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Odyson
PUN-dit
Karma: 153/25
5977 Posts


Need to Ask.....

How do the Statues move. Are they limber like people or stiff.

BTW.. another got Stone to Mud or Stone to Flesh ready?


Posted on 2016-07-21 at 20:33:03.

Keeper of Dragons
Devil's Advocate
Karma: 51/18
2121 Posts


.

No good deed goes unpunished.


Posted on 2016-07-22 at 08:01:45.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Sweet Music.........

Hey Keeper how about we whip out those Bagpipes of Shattering?
We can pull it out of the bag.
A wailing refrain to crack them in their tracks!

I think Cor is carrying the bag.


Posted on 2016-07-22 at 20:39:26.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Map?

I know it may be a little late but can we get a map to see where we are and were the statues are?

I have some ideas but I need to know where we and the statues were before the flash.


Posted on 2016-07-22 at 21:01:21.

Keeper of Dragons
Devil's Advocate
Karma: 51/18
2121 Posts


.

Bagpipe music sounds like a plan. Feel free to rummage in the bag for them.


Posted on 2016-07-23 at 07:14:15.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Didn't Read Up On Pipes......

Keeper did you find a description of how they work? I didn't find it in the DMG.

I was hoping Keeper had the description to see if they might really work here.

Keeper, if you have it can you send it to me in PM or post it here?

Tann can you send a description of the Bagpipes of Shattering?
--------------------------------------------------------
Never mind I found it the Encyclopedia Magica. Only works on non magic glass and ceramics.
-------------------------------------------------------

Also I would like to know if we are among the statues or are they out in front of us? Is door to room behind us and no statues between us and it in case of retreat? The room sketch would be very helpful. We could have moved away from the statues toward the door to find a clear area for the bones and now the statues are behind us in a group. We might be able to stagger out into the hall ahead of the statues attack instead of standing and fighting. So position is important to actions.


Posted on 2016-07-23 at 09:48:57.
Edited on 2016-07-23 at 10:16:02 by Odyson

Odyson
PUN-dit
Karma: 153/25
5977 Posts


BTW.........

Thank you all for your thoughts and support about my mother. She doing much better. Although she is still in a care facility.

She had her 92 BD on the 8th.

I took her to her Doctor Thursday and they removed the cast from left hand and broken bones in her right are healing well, they had plates screwed to them.

I hope she gains strength and control enough to do her normal things such as dressing, feeding and walking soon so she can leave the center in 2 to 4 weeks. She's been in rehab care since June 9.


Posted on 2016-07-23 at 09:58:34.

TannTalas
Trilogy Master
Karma: 171/115
6096 Posts


A sorta map

Ok best I could do on short notice sorta.

Glad your Mom is doing better I know what's it like when Mom's in poor health.

 photo 2dcd14e4-9ec3-4303-b16b-5005b20fd7ec_zpsm7730nvf.jpg




Posted on 2016-07-23 at 13:19:02.
Edited on 2016-07-23 at 13:21:34 by TannTalas

Odyson
PUN-dit
Karma: 153/25
5977 Posts


location..........

I we need to state in game where we placed the bone and not just assume. So I'll go in and post that we moved to a clear area near door. I'll add it to my post as when Ulthok stated moving bones.


Posted on 2016-07-23 at 13:21:31.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


That was Quick......

So Tann got the map up as I was writing my Q&A.
So I'll follow the map and not change my post.


Posted on 2016-07-23 at 13:23:04.

TannTalas
Trilogy Master
Karma: 171/115
6096 Posts


Party position

I naturally assumed you'd want to do all the things at the clearest area in the room closet to the door. Ody you don't need to post that but feel free if you want to.


I'll draw a bigger map for next week's post to give you all more of an idea how big the room is for actions, like melee, spellcasting.


Posted on 2016-07-23 at 13:23:41.
Edited on 2016-07-23 at 13:26:00 by TannTalas

Odyson
PUN-dit
Karma: 153/25
5977 Posts


The Room...........

I had visualized a larger space between the enterance and the first of the statues, so I guess this works.

Now got to plan more.

I had thought to have Peri cast Stone to Mud or Grease.
Need to see the area effect of each first.

The mud one could kill the statues or just one.
The grease could slow the advance to all the statues due to bad footing.


Posted on 2016-07-23 at 13:28:15.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Information.........

A little slow getting it you but here is some information that might help with the statue attack. These seem more like Stone Guardians then regular Stone Golems.

Stone Guardian
In combat, a guardian slams opponents with its massive arms, each of which inflicts 1d8+1 points of damage. The stone guardian suffers only¼ damage from edged weapons and ½ damage from all cold, fire, or electrical attacks. Normal missiles cause no damage. A stone guardian can be instantly destroyed by a stone to flesh, transmute rock to mud, stone shape, or dig spell; it is not entitled to a saving throw.

The stone golem is immune to any weapon, except those of +2 or better enchantment.

Here's the spell Peri is using. She level 12 so she can cover the room and would catch all the statues. If it doesn't kill them and only turns them to Mud Monsters we should still be able to slice them up with +2 weapons.

Transmute rock to Mud
Level: 5 Schools: Alteration
Range: 10 yds./level Components: V, S, M
Duration: Special Casting Time: 5
Area of Effect: 20-ft. cube/level Saving Throw: None
________________________________________
This spell turns natural rock of any sort into an equal volume of mud. The depth of the mud can never exceed half its length or breadth. If it is cast upon a rock, for example, the rock affected collapses into mud. Creatures unable to levitate, fly, or otherwise free themselves from the mud sink at the rate of 10 feet per round and suffocate, except for lightweight creatures that could normally pass across such ground. Brush thrown atop the mud can support creatures able to climb on top of it, with the amount of brush required subject to the DM's discretion. The mud remains until a dispel magic spell or a reverse of this spell, mud to rock, restores its substance--but not necessarily its form. Evaporation turns the mud to normal dirt, at the rate of 1d6 days per 10 cubic feet. The mud to rock reverse can harden normal mud into soft stone (sandstone or similar mineral) permanently unless magically changed.


Posted on 2016-07-24 at 11:02:45.
Edited on 2016-07-24 at 11:07:52 by Odyson

Aletheia
Veteran Visitor
Karma: 2/0
147 Posts


Sorry for the lateness

Sorry for the late post, everyone. You would think with a broken ankle and not working my 3 jobs I'd have plenty of time for things - apparently that's not always the case lol. Hopefully what I've posted will work, and we can slice and dice our way through this room.


Posted on 2016-07-24 at 13:16:24.

Keeper of Dragons
Devil's Advocate
Karma: 51/18
2121 Posts


.

We might not want to cast both transmutation spells in the same round. To much chance they will interfere with each other.


Posted on 2016-07-24 at 13:20:21.

   
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