Darren, could you describe a bit more about the story or background perhaps. Without revealing too much of what will happen in the dungeon, of course.
In the end, people will need to have a reason why their character is in the dungeon, even if it's a light game, right? And even though it's freeform, can you give us an idea of what the power-level of characters should be?
The backstory is... well, the three PCs wake up, remembering only their names and motor functions, having been left with a shortsword, three torches and a firelighting kit. Essentially Level 0.
But with a piece of parchment reading "Find the Orb of Cleft."
They will have a classic archetype which gives a few bonuses, and can combine a few, I guess, from the following list, in a 3.0e manner (pick a class level every levelup)
Any suggestions as to extra classes are welcome.
EDIT: see list in the Q&A thread.
Now, the first three players become PCs. The rest get set into a pool.
This pool of players will be used:
-When a PC dies. Their player will join the pool and another player will take their place, with any character of the same level, but not necessarily same class.
-When we have a big enemy arrive. This enemy will be played not by me but by someone from the pool.
How's that sound?
The spirit of the whole thing will be, well, light and Munchkiny: out-of-character chat between characters is encouraged.
Bonus Karma points will be available for hilarity and awesome stuff.
Points are earned for, as said, hilarity, awesome and victory. Oh, and dying in cool ways too ^^
- A bandit talking happens to be backstabbed by his own son. Bob the Invoker says "Tu quoque, fili mi?". ZING!
- John the Warrior runs the last goblin in the group through with a sword. Gains xp, and ZING!
- The god-like evil invoker makes the warrior's head instantly explode. Tim the Enchanter says, "OMG HAX!". ZING!
Posted on 2011-04-20 at 14:56:27.
Edited on 2011-04-21 at 21:38:50 by Darren