As for Peri she still has some spells that can be helpful. I also think that it is in Valene's nature to to try and raise her. Valene has two raise spells so I'd say she'll use one before the party moves on.
I'm good with the healing as laid out. Sorry, no time to check in this week.
As to the Rod, I think that we should hold off until we need it. Seems like a trick we'll only be able to pull once. Right now we have most of our spells, so we should be able to handle another encounter. Might have to replenish after though.
As to Peri, Siréne would vote to raise now only if it can be done without using the rod. Otherwise, we wait until we need the rod and use it then.
In terms of avoiding the beholders and dealing with them, Siréne has Veil prepared. That will allow us to move under the cloak of an illusion. Might offer us a chance.
The party has at least one Bag of Holding. Be easier to place her in there as she will be in a sort of magical time stasis. Remember if you do go back to the future because she is dead her body will age beyond the raise allowed time.
Lothor would have happily (well, sadly actually, but willingly. You get the idea . . . ) carried the body. But the bag of holding is a good idea. Thanks for the info Tann.
Ok, so it seems we have a plan.
*No raise dead.
*Heal all according to Ody's great and awesome schedule.
* continue to move on very cautious in the face of the very ominous "what is coming."
The only question left is do we do anything special to prepare for what is coming? I'm still not sure what veil does. Otherwise, I'd suggested having an invisible Peri scout ahead, would an invisible somebody be a good idea if veil doesn't work? I'm assuming somebody has an ivisibility ability/spell somewhere, but I could be wrong. Or do we just plow on ahead as is traditional for head strong D&D parties everywhere?
Posted on 2017-10-15 at 01:00:05.
Edited on 2017-10-15 at 01:00:30 by Nomad D2
I vote we hold Peri in the bag of holding for now. We can raise her if we rest in a rod of cancellation.
As to veil -
The veil spell enables the wizard to instantly change the appearance of their surroundings and party or create hallucinatory terrain so as to fool even the most clever magical creatures (unless the have the true seeing spell, a gem of seeing, or a similar magical aid). The veil can make a sumptuous room seem like a filthy den, even tactile impressions conform to the visual illusion. Likewise, a party might be made to resemble a mixed band of brownies, pixies, and faeries led by a treat. If hallucinatory terrain is created, touch does not cause it to vanish.
It's a pretty malleable spell that will respond appropriately to interaction. Siréne could veil the group to appear as some other creatures, or not to appear at all. We could all be invisible (and maintain that invisibility when attacking) as long as everyone remains within the area of effect (approx 300 ft). For Siréne it will last a few hours. What do you all think?
I have some work to finish up this morning and then will post.
I talked to Tann about the Rod and he said it has 35 charges so it has plenty of use.
I don't like the idea of an ambush, it could lure too many at one time. We need to hunt them down and knock them off one at a time. If we hit them hard and fast it seems we can take the out. Check all your power weapons and high damage items, they are needed to pull this off.
The veil sounds good to pass through the halls and Ulthok can go invisible as he checks the hall for traps and such.