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Tann'Talas
Trilogy Master
Karma: 138/98
3831 Posts


Still waiting on Spells

Ok it's Wednesday and I still need spells from............
Keeper
Lady Dark
Odyson
Brianna
Kyle

You all voted and posted you wanted the time to rest so please do not waste the opportunity to get your new spells in.

Posted on 2011-10-26 at 15:37:01.

Lady Dark
Veteran Visitor
Karma: 29/2
198 Posts


=^.^=

RL has me over a barrel right now, so i'm not actually just squandering my rest time. As soon as I get a breath, I will send them.

Posted on 2011-10-26 at 16:16:02.

Keeper of Dragons
Devil's Advocate
Karma: 36/16
1290 Posts


spells

6th level "find the path"
Change 1 cure critical to flame strike
change 1 cure serious to neutralize poison


found an interesting 7th level spell on teh web. If I can take it I will and use on myself.

Fortunate Fate Target immediately
receives a Heal if killed by damage.

http://chet.kindredcircle.org/pdf/DnD3.5Index-Spell-Summaries-byClass.pdf

Posted on 2011-10-26 at 21:33:29.
Edited on 2011-10-26 at 21:34:00 by Keeper of Dragons

Tann'Talas
Trilogy Master
Karma: 138/98
3831 Posts


Never fear Lady Dark

As long as you get them in before I post on Sunday, of course that depends on the rest of the players posting actions , you'll be ok. I know RL can be a Bi**h sometimes.

Also so far I have Spells from Keeper and Flirt so we are doing ok.

Posted on 2011-10-26 at 23:17:09.
Edited on 2011-10-26 at 23:17:54 by Tann'Talas

Odyson
PUN-dit
Karma: 113/18
2825 Posts


Hoping

I was hoping the spell planning would go kind of like our attack planning. But I guess we'll just figure our own.

I've got about half done, but I seem to guess poorly.

Posted on 2011-10-27 at 02:03:38.

Keeper of Dragons
Devil's Advocate
Karma: 36/16
1290 Posts


spells

Just make a game post asking about discussing spell strategy and we can do it during the week. Actually a good idea.

Posted on 2011-10-28 at 01:03:04.

Keeper of Dragons
Devil's Advocate
Karma: 36/16
1290 Posts


new spell

I take it the new spell I fouund was not one allowed?

Posted on 2011-10-28 at 01:04:23.

Odyson
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Karma: 113/18
2825 Posts


Ok.........

I've set the idea to the group compare spells both here and in game, so let's see.

Posted on 2011-10-28 at 03:06:58.

Tann'Talas
Trilogy Master
Karma: 138/98
3831 Posts


Oh sorry forgot to answer that question

I take it the new spell I fouund was not one allowed?
Easy answer Keeper, as it comes from the 3.5 D&D edition no.

Posted on 2011-10-28 at 04:57:40.

Lady Dark
Veteran Visitor
Karma: 29/2
198 Posts


=^.^=

Sent you a PM about spell concerns and questions.

Posted on 2011-10-28 at 06:14:57.

Odyson
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2825 Posts


Thanks alot......

Gee Keeper... "With Ulthok leading"....

He was just getting use to having a "meat shield" for a change, .

Looks like I'll have to teach some else how to find traps for the next adventure.

Tann says we are up against very strong "black" magic. I take that as the warning that magic against magic will be tough. I'm thinking we will need to have united attacks, combination attacks that distract, disrupt and drain the spells and magic of those creatures. That can leave openings for melee attacks. Timing and strategy is becoming more important.

So I'm thinking about:
1.) Protection and strengthening of Althena
2.) Support and strengthening of Melee fighters and spell casters
3.) Disruption of Magic attacks
4.) General attacks.

So check Ulthok's spells and give me your thoughts. Magget's spells are almost the same so they came compliment each other easily. If you need I can email the list that has the description of each spell. I use that to help me pick my spells.

To make it easier here's Ulthok's list from his character sheet. He has a ring that doubled his level 1, 2, and 3 spells.
---------------------

SPELLS ALLOWED PER LvL
1st LvL: 4 [8] / 2nd LvL: 4 [8] / 3rd LvL: 4[8] / 4th LvL: 3 / 5th LvL: 3

SPELLS IN SPELLBOOK
Lvl 1: Audible Glamour / Burning Hands / Change Self / Chill Touch / Detect Magic / Detect Undead / Enlarge / Find Familiar / Jump / Magic Missile / Read Magic / Sleep / Shocking Grasp / Spider Climb / Wall of Fog.
Lvl 2: Blindness / Continual Light / ESP / Invisibility / Knock / Locate Object / Melf's Acid Arrow / Mirror Image / Rope Trick / Shatter / Spectral Hand / Summon Swarm / Web.
Lvl 3: Blink / Dispel Magic / Fireball / Flame Arrow / Fly / Hold Person / Invisibility 10’Radius / Lighting Bolt / Monster Summoning 1 / Non-detection / Secret Page / Sepia Snake Sigil / Tongues / Vampiric Touch / Wraithform.
Lvl 4: Confusion / Dig / Dimension Door / Emotion / Fear / Fire Trap / Ice Storm / Improved Invisibility / Monster Summoning 2 / Polymorph Self / Rary's Mnemonic Enhancer / Solid Fog / Wall of Ice / Wizard Eye
Lvl 5: Advanced Illusion / Animate Dead / Cloudkill / Cone of Cold / Distance Distortion / False Vision / Hold Monster / Major Creation / Monster Summoning 3 / Mordenkainen’s Faithful Hound / Sending / Summon Shadow / Teleport / Wall of Force.



DM EDIT: OK my fault here as I have slowly been updating player spellbooks this past month to reflect all the time traveling and the towns the party has been through as far as spells possibly learned and Ulthok was the last and I forgot to update his book. AS such the above spells in Ulthoks spellbook are now correct and have also been added to his character sheet.

Posted on 2011-10-29 at 15:41:45.
Edited on 2011-10-30 at 00:13:17 by Tann'Talas

Lady Dark
Veteran Visitor
Karma: 29/2
198 Posts


=^.^=

I suggest using Sirene and possibly another spellcaster as healers. We can range or melee anything that is directly threatening us, but it would make more sense to have us spamming heals till we're out, then giving you all potions, than if we all fight and die because we're only healing ourselves.

Posted on 2011-10-29 at 16:19:58.

Odyson
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Karma: 113/18
2825 Posts


She more than a healer............

I just looked up Sirene and she has 70 spells available.

She has a bunch that could help. Dispel Evil and such.

Wow what a bunch of great choices.

------------------------------

Here's COUPLE OF INTERESTING ones:

Protection From Evil
(Abjuration)
Reversible
Sphere: Protection
Range: Touch Components: V, S, M
Duration: 3 rds./level Casting Time: 4
Area of Effect: 1 creature Saving Throw: None
When this spell is cast, it creates a magical barrier around the recipient at a distance of 1 foot. The barrier moves with the recipient and has three major effects:
First, all attacks made by evil or evilly enchanted creatures against the protected
creature receive a penalty of -2 to each attack roll, and any saving throws caused by such
attacks are made by the protected creature with a +2 bonus.
Second, any attempt to exercise mental control over the protected creature (if, for
example, it has been charmed by a vampire) or to invade and take over its mind (as by a
ghost's magic jar attack) is blocked by this spell. Note that the protection does not prevent
a vampire's charm itself, nor end it, but it does prevent the vampire from exercising
mental control through the barrier. Likewise, an outside life force is merely kept out, and
would not be expelled if in place before the protection was cast.
Third, the spell prevents bodily contact by creatures of an extraplanar or conjured
nature (such as aerial servants, elementals, imps, invisible stalkers, salamanders, water
weirds, xorn, and others). This causes the natural (body) weapon attacks of such creatures
to fail and the creature to recoil if such attacks require touching the protected creature.
Animals or monsters summoned or conjured by spells or similar magic are likewise
hedged from the character. This protection ends if the protected character makes a melee
attack against or tries to force the barrier against the blocked creature.
To complete this spell, the priest uses holy water or burning incense.
This spell can be reversed to become protection from good, with the second and third
benefits remaining unchanged.
The material components for the reverse are a circle of unholy water or smoldering
dung.

Protection From Evil, 10' Radius
(Abjuration)
Reversible
Range: Touch Components: V, S, M
Duration: 2 rds./level Casting Time: 3
Area of Effect: 10-ft. radius Saving Throw: None
around creature touched
The globe of protection of this spell is identical in all respects to a protection from evil
spell, except that it encompasses a much larger area and its duration is greater. The effect
is centered on and moves with the creature touched. Any protected creature within the
circle can break the warding against enchanted or summoned monsters by meleeing them.
If a creature too large to fit into the area of effect is the recipient of the spell, the spell
acts as a normal protection from evil spell for that creature only.
To complete this spell, the caster must trace a circle 20 feet in diameter using
powdered silver. The material component for the reverse is powdered iron.




Posted on 2011-10-30 at 00:50:44.
Edited on 2011-10-30 at 01:58:58 by Odyson

Odyson
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Karma: 113/18
2825 Posts


Take a look......

Ok, here's a possible selection for Ulthok. Before I tell Tann to book these have a look and let me know what you think. If I don't get get any better ideas then I'll go with these.


Lvl 1: Burning Hands x2 / Chill Touch x2 / Detect Magic x2 / Read Magic x2

Lvl 2: Melf's Acid Arrow x2 / Mirror Image x2 / Rope Trick x2 / Spectral Hand x2

Lvl 3: Dispel Magic x2 / Fireball / Hold Person / Lighting Bolt / Monster Summoning 1 / Vampiric Touch x2

Lvl 4: Dimension Door / Monster Summoning 2 / Rary's Mnemonic Enhancer

Lvl 5: Cone of Cold / Summon Shadow / Teleport.


----------

Hey I just noticed Tann's post above....... DURP....I've got more research to do, so the above is not final. I have to look up the new spells Ulthok now has in his book, could be much better choices now!!


Posted on 2011-10-30 at 02:58:06.
Edited on 2011-10-30 at 03:06:23 by Odyson

Odyson
PUN-dit
Karma: 113/18
2825 Posts


WOW..................................

I just got my spell book DOUBLED in size........SWEET!!!

I have some major reading to do!!!

Woop...woop....


Now Ulthok needs to find a way to be able to learn more spells. Anyone got another ring for sale?

Posted on 2011-10-30 at 03:41:12.

   


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