The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 3927 registered users. Our newest member is bdanysh.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Dungeons and Dragons - The Trilogy War (posted by Nimu)The Trilogy War
Entertainment - Game of Thrones S8 *SPOILERS* (posted by dragon-soul92)GoT S8 *SPOILERS*
Common Room - Eol's Birthday (posted by Eol Fefalas)Eol's Birthday
Entertainment - Avengers Endgame (posted by Eol Fefalas)Avengers Endgame
Dungeons and Dragons - LBW Blacktooth Ridge  (posted by karifur)LBW Blacktooth Ridge
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Trilogy War Q/A
Related thread: TRILOGY WAR CHARACTERS
Related thread: The Trilogy War
Related thread: Need a Lady for Trilogy
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 [Next] [Last Page]
    Messages in Trilogy War Q/A
RDI T-shirts!

Womens Chaotic Evil
Price: $16.50



RDI T-shirts!

Dungeon Master
Price: $14.00

Keeper of Dragons
Devil's Advocate
Karma: 51/18
2151 Posts


eyes

The anit-magic ray is the nicest thing the beholder has. Yes it blocks spells but also blocks its own eyes from working in the area. I think the eyes for turn to stone, hold person and disintegrate are worse than no magic. :-)

Also, the more we surround it the more eyes it can use to attack back. The close assualt part needs to stay as close together as possible.


Posted on 2012-08-04 at 13:09:18.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

That's true. But the Beholder can easily shift it's gaze slightly and zap with its stalks, or even close it's central eye and then zap.

Plus we wouldn't be able to teleport into it's anti-magic zone (if that's what people want to do).

With the new Amulet, Sirene could stand really far back and blast the critter with spells (including 24d6 Chain Lightning). But she'd have to position herself away from the central eye.


Posted on 2012-08-04 at 14:13:55.

Odyson
PUN-dit
Karma: 154/25
6028 Posts


attack...........

Well that was part of my thought for Sirene to attack the riders. Ulthok has chain lightening ready too, but he also is an archer.

I thought hit the beholder with melee (arrows) and the others with magic in the first round. That should reduce the number of badies. I felt Ulthok could use his chain Lightening in the next round if there are other badies that charge.

If we can hit the Beholder with enough arrows that could reduce it's HP to make it easier for fighter to close and attack. Perhap casting invisible on the warriors would get hem in closer without detection.


Posted on 2012-08-04 at 15:34:33.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

The danger with invisibility is that it'll vanish if anyone steps into the beholder's ray, or if the beholder swings around and unintentionally catches someone.

Might work though.


Posted on 2012-08-04 at 16:30:03.

Brianna
Not Dragon Mistress
Karma: 105/32
2282 Posts


Questions

How far is that Orc going for the baby is away form Rayne.

With a ring of animal communication how close do I have to be to the animal to communuicate with it--especifially Aeron and Smoke.

About my magic bow. Thetransform arros would it be if they pass through anti magic area. since all they are is energy at that point the magic is on the bow.

Thanks goodness I bought "normal" weapons


Posted on 2012-08-04 at 17:33:42.

TannTalas
Trilogy Master
RDI Staff
Karma: 172/116
6178 Posts


DOH!!

Ahh What were those normal weapons again Bri, I kinda thought you were kidding when you did not answer my question about really wanting them.

How far is that Orc going for the baby is away form Rayne About 3 quarters of a mile, you have elevation, no tree's are in the way and it's a nice sunny day, though a bit windy.

With a ring of animal communication how close do I have to be to the animal to communuicate with it 10 feet

About my magic bow. Thetransform arros would it be if they pass through anti magic area. since all they are is energy at that point the magic is on the bow. Yes they are MAGICAL energy






Posted on 2012-08-04 at 18:45:36.
Edited on 2012-08-04 at 18:57:04 by TannTalas

Odyson
PUN-dit
Karma: 154/25
6028 Posts


Beholder....

For those that don't have a Monsterous Manual.

Combat: The beholder has different Armor Classes for different parts of their body. When attacking a beholder, determine the location of the attack before striking (as the various Armor Classes may make a strike in one area, and a miss in another):

Roll Location AC
01-75 Body 0
76-85 Central Eye 7
86-95 Eyestalk 2
96-00 One smaller eye 7

Each of the beholder's eyes, including the central one has a different function. The standard smaller eyes of a beholder are as follows:
1. Charm person (as spell)
2. Charm monster (as spell)
3. Sleep (as spell, but only one target)
4. Telekinesis (250 pound weight)
5. Flesh to stone (as spell, 30-yard range)
6. Disintegrate (20-yard range)
7. Fear (as wand)
8. Slow (as spell, but only a single target)
9. Cause serious wounds (50-yard range)
10. Death ray (as a death spell, with a single target, 40-yard range)

The central eye produces an anti-magic ray with a 140-yard range, which covers a 90 degree arc before the creature. No magic (including the effects of the other eyes) will function within that area. Spells cast in or passing through that zone cease to function.
A beholder may activate the magical powers of its eyes' at will. Generally, a beholder can use 1d4 smaller eyes if attackers are within a 90 degree angle in front, 1d6 if attacked from within a 180 degree angle, 1d8 if attacked from a 270 degree arc, and all 10 eyes if attacked from all sides. The central eye can be used only against attacks from the front. If attacked from above, the beholder can use all of the smaller eyes.

The beholder can withstand the loss of its eyestalks, each eyestalk/smaller eye having 5-12 hit points. This loss of hit points is over and above any damage done to the central body. The body can withstand two thirds of the listed hit points in damage before the creature perishes. The remaining third of the listed hit points are located in the central eye, and destroying it will eliminate the anti-magic ray. A beholder with 45 hit points will have a body that will take 30 points of damage, a central eye that will take 15 points, while one with 75 hit points will have a body that will withstand 50 points of damage, and a central eye that takes 25 hit points to destroy. Both beholders would have smaller eyestalks/eyes that take 5-12 (1d8+4) points of damage to destroy, but such damage would not affect the body or central eye. Slaying the body will kill the beholder and render the eyes powerless. Destroyed eyestalks (but not the central eye) can regenerate at a rate of one lost member per week.

Let's keep talking, this isn't an easy attack.





Posted on 2012-08-04 at 18:55:27.

TannTalas
Trilogy Master
RDI Staff
Karma: 172/116
6178 Posts


I think your forgetting 1 thing

There are quite a few women and kids mixed in with the Orcs and Beholder.

Civilian casualties is never a good thing, plus remember Ayreon is a Pali and Cor is a Knight Cleric they won't go for that.


Posted on 2012-08-04 at 19:01:20.
Edited on 2012-08-04 at 19:03:28 by TannTalas

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Lightning Bolt ftw

Almost finished Sirene's post. And, yes I'm completely conscious of trying to avoid casualties. It rules out Fireball, Chain Lightning and Cloudkill. Poop.

I was thinking of erecting a Wall of Force around the women and children, but it doesn't seem doable because of range and the orcs being intermingled.

So what Sirene is going to do is a Lightning Bolt (the 5' by 80' version). She can angle it to avoid casualties and hopefully nab a few orcs as well as hitting the beholder for 20d6 (or 10d6). She can also position herself beyond the Beholder's Antimagic Ray.


Posted on 2012-08-04 at 19:18:12.

Odyson
PUN-dit
Karma: 154/25
6028 Posts


By the numbers.....

Ok, so now I see the wolf things are most likely Wargs that the Orcs were riding. Still an issue but they would attack with less intelligence.

Here's what I read:

5 wagons (most likely in a line along the road)
20 Women on wagon (would make about 4 each)
25 children on wogaons (at least one is ground near to Ocr boss)

35 Orcs surrounding the wagons
35 wargs a little to the east eating the horses.
1 Beholder some where along the five wagons.

So an attack on the Beholder, that seems to have charmed the Orc, and Orc boss is a good prime attack. It should draw the Orcs attention away from the women and children.

We have the high ground for the attack and need to use it to our advantage as best we can. It say the Beholder floated into view, where did it come from if it was out view at first? Is there tree cover along the sides of the raod and how far and how thick?

What is the distance from the party to the wagons?

If we are traveling Southeast then the wargs would be to the left of the wagons (east). Is the beholder on the same side? Again, what the cover to each side of the road?

We may be able to use some of it as cover for flanking.

I'm not sure but could we create a barrier between the women and the Orcs, the Orcs and the wargs or would the Anti-magic ray remove a "Wall of" spell?



Posted on 2012-08-04 at 19:35:13.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

A Wall of Force can only be dispelled by a 'Disintegrate' a 'Rod of Cancellation' or a 'Sphere of Annihilation'.

So it should, theoretically, survive the Antimagic Ray. The Beholder could get rid of it with it's 'Disintegrate' stalk, but it would first have to know the Wall was in place (it's invisible).

And, Sirene is gunning for the Beholder. It is by far and away the most dangerous thing we can see (bar any hidden or invisible creatures).


Posted on 2012-08-04 at 19:40:28.
Edited on 2012-08-04 at 19:41:49 by Ginafae

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Distance

Tann said the Beholder was 3/4 of a mile from Rayne, so that's 1300 yards ish, or 4600 feet. I'm surprised we were able to see what was going on!


Posted on 2012-08-04 at 19:51:48.

Odyson
PUN-dit
Karma: 154/25
6028 Posts


Added Edit...

Ok, Tann added the edit for the distance after I read the original Q&A responce.

We are still a long way off.

Gotta ponder some more!


Posted on 2012-08-04 at 20:11:58.
Edited on 2012-08-04 at 20:12:45 by Odyson

Odyson
PUN-dit
Karma: 154/25
6028 Posts


Huh............

Oh good, our must powerful mage just flew off on her own.

So much for a coordinated attack.

With the rest of the party 3/4 mile away, they will be great support if things don't well.


Posted on 2012-08-04 at 20:33:25.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


*shrugs*

I've already suggested the use of teleport, and we already discussed staying out of range in order to get spells off.

Then there's Cor's plan of an all out charge (which seems a bit risky to me).

Sirene's actions don't compromise either of the three options. It's going to take Sirene a few rounds to get into position (even though she's flying).


Posted on 2012-08-04 at 20:40:00.
Edited on 2012-08-04 at 20:42:56 by Ginafae

   
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.