The anit-magic ray is the nicest thing the beholder has. Yes it blocks spells but also blocks its own eyes from working in the area. I think the eyes for turn to stone, hold person and disintegrate are worse than no magic. :-)
Also, the more we surround it the more eyes it can use to attack back. The close assualt part needs to stay as close together as possible.
Well that was part of my thought for Sirene to attack the riders. Ulthok has chain lightening ready too, but he also is an archer.
I thought hit the beholder with melee (arrows) and the others with magic in the first round. That should reduce the number of badies. I felt Ulthok could use his chain Lightening in the next round if there are other badies that charge.
If we can hit the Beholder with enough arrows that could reduce it's HP to make it easier for fighter to close and attack. Perhap casting invisible on the warriors would get hem in closer without detection.
Combat: The beholder has different Armor Classes for different parts of their body. When attacking a beholder, determine the location of the attack before striking (as the various Armor Classes may make a strike in one area, and a miss in another):
Roll Location AC
01-75 Body 0
76-85 Central Eye 7
86-95 Eyestalk 2
96-00 One smaller eye 7
Each of the beholder's eyes, including the central one has a different function. The standard smaller eyes of a beholder are as follows:
1. Charm person (as spell)
2. Charm monster (as spell)
3. Sleep (as spell, but only one target)
4. Telekinesis (250 pound weight)
5. Flesh to stone (as spell, 30-yard range)
6. Disintegrate (20-yard range)
7. Fear (as wand)
8. Slow (as spell, but only a single target)
9. Cause serious wounds (50-yard range)
10. Death ray (as a death spell, with a single target, 40-yard range)
The central eye produces an anti-magic ray with a 140-yard range, which covers a 90 degree arc before the creature. No magic (including the effects of the other eyes) will function within that area. Spells cast in or passing through that zone cease to function.
A beholder may activate the magical powers of its eyes' at will. Generally, a beholder can use 1d4 smaller eyes if attackers are within a 90 degree angle in front, 1d6 if attacked from within a 180 degree angle, 1d8 if attacked from a 270 degree arc, and all 10 eyes if attacked from all sides. The central eye can be used only against attacks from the front. If attacked from above, the beholder can use all of the smaller eyes.
The beholder can withstand the loss of its eyestalks, each eyestalk/smaller eye having 5-12 hit points. This loss of hit points is over and above any damage done to the central body. The body can withstand two thirds of the listed hit points in damage before the creature perishes. The remaining third of the listed hit points are located in the central eye, and destroying it will eliminate the anti-magic ray. A beholder with 45 hit points will have a body that will take 30 points of damage, a central eye that will take 15 points, while one with 75 hit points will have a body that will withstand 50 points of damage, and a central eye that takes 25 hit points to destroy. Both beholders would have smaller eyestalks/eyes that take 5-12 (1d8+4) points of damage to destroy, but such damage would not affect the body or central eye. Slaying the body will kill the beholder and render the eyes powerless. Destroyed eyestalks (but not the central eye) can regenerate at a rate of one lost member per week.
Almost finished Sirene's post. And, yes I'm completely conscious of trying to avoid casualties. It rules out Fireball, Chain Lightning and Cloudkill. Poop.
I was thinking of erecting a Wall of Force around the women and children, but it doesn't seem doable because of range and the orcs being intermingled.
So what Sirene is going to do is a Lightning Bolt (the 5' by 80' version). She can angle it to avoid casualties and hopefully nab a few orcs as well as hitting the beholder for 20d6 (or 10d6). She can also position herself beyond the Beholder's Antimagic Ray.
Ok, so now I see the wolf things are most likely Wargs that the Orcs were riding. Still an issue but they would attack with less intelligence.
Here's what I read:
5 wagons (most likely in a line along the road)
20 Women on wagon (would make about 4 each)
25 children on wogaons (at least one is ground near to Ocr boss)
35 Orcs surrounding the wagons
35 wargs a little to the east eating the horses.
1 Beholder some where along the five wagons.
So an attack on the Beholder, that seems to have charmed the Orc, and Orc boss is a good prime attack. It should draw the Orcs attention away from the women and children.
We have the high ground for the attack and need to use it to our advantage as best we can. It say the Beholder floated into view, where did it come from if it was out view at first? Is there tree cover along the sides of the raod and how far and how thick?
What is the distance from the party to the wagons?
If we are traveling Southeast then the wargs would be to the left of the wagons (east). Is the beholder on the same side? Again, what the cover to each side of the road?
We may be able to use some of it as cover for flanking.
I'm not sure but could we create a barrier between the women and the Orcs, the Orcs and the wargs or would the Anti-magic ray remove a "Wall of" spell?