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TannTalas
Trilogy Master
Karma: 171/115
6103 Posts


Answers for Ginafae

Since Ulthok will re-appear on the same round as Sirene acts, would she notice the halfling is in trouble this round (question of initiative order I suppose)? Yes your correct it's based on who goes first. As I have already rolled Initiative for this round, baring anything that would cause me to re-roll, I can tell you that you go before Odyson does and would not see him at that time.
Secondly, would Sirene be able to tell Ulthok is poisoned by glancing at him? (Healing proficiency check?) Yeah it's pretty clear he is poisoned as he is suffering the same symptoms as Haila did but he is in worse shape.



Posted on 2012-02-02 at 18:45:06.
Edited on 2012-02-02 at 18:46:26 by TannTalas

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Ok

Thanks for clarifying Tann.


Posted on 2012-02-03 at 08:14:42.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


Is This Becoming A Habit?????

Now don't get me wrong, but I'm starting to get a bit twitchy here. Isn't this about third time you tried to kill off Ulthok? .

Ah, but he's like a bad penny and keeps turning up.



Posted on 2012-02-03 at 17:47:11.
Edited on 2012-02-03 at 17:47:31 by Odyson

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Shh!

DMs don't need further encouragement when it comes to killing off PCs...


Posted on 2012-02-03 at 19:09:56.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

Posted at last! Hopefully we can kill off a couple more bugs at least this round, after which we can look to patch up our wounds.


Posted on 2012-02-04 at 09:27:57.

Brianna
Not Dragon Mistress
Karma: 105/32
2282 Posts


Rayne

So I have a neutralized poison left on my furrent spell list? it is different feom my normal list/fall back list in character history.


Posted on 2012-02-04 at 11:04:07.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

From what I can see Sirene and Cor have one Neutralize Poison memorized, and Cynil has two.

Rayne can't yet cast the spell.


Posted on 2012-02-04 at 16:27:06.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Erk!

Wow, I didn't see that coming!


Posted on 2012-02-06 at 09:07:21.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


But When It Rains, It Pours........

Well I guess no matter what Ulthok had tried this was going to happen. So, will someone stop this poison so the Mage can get back into action.

We now have a VERY intelligent enemy so we need all our smarts to help.

Major strategy talk time. Finishing off the last two bug is now minor but still needs to be done.

Althena needs rescued and Alastair distracted to give Maggot advantage. The Death Knight will see through illusions and is strong enough to ward off most magic, so we need to plan.

Single attacks will be deftly defended so we to coordinate.

Dum, dum, dum.....


We be gonna have fun now!


Posted on 2012-02-06 at 17:56:19.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


Death Knight................

Just in you were wondering what we might be up against and this WITHOUT any of Tann's "Special" surprises.

From the Monsterous Manual.

Death Knight
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Nil

INTELLIGENCE: Genius (17-18 )

TREASURE: Nil
ALIGNMENT: Chaotic evil
NO. APPEARING: 1

ARMOR CLASS: 0
MOVEMENT: 12

HIT DICE: 9 (10-sided dice)

THAC0: 11
NO. OF ATTACKS: 1 with +3 bonus
DAMAGE/ATTACK: By weapon
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75% (see below)
SIZE: M (6'-7' tall)
MORALE: Fanatic (17)
XP VALUE: 6,000

A death knight is the horrifying corruption of a paladin or lawful good warrior cursed by the gods to its terrible form as punishment for betraying the code of honor it held in life.
A death knight resembles a hulking knight, typically taller than 6 feet and weighing more than 300 pounds. Its face is a blackened skull covered with shards of shriveled, rotting flesh. It has two tiny, glowing orange-red pinpoints for eyes. Its armor is scorched black as if it had been in a fire. The demeanor of a death knight is so terrifying that even kender have been known to become frightened.
A death knight's deep, chilling voice seems to echo from the depths of a bottomless cavern. A death knight converses in the language it spoke in its former life, as well as up to six additional languages.
Combat: A death knight retains the fighting skills it had in its former life. Since it has little regard for its own safety and an intense hatred of most living creatures, it is an extremely dangerous opponent. Still, a death knight retains a semblance of the pride it held as a good warrior and fights honorably: It never ambushes opponents from behind, nor does it attack before an opponent has an opportunity to ready his weapon. Surrender is unknown to a death knight, and it will parley only if it senses its opponent has crucial information (such as the fate of a former family member).
A death knight has a strength of 18(00). It usually attacks with a sword; 80% of the time, this is a magical sword. When a magical sword is indicated, roll 1d6 and consult the following table:

Roll Death Knight's Sword
1 Long sword +2
2 Two-handed sword +3
3 Two-handed sword +4
4 Short sword of quickness
5 Short sword of dancing
6 Short sword of life stealing
A death knight wears the same armor it wore in its previous life, but regardless of the quality of the armor, it always has an AC of 0. Hit points for a death knight are determined by rolling 10-sided dice.

A death knight's magical abilities make it especially dangerous. It constantly generates fear in a 5-foot radius, and it can cast detect magic, detect invisibility, and wall of ice at will. Twice per day, it can cast dispel magic. Once per day, it can use either power word, blind, power word, kill, or power word, stun. It can also cast symbol of fear or symbol of pain once per day, as well as a 20-dice fireball once per day. All of its magical spells function at the 20th level of ability.

A death knight cannot be turned, but it can be dispelled by holy word spell.
It has the power over undead of a 6th-level evil priest. Its magic resistance is 75%, and if an 11 or lower is rolled on the percentile roll, the spell is reflected back at the caster (the magic resistance is rerolled each time a spell is cast at a death knight).
Habitat/Society: Death knights are former good warriors who were judged by the gods to be guilty of unforgivable crimes, such as murder or treason. (For instance, Krynn's Lord Soth, the most famous of all death knights, murdered his wife so that he could continue an affair with an elfmaid.) Death knights are cursed to remain in their former domains, usually castles or other strongholds. They are further condemned to remember their crime in song on any night when the moon is full; few sounds are as terrifying as a death knight's chilling melody echoing through the moonlit countryside. Death knights are likely to attack any creature that interrupts their songs or trespasses in their domains.

Ecology: Death knights have no physiological functions. They are sometimes accompanied by skeleton warriors, liches, and other undead who serve as their aides.



Posted on 2012-02-06 at 18:09:22.
Edited on 2012-02-06 at 18:14:22 by Odyson

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Sirene

I was planning for Sirene to shift back this round anyway, so it's not a problem for her to take care of Ulthok. (Can she move, shift and cast a spell in a single round Tann?).

I suspect Sirene's spellcasting will be more useful than being a big bad bear!


Posted on 2012-02-06 at 18:28:41.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

It may be true OOC to do this in character, but I strongly advise that the group spreads out to minimize the effects of a 20d6 fireball!


Posted on 2012-02-06 at 18:29:54.

Kyle
Epic Level Bard
Karma: 31/3
557 Posts


Healing Spell and Potions

MR. Tann

Could you please repost the rules you carry for your Healing spells and Potions again please.

Thank you.


Posted on 2012-02-06 at 21:09:40.

TannTalas
Trilogy Master
Karma: 171/115
6103 Posts


In a slight hurry rt now

But will answer all questions by tonight.
Also Odyson just to let you and the party know Alasdair as stated is a LESSER Death Knight so the above book description in some respects is incorrect


Posted on 2012-02-06 at 21:16:37.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


Lesser is gooder????......

Well better to be over prepared, .

So it there any info on "Lesser" Death Knights????

In one of my table top games we are trying to learn the "True Name" of a Death Knight in our game.

I'd say that Sirene and Kenji finish off the bugs.
Cor "old buddy, old pal" maybe a wee bit of the healing from you to turn the poison before you rush off to join Magget and Conall, please?

That would give Ulthok back some magic and then Sirene and him can plan something. Rayne can help them back up the Paladins and Kenji may join the Paladin ranks.



Posted on 2012-02-06 at 22:29:47.
Edited on 2012-02-06 at 22:38:56 by Odyson

   
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