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Nomad D2
RDI Fixture
Karma: 47/4
2209 Posts


Doors

I would say start with the water. Lothor will stay near Sirene as the source of warmth. But the water has him curious.

Also, looking ahead, be thinking about the doors. Assuming we find nothing we can work with besides a tub emanating magic and frozen statuary, we will need to move on. How best to get through doors layered in ice? Fire spells would melt the ice, but Tann has already proven willing to have such actions have secondary effects like steam and fog. Would simply breaking the doors be better? Or is there some other way that won't lead to more steam and thus more water and ice?


Posted on 2017-01-29 at 19:27:53.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


Warm Metal.........

There is a Warm Metal spell that can be cast on the doors we want to open. That should melt the ice and allow us to open that set of door.

Also rereading Tann's notes he is implying we did not expressly say we have an Endure spell cast on each of us. So don't venture off from Sirene without asking to have that spell cast on you.


Posted on 2017-01-29 at 19:41:27.

TannTalas
Trilogy Master
Karma: 171/115
6103 Posts


Slight Delay

I find myself with a migraine that I cannot seem to get rid of. So I'll post sometime tomorrow.


Posted on 2017-01-29 at 23:51:57.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


Information.........

Well we got some good advice and a bit more information.

Ice on doors is about 18 inches thick, may be a bit tough to crack.

The pool may be warm and a possible exit from the room.

Mild magic coming through the doors but may be being blocked by the ice.

We may not want to stay here too long but need to think through the options.

Any ideas on how to test the water without exposing skin?

We only got info on the West door, we still need to examine the other.


Posted on 2017-01-31 at 18:41:36.
Edited on 2017-01-31 at 18:46:05 by Odyson

Nomad D2
RDI Fixture
Karma: 47/4
2209 Posts


What to do now?

Well, letting Lothor stand around like a big, dumb fighter kinda works for me now because I have no idea what to do.

So no magic from the statues?
I would think the first thing to try might be poking or tossing something into the water. We could even try something light - a scrap of cloth or something. I half think the water is just a giant hot tub. Does the water just recirculate? Back into the tub? (After going through what?)
As Ody said, we do need to check the other door.
if it is also 18 inches deep in ice, then what?
It seems to be colder - now instead of lots of cold damage it is instant death? How cold is that? So much for Lothor's fashionable bedroll cloak.

Ok - I say toss something in the water and look at the other door.


Posted on 2017-01-31 at 19:45:13.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


If We Choose The Doors......

Ulthok has a disintegrate spell that he could use on one of sets of doors.

I feel Ulthok should know enough about the spell to know if it would take out both the ice and the steel door or just the ice in a 10x10 to the doors. I've asked Tann to clarify the effect.

This would either get us through the doors or at lease to the doors. Someone else could then do something to open the doors.

As for the water, that really concerns me. If it is -40 in the room and the water doesn't freeze then it must be pretty hot coming in. It cools fast but goes out. Maybe the group could move over the table and chairs and grab a chair to stick in the water to test the temperature. It may not do anything.

If we were to try the water escape we'd need air and Sirene's temperature spell.


Posted on 2017-02-04 at 19:01:11.
Edited on 2017-02-04 at 19:15:39 by Odyson

Nomad D2
RDI Fixture
Karma: 47/4
2209 Posts


Water, water everywhere and certainly nairy a drop to drink

I'd check the water first. Drop a coin in. Poke a weapon in. Dip a chair - whatever. If nothing obvious comes of it, Lothor would be all for the doors. That seems much safer than a scalding hot passage through hot tub jets.

I do think that if the water is scalding we should be able to tell that as we get close. Such a temperature difference from the surrounding room would have to be obvious. Still, going into the water seems like a very bad idea - in any dungeon let alone one in which just breathing the air is instant death.


Posted on 2017-02-05 at 00:20:48.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


Sea Water?

Just thought that the water could be sea water with lots of salt that would help prevent the freezing.

Any ideas on how to check that?


Posted on 2017-02-05 at 11:07:17.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


Superbowl Weekend.........

Tann how about pushing out another week? Been a busy week and weekend for me and likely others too.


Posted on 2017-02-05 at 11:10:51.

TannTalas
Trilogy Master
Karma: 171/115
6103 Posts


Sure another week

Ok I'll hold off on my post till Sunday the 12th.


Posted on 2017-02-05 at 12:34:51.

Aletheia
Veteran Visitor
Karma: 2/0
147 Posts


What if . . .

Aliya could use her polymorph self spell to change her into perhaps a frost giant, to be able to see the room as a giant would, and check out the room that way, and she would have no need for any anti-cold spells.

What do y'all think?


Posted on 2017-02-08 at 23:02:09.

Nomad D2
RDI Fixture
Karma: 47/4
2209 Posts


Giantess

Is there such a thing as too cold for a frost giant? I wouldn't think so, but I've never dealt with cold so harsh it immediately frees your lungs either. I'm not against the idea. A giant could bust up the ice pretty easily as well, although not quietly.

Do we want to put something into the water first? Lothor is tempted to toss a coin into the war - toss it to the other side of the pool.


Posted on 2017-02-09 at 00:34:14.

Nomad D2
RDI Fixture
Karma: 47/4
2209 Posts


Plan

Ok folks, Tann wants to post tomorrow. We need to get some posts up - Lothor will post a bit later today. What should we do?

I'd say:
1. Try the frost giant thing - it isn't likely to hurt. But do the transformation within range of the temp protection spell- then stick a hand out first. I'm worried that these temps might even frost a frosty.
2. Assuming Sirene stays somewhat near the pool, I'd have lothor toss in a CP. Probably toss it to the far side of the pool.
3. We can state we are looking for evidence of salt deposits on the edges of the pool (any better ideas?) We can also specifically state that we want to try and notice if the air around the pool feels warmer or if the pools give off any steam. I would think we could notice if water was hot enough not to freeze in these temps. Moving water doesn't freeze as easily, but rivers still freeze over. Likewise salt would help, but salt water will freeze. So it seems while those two things would assist in keeping the water from freezing there must be something else going on. Either heat or magic.

Also, it seems to me that this room is . . . odd. Is the ice over the door evidence that it has been abandoned and thus this (the temps) is not its normal condition? But then why is the water liquid? Certainly there would be no reason to keep the water liquid if this was not the expected temperature. Ok, then if this is the normal condition of the room - who or what would use it? Would such a creature want a hot bath? That seems highly unlikely. It almost seems likely that the water is as cold as the surrounding air, just magically kept liquid. Wouldn't a frost cyclops want an ice bath? I'm not sure about the significance of this, but that water might not be hot.

Do we want to do something about the doors. Should the frost giant try to clear away ice from one door? Do we want to post a second plan for the doors to keep things moving? Who and what? Which door? (Have we looked closely at both doors yet?)


Posted on 2017-02-11 at 10:59:11.
Edited on 2017-02-11 at 11:00:22 by Nomad D2

Keeper of Dragons
Devil's Advocate
Karma: 51/18
2126 Posts


Thoughs

I am up for anything. We could toss a coin in the water (that has resulted in "fun" in the past). We could do the giant thing. We cold toss a fireball at the doors to melt the ice. The ice coating makes me think the doors are not used often. The water only needs to be 33 degrees to keep flowing and it would give off steam in a room as cold as this one so it does not have to be hot or even warm. I may not really post much as Cor is pretty much ok with any of the plans or a combination of all three.


Posted on 2017-02-11 at 12:04:21.

Odyson
PUN-dit
Karma: 153/25
5988 Posts


The Spell....

Well Tann wasn't any help on if the spell would take out both the ice and the steel door. He just said try it and see what happens.

So I'll have Ulthok blast the door with gnarly pillars. The frost Giant can go beat on the door with the lady pillars. Once the ice is gone we can choose a direction. But sure Alyia gets the Endure spell, it shouldn't make any difference if she polymorph she is still her just in a different body form.

Go ahead toss the coin to see what happens. This should get more information.



Posted on 2017-02-11 at 14:28:06.
Edited on 2017-02-11 at 15:31:14 by Odyson

   
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