His hit points are in reality 30 and yes I have forgotten to keep up with them. As he would have died in the test lets say that for whatever reason the gas did not effect him at all and I will put his HP back to 30.
Thanks for the reminder, Rea life is a bit hectic rt now.
Are you going to keep the same method for healing for the cat as for players? Seems a waste to have potions doing only 8 points per dose on something so small. Spells seem appropriate. Maybe potions do double healing on the feline?
For healing Niamedris as your right potions would be overdoing it.
Bri per your spells listed you only have 2 Cure Moderates and a single Cure Serious left, no Cure Criticals. You need to chose one of those to heal you further then the Cure Light already used on yourself.
Also what happened to your starting Extra-Healing potions did you use them already??
Ok Dragomist you have a lot of Potions and some of the characters do not you might want to think about spreading them out as its easier to drink a Potion in combat then cast a heal spell.*
*Just a hint from a fellow gamer and not the DM(If you see him DO NOT tell him I brought this up)
Posted on 2008-09-16 at 21:47:40.
Edited on 2008-09-16 at 21:49:28 by TannTalas
The area for fireball is a 20' diameter shpere so if she tagets the north-east (upper-right) corner it would only extend out 10' and double on itself so nobody except Kenji would be even close to in the blast but plants 18, 19 20 would. Similar if cast in the lower left corner it should hit plants 3, 7, 8 and no characters.
I have sent a new updated map to YeOlde as for the life of me I could not figure out how to upload it??
Though the room is 30x30 everything is closer then the first map so hopefully he will post it in place of the other map soon. Till then lets all hold on the posts.
Now I always thought a Fireball blooms outward like a flower and within a inclosed space its even worse so Sneaky your saying that even thogh its a 30x30 room it would still be contained without harm to the others Hmmm will have to read up on that . Thanks for the homework young man
Posted on 2008-09-21 at 22:13:51.
Edited on 2008-09-21 at 22:14:15 by TannTalas
Range: 10 yds. + 10 yds./level Components: V, S, M
Duration: Instantaneous Casting Time: 3
Area of Effect: 20-ft. radius Saving Throw: ½
A fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it--1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 10d6). The burst of the fireball creates little pressure and generally conforms to the shape of the area in which it occurs. The fireball fills an area equal to its normal spherical volume (roughly 33,000 cubic feet--thirty-three 10-foot x 10-foot x 10-foot cubes). Besides causing damage to creatures, the fireball ignites all combustible materials within its burst radius, and the heat of the fireball melts soft metals such as gold, copper, silver, etc. Exposed items require saving throws vs. magical fire to determine if they are affected, but items in the possession of a creature that rolls a successful saving throw are unaffected by the fireball.
The wizard points his finger and speaks the range (distance and height) at which the fireball is to burst. A streak flashes from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball (an early impact results in an early detonation). Creatures failing their saving throws each suffer full damage from the blast. Those who roll successful saving throws manage to dodge, fall flat, or roll aside, each receiving half damage (the DM rolls the damage and each affected creature suffers either full damage or half damage [round fractions down], depending on whether the creature saved or not).
Copyright 1999 TSR Inc.
I read that it will expand from point of contact into a 20 foot radius despite the wall. So it will affect the party.
Edited in accordance to the dimensions; Haila will probably be aiming at the lower right corner of the room, so the fireball will blossom from there... provided no stupid plant gets in the way of the initial path...