First to answer Dragonmist's question in his post, yes night has fallen and its roughly about 8pm.
Second Brianna, you really can do nothing other then whistle and hope he finds you. Even though you have an empthy with him he is not under your command per see so he cannot be 'Summoned'. If he lives he will find you.
As far if he does not, well gaining a new campanion is again out of your hands. It depends on a number of factors the main one being do you all ready have all the followers your allowed. If you do and one dies you will never get another one.
Ok I need your spell lists by tommorrow night for all spellcasters and Clerics other then Cor, so I can update your sheets after my post on Wednesday night.
As I have copies of everyone's character sheet besides the ones in the Q/A if you would like to keep the same spells as before I will just add those instead.
Otherwise once again I need them by tommorrow night if possible.
Also just a heads up as I am starting school Monday my weekly posting day may change but I will keep you all informed if such becomes the case.
Posted on 2008-02-20 at 05:41:57.
Edited on 2008-02-20 at 05:44:39 by TannTalas
Ok Brianna you cannot cast Summon Animal as first of all its not memorized for this day as it is still night. You would need to pray for it tonight to have it by morning so you may want to edit your post as such. Either way I still also need your spells along with Cdflirt, Dragonmist and your sister.
And on a side note to Dragon Mistress there are at this time only 5 party members, including you, at Ulthok’s campsite. If both you and he were to change shape that would leave just Rayne, Haila and Divot to carry.
Yes in 2nd Edition there is a 6th LvL spell called Heal below is its description.
Range: Touch Components: V, S
Duration: Permanent Casting Time: 1 rd.
Area of Effect: 1 creature Saving Throw: None
The very potent heal spell enables the priest to wipe away disease and injury in the creature who receives the benefits of the spell. It completely cures all diseases or blindness of the recipient and heals all points of damage suffered due to wounds or injury. It dispels a feeblemind spell. It cures those mental disorders caused by spells or injury to the brain. Naturally, the effects can be negated by later wounds, injuries, and diseases.
The reverse, harm, infects the victim with a disease and causes loss of all but 1d4 hit points, if a successful touch is inflicted. For creatures that are not affected by the heal or harm spell, see the cure light wounds spell.
Copyright 1999 TSR Inc.
Also over the weekend I will send both you and Brianna a complete list of 2nd Edition spells allowed to Druid and Cleric Classes.
Posted on 2008-02-28 at 06:26:01.
Edited on 2008-02-28 at 06:51:39 by TannTalas
Ok I will not be posting tonight as I have to study for my first of 5 tests tommorrow in this 6 week module.
But I will be posting tommorrow evening so Dragonmist get your post in. Thanks for understanding.
Ok the Blighted Forest (By the way good name for that area) is depending on mode of transportation oh roughly 45-50 miles from the town.
Remember you cut your walking travel time from 2 1/2 days down by a full day by shape changing and then riding almost without breaks to the town.
I will post tonight as you guys have posted just don't be surprised if the town folk look at you like HUH??
Posted on 2008-03-06 at 15:47:15.
Edited on 2008-03-06 at 15:48:20 by TannTalas
Ok Cor's retelling of what happened in the last two days of game time will be part of my Wedesnday post which is going to be a rather large one .
On my word perfect it is already 8 pages long and going so be prepared for a long but very exciting and interesting read.