Sounds good to me, but let's make sure the spell will function after we teleport. I'm wondering if teleporting would disrupt the spells area of effect/
the question is up... will the teleport negate the veil or can we appear in veil Orc form
Well I hate to do this, ok maybe not , but the only way you’ll find the answer to the above questions is to try it. I’m not going to tell if it works or not where is the danger in that. Uncertainty makes the game fun
Posted on 2013-07-13 at 16:46:27.
Edited on 2013-07-13 at 16:47:01 by TannTalas
Well, I say we go for it. While all DMs are different, there is nothing in the books stating that a teleport spell will interrupt other spells. Actually, in the past, I have often cast spells on characters and then teleported to another location without problem. It should work, the performance on the other end now will decide if we are successful in fooling the enemy.
All that being said, remember the MOST Important thing... Tann is the DM and the final decision is his to make.
Sirene has hold monster ready, she might help the female Palidin being chocked. Ulthok will cast confusion as he appears to help Weaver.
We need to remember our mission and not get distracted by the action around us. We look like the enemy so we have to get off this battlefield before our own people attack us.
We can help others partys if convenient but we must serve the mission and our party first. The other parties don't know about the Dragon Queen so they are intent on destroying the castle. They could succeed before we free the Queen and then we are all goners.
Posted on 2013-07-14 at 14:53:40.
Edited on 2013-07-14 at 14:55:46 by Odyson
Teller on making the choice she did, it was a hard one that's for sure. Honestly if it was me playing a Lawful Good character like a Paladin or Cor's Knight Cleric, which is as close to a Paladin as a Dwarf can get. I would have charged right in for death or glory.
Only time will tell if the choice both made has repercussions for them in the loss of their special abilities.
Well, as I see it, she made the right decision. The Female Paladin is a warrior, who is fighting for her own deity and her King. If she were an innocent non-combatant then that would be another story. But a warrior’s job is to fight and possibly die in the service of their lord or deity. Jessica didn’t do anything to cause this other Paladin’s death; she only proceeded on a course to follow the orders of her King to whom she is sworn.
Per the definition of a Paladin:
A paladin must be lawful good in alignment and must always remain lawful good. Lawfulness and good deeds are the meat and drink of a paladin. If a paladin ever knowingly performs a chaotic act, he must seek a high-level (7th or more) cleric of lawful good alignment, confess his sin, and do penance as prescribed by the cleric. If a paladin should ever knowingly and willingly perform an evil act, he loses the status of Paladinhood immediately and irrevocably.
By these guidelines I think the decision Jessica made was Lawful in that she is obeying the orders of her King, and it was Good in that she was working towards the greater good, saving the many innocent non-combatants in the city below that would die if their plan fails. Therefore I think she didn’t act in a Chaotic or Evil fashion, which is where she might face punishment.
So, that is why Jessica is leaving the Paladin to her own fate; if the roles were reversed she knows that she wouldn’t want the party to rush to her aid and risk the entire mission.
So, we will see eventually how the DM, ah I mean Athena, interprets her actions.
(Edit: Because I reread my post and certain things needed to be corrected to understand them. )
Posted on 2013-07-15 at 22:44:55.
Edited on 2013-07-15 at 23:48:47 by Teller of Aryn