogy War
Related thread: Need a Lady for Trilogy
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Odyson
PUN-dit
Karma: 134/24
4546 Posts


*********

Good questions! We need to think a bit.
Saving the Dragon Queen is of more benefit to the war then just crashing the castle. Remember if we save her then she can bring the Good Dragons to help fight the millions of baddies attacking Core.

So at least Ulthok knows where the gem is to get he party back to it and he just mentioned the gem, not explain all the magic he saw.

I don't trust the eye. Do we destroy it?

The fly potions won't help if we are inside the stone castle. We would need to be able to escape to the sky.

Back at the giant's cave Cor cast a spell that let the mages study and get a spell. Does anyone remember how long that took?

Look back at the character sheets to see who has healing left.

If we aren't planning on raising Barreel then we should just respectfully leave him in Odin's hand.

BTW, I'll be out of town the next couple and only be able to follow on my phone. I'll catch up Thursday.


Posted on 2015-04-13 at 20:53:59.
Edited on 2015-04-13 at 21:00:59 by Odyson

Keeper of Dragons
Devil's Advocate
Karma: 40/16
1477 Posts


character sheet

Where is Bareel? Wanted to see what items be had but don't see the character sheet.

Posted on 2015-04-14 at 17:50:35.

TannTalas
Trilogy Master
Karma: 150/106
4838 Posts


My Bad

I removed the character from the Character thread. Here's his stuff

ARMOR
+2 Field Plate Armor (Armor is covered in razor sharp spikes that in melee if he is physically attacked will each do 1d4 points of damage. There are 24 such spikes arrayed on the armor. To determine the number that hit roll 1d20 +4)
+1 Medium Shield (Shield is also covered in 12 smaller spikes then the armor that do 1d3 points of damage roll 1d12 to determine how many hit when shield is used to bash enemy)
Ring of Free Action
Boots of Striding & Springing.

WEAPONS
+3 Battleaxe +4 vs. Orcs and Goblins SM/MED:1d8+9 / LG:1d8 +9 #ATKS: 2/1
+2 Dwarven Thrower (Warhammer) SM/MED:1d4+8 / LG:1d4+5 #ATKS: 1/1 (This appears to be a standard hammer +2. In the hands of a dwarven fighter who knows the appropriate command word, its full potential is realized. In addition to the +2 bonus, the hammer has the following characteristics:
The hammer has a 180-foot range and will return to its wielder's hand like a boomerang. It has a +3 bonus to attack and damage rolls. When hurled, the hammer inflicts double damage against all opponents except giants (including ogres, ogre magi, trolls, and Ettins). Against giants it causes triple damage (plus the bonus of +2)


IN BACKPACK
Rope 50ft.
Bedroll.
2 x Aleskin (Full of 'gutbuster')
Bread (2)
Meat (10)
Torches (3)
Belt
Belt pouch (large)
Powder of Coagulation (When placed on an open wound, a pinch of this yellow powder stops all bleeding and heals 6 hit points of damage. Each pouch or packet contains 20 pinches.) .
Flint and steel
Whet Stone
ITEMS WORN
+2 Field Plate Armor
Ring of Free Action
Boots of Striding & Springing.
ITEMS CARRIED
+1 Medium Shield
Potions Extra-Healing x2
Elixir of Health x2 (This potion cures blindness, deafness, disease, feeblemindedness, insanity, infection, infestation, poisoning, and rot. It will not heal wounds or restore hit points lost through any of the above causes. Imbibing the whole potion will cure all of the above afflictions suffered by the imbiber. Half a flask will cure any one or two of the listed ills)



Posted on 2015-04-14 at 18:24:14.

SirSadaar
RDI Fixture
Karma: 10/0
505 Posts


Finals...

Unfortunately, it looks like I have became occupied for a while with my final exams. I might have to miss two posts, though I can try for the second update. It depends how dead I am from my last final and travelling home.

Sorry for the inconvenience.

Posted on 2015-04-15 at 14:13:47.

TannTalas
Trilogy Master
Karma: 150/106
4838 Posts


No Problem

I'll NPC Rayne as needed till your return Saadar. RL first and thanks for the head's up. If anything changes please let me know

Posted on 2015-04-15 at 16:13:29.

Odyson
PUN-dit
Karma: 134/24
4546 Posts


Next...........

I intend to have Ulthok press to go search for the Dragon Queen. She is needed to win the war.

Been a rough week. Traveled and had a bunch bad flights. Got delayed in Charlotte because Obama flew in there. I didn't get home until 2am. So tired today. I will look deeper into the healing stuff tomorrow. Only got about 8 hours sleep in the last 48. Zzzzzzzzzzzzzz........




Posted on 2015-04-16 at 19:58:48.

Nomad D2
RDI Fixture
Karma: 14/4
696 Posts


Bareel

Lothor has one ring at the moment. Since I believe you can use two at a time, he could make use of Bareel's ring. He also does not have magic boots, so those would work for him as well. I don't know if he is the best choice or not. Who else can use them?

Also, it is not in the general mindset of a warrior, at least in my experience, to leave behind a comrade. Alive or dead, it does not matter. Abandoning Bareel strikes me as something Lothor would be very loathe to do. If it is necessary to do so for now while they hunt for the others, he would make every effort to return for the body before escaping the castle. He would also want to try and preserve the body somewhere while searching.

Posted on 2015-04-17 at 23:04:47.

   
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