t_catt11 Fun is Mandatory RDI Staff Karma: 363/54 6833 Posts
Loaded Dice #64: the Final Battle (Part Four)
Yep, here we are, a little late in the day, but still on schedule with part four of the final battle.
As I mention in my notes for this strip, the actual tabletop session that this story arc is based off of ended up the same way - literally coming down to one final roll of the dice. How will it turn out?
You'll have to wait until we print the next strip, of course!
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And of course, please share your thoughts and opinions here!
Posted on 2010-11-23 at 20:38:41.
Eol Fefalas Keeper of the Kazari RDI Staff Karma: 457/28 8280 Posts
Anyone else hear the ominous "Dun-dundun-duuuuuuun" that followed that "Roll for initiative" bit?
I only hear the screams of players who have defeated themselves in their own minds! Mwu-ha-ha-haaa!
Ray's jawline was a little off in panel 2, but the detail on his upraised hand--fabulous! Thanks vybeosa for putting in the dice and sheets on the table, my eyes bugged to see Steve was only one away from a crit (Back in the day, kiddies, we didn't confirm crits. It was or it wasn't.) ! The Ice Haunt rolls 2d10 for a gutpunch/backhand?? No wonder Jhim and company always look that way.
Like our esteemed leader, it took a minute or two for the forced perspective shot of Steve to register, but when it did I found it to be a terrific concept! The Dungeon Master, literally looming large over his domain, Lord of the Dice, Emir of XP, Monsignor of Monsters. . .sweet!
These last few strips have been both wonderfully exciting reads and on time. Mega-Kudos to you both!!
I need practice with that forced perspective, I'll get it better next time I feel like I'll get plenty of opportunities, Steve likes to scare his players.
And I'm getting better at defining (remembering to define?) the context, thus dice and papers added. Who knows, next chapter, the players might even be bringing food around.