Lothor will probably let Rayne do most of the talking - because the player doesn't know much. I wasn't here for much of the backstory and have only read a fairly small portion of it. Thus it is very hard for me to comment on the nature of the war against the bad guy, the original hunt for the sword or any such thing. If anyone wanted to give me pointers on things to say (Stuff Lothor would know even if his player is ignorant!) that would probably be very helpful. It seems I need to be persuasive. "I want to go back to the future" hardly seems like enough.
We need to be careful how much we say. If we say too much it would change what Allanan would do.
Rayne would know the most so she would do the most talking. Rayne telling Allanan the truth that she cannot speak of the swords future might be good. She could say that there is only one that can carry the sword unaffected and that we must return to protect her and help her defeat the second coming of Karza.
Lothor would only know that he joined the party and now helped to protect Althena.
We should not say she actually found the sword but leave Allanan believing we are critical to her protection.
End with saying something like " As a father you would want your child protected so that child could do great things. Help us return to our time so we can protect the child we were serving so she might do great things. We can only say that we will only be remember as perhaps the storied group of assassins that you had been seen with last. It will lead mystery to your disappearance and thus protect your secret."
For those of you that want to retrace the sword finding adventure is starts on Page 13, that's right way back to Page 13. We are now on Page 234.
Ok now let's hear from the rest you to give these two an idea of what should be said.
First, I really don't think it is coaching if you are just helping me understand what Lothor was there for, but I as the player, was not.
Second, is there a specific in-game reason we are so worried about changing history, or is it more of a personal interpretation of how time travel works? Do you know it is a problem? Should Lothor know? (See comment #1 above.) Because I was going to role play Lothor as if he didn't think it was a big deal. Not that he would deliberately change things or do "big things," but that he thought all of this panic over time was a waste. They were there, it was a fact. They had already done things, that is a fact. They would continue to change things, that was a fact. Even dying to avoid change would fill the mouths of dung beetles. And changing the plans of an arch-mage and the history of a weapon of ultimate evil? A big fact. don't try to change big things, but don't freak out about it.
Lothor would be for saying more, not less, unless there was a concrete in-game reason he should know about.
People are assuming changing the past is bad. No real reason. Cor its for destroying the sword as soon as possible and avoiding all the suffering. Dice and DM chose who got to talk so just give it your best shot.
Now we will see if Lothor really put his foot in it.
Ok, so the post is up and is fairly long winded. I wasn't sure if I would be able to post something worthy of this juncture in the next couple of days so I stopped waiting for input and just put it up.
I do have one concern - as I had said before, I only vaguely know the story line from before my joining the game. This is stuff Lothor would know, but I as an ignorant player do not. So if any detail is wrong, let me know and I will modify the post. Karza did come back, right? Our main goal with Allanan is to get aid to return to our time, right? Am I missing something critical? I don't know the details about the person we were saving and who had to wield the sword and such, so I could not comment on that. Maybe that is good, because Lothor would spill it all if need be.