I am working on a post about Ulthok seeing concern in your character's face he starts to discuss it a little more bluntly. I won't get my post up until Sunday. As the group's Rogue Ulthok will lay it out. Cor puts out the fact and just expects everyone to get it, most that have been with him do. But you guys are new so.........
Check your notes to see if we identified and distributed the magic item of found in the Cyclop's tower on the fallen mage?
If not they would have gone into our bag and we need to identify them soon. We can take some time before we leave the city.
For clutched in his hands the dead wizard held a staff in his right, and a wand with his left. A ring rested upon on the index finger of the left hand, a brooch pinned to his shirt and a pair of brand new boots upon his feet. Two daggers and a whip sheathed at his waist, a third dagger strapped to his arm and some type of heavy metal gloves upon his hands had unlike his clothing all survived.
Looks like we did some back on page 375. Got check some more.
This looks like some of what we did.
Also I think Alyia should get first choice of the magic items, it was her spell. Although as a Fighter / Mage that wand would be a great asset for her.
Just my thoughts: Sirene would be most effective with the staff, she more spells to work it with.
Lothor would be good with the whip.
Rayne could use the ring of detection as a ranger / cleric.
Cor would be good with the brooch.
Talca as a ranger would be good with the boots, but he has boots ofspeed. Eol turned down any of the mages stuff.
Didn't find info on the broke sword or the round stones from the chest.
Posted on 2019-03-09 at 15:09:03.
Edited on 2019-03-09 at 15:26:18 by Odyson
Lothor picked up the following whip on that last jaunt. I suspect it is the whip in question. Tann?
Whip of Cockatrice Feathers: Upon each successful hit enemy must make saving throw vs. petrification or be turned to stone. Whip has 12 charges and can be recharged but loses two charges permanently each time. Max recharge at present 20
Staff of Fury :This Staff is used in conjunction with a Wizards normal arsenal of spells. While holding the staff all damage attack spells (Fireball, Lighting Bolt, Magic Missile etc) Gain an extra +1 die of damage. This costs one charge. The staff can also be used defensively blocking up to four successful attacks each turn (1 turn equals 10 rounds combat) be it a melee weapon or spell. Can only do attack or defense never both at same time. Costs 2 charges. Staff currently has 21 charges remaining and is rechargeable.
Wand of the Mystic: Wand when commanded acts as a Sword of Light:(A Sword of Light functions as a +4 Scimitar that can also emit a Blinding Light spell 3 times per day. Anyone within 20 feet must save vs. Blindness or be blinded for2d4 rounds and cast Cure Serious Wounds once per day.( Each costs 2 charges per use. Wand currently has 16 charges and is rechargeable.)
Ring of Detection:Can cast any detect spell with 100% success.
Brooch of Anything:Upon command ring can become any known magical item for 8 hrs. Except those considered relics or artifacts. However the same item may never be reproduced. Brooch has 14 charges and cannot be recharged.
Whip of Cockatrice Feathers:Upon each successful hit enemy must make saving throw vs. petrification or be turned to stone. Whip has 12 charges and can be recharged but loses two charges permanently each time. Max recharge at present 20
Boots of Featherweight:Boots allow wearer to ignore encumbrance rules. However main power does not activate till wearer steps of a trap or other device triggered by weight. At that time the boots instantly reduce wearer’s eight to zero negating any such device. The wearer is unaware of any change unless in a windy area. If so wearer will be blown about as if a feather for one round.
So the dragon godess is a "good hearted creature" created by evil according to the stories. Does that mean she is is actually good or is her total lack of goodness the secret we are hiding? A bit confused as it seems we are hiding that the fact that the "good" dragon god is actually an evil being but one that is really deep down good.
Sorry I didn't get my post up before Tann got to his. I started a new job, got new health insurance so I've been catching up my real life issues. I will post today and slip it in so as not to derail what has been posted.
Depression, health and sef pitty have sort of ruined my writing so I have to suck it up and get rolling again. So bear with me as our "Little Man" steps it up again. I am seeing Cor and Sirene leading to group with Ulthok once again being their little pain in the neck.
I've been back reading to reset Ulthok in my mind. I've changed him from time to time and was trying to reset his personality again so he seemed consistent. Also I'll be throwing in posts for Valene and Peri seeing we lost the player of Valene and I need to raise Peri.