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Nomad D2
RDI Fixture
Karma: 25/4
1447 Posts


Clarification needed

the endure spell sounds perfect - although we need to be careful about getting far from the entrance and having it get cancelled. But it is by far the best plan so far.

But we need clarification on the wall of fire spell. Where exactly is it located in the room? We need Ulthok to be able to remove the gems. And we don't want him trapped on the other side of the wall. If the door closes do we need to the wall?

Or is the wall of fire instead of shutting the door? If so, how long does it last? I'd think we want the crypt closed if possible.

Posted on 2016-12-04 at 16:11:41.

Keeper of Dragons
Devil's Advocate
Karma: 41/18
1813 Posts


.

If all our clerical folks take only the endure cold spell as their first level we can cast it 31 times so we could take a cancellation or two.

Posted on 2016-12-04 at 19:37:54.

TannTalas
Trilogy Master
Karma: 158/107
5460 Posts


Delaying my post

Ok everyone I'm delaying my post till Mon-Tues to let at least a few more of you post and let me know what your doing as Ulthok is pulling out the Gems.



Posted on 2016-12-04 at 22:46:59.

SirSadaar
RDI Fixture
Karma: 11/0
626 Posts


...

I've been thinking that the temperature may be a bit more severe than -30 degrees (the lower end of the endure spell if I recall correctly). 12 points of damage for a very brief exposure is very severe. Do any of us have a way to get an approximation on that?

I also wonder if the cold has something to do with that area being sealed away so long, and if leaving the door open for a while would heat it up? Or, just freeze the entire dungeon, and make things worse.

Posted on 2016-12-06 at 00:31:39.
Edited on 2016-12-06 at 00:34:24 by SirSadaar

Nomad D2
RDI Fixture
Karma: 25/4
1447 Posts


Try

Anyone have endure memorized who could try it before the door is hopefully shut?? Before we spend a day memorizing?

Posted on 2016-12-08 at 17:31:02.

Odyson
PUN-dit
Karma: 146/24
5456 Posts


Maybe A Bit Harsh........

Well remember this game is based on AD&D 2.0 but it does have the DM's house rules too.

Yes I think the cold damage for this brief exposure might be a bit extreme but that's Tann's rules.

I found this as part of 3.5 rulings on cold to use as a reference.

Cold Dangers

Cold and exposure deal nonlethal damage to the victim. This nonlethal damage cannot be recovered until the character gets out of the cold and warms up again. Once a character is rendered unconscious through the accumulation of nonlethal damage, the cold and exposure begins to deal lethal damage at the same rate.


An unprotected character in cold weather (below 40° F) must make a Fortitude save each hour (DC 15, + 1 per previous check) or take 1d6 points of nonlethal damage. A character who has the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well.


In conditions of severe cold or exposure (below 0° F), an unprotected character must make a Fortitude save once every 10 minutes (DC 15, +1 per previous check), taking 1d6 points of nonlethal damage on each failed save. A character who has the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters wearing winter clothing only need check once per hour for cold and exposure damage.

Extreme cold (below -20° F) deals 1d6 points of lethal damage per minute (no save). In addition, a character must make a Fortitude save (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage.

Remember we were dressed more for the forest or jungle so basically we were unprotected from the cold so we took max damage.


So if it took 2 minutes to close the door that is 2d6= 12. Then with the room zapped down to the sub freezing temp the Wall of Fire "could" take another two minutes to warm up the room beyound the damage level. So another 12 if the rule held to the original damage roll for each round.


In any case I would guess that the cold is not below -31. Tann is usually pretty fair in give an opportunity to find a solution so the Endure spell should work. We also should put on additional clothes or wrap up like Valene.


If a couple of Fire Elementals were called up, one to walk in fornt and one in back, as we go down the stair they would warm the passage to help keep the cold from getting too extreme. Once we find the source of the cold we can figure a way to end or block it.


Posted on 2016-12-09 at 20:42:11.
Edited on 2016-12-09 at 20:43:58 by Odyson

   
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