Alacrity The Tired RDI Staff Karma: 291/33 6272 Posts
The crew doesn't have a "face" person. Someone to do the talk, walk the walk and never balk. You have a strong captain, a good pilot, a good medic with generalist skills, a formidable hired gun, and a strong mechanic with black market connections. I was thinking you needed someone who could talk to the moneyed individuals, the lords, the indusrialist, the underworld kings, the contacts and so on. Much like Willow does in Rocinante - the captain comes along but Willow does most of the talking.
Let me know if you guys have any questions about Tess ~ after all, we have known eachother for a couple of years now. Feel free to PM me if you want to reference some ... old joke, or situation in our upcoming game.
Tess? Oh sure, she’s easy enough to work with. You could say that she gets a little flip sometimes, but her general demeanor is fairly pleasant. Her humor can get pretty confusin’, it usually sounds just like every other gorram sentence that falls out of her mouth. I think we’ve all lost our lunch a time or two after one of her stunts, but she says she’s keeping that to a minimum. Well, she says that right after sayin’ “Devil made me do it”. Don’t talk too much ‘bout her life before the war, but she’ll jaw your ear off about cows and horses if you give her an opportunity.
It’s pretty easy to see that Tess considers Destiny her home, and everyone on it her family. That girl loves this ship. She and the captain have some kind of history. Not that kind of history, they were in the war together. The two can go rounds, giving each other a ration of luh suh, but nothing gets ugly. Naw, she’s not one to rile very easy, but if you do get under her skin, an’ she goes real quiet, you’d better hide. But like I said, pleasant enough. Don’t go worrying your purty little head about starting an argument with her. She’s even-tempered, sometimes crazy behind the wheel, but still pretty even-tempered.