I'd say what Seth just said will ring to Cor, Sirene, Rayne and maybe Aliya. Cor will know of the famious Dwarven stronghold and the massive battle. Elven history will rember too.
The humans and Ulthok most likely won't make the connection until someone in the party speaks about the 1200 year old battle. Humans were there but human memory is not a clear as Even and Dwarven. To them it is lore. Halflings have no link to this time so Ulthok will be a bit sceptical.
This might be a good place to start Ulthok's ruse of being a child. The new Knight might comment on why is a child and a such a strange animal are amoung the group, it is far too dangerous for children here. I know I'm leading Gerald to post this but it would help me. I'd have Ulthok about to deny being a child but he catches sight of both Cor and Sirene who's features tell him to play along. He doesn't quite understand but trusts their judgement. To cover for him knowing magic I'll introduce him then as mage's apprentice, maybe do a Cantrip to prove it. Then his attempts at magic won't be a surprise to folks. As for Peri, he created her by trying a spell that was beyound him and as punishment he must now protect and care for the creature. Because they are thought linked she will play along, but her magic will remain our secret.
I'd say while Tann is having this teeth work it is a good time for role play with the new Knight for introductions. Then we address what Sirene saw and the coming of the flying things.
Also Gerald could be working close with Tann on what should be revealed as we press his charactor for answers.
Posted on 2015-06-13 at 10:22:55.
Edited on 2015-06-13 at 10:35:22 by Odyson
I'd say we reveal that we were in another battle and by some strange twist of magic got teleported here. Purhaps summoned to help in desperate call for aid to defenders of Trilogy. But we seem to have arrived late. Don't say we are from a different time.
Dwarves and Elves are common to this time so Sirene, Rayne and Cor should do most of the explaining to be believed.
Posted on 2015-06-13 at 10:47:47.
Edited on 2015-06-13 at 10:48:57 by Odyson
No post this week all needed teeth on rt side upper & lower out and I am in pain weak and really not in a AD&D mode. Also no post next week as I'm getting all my bad left upper & lower teeth pulled next Friday morning.
Hope to feel better by Sunday 28th to once more start posting again.
Posted on 2015-06-13 at 11:08:01.
Edited on 2015-06-13 at 11:14:24 by TannTalas
But it does sort of work out atory wise. I'd say we do more RP to bring it our new member. Work through Tann on PMs to clarify if we need and build the momentum.
Those flying things are a ways away and will take a bit to reach us. If they are coming from the castle then Seth may know if they are friend or foe.
I see that Sirene has a NWP of Ancient History so she would be piecing things together the quickest. Aliya and Roan have Languages Ancient so they will be able use words from this time to help us blend more easily, once they know we are back in time. So they need to be clued in quickly but discretely.
Seth would be able to use his detect evil to know we are not evil but with so many dead around it might be hazey. Does a being still radiate evil after it is dead?
Can Seth handle the idea we are from the future this soon? Would Lawful Good be too suspicious?
Pressed about where our battle was we could use Aliya ancient Norse and just in the North. I'm not too familure with the Trilogy map so maybe we should check it to keep our story straight.
Ok, just looked at the map found out Drimmen Deeve is about as far North as you can go, it's in Eshmare. So saying North may not be best.
Now got to find Craggian Core so I have an idea of how far we traveled.
Tann would Drimmen Deeve still existed in our time or was it an ancient ruin by then?
Found it. Craggian Core is near the middle of the map in Callahorn in the southern mountain range. So Tann did Craggian Core Exist in Ancient Time?
We could still say we were battleing in the mountains of might.
BTW the map is on Page 1 of the Story.
Posted on 2015-06-13 at 14:48:18.
Edited on 2015-06-14 at 20:43:23 by Odyson
Tann would Drimmen Deeve still existed in our time or was it an ancient ruin by then?
Guarded ancient site, think Alamo, Ft McHenry, tourist attraction etc…..
---------------------------- Found it. Craggian Core is near the middle of the map in Callahorn in the southern mountain range. So Tann did Craggian Core Exist in Ancient Time?
No, Callahorn itself only became a country after that war during the 1200 years of peace. Craggian Core was built sometime during those years.
Sir Sadaar, you are playing it correctly. We do not know what happened at the Core or in Trilogy after we were displaced in time. We can only figure we need to get back so we don't send ourselves back in time. Our mission wasn't finished, we still need to save the Dragon Queen. We would have to find a "Seer" that could sense what happened. That may not be likely to happen.
would our characters have a general knowledge of the area/battle. as a legend or story. like our telling of troy or ancient greek battles ect?
would we have a knowledge of what this battle was over (dwarven economics??)or sides. or is it a good vs evil as mirroring our battle?
with the time dispersement what social idioms/language could we tinker with?are fighting/social class more ridged? ties between houses or old alliances cause for mischief?
as much as we're in need of a history lesson i'd much rather have it in a tavern rather then in the open battle field. an Ale an sleep (with the possibility of refreshing our spells ect) would be nice also.
The whole story is on page one of The Trilogy War, but here is the cut and paste of the war information. This would be the story of "Troy" thing.
Darkness, however complete, cannot stand against light. It came to pass that a new light shone upon Trilogy in the form of a new Elvin leader. His name was Eothian Ellessior and he was called the �Peace-Maker�. He brought an end to the warfare between the Elves and Dwarves and formed an alliance with the Humans. The children of the good gods finally stood together as brethren. His reign spanned 200 years but was brought to an end when he was slain during a battle by three Frost Giants. A new race, the Valor, came to power. A circle of twelve great wizards ruled the land with kindness and benevolence. The most influential of these wizards were Karza, Kaladrial and Allanan.
Karza became bored with life and began to delve deep into the farthest reaches of magic. As he tested the limits of magic, he grew more ambitious and spent much time exploring the dark arts. During his journeys in the magical realm he met a shade of Loki who bestowed upon him the longevity of the gods. However there was a string attached to this gift from Loki. Karza agreed to create new evil races on Trilogy and act as Loki�s harbinger of destruction. He broke away from the other Valor and moved to Cirith Ungole. There be built a massive fortress, Morderia. Upon completion of his fortress he sent out a call for all the children of evil to join him in a crusade against good. They came in droves to serve the dark master.
The other Valor remained in their tower and paid little attention to the events in Morderia. Only Allanan raised concerns and warned that war could come again to Trilogy. Firm in the belief that even Karza would not dare attack the Valor council, the others continued promoting their own agenda�s. They were soon scattered across the land. It was such when the vanguard of the Army of Karza swept across the Strait of Aladron and laid waste to all that was in their path. So began the First War of Darkness. For 23 years war raged across the land until the followers of Karza were defeated in an epic 55 day battle on the Desolation Plains. Karza foresaw this defeat and set in motion a string of events that were designed to grant him a future, ultimate victory. From the primal force of chaos he crafted 12 amulets. These were hidden in the deepest reaches of his fortress, places known to him alone. Karza was captured after the battle and led away in magical chains. No one noticed the thin smile that crept across his face as he was lead away. For 20 years he was held imprisoned. In order to avoid detection of his ruse or un-natural longevity, he cast spells upon himself that gave the illusion of aging. Eventually the other Valor took pity upon him and released him from his bondage. They were cautious and upon his finger they placed a ring that rendered him unable to cast magic. He was bestowed with a new name, Annatar meaning �Giver of Gifts�. For the next 16 years, Annatar traveled the world undoing much of his evil magic. However, during this time he secretly began to gather forces in Cirith Ungole.
On the 20th anniversary of his release, Annatar retrieved the amulets he had fashioned from their hiding places in Morderia. He presented them to the other Valor as a token of his gratitude and goodwill. All save Allanan were taken in by the beauty of the amulets and the public good-deeds that Annatar had performed and placed the amulets around their necks. In that instant the true nature of the amulets was revealed as the Valor succumbed to each amulet in a different way, yet all were turned evil in their thoughts and desires. With a wicked laugh, Annatar placed the last amulet around his own neck. This uber-amulet though not controlling the now evil Valar completely, still bent the will of the other wearers to his own. The ten Valor who were corrupted became known as the �Ten Who Were Taken� or simply �Shadow-Wraiths�. As he controlled them and they called him leader, Karza became known as the Shadow King.
During this time Allanan traveled to the Dwarven Forge, Khazad-Dum and there destroyed his amulet in its fiery pit.
Karza saw no threat in the actions of Allanan and allowed him to flee. Kaladrial was appointed as Captain of the Shadow-Wraith and took the new name, �Sadist�. The Shadow King and his minions returned to Cirith Ungol and occupied the tower of Minas Morgal. Over the next four decades, the followers of Karza gathered strength and delved ever deeper into the powers of dark magic. During this time they discovered the secret to binding chaos to steel. Karza used this knowledge to craft the �Steel Maiden�, a soul-sword of immense power. Pure chaos coursed through its mighty blade. This was a sentient and inherently evil weapon with the ability to twist the minds of Humans to its own desires. With the completion of the Steel Maiden, the Army of Karza again stood ready to venture forth into the good lands of Trilogy.
The Elves (led by Jil Galad) allied with the Dwarves (under the command of Thorin Ironshield) and the Humans (who followed the banner of Crispian Turan)stood together. This mighty army collided with the Army of Karza and the Second War of Darkness began. For five years, the forces of evil slowly and methodically crushed the forces of good arrayed against them. First to fall was Thorin during a holding action near present day Erebor. His body was never found and his exact fate is unknown to this day. So far had the forces of good been pushed back that the waves of the Great Sea wet their boots. In the Dwarven fortress of Drimmen Dreeve they attempted to make a final stand. It was there that Jil Galad fell in hand-to-hand combat with Sadist. The Shadow-Wraith Captain did not escape unharmed; he lost a hand in the battle and was forced to flee to Cirith Ungol. For days, the battle ebbed and flowed with neither side able to gain a clear advantage. That was until Crispian Turan, whose body was pierced by no less than 20 arrows, succeeded in slaying the mightiest dragon pledged to Karza. The dragon�s body landed amidst the Army of Darkness and it death throes killed thousands. That same day there appeared on the horizon a band of 200 wizards on the backs of many good aligned dragons led by Allanan. The battle continued for fifteen more days until Karza and Allanan finally met face to face. The two locked in combat. Followers on both sides stopped to watch the epic struggle. In the end, Allanan cleaved a hand from Karza and dispelled his corporeal form. With the loss of Karza and the dragon, the Army of Darkness wavered and the forces of good began a rout. The wizards cast a magical slumber upon the Shadow-Wraiths and banished Sadist to limbo. Karza�s Army quickly disappeared as its soldiers scattered throughout the land. Allanan took the Steel Maiden and secreted it away before disappearing himself.
Once again peace spread its calm hand across Trilogy. The Elves migrated to the glade filled woods of the North and there founded E'Loth Lorian. In honor of the death of their hero, Thorin Ironshield, the Dwarves settled near the place he fell. They named the area Erebor. Humans spread across the land and founded many new settlements. Principal among them were Calahorn, Roheryn, Shanntara and Culhaven.
For over 1200 years trilogy has prospered in the bosom of peace. New races appeared; Wolfenn, Gnomes, Halflings and many others. The land was still and calm. Make no mistake; evil still lurks in some corners of the land. Many an unwary traveler has failed to return from a journey to Cirith Ungol and occasional raids still plague the border towns. There are those who spread rumor that Karza has returned his fortress in Cirith Ungol, that Shadow-Wraiths have awoke and search for the Steel Maiden and that the forces of evil grow strong and restless once again. As in the past, most hold these to be just rumors used to scare children at night. Only one king in all the land finds a shred of truth in these rumors and is taking steps to safeguard his lands. Only time will tell if he is crazy or if evil is indeed rearing is head once more. What fate lies before Trilogy only the gods know.
Thus ends the tale as I have learned it. Believe me if you will or dismiss me as but another spreader of rumors; that is your choice. Know this however, there comes a day when you will be called upon to make a choice and these words will ring again in your mind. I bid you farewell, health and good fortune. Our paths shall never cross again but you will remember this day until you draw your dying breath.