Re: Father Ted... that's kind of where I was going with Murph's last bit, I guess... the dude looked really familiar but, right off the bat, Murph couldn't quite place the face. Had imagined that, at some point after introductions were made, the mechanic would get this look of realization and go... "You're that TV preacher, aren't you?"... or something along those lines, anyway.
Posted on 2010-09-15 at 14:01:51.
t_catt11 Fun is Mandatory RDI Staff Karma: 322/54 5559 Posts
I figured that is what you were doing, but thought I'd post the info for the entire party.
I should mention that Teddy would be against splitting the party as he feels he should protect the lot of you. Additionally, he'd probably suggest carting the wounded over to the grocery store in a wheelbarrow or some such. 6+ more zombies is more than one guard could take. Hell I think Ive only got 6 bullets left.
The arguments make sense... Murph would agree and is likely glad to have Teddy there to "double check him" on things like that... He's a mechanic, for the luv o Pete, not a platoon leader.
... staying together per Grugg's input makes better sense... safety in numbers and all that...
Food is good... food is close... let's get food and then go yachting.
Also... good question Meri... my initial thoughts on the party split were to "save time" and "keep from moving the wounded right away"... if we wait for Mac to get stitched up the save time bit is out the window...
Posted on 2010-09-15 at 14:49:47.
Edited on 2010-09-15 at 14:51:47 by Eol Fefalas
It's a toughey but i think if i can take some more of those what did they call em dradels or whatever and some ducttpae i cane make a makeshift stretcher and place mac on it. This would help with the possibility of his wounds re opening and such. (oh the things you can do with ducttape...)