Well since I posted up to the part where it is almost the 4th strike and he should be at the agreed upon meeting place; I'm going to wait till Varis has caught up to us since I cant really think of anything else to have him do at this time.
Sorry for all the delays in my postings recently, they'll be over soon, promise.
ANYWAY, really big wall of text in my post, and I took a few...liberties, as we're encouraged, with the lore of the world, specifically the high cost and effects of various magics...or various magical creations/compounds/potions.
Also, I like the name Magemead for an explosive. ^^'
However, of course, anything I said can be edited if it doesn't fit in or doesn't sound appropriate to anyone.
Also, just to sum up what I actively brought out (and lost)...
-1 large medical kit (pretty much a bit of EVERYTHING...with a size and weight to match)
-2 Fire-Oil vials...or as I like to call them, "Magemead".
-4 Healing Potions, intended to split between the group.
-1 rough map of the city on parchment scroll (I would think that in this world, "Parchment" is still the name for what is written on, however is made from different materials than real-life parchment...which was goatskin), with marks in it for Taverns.
-1 potent litre/large bottle of "Lord's Curse" poison, able, if mixed with valid materials, to be applied to weapons or used directly as liquid poison.
-10 electrum LOST for tips towards the bank.
Just a note: everyone except Karrain and Bon already have some healing gear, so I'd take note ^^
- All-purpose medical kit (26 uses)
-2 "Magemead" vials
-4 Healing Potions (1d10)
-Rough map (parchment) of Tithuana with a cross on taverns
-1 big bottle of Lord's Curse poison (Depending on dose: Paralysis/6; 1d10/10; 1d50/2; and other possible minor effects. DC from 18 to 32.)
...have been added to Varis' inventory.
I apologise but you're gonna have to wait a little bit for a proper answer. I'm not sure I have the time now, may have to wait for this weekend.
I have distributed the gear. I had planned to make that last post into the Ultimate Post of Doom but I think I've decided to cut it in half, to give your characters a chance to react to what's going on at the moment.
Posted on 2011-04-03 at 08:30:03.
Edited on 2011-04-03 at 08:31:27 by Darren
Higher class Knowledge Duels tend to have information that almost no-one knows. The aformentioned Defenders are unknown to 99.999% of the populace.
When you think about it, the Councillor did make a huge blunder in the Defender field: if someone asks him if he knows about them, that person is probable to know quite a bit about them. What a loser ^^
I obviously wasn't clear. An'Jantar is with the other councillors in their area. The councillor here is actually a different one entirely, a sorceror who was aptly voted in as the Councillor of Magic.
As for why they both concede points to the other: Knowledge Duels are serious affairs, and someone who is true to the principles of them will not hesitate to give points to an "opponent" if they give well informed, structured answers.
I've just updated the system due to reflection. Weapon damages have been increased, but all rules regarding Critical Hits have been removed.
I have replaced DHarem's Skill involving increased critical multiplier and range in hand-to-hand combat with increased damage. Anything I may have forgotten, whoops, I'll get on it