"Be kind to the poor little imp" said nobody, ever
So he's a bit grumpy. First, the little bugger disappeared on him. Second, it poked him with that little stinger. The imp should consider itself lucky if all it gets is a head bashing! Those are two things that really irritate the big guy.
Oh, and catching one of the buggers might be useful. I'm sure that is all it was really about.
All maiming would happen inadvertently as a part of the capturing process. All imps resisting arrest and questioning are considered to still be in the process of "being captured." There would be no intentional maiming. But accidents happen, especailly if one is foolsih enough to act impish.
Well I'd say all out attack on the imp in imp form, kill it quick. That tail stinger is deadly poison if you fail your saving throw. Silver and magic weapons, also it can heal one damage point per round. Pin coushon that bugger with + arrows and slice and dice it with + swords and throwing + axes. If you don't have +1 or better magic arrows don't even waste them. The others attack as giant rats so it bites and claws, so you follow up on them next. All the little rats should flee once the imps are dead.
Imps are diminutive creatures of an evil nature who roam the world and act as familiars for lawful evil wizards and priests.
The average imp is a 2' humanoid with leathery, bat-like wings, a barbed tail, and sharp, twisted horns. Its skin is a dark red and its horns and jagged teeth are a gleaming white.
The imp can polymorph itself into two other animal forms. The most commonly encountered alternate forms are those of a large spider, raven, giant rat, or goat. In such forms the imp is physically identical to a normal animal.
Combat: In its natural form, the imp attacks with the wicked stinger on its tail. In addition to inflicting 1-4 points of damage, this stinger injects a powerful poison which is so deadly that those who fail their save versus poison are instantly slain by it. When it is polymorphed, the imp attacks with the natural weaponry of its adopted form, though the goat and raven forms lack damaging attacks.
The imp can use its special magical abilities no matter what its form. All imps are able to detect good, detect magic, or become invisible at will. Once per day they can use a suggestion.
Imps are immune to attacks based on cold, fire, or electricity and resist all other spell attacks as if they were 7 Hit Die creatures. They can be harmed only by silver or magical weapons and are able to regenerate one hit point per melee round.
Habitat/Society: Imps are beings of a very evil nature who originate on the darkest of evil planes. Their main purpose on the Prime Material plane is to spread evil by assisting lawful evil wizards and priests. When such a person is judged worthy of an imp's service, the imp comes in answer to a find familiar spell.
Once they have contacted their new ``master``, imps begin at once to take control of his actions. Although imps maintain the illusion that the summoner is in charge, the actual relationship is closer to that of a workman (the imp) and his tools (the master).
Although an imp's body can be destroyed on the Prime Material plane, it is not so easily slain. When its physical form is lost, its corrupt spirit instantly returns to its home plane where it is reformed and, after a time, returned to our world to resume its work.
While they are technically in the service of their master, imps retain a basic independence and ambition to become more powerful someday. They may acquire treasure from those they slay, and will often pilfer valuables encountered during their travels.
The imp confers some of its powers upon its master. A telepathic link connects the two whenever they are within one mile of each other. This enables the master to receive all of the imp's sensory impressions, including its infravision. The master also gains the imp's inherent 25% magical resistance and is able to regenerate just as the imp does. If the imp is within telepathic range, the master acts as if he were one level higher than he actually is. Conversely, if the imp is more than a mile away, the master acts as if he were one level of ability below his actual rank. If the imp is killed, the master instantly drops by four levels, though these can be regained in the usual manner.
Ecology: Imps are the errand boys of the powerful evil beings who command the darkest planes. They often act as emissaries and agents, but their primary task is to enhance the spread of evil in our world.
so Rayden is attacking the one she fired her arrows at with Flaming Blade. Brutus for right now is simply moving with her but not attacking as of this moment. if i got anything wrong please let me know
If I have this setting in my head correctly, those of us fighting the rats are at the top of a set of stairs. The floor below is filled with over 200 rats. There is one imp attached to Lothor. There is another that flew up to the balcony/landing we are on. There is one more giant rat/likely imp that is one the other side of the room from us.
Tann - is that correct?
Silent One - That would mean that for you to attack the giant rat you would have to descend the stairs and traverse a room filled with 200+ rats to reach the big one. Doing so would expose you and Brutus to death by a thousand rat bites. I think you really want to avoid wading into a pool o' rats. Plus - Cor is about to cast a wall of blades at the base of the stairs. You absolutely do not want to try and walk through that. Nor do you want to disrupt that spell - it seems like a really good way to keep the rats at bay.
Do you have any magical means to attack the giant rat? Or a magical means to attack one of the two imps already within melee range?
Yes your correct. However its a matter of Initiative as to who goes first, Cor's spell or Rayden making her way down the stairs to try and reach the third giant rat. I most likely will not post till later this week so there is still time to change your posts.