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    Messages in Trilogy War Q/A
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Eol Fefalas
Witless Protection
RDI Staff
Karma: 443/28
7149 Posts


Still around...

...just had my own dose of RL rears it's ugly head, lately. :/

And, yeah, I'm not a big "puzzle guy" in play by post games, to be honest, so my characters don't tend to do much when such scenarios are taking center stage (aside from keeping watch and letting the "brains" of the party handle the thinky thinky stuff).

Anyhoo... trying to get my life sorted out but will try to be more diligent about posting.


Posted on 2017-08-28 at 09:13:46.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Nap....

Maybe our clerics would want to each add a Nap spell for future use. They are handy when we need to recharge in a short time frame.

Revisit your spells and see if you need to switch any too.


Posted on 2017-08-28 at 11:49:55.

Elious
Regular Visitor
Karma: 3/0
57 Posts


Should i stay or should i go now! *singing*

So.... Do we stay or go then? Do we think we have it all turned to the right placement?


Posted on 2017-08-30 at 16:39:14.

Nomad D2
RDI Fixture
Karma: 47/4
2207 Posts


Move out!

If this game is 13 years old, we need to keep it moving!

That means, "move out!" Since we now know what this thing does, and we know it isn't the key to getting back to the future, it seems like the only thing to do is move out. That is what I will be posting anyway. Plus, the beholders seem to be coming, so this might not be a good place to stay and take another nap.


Posted on 2017-08-30 at 18:56:06.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Move Out....

Well we need to place our spells and then move out. I had posted way back on moving out so I'll just update that.

Now we don't know if it is the Beholder, it could be the Cyclopes. I remember that Beholders act as leaders and call others to follow.


Posted on 2017-08-30 at 19:20:51.

Nomad D2
RDI Fixture
Karma: 47/4
2207 Posts


Lets go see what is out there.

Post coming on Saturday. Time to saddle up folks and move out. Get your naps in and get ready.


Posted on 2017-09-02 at 00:46:01.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Ooops...

I meant that I don't remember Beholders as being leaders.
I seem to remember them a lone creatures.


Also just a precaution I'd say that Sirene and Cor post that they refreshed their cold protection spells on the party members. This gives Ulthok a refreshed protection to lead and the area effect renewed to last longer. If we get into combat in the cold each member should have the individual protection from cold so they can move out the area spell as needed to fight.

I'll see what I can find on Cyclopes and Beholders to help inform you on combat options. If you have a monster manual I suggest looking them up too.


Posted on 2017-09-02 at 09:51:04.
Edited on 2017-09-02 at 10:37:52 by Odyson

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Generic Beholder Stuff......

Here's some basic stuff from the monster manual.

The central eye produces an anti-magic ray with a 140-yard range, which covers a 90 degree arc before the creature. No magic (including the effects of the other eyes) will function within that area. Spells cast in or passing through that zone cease to function.
A beholder may activate the magical powers of its eyes' at will. Generally, a beholder can use 1d4 smaller eyes if attackers are within a 90 degree angle in front, 1d6 if attacked from within a 180 degree angle, 1d8 if attacked from a 270 degree arc, and all 10 eyes if attacked from all sides. The central eye can be used only against attacks from the front. If attacked from above, the beholder can use all of the smaller eyes.
The beholder can withstand the loss of its eyestalks, each eyestalk/smaller eye having 5-12 hit points. This loss of hit points is over and above any damage done to the central body. The body can withstand two thirds of the listed hit points in damage before the creature perishes. The remaining third of the listed hit points are located in the central eye, and destroying it will eliminate the anti-magic ray. A beholder with 45 hit points will have a body that will take 30 points of damage, a central eye that will take 15 points, while one with 75 hit points will have a body that will withstand 50 points of damage, and a central eye that takes 25 hit points to destroy. Both beholders would have smaller eyestalks/eyes that take 5-12 (1d8+4) points of damage to destroy, but such damage would not affect the body or central eye. Slaying the body will kill the beholder and render the eyes powerless.


Posted on 2017-09-02 at 16:02:33.

Nimu
RDI Fixture
Karma: 63/11
1224 Posts


Updated Spell Lists and Items Recharged

ARCANE SPELLS MEMORIZED
LvL 1: Burning Hands x2 / Charm Person / Color Spray x2 / Detect Magic x2 / Grease / Magic Missile x2 / Read Magic / Spook
LvL 2: Blindness / Darkness 15' Radius / ESP / Flaming Sphere / Knock / Melf's Acid Arrow / Mirror Image / Ray of Enfeeblement / Shatter / Tasha's Uncontrollable Hideous Laughter / Web / Whispering Wind
LvL 3: Dispel Magic / Fireball x3 / Lightning Bolt x4 / Slow / Suggestion / Tongues / Wizard Sight
LvL 4: Charm Monster / Emotion / Evard's Black Tentacles / Ice Storm / Otiluke's Resilient Sphere / Polymorph Other / Shout / Solid Fog / Stone Skin / Wizard Eye
LvL 5: Advanced Illusion / Chaos / Cloud kill / Cone of Cold / Feeblemind / Hold Monster / Major Creation / Summon Shadow / Teleport / Wall of Force
LvL 6: Bigby's Forceful Hand / Chain Lightning / Disintegrate / Eyebite / Geas / Veil

DIVINE SPELLS MEMORIZED
Level 1: Animal Friendship / Bless / Cure Light Wounds x9 / Detect Evil / Detect Poison / Detect Snares and Pits / Entangle / Faerie Fire
Level 2: Augury / Barkskin / Detect Charm / Dust Devil / Flame Blade / Heat Metal x2 / Know Alignment / Messenger / Obscurement / Produce Flame x2 / Speak with Animals / Warp Wood
Level 3: Call Lightning / Continual Light / Cure Moderate Wounds x3 / Locate Object / Meld Into Stone / Plant Growth / Protection From Fire / Pyrotechnics / Stone Shape / Summon Insects
Level 4: Control Temperature 10’ Radius x6
Level 5: Cure Critical Wounds x2 / Insect Plague / Wall of Fire
Level 6: Conjure Fire Elemental / Heal x2 / Stone Tell

Recharge Wand of Lightning and Staff of Fury


Posted on 2017-09-03 at 17:07:04.

Nomad D2
RDI Fixture
Karma: 47/4
2207 Posts


Beholder

So, as odd as it seems, would attacking a beholder directly from the front make sense, at least for a warrior? It's own eye stalks would be no threat, but the warrior's blade would still hit hard. This, of course, would assume that the thing here is actually like a normal beholder.


Posted on 2017-09-03 at 19:30:24.

Odyson
PUN-dit
Karma: 153/25
5977 Posts


Spells.....



Ulthok
1st Lvl: Burning Hands x2 / Magic Missile x2/ Enlarge / Feather Fall / Shocking Grasp /Shield
2nd Lvl: Levitate x2 / Invisibility / Flaming Sphere / Ray of Enfeeblement / Web / Fog Cloud / ESP
3rd Lvl: Fireball x2 / Flame Arrow / Lighting Bolt x2 / Fly / Dispel Magic / Vampiric Touch
4th Lvl: Wall of Fire / Charm Monster / Phantasmal Killer / Polymorph Self
5th Lvl: Hold Monster / Wall of Stone /Teleport / Pass Wall
6th Lvl: Disintegrate

Peri
Spells Readied
1st Lvl: Grease / Feather Fall / Enlarge / Protection from Evil
2nd Lvl: Blindness / Levitate / Web / Tasha’s Uncontrollable Hidious Laughter
3rd Lvl: Suggestion / Fly / Hold Person / Wind Wall
4th Lvl: Confusion / Fumble / Solid Fog / Polymorph Other
5th Lvl: Chaos / Feeblemind / Transmute Rock to Mud / Wall of Force
6th Lvl: Mass Suggestion


Posted on 2017-09-03 at 19:55:31.

TannTalas
Trilogy Master
Karma: 171/115
6096 Posts


Post Delayed

Ok not going to post tonight as I need some questions answered first from the following.

COR: I assume his new spells will be 8 more Endure Cold/Heat?
ALIYA: I assume her spells are staying as is?
RAYNE: Would someone be willing to pick some good 1st lvl spells for her? I have not heard from SirSadaar in some time so is anyone willing to run her in combat
ROAN: We have only had 1 in game post from Elious since he started and his spells are full so if he does not show up anyone want to run him in combat?
TALCA: Ok Eol’s been hammered by RL so real good chance his Ranger is gonna be spell less if combat hits, so be aware.

I think that's everything, if I seem like I'm being anal, very good reason for it, so my apologies.


Posted on 2017-09-03 at 23:29:15.
Edited on 2017-09-03 at 23:31:08 by TannTalas

Nimu
RDI Fixture
Karma: 63/11
1224 Posts


Rayne

I can take on Rayne until Sadaar gets back. Give me a few to come up with a spell list for her. Will do so before Sunday.

Can the rest of you claim another char for the meantime, I think we are going to need it. Especially Talca and Roan...


Posted on 2017-09-04 at 09:30:30.

Nomad D2
RDI Fixture
Karma: 47/4
2207 Posts


Characters

I can take on one of the characters. If Eol can't get some spells picked, could one of us do it? Or just run him as a basic fighter for now?


Posted on 2017-09-04 at 14:16:15.

TannTalas
Trilogy Master
Karma: 171/115
6096 Posts


Sure Nomad go for it

I don't see why Eol would mind that, and it would be a bonus for the party.


Posted on 2017-09-04 at 14:27:08.

   
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